Correction! After reviewing the video, I realized that I misstated the size of the Model 30 display. I said it was 19", but it is actually a 16". The tube (a 16ADP7), was commonly used in radar systems of the period.
I just am blown away how quickly things progressed after the microprocessor was invented. There were some experts before then that thought only governments, schools and large businesses would onlt want or need computers.
@@twistedyogert This was not *due* to the microprocessor though. The key was massive fast memories. That would have led to powerful computers even without the microprocessor.
@@herrbonk3635 Right, but cost went down with microprocessors. Only large corporations or government agencies like NASA could afford a computer. But with microprocessors you can buy one that is just as powerful for your office. I was told that price comes down with fewer numbers of components. So it's more efficient to combine multiple circuits into a single component rather than building them discreetly. Also, power requirements are lower, didn't some of these early machines use several kilowatts?
I played Space War on the PDP-1 when I was 6 years old in 1962. My dad worked on the video monitor. It was difficult for him to bring me into work, because the engineers didn't want kids around. The machine also played Bach-like music through speakers inside burlap faced speaker boxes. In that time the game was played through the main console switch bank.
It's absolutely amazing. Actual head to head combat, full on gravity physics, unique models for each player, projectile tracking, particle effects... I mean it's impressive.
I'm thinking it's not full on gravity physics. I notice the shells don't seem to be affected by gravity. :) It only affects the ships. But then, this is inside of 4KW. Can't have everything. :) I remember playing a version of this on my Atari STe way back when (with sprite graphics), and it had the shells and particles affected by gravity, as well. That was pretty cool. When you'd blow up, the particles got drawn in, and scattered around the central star! :)
This was the first computer I ever saw. It was in a warehouse of a company south of market Street in San Francisco and they made their own ribbon cable joysticks and invited a bunch of us in to look at the computer And allowed all of us to play space war for a little bit. I was 16 in 1968 And from then on I wanted my own computer one day and finally got an apple two in the 1970s. I am 68 now.
@@rudestbeast4907 I still have my Apple ][ GS, ][E, ][C. apple ][+ & integer based apple & all work fine though I have not used them for awhile. My GS has a bad 3 1/2 inch drive & I need to get a new one.
Most of the demos were indeed written by MIT students, including the music program by Peter Samson. Marvin Minsky was a Professor when he wrote "Minskytron". Steve Russell was doing consulting work at MIT when he wrote "Spacewar!".
The principal author was Steve Russell, Peter Samson was responsible for the star field, and Dan Edwards and Martin Graetz were contributors to optimization of the code, etc.
I remember Steven Levy wrote about that machine and the culture it created when it was at MIT. In the book HACKERS, Levy mentioned the guy who wrote the star field code made it match a certain part of the sky. I don't know if that's true. I think Levy also told a story about a student who wanted to add another instruction to the processor, so they went in one night and had wired it, but it caused some problems of some sort.
My first ‘personal’ computer experience. My friends and I would go into the lab at midnight, and load and play Space Wars. 1967. Still looks thrilling 50+ years later!
I was born in 2004, and grew up playing video games and really only experienced modern computing I got into computers when I terrorized by friends and coded up my own roblox scripts lol. Now im invested into the whole hobby But after breadboarding up a computer out of discrete logic IC's, ima be honest, its damn near magical lmfao. You get a whole new perspective on computers like the PDP-1.
Old CRT televisions have better black levels and contrast levels than modern LCD tvs. Plasma has a far superier image to LCD's. A plasma will have better quality imagine than a 4k HDR LCD today that cost $10,000.
Technically a vector display didn't have a fixed resolution. 1024x1024 is simply the number of individual coordinates for the electron beam to travel between. Vector displays don't have pixels or dots and technically resolution is infinite.
It's absolutely amazing someone was able to create the PDP-1 in just over 3 months back in 1959, the complexity of this machine boggles the mind. ' Wonderful video.
Hats off to the engineer(s) who designed Space War. They saw a giant hardwired computer system with an oscilloscope looking display and 4kb of memory and thought, “I could make a head-to-head space combat game centered in the gravity well of a star.”
I love when the guy interviewing the expert actually knows what he's talking about. It saves the expert having to dumb it down for the interviewer. Then you really get no useful information.
I am proud to have worked for this company (Digital Equipment). I learned pretty much everything there, and the spirit and work ethics of DEC are something that sticks with you for life. Even though I joined late, you met so many amazing people there whom you could learn from, it was incredible! We had folks who would read a memory printout in Hex as if it was a children's book, people who could diagnose network or hardware problems with the precision of a laser beam... I'm forever grateful to have met each and every one of them, and I owe what success I had in my career chiefly to them and DEC as a whole. It is so sad that this company ceased to exist because of poor management and decision making...
Sad that so many technology companies with skilled engineers went the same way because of horrible management. You and I both surely know the survivors haven't always been the ones with the best hardware or software!
That's why the old radar screens had a cone over it, so it would make the afterglow easier to see. That's why the original Star Trek show had the same rig, as a callback to those radar screens.
Ex-DEC employee. I think that the first DEC system I used was a PDP-15 when I was a teenager and it was dedicated to running chess. I never knew that there was a PDP-1 though I did wonder about it. I used lots of PDP-8s and 11s, DECSystems, VAXen and Alpha systems. Great to see this video and nice to see the gentleman maintaining this hardware.
@@MegaUpstairs i find the piece interesting simply because of its presentation on the PDP-1, i would be interested to know what the piece is, its routine baroque music and could be from anyone of the thousands of composers of the period or a MIT student.
Donating the computer, err, sorry "Programmed-data-processor" to MIT was a genius move from DEC. I bet they were not fully aware of what their creation would be capable of doing on "the right hands"! It's a shame that DEC no longer exists. My father's job was to repair them, beginning from the PDP-8 I believe. Thanks for the amazing video!
Only partially true. I started with DEC back in 1976. Back then, DEC made every part of the computer. They made the boards, disk drives, floppy's, terminals both printers and video along with their own CPU's. By the time Compaq came along, DEC had sold off many of these business to other computer company's. For the most part, DEC sold off their PC business to Compaq. What was coveted back in the late 90's was their field service business and of course their CPU manufacturing. The Alpha chip rocked the world at the time and even Intel stole part of its architecture which showed up in their Pentium class of chips. Yes, they were sued and lost. Sadly, once the Board kicked Ken Olsen out as CEO, DEC died. My job was lost in 1993 as our business unit went out to Colorado Springs and after that, I have no idea what company acquired that division. Just a fantastic place to work. The micro VAX was on the Shuttle and there are still VAX running systems out there.
I worked for DEC in the 1980's. Donating computers to universities was a part of their business strategy. When those students went on to become engineers and scientists they would buy the same equipment for their businesses they had used in school.
The founders of DEC came out of MIT. The reason they created the company was they wanted to do more with building interactive computing, which MIT, other universities, and others in the industry were not so keen on funding at the time. The PDP-1 was a commercialized version of the TX-0, which was built at MIT, and was one of the first computers to run on transistors. It took a little more prompting from John McCarthy, with his concept of "utility computing" in 1961, to get MIT on board with interactive computing. What I'm remembering from my history is that the reason DEC named their first series of machines "Programmed Data Processors" had something to do with investors. They felt that there were too many computer companies at the time (DEC would be entering a crowded field, they thought), and so the company came up with the idea of not calling their computer a "computer." :)
At our university, they had us write up something similar in Assembly on a small CPU driving 2 DA converters connected to an XY scope. At the time, tech had advanced quite a bit further of course, but it was instructive and a lot of fun to go back to the basics
@@kaasmeester5903 is that recent? or 20+ yrs ago? I'm not seeing/hearing about a lot of low level projects like that anymore. In the '90s we did real time controls with 68HC11 MCUs and assembly, but the equivalent class was PIC based using python when my son went in 2010s.
Of all the things that I consider amazing about this machine and the programs that were written for it, I am drawn to Spacewar! It had absolutely nothing to base itself off of. Nothing like it existed prior. The programmer had to create so much of it from scratch. A way to control two drawn objects with separate controls. A way for them to interact (shoot), the physics of how the ships should move in the space provided, the gravity star in the middle, the scoring system, collision detection, EVERYTHING. I think back to when powered flight was invented. Prior to that, thousands of people came up with some very wacky ideas for how to get an object to fly in the air. But 1 of those designs became the basis for everything afterward. Incredible.
To think: This was the machine, and the game, that George Lucas saw at MIT in the day that inspired him to create THX 1128 and Star Wars, respectively.
That's absolutely awesome. It has practically everything a modern computer has: HD video... stereo audio... gaming... etc... all in a cool-looking gigantic space-opera/science-fiction setup with lots of blinking lights, too. ;-) Mega-kudos to Lyle and other folks at CHM for getting that rig up and running beautifully.
this is so freaking amazing! I'm just spechless! It's so ahead of it's time and it is so interesting to see this machine working after nearly 60 Years!
Thats the first game I made on scratch when my 6th grade teacher had the whole coding class lmfao. I swear theres something instinctual, borderline BIOLOGICAL behind our species love of computers. Something about coding up something out of just information, and seeing it come to life, is just wild. Most species have the natural perogative to eat and reproduce. Humans add another one, which is build. Eat, Build, Reproduce
@@rudolfrieder186 Catain Disillusion has a good mention of that. "Arrival of a train at La Ciotat" as a very famous film of the era, "And it was remade in 3D, 20 years later". Which is actually true. And as one can see, nothing changes.
A lot of the trouble was just the scale of the hardware, a lot of stuff was possible before it got miniaturized but took up entire rooms and thousands of dollars, now a laptop the size of a book can run VR games or crunch gigabytes of image data to make high detail images of galaxies thanks to stuffing orders of magnitude more processing hardware and memory. Meanwhile a roomful of computing hardware now can handle more information processing and storage than could have been imagined in 1950, and we still haven't reached the level of processing power, storage density, or power efficiency of the human brain, though we are starting to apply lessons from it's architecture to improve AI and processing difficult to parse information
I was born in 1959, and I've seen a lot of videos, but this one is by far the most fascinating. The first term for a 'computer' that I remember learning was that of an 'electronic brain', which is what I would have called the PDP-1, had I seen it in, say 1966. Jaw-dropping stuff. Thank you. (I wonder--what would it cost to build a perfect replica?)
There would be no reason to build a replica that uses 2000 watts of power and can't store anything on a hard disk. You could emulate the instruction set and display in software and it could be run on a smartphone.
@@acmefixer1 Tell that to the countless people 1000x smarter than you or me who have built exact replicas of the manchester baby, colossus ww2 code breaking computers, etc. There are PLENTY of reasons to build replicas, and thankfully, there are people not like you who are satisfied with emulators running on a phone...
The sheer size of the shoulders of giants that ANYONE who uses a computer, smartphone or server stands on... The mind melts if you attempt to comprehend it. I am deeply humbled at the intellectual prowess of those before me who built the machines that propelled the human race into the information age, and am extremely fortunate to be living in such a time. This was in 1959! Oh my, This is amazing...
Re: around 2:40, blinking lights and switches - I used to be an engineer on PDP-11 machines and they mostly still had the proper console, with lights and switches. We used to write diagnostic programs in machine code and enter them on the console. Happy days.
Real Computers have lights and switches! My intro to programming was FOCAL on a PDP-8 over a timeshare link. Later, PDP-11 and I even worked briefly for DEC when I was in grad school (badge #47349). I can honestly say that DEC was a big part of why I got into computers (the other part was the lure of all those lights and switches).
It is described in the book "Hackers: Heroes of the Computer Revolution" by Steven Levy from 1984. The book got updated and republished in 1994 and 2010 respectivly. There's also an audiobook version of the 2010 edition on audible.
DEC. I still miss them. I just remember VMS (a little) and Digital Unix (True 64) on Alpha. They really made a great job. I remember having, flying on the wings of decadence, switched the shell for root on a Digital Unix Alpha )to /usr/local/bash. This worked quiet nice to the day, /usr/local could not be mounted - in the CRM i activated the singleusermode and the system defaulted to a statical linked shell in /sbin, IIRC. THANK YOU, DEC! You saved my newly begun job. They had a great philosophy. A simple one: Perfectionism.
I used to work for DEC, and we had one under maintenance at Chalk River. I got a week long training with one of the designers. Played Space War on it too. :) This was in 1977.
This should be in a public shrine where all us geeks can go and worship it. It is absolutely incredible to see the influence this machine had on Nolan Bushnell first hand. That's Asteroids/Gravitar's grandparent running right there. And that code on paper is the dead sea scrolls of gaming.
Thank you so much for this video. Seeing a machine in action that I read about in computer history books at the library while growing up was an amazing experience.
I think it is more like a vector-pixel display. The PDP-1 sends out a stream of data which I believe is in fact vector like, but the points map to discrete locations (with a gap).
The display is actually a "point plot" display. You send it an x-coordinate, a y-coordinate and an intensify level and you get a single dot. 50us later you get to do it again.
That is correct: you give it two 10 bits numbers and it lights up one point of 1024 by 1024. If you light up two neighboring points it is possible to see a slight gap between them depending on the focus of the beam. You draw a line by lighting its individual points, so it looks like a bitmap unlike on a Vectrex videogame which has analog circuits to smoothly draw a line between two points. Despite this difference, it is correct to call both "vector displays".
I was wondering about that. Clearly there couldn't have been a frame buffer because that would represent more memory than the entire rest of the machine by a factor of ten or more.
brilliant video. If I ever had the chance to visit the States, I have to visit the Computer History Museum in Mountain View, California. I will be at the door at 10AM, and I will be the last one to leave at 8PM.
@@rot_studios Oh yes! I'd have to bring some sort of stool, because my legs get quite painful after standing for an hour or two and this is the sort of place i would walk round all day and forget to even drink, never mind eat! I don't know how the RUclips Algorithm works enough to make it work for me, that's why I followed the Apollo Computer all the way through, then Curious Marc just disappeared off the list. That's why I didn't see this for two years! It brings back so many memories. My mates aren't nerdy enough to know just how far back even my experience goes and even my sons, who are both computer nerds and cut their teeth on the Amstrad 1640 and a computer I bought in America. (The name of which I can't now remember, but I got it at Best Buy in Milwaukee!) Keep on presenting these Marc, the kit is just wonderful.
I started watching this video because I wanted to know the shapes of the ships is Spacewar. Kept watching because the rest of the content was so FASCINATING!!
I visited MIT on an interview trip in 1971. I knew a few people there and one of them had a computer geek friend who was one of those obsessed with that PDP-1. He was a true hacker and I stayed up all night with him while he wrote and tested programs. It was too cool.
Many years later, I was learning about debugging on the DecSystem 10. The program was called DDT. On the first page, the origin of the name was explained with a footnote stating that it should not be confused with the insecticide of the same name. The note went on to dryly note that both were used for elimination of bugs, though of, it was hoped, mutually exclusive classes.
I wrote DDT for the PDP-6 in 1964 (instead of going to my MIT classes). The note you refer to was created by the contract tech writer, Bill English, who wrote the assembly language programming manual. The note was kept in the manual over the nearly-dead bodies of the in-house tech writers who regarded it as "unprofessional".
@@nicolek4076 Thank you both for reminding me of the giggling joy I had back in 1973 while tracing for a suspected bug in the assembly language code of a GE Datanet-30 Front-End Processor for a GE 635 Mainframe computer. As I scanned the source code listing of the parsing logic that determined what type of remote system was to be interfaced, I found these hilarious comments: "Hippity hoppity, here come Big Blue and the Seven Dwarfs". Then followed code sections for IBM, GE, CDC, DEC, RCA, NCR, Burroughs, and Univac. Happily, no one at GE Pheonix had removed the comments as "unprofessional".
Thank you very much for the video. My very first contact with a computer was a DEC PDP-8 running SpaceWar in 1971 in the Chemistry department at Cornell. My happiest programming was done on a PDP-11/45 in the next room. What I wouldn't give for another hour at that console. Many happy memories.
Yea and it is crazy what that dude knows is still classified to some extent. That old Analog equipment is gorgeous like Audrey Hepburn. There is some mathemactics taking place that only some geek electronics/physicists can only understand. Much respect for Lyle Bickley. "Space War" 4K ? print out the results LOL,
The best about this amazing piece of great Slug Russell is that it is free for any addition to the code.The final version of the game contained features from great hackers like Peter Samson, Kotak, etc. Just Great Porgrammers they are
Marc, thanks for bringing this to us, and a shout out to Lyle: Thank-you for your tireless effort and expertise in keeping this beast and valuable part of computing history alive and well. Today, we can see this machine. 50 years from now, videos like this may be our only archive. As a prof in comp sci, it helps to see where we have come from to help guide where we are headed.
World first pre-digital camera, world first game one of the , world first music ozillo graphs, world first digital diagnostic debug-tool. High res bitmap screen, smart design for easy fix , lpu´s that would fit todays standards of handling. World first 8 bit speakers omfg give a break. Makes me wonder what those guys all defined what we still see today as standard just by doing it and what holds the rest of humanity down from achieving such. We think we could never do so.We may have to think again
Seeing assembly code gives me pleasure. There is nothing more beautiful in this world than ASM. It gives you a more intimate relationship with the machine and unlimited power.
This machine is amazing! I can't believe how sharp and clean that CRT still is too. Though I assume it's been replaced at some point? The inside is also very clean, considering the amount of airflow combined with age.
To the best of our knowledge, the CRT is original. We did not replace it. The display, while relatively simple to program, was difficult to restore. It's complicated - analog stuff of this period often is ;) BTW: We clean the entire system on a preventative maintenance schedule...
Thats not true I replaced the CRT in april of 1984 with a new old stock screen from DEC. Also did you replace that caps in that? Every armchair internet expert knows that and nothing else
The PDP-12 used the same kind of display system, but with a 4:3 type TV CRT instead. One common result was that software such as the LAP6-DIAL operating system for PDP-12 would use the CRT as a CRT display terminal where you could edit programs and such, using the ASR-33 teletype keyboard for input but without wasting paper on the teletype printer. (Also without making as much noise...) Which also meant that display updates were more or less instantaneous, rather than having to be printed out at 10cps. And by using the analog voltage input controls, you could move the "cursor" to different points in text for editing... really genius when you think about it.
DEC computers were amazing machines, I had the chance to work on MicroVax and Alpha, and they were fantastic and more friendly than the big blue ones .
With any modern OS, it takes a minimum of 100 lines of code and 5 days of research on the internet to change the colour of a single pixel on screen. While back then in assembly it took only a single line of code.
100 lines of code? Here: #include int main(){ SetPixel(GetDC(0), 1000,1000, RGB(255,0,0)); } That obviously didn't take me 5 days to figure out. I suggest you to check out the 4K PC demoscene, they challenge themselves to produce the most impressive audio/visual demonstrations while keeping the program size below 4096 bytes (including music, graphics, everything). That is even smaller than the 4 KW spacewar shown here if I understand correctly. There are a lot of reasons why we don't program like that today, but it can still be done and it is amazing what you can do with only 4 kilobyte.
@@manuell3505 it is a OS function, so as little as possible on Windows. It is not much, actually it is too little to be useful. Try running the code and observe what happens. What is the issue? If you actually is interested in why an OS makes it more complicated I can go more in depth of why you would appreciate that.
Spillerec - "OS functions" that consist of predefined software routines are technically not OS functions, but side-applications, as is SetPixel(), part of the Win API. Only user-, RAM- and storage I/O need to be managed to make a computer useable.
Way cool! Thank you for showing the PDP-1 to all of us! I've only just seen it referred to one or two times in books. That system was way ahead of it's time.
This is pretty amazing. As a software engineer, but a young one i've never seen one of these in person. I dream to one day write a program, punch it into tape and run it one of of these. That would be amazing to me. Thanks for this.
First PDP I worked on was a PDP-8 in 1968. Then a PDP-9 later and a PDP-11 in 1973. The pdp 11 was imho the best pdp ever although some would say the PDP-10 was the best.
awesome to see this! thanks for making these. Also, @CuriousMarc .. if you want to see what modern programmers do with 4k today, see this: ruclips.net/video/rML-KvlWk5s/видео.html let me know if you want the exe file for this (which is 4096 bytes in size)
Wow - thanks! After a bit of sleuthing, it seems that this is an entry of the "4K Intro Compo" type for Windows, as described at en.wikipedia.org/wiki/Demoscene_compo and en.wikipedia.org/wiki/Demo_(computer_programming)
I have to protest, since 4k intros on Windows make full use of available frameworks, which are hundreds of Megabytes in size, and the millions of times faster CPUs 58 years later. In other words, in no way are modern programmers 250 million times better at programming. ;) Insiders will know why this Windows 4k is a good one over the other Windows 4ks.
I've seen screenshots of spacewar, but it's amazing to see it in pixel-level detail. I didn't expect it to be so playable and not just an animation experiment. Took 15 years or so more for the hardware to be cheap enough to get this tech out into the world.
Its only been on 3 years and two months? I would expect more considering I had a computer that was never shut off for four years. That video game is way better then atari seems like atari had more memory.
Nope. Atari 2600 had 128 bytes. This has about 12000 "words", and each of those words was more than twice the size of a byte. So the PDP-1 had roughly 200 times as much memory as the Atari 2600, despite being almost 20 years earlier!
Why did light pens fall out of use? The same reason why these desktop/laptop touch screens have not been a big success: “gorilla arm”. Drawing with a pen/stylus only makes sense on a horizontal or near-horizontal surface, not a vertical one.
Actually, real Pong is a lot of fun, but what many people think of as Pong was an imitation by General Instruments. Real Pong had four upward angles and four downward angles, but the GI chip only does two of each. The difference between having two angles and four might not seem like much visually, but it makes a huge difference to playability.
+kakureu Because we forgot to turn off the audio amp that is connected to the program flag lights used in the earlier music demo! The unintended effect is quite interesting though...
And for that it was like all 'GRRRRRRRURRRUUURR' ;) but still I was figuring that case :P thanks for confirming my suspicion. That place is one of my Todo lists if I ever find myself able to travel.
Correction! After reviewing the video, I realized that I misstated the size of the Model 30 display. I said it was 19", but it is actually a 16". The tube (a 16ADP7), was commonly used in radar systems of the period.
P7 phosphor is yellow green and long persistence.
Would be interesting to see the code for that light pen. I wonder how much data can it capture, or in other words, how long of a line can it register.
You are the most valuable resource in that museum. With out, you those machines will just be big pieces of junk. Hope to be there one day.
@alysdexia I´m talking about the person who apears in the video: Lyle Bickley.
U are a genius 😉
My brain is telling me I am looking at the 1980s because I cannot fathom this at 1959, this is beyond cool
Funny you commented that because Atari also got a version of Space War and the engine for it was used in Asteroids too.
I remember the 80ies, especially the Amiga a bit more powerful ;)
I just am blown away how quickly things progressed after the microprocessor was invented. There were some experts before then that thought only governments, schools and large businesses would onlt want or need computers.
@@twistedyogert This was not *due* to the microprocessor though. The key was massive fast memories. That would have led to powerful computers even without the microprocessor.
@@herrbonk3635 Right, but cost went down with microprocessors. Only large corporations or government agencies like NASA could afford a computer. But with microprocessors you can buy one that is just as powerful for your office. I was told that price comes down with fewer numbers of components. So it's more efficient to combine multiple circuits into a single component rather than building them discreetly. Also, power requirements are lower, didn't some of these early machines use several kilowatts?
I played Space War on the PDP-1 when I was 6 years old in 1962. My dad worked on the video monitor. It was difficult for him to bring me into work, because the engineers didn't want kids around. The machine also played Bach-like music through speakers inside burlap faced speaker boxes. In that time the game was played through the main console switch bank.
Wow that is a amazing
wait so you’re 62/63?
You was a lucky kid!
@@samus-rd1channel *where (if you weren't using slang)
@@simonzinc-trumpetharris852 whoops haha. Thank you for correcting me (for real).
It's absolutely amazing. Actual head to head combat, full on gravity physics, unique models for each player, projectile tracking, particle effects... I mean it's impressive.
I'm thinking it's not full on gravity physics. I notice the shells don't seem to be affected by gravity. :) It only affects the ships. But then, this is inside of 4KW. Can't have everything. :)
I remember playing a version of this on my Atari STe way back when (with sprite graphics), and it had the shells and particles affected by gravity, as well. That was pretty cool. When you'd blow up, the particles got drawn in, and scattered around the central star! :)
This was the first computer I ever saw. It was in a warehouse of a company south of market Street in San Francisco and they made their own ribbon cable joysticks and invited a bunch of us in to look at the computer
And allowed all of us to play space war for a little bit.
I was 16 in 1968 And from then on I wanted my own computer one day and finally got an apple two in the 1970s.
I am 68 now.
I will be 70 in 21 days. How computing has changed since 1968 !
apple 2 was great.. it birthed multiple genres
@@rudestbeast4907 I still have my Apple ][ GS, ][E, ][C. apple ][+ & integer based apple & all work fine though I have not used them for awhile. My GS has a bad 3 1/2 inch drive & I need to get a new one.
Programming those light effects was incredible for 1959.
It's incredible for 2021.
This Pdp has shader 2.0 😂
It wasnt 1959 but 1962
Most of the demos were indeed written by MIT students, including the music program by Peter Samson. Marvin Minsky was a Professor when he wrote "Minskytron". Steve Russell was doing consulting work at MIT when he wrote "Spacewar!".
Fantastic demonstration, I learned a lot from it. Kudos to everyone involved with keeping this machine in such great condition!
I was under the impression several people contributed to Spacewar!
brilliant !!!
The principal author was Steve Russell, Peter Samson was responsible for the star field, and Dan Edwards and Martin Graetz were contributors to optimization of the code, etc.
I remember Steven Levy wrote about that machine and the culture it created when it was at MIT. In the book HACKERS, Levy mentioned the guy who wrote the star field code made it match a certain part of the sky. I don't know if that's true.
I think Levy also told a story about a student who wanted to add another instruction to the processor, so they went in one night and had wired it, but it caused some problems of some sort.
My first ‘personal’ computer experience. My friends and I would go into the lab at midnight, and load and play Space Wars. 1967. Still looks thrilling 50+ years later!
I was born in 2004, and grew up playing video games and really only experienced modern computing
I got into computers when I terrorized by friends and coded up my own roblox scripts lol. Now im invested into the whole hobby
But after breadboarding up a computer out of discrete logic IC's, ima be honest, its damn near magical lmfao. You get a whole new perspective on computers like the PDP-1.
1024p display on 1959. awesome
And in 2018 most laptops are 768p and most desktop displays are 1080p.
Really makes you think... 🤔
my old tv is 480p and it isn't touchscreen xD
Old CRT televisions have better black levels and contrast levels than modern LCD tvs. Plasma has a far superier image to LCD's.
A plasma will have better quality imagine than a 4k HDR LCD today that cost $10,000.
@@alexnemeth3680 Except this one was for like 10 people and actual laptops are build in millions and have a battery
Technically a vector display didn't have a fixed resolution. 1024x1024 is simply the number of individual coordinates for the electron beam to travel between. Vector displays don't have pixels or dots and technically resolution is infinite.
It's absolutely amazing someone was able to create the PDP-1 in just over 3 months back in 1959, the complexity of this machine boggles the mind.
'
Wonderful video.
Hats off to the engineer(s) who designed Space War.
They saw a giant hardwired computer system with an oscilloscope looking display and 4kb of memory and thought, “I could make a head-to-head space combat game centered in the gravity well of a star.”
No, this is not 4 KB. It is 9 KB.
I love when the guy interviewing the expert actually knows what he's talking about. It saves the expert having to dumb it down for the interviewer. Then you really get no useful information.
I am proud to have worked for this company (Digital Equipment). I learned pretty much everything there, and the spirit and work ethics of DEC are something that sticks with you for life. Even though I joined late, you met so many amazing people there whom you could learn from, it was incredible! We had folks who would read a memory printout in Hex as if it was a children's book, people who could diagnose network or hardware problems with the precision of a laser beam... I'm forever grateful to have met each and every one of them, and I owe what success I had in my career chiefly to them and DEC as a whole. It is so sad that this company ceased to exist because of poor management and decision making...
Sad that so many technology companies with skilled engineers went the same way because of horrible management. You and I both surely know the survivors haven't always been the ones with the best hardware or software!
That's why the old radar screens had a cone over it, so it would make the afterglow easier to see. That's why the original Star Trek show had the same rig, as a callback to those radar screens.
525Lines i worked with old CRT radars, (1970-80 systems) on ships, those had a cone that was needed for glare, not afterglow.
Ex-DEC employee. I think that the first DEC system I used was a PDP-15 when I was a teenager and it was dedicated to running chess. I never knew that there was a PDP-1 though I did wonder about it. I used lots of PDP-8s and 11s, DECSystems, VAXen and Alpha systems. Great to see this video and nice to see the gentleman maintaining this hardware.
The music is so beautiful! 60 year old chiptunes!
stillstyle Nope, not chiptunes. Pure wave output without DMA buffers. And with serious speakers too.
@@MegaUpstairs i find the piece interesting simply because of its presentation on the PDP-1, i would be interested to know what the piece is, its routine baroque music and could be from anyone of the thousands of composers of the period or a MIT student.
@@MegaUpstairs someone suggests "Bach BWM 592, movement 3" @4:00 , thats a concerto bach transcribed from an amateur prince composer.
@@MegaUpstairs I'll bet you know the first part as its quite memorable in its simple ways, but i had certainly forgot how the rest sounded : ).
Donating the computer, err, sorry "Programmed-data-processor" to MIT was a genius move from DEC. I bet they were not fully aware of what their creation would be capable of doing on "the right hands"! It's a shame that DEC no longer exists. My father's job was to repair them, beginning from the PDP-8 I believe. Thanks for the amazing video!
Your father had an awesome job!
Only partially true. I started with DEC back in 1976. Back then, DEC made every part of the computer. They made the boards, disk drives, floppy's, terminals both printers and video along with their own CPU's. By the time Compaq came along, DEC had sold off many of these business to other computer company's. For the most part, DEC sold off their PC business to Compaq. What was coveted back in the late 90's was their field service business and of course their CPU manufacturing. The Alpha chip rocked the world at the time and even Intel stole part of its architecture which showed up in their Pentium class of chips. Yes, they were sued and lost. Sadly, once the Board kicked Ken Olsen out as CEO, DEC died. My job was lost in 1993 as our business unit went out to Colorado Springs and after that, I have no idea what company acquired that division. Just a fantastic place to work. The micro VAX was on the Shuttle and there are still VAX running systems out there.
I worked for DEC in the 1980's. Donating computers to universities was a part of their business strategy. When those students went on to become engineers and scientists they would buy the same equipment for their businesses they had used in school.
The founders of DEC came out of MIT. The reason they created the company was they wanted to do more with building interactive computing, which MIT, other universities, and others in the industry were not so keen on funding at the time. The PDP-1 was a commercialized version of the TX-0, which was built at MIT, and was one of the first computers to run on transistors.
It took a little more prompting from John McCarthy, with his concept of "utility computing" in 1961, to get MIT on board with interactive computing.
What I'm remembering from my history is that the reason DEC named their first series of machines "Programmed Data Processors" had something to do with investors. They felt that there were too many computer companies at the time (DEC would be entering a crowded field, they thought), and so the company came up with the idea of not calling their computer a "computer." :)
Jaw dropping.1959, discreet transistors, 4k core memory - and look what it can do! Just amaizing. One deeply humbled programmer here.
4 "kilo"words and it's 18 bit words. So it's 9 KiB in modern terms.
And it didn't have a hard disk! That's what's amazing. 👍👍
At our university, they had us write up something similar in Assembly on a small CPU driving 2 DA converters connected to an XY scope. At the time, tech had advanced quite a bit further of course, but it was instructive and a lot of fun to go back to the basics
@@kaasmeester5903 is that recent?
or 20+ yrs ago?
I'm not seeing/hearing about a lot of low level projects like that anymore.
In the '90s we did real time controls with 68HC11 MCUs and assembly, but the equivalent class was PIC based using python when my son went in 2010s.
@@TEDodd Early 90s.
Man. This is a beautiful machine. I love the sound, the mechanics of it all. It's one of a kind.
This has got to be the best quality video of Space War on RUclips today! I've always wanted to play it. Thanks for capturing and sharing here!
Of all the things that I consider amazing about this machine and the programs that were written for it, I am drawn to Spacewar! It had absolutely nothing to base itself off of. Nothing like it existed prior. The programmer had to create so much of it from scratch. A way to control two drawn objects with separate controls. A way for them to interact (shoot), the physics of how the ships should move in the space provided, the gravity star in the middle, the scoring system, collision detection, EVERYTHING. I think back to when powered flight was invented. Prior to that, thousands of people came up with some very wacky ideas for how to get an object to fly in the air. But 1 of those designs became the basis for everything afterward. Incredible.
Lyle does a fantastic job with this presentation. His enthusiasm is infectious!
To think: This was the machine, and the game, that George Lucas saw at MIT in the day that inspired him to create THX 1128 and Star Wars, respectively.
I like the passion the man talks about the computer
That's absolutely awesome. It has practically everything a modern computer has: HD video... stereo audio... gaming... etc... all in a cool-looking gigantic space-opera/science-fiction setup with lots of blinking lights, too. ;-)
Mega-kudos to Lyle and other folks at CHM for getting that rig up and running beautifully.
this is so freaking amazing! I'm just spechless! It's so ahead of it's time and it is so interesting to see this machine working after nearly 60 Years!
Spacewar was a really great game for it's time. I think it still holds up now.
Thats the first game I made on scratch when my 6th grade teacher had the whole coding class lmfao.
I swear theres something instinctual, borderline BIOLOGICAL behind our species love of computers.
Something about coding up something out of just information, and seeing it come to life, is just wild.
Most species have the natural perogative to eat and reproduce.
Humans add another one, which is build.
Eat, Build, Reproduce
surprised Nintendo didn't buy it
This is mind blowing. The people who created this ... I am just in awe of...
I wonder if they knew the impact on the future they were making
This is soooooooooooooo ahead of its time! So cool! I cant beleive they could do this in the 50s! AMAZING!!!!
Fun fact; the National Socialist party of Germany had 3D videos of their leader's speeches nearly 70 years before 3D movies became a fad.
@@kana22693 3D films were also a fad in the 1980s and 1950s, while early 3D films were made in the 1920s.
They were so ahead of their time... or are we now behind the times! We take for granted how technology got to now.
@@rudolfrieder186 Catain Disillusion has a good mention of that. "Arrival of a train at La Ciotat" as a very famous film of the era, "And it was remade in 3D, 20 years later". Which is actually true. And as one can see, nothing changes.
A lot of the trouble was just the scale of the hardware, a lot of stuff was possible before it got miniaturized but took up entire rooms and thousands of dollars, now a laptop the size of a book can run VR games or crunch gigabytes of image data to make high detail images of galaxies thanks to stuffing orders of magnitude more processing hardware and memory.
Meanwhile a roomful of computing hardware now can handle more information processing and storage than could have been imagined in 1950, and we still haven't reached the level of processing power, storage density, or power efficiency of the human brain, though we are starting to apply lessons from it's architecture to improve AI and processing difficult to parse information
It is amazing to see the vision and implementation of this system so early in computer history
I was born in 1959, and I've seen a lot of videos, but this one is by far the most fascinating. The first term for a 'computer' that I remember learning was that of an 'electronic brain', which is what I would have called the PDP-1, had I seen it in, say 1966. Jaw-dropping stuff. Thank you.
(I wonder--what would it cost to build a perfect replica?)
There would be no reason to build a replica that uses 2000 watts of power and can't store anything on a hard disk. You could emulate the instruction set and display in software and it could be run on a smartphone.
@@acmefixer1 it can run on your calculator
@@acmefixer1 Tell that to the countless people 1000x smarter than you or me who have built exact replicas of the manchester baby, colossus ww2 code breaking computers, etc. There are PLENTY of reasons to build replicas, and thankfully, there are people not like you who are satisfied with emulators running on a phone...
The sheer size of the shoulders of giants that ANYONE who uses a computer, smartphone or server stands on... The mind melts if you attempt to comprehend it. I am deeply humbled at the intellectual prowess of those before me who built the machines that propelled the human race into the information age, and am extremely fortunate to be living in such a time. This was in 1959! Oh my, This is amazing...
I love how you turn this huge machine one with the tiniest button haha
Anticlimax at its finest.
Re: around 2:40, blinking lights and switches - I used to be an engineer on PDP-11 machines and they mostly still had the proper console, with lights and switches. We used to write diagnostic programs in machine code and enter them on the console. Happy days.
Real Computers have lights and switches! My intro to programming was FOCAL on a PDP-8 over a timeshare link. Later, PDP-11 and I even worked briefly for DEC when I was in grad school (badge #47349). I can honestly say that DEC was a big part of why I got into computers (the other part was the lure of all those lights and switches).
Wow, just wow! That old phosphor screen looks absolutely beautiful , I want to play Space War! 4k , quite amazing.
Incredible they could do that in the 1959 and 62. I would love to know how they knew or came up with how to program a game.
It is described in the book "Hackers: Heroes of the Computer Revolution" by Steven Levy from 1984. The book got updated and republished in 1994 and 2010 respectivly. There's also an audiobook version of the 2010 edition on audible.
A real pleasure to see that one working.
DEC were so .... nice ... even on VMS & TRU64 generations :)
DEC. I still miss them. I just remember VMS (a little) and Digital Unix (True 64) on Alpha. They really made a great job. I remember having, flying on the wings of decadence, switched the shell for root on a Digital Unix Alpha )to /usr/local/bash. This worked quiet nice to the day, /usr/local could not be mounted - in the CRM i activated the singleusermode and the system defaulted to a statical linked shell in /sbin, IIRC.
THANK YOU, DEC!
You saved my newly begun job.
They had a great philosophy. A simple one: Perfectionism.
I used to work for DEC, and we had one under maintenance at Chalk River. I got a week long training with one of the designers. Played Space War on it too. :) This was in 1977.
This should be in a public shrine where all us geeks can go and worship it. It is absolutely incredible to see the influence this machine had on Nolan Bushnell first hand. That's Asteroids/Gravitar's grandparent running right there. And that code on paper is the dead sea scrolls of gaming.
the song is Bach BWM 592, movement 3 @4:00
Awesome! I was trying to figure this out via Google searches.
Just what I wanted to know.
thanks
In all honesty, those were some of the most interesting 22 minutes i´ve ever had on youtube. Thank you both for explaining all of this.
Thank you so much for this video. Seeing a machine in action that I read about in computer history books at the library while growing up was an amazing experience.
The machine was built in 1959, but the game was written at the beginning of 1962
I had no idea the PDP-1 display was bitmap. I always assumed it was vector based. Thanks Marc! Another awesome video!
I think it is more like a vector-pixel display. The PDP-1 sends out a stream of data which I believe is in fact vector like, but the points map to discrete locations (with a gap).
The display is actually a "point plot" display. You send it an x-coordinate, a y-coordinate and an intensify level and you get a single dot. 50us later you get to do it again.
That is correct: you give it two 10 bits numbers and it lights up one point of 1024 by 1024. If you light up two neighboring points it is possible to see a slight gap between them depending on the focus of the beam. You draw a line by lighting its individual points, so it looks like a bitmap unlike on a Vectrex videogame which has analog circuits to smoothly draw a line between two points. Despite this difference, it is correct to call both "vector displays".
I was wondering about that. Clearly there couldn't have been a frame buffer because that would represent more memory than the entire rest of the machine by a factor of ten or more.
I'm confused, is it raster or vector?
brilliant video.
If I ever had the chance to visit the States, I have to visit the Computer History Museum in Mountain View, California. I will be at the door at 10AM, and I will be the last one to leave at 8PM.
And come back the next day :D
Ing. Max Koschuh One day won't be enough!
yes, I guess I could stay there a whole week
should not travel with a wife though,.... except a nerdy one
And it will make your GAS even worse...
GAS = Gear Aqcuisition Syndrome.
@@rot_studios Oh yes! I'd have to bring some sort of stool, because my legs get quite painful after standing for an hour or two and this is the sort of place i would walk round all day and forget to even drink, never mind eat!
I don't know how the RUclips Algorithm works enough to make it work for me, that's why I followed the Apollo Computer all the way through, then Curious Marc just disappeared off the list. That's why I didn't see this for two years!
It brings back so many memories. My mates aren't nerdy enough to know just how far back even my experience goes and even my sons, who are both computer nerds and cut their teeth on the Amstrad 1640 and a computer I bought in America. (The name of which I can't now remember, but I got it at Best Buy in Milwaukee!)
Keep on presenting these Marc, the kit is just wonderful.
I started watching this video because I wanted to know the shapes of the ships is Spacewar. Kept watching because the rest of the content was so FASCINATING!!
5:55 they made THIS almost over 60 years ago!!
I loved this!!!! Thanks for sharing, I had no idea about this machine and its capabilities. You brought it to life for me... and thanks to Lyle.
Excellent video. The efforts of the restoration team are impressive.
Such a beauty! Every wire connected by hand... it's an amazing piece of work.
I visited MIT on an interview trip in 1971. I knew a few people there and one of them had a computer geek friend who was one of those obsessed with that PDP-1. He was a true hacker and I stayed up all night with him while he wrote and tested programs. It was too cool.
Hard to imagine that Spacewar! would have been over 20 years old by the time 3d games like elite were being created. It boggles my mind.
Many years later, I was learning about debugging on the DecSystem 10. The program was called DDT. On the first page, the origin of the name was explained with a footnote stating that it should not be confused with the insecticide of the same name. The note went on to dryly note that both were used for elimination of bugs, though of, it was hoped, mutually exclusive classes.
Unfortunately there has been some historical crossover - roaches and vacuum tubes do not mix well.
I wrote DDT for the PDP-6 in 1964 (instead of going to my MIT classes). The note you refer to was created by the contract tech writer, Bill English, who wrote the assembly language programming manual. The note was kept in the manual over the nearly-dead bodies of the in-house tech writers who regarded it as "unprofessional".
@@thomasw.eggers4303 Thank you for that slice of history. I've always treasured that comment - it still tickles me.
@@nicolek4076 Thank you both for reminding me of the giggling joy I had back in 1973 while tracing for a suspected bug in the assembly language code of a GE Datanet-30 Front-End Processor for a GE 635 Mainframe computer. As I scanned the source code listing of the parsing logic that determined what type of remote system was to be interfaced, I found these hilarious comments: "Hippity hoppity, here come Big Blue and the Seven Dwarfs". Then followed code sections for IBM, GE, CDC, DEC, RCA, NCR, Burroughs, and Univac. Happily, no one at GE Pheonix had removed the comments as "unprofessional".
Thank you very much for the video. My very first contact with a computer was a DEC PDP-8 running SpaceWar in 1971 in the Chemistry department at Cornell.
My happiest programming was done on a PDP-11/45 in the next room. What I wouldn't give for another hour at that console. Many happy memories.
Sweet. What kind of programs did you write?
Yea and it is crazy what that dude knows is still classified to some extent. That old Analog equipment is gorgeous like Audrey Hepburn. There is some mathemactics taking place that only some geek electronics/physicists can only understand. Much respect for Lyle Bickley. "Space War" 4K ? print out the results LOL,
The math for the orbital mechanics is standard stuff.
The best about this amazing piece of great Slug Russell is that it is free for any addition to the code.The final version of the game contained features from great hackers like Peter Samson, Kotak, etc. Just Great Porgrammers they are
Marc, thanks for bringing this to us, and a shout out to Lyle: Thank-you for your tireless effort and expertise in keeping this beast and valuable part of computing history alive and well. Today, we can see this machine. 50 years from now, videos like this may be our only archive. As a prof in comp sci, it helps to see where we have come from to help guide where we are headed.
Absolutely amazing, and Lyle seems like a really cool guy too :)
Smart guys with pony tails are always interesting.
Awesome that the PDP-1 is beautifully restored. Amazing work and machine.
World first pre-digital camera, world first game one of the , world first music ozillo graphs, world first digital diagnostic debug-tool. High res bitmap screen, smart design for easy fix , lpu´s that would fit todays standards of handling. World first 8 bit speakers
omfg give a break. Makes me wonder what those guys all defined what we still see today as standard just by doing it and what holds the rest of humanity down from achieving such. We think we could never do so.We may have to think again
Are you having a stroke?
What an incredible job those scientists and engineers did back in the day. Thanks for sharing.
Seeing assembly code gives me pleasure. There is nothing more beautiful in this world than ASM. It gives you a more intimate relationship with the machine and unlimited power.
Conversation is always better without an interpreter ;-)
5:42 -> This is where the demoscene started.
This machine is amazing! I can't believe how sharp and clean that CRT still is too. Though I assume it's been replaced at some point?
The inside is also very clean, considering the amount of airflow combined with age.
To the best of our knowledge, the CRT is original. We did not replace it. The display, while relatively simple to program, was difficult to restore. It's complicated - analog stuff of this period often is ;)
BTW: We clean the entire system on a preventative maintenance schedule...
Thats not true I replaced the CRT in april of 1984 with a new old stock screen from DEC. Also did you replace that caps in that? Every armchair internet expert knows that and nothing else
Dave B how do we know you’re telling the truth?
Because I am lying.
Dave B ah! Fantastic...
The PDP-12 used the same kind of display system, but with a 4:3 type TV CRT instead. One common result was that software such as the LAP6-DIAL operating system for PDP-12 would use the CRT as a CRT display terminal where you could edit programs and such, using the ASR-33 teletype keyboard for input but without wasting paper on the teletype printer. (Also without making as much noise...) Which also meant that display updates were more or less instantaneous, rather than having to be printed out at 10cps. And by using the analog voltage input controls, you could move the "cursor" to different points in text for editing... really genius when you think about it.
I wonder, is the three-dots program deterministic or does it evolve differently each time?
DEC computers were amazing machines, I had the chance to work on MicroVax and Alpha, and they were fantastic and more friendly than the big blue ones .
This would have blown my head off in 1959
This video will be valuable for the 1000 years. Great Job Lyle and Marc!
With any modern OS, it takes a minimum of 100 lines of code and 5 days of research on the internet to change the colour of a single pixel on screen. While back then in assembly it took only a single line of code.
100 lines of code? Here:
#include
int main(){ SetPixel(GetDC(0), 1000,1000, RGB(255,0,0)); }
That obviously didn't take me 5 days to figure out. I suggest you to check out the 4K PC demoscene, they challenge themselves to produce the most impressive audio/visual demonstrations while keeping the program size below 4096 bytes (including music, graphics, everything). That is even smaller than the 4 KW spacewar shown here if I understand correctly. There are a lot of reasons why we don't program like that today, but it can still be done and it is amazing what you can do with only 4 kilobyte.
@@Spillerrec
Most people today are software engineers and not programers.
Spillerec - If you hide everything in headers, every program only needs one line.
How many machine instructions do you think that SetPixel call takes?
@@manuell3505 it is a OS function, so as little as possible on Windows. It is not much, actually it is too little to be useful. Try running the code and observe what happens. What is the issue? If you actually is interested in why an OS makes it more complicated I can go more in depth of why you would appreciate that.
Spillerec - "OS functions" that consist of predefined software routines are technically not OS functions, but side-applications, as is SetPixel(), part of the Win API.
Only user-, RAM- and storage I/O need to be managed to make a computer useable.
The spacewar graphics are actually nice!
Thank you and Lyle for the awesome demonstration of this beautiful piece!
A video game AND touchscreen in the 50s/60s - this thing was way ahead of its time!!!
I'm born in the 80's and find this absolutely awesome! Never take nowadays technology for granted!
And then somebody says we're using alien tecnology!
This piece of ancient computing is amazing.
This was amazing to watch, thank you for taking me back in time!
Simply amazing, thanks for give this knowledge to the new generations :)
Way cool! Thank you for showing the PDP-1 to all of us! I've only just seen it referred to one or two times in books. That system was way ahead of it's time.
Pretty cool how this was done in 1959. Ironic how little things has changed far as the basics go.
This is awesome. Thanks for sharing and thanks to the Computer History Museum for keeping these machine 'alive' :)
This is pretty amazing. As a software engineer, but a young one i've never seen one of these in person. I dream to one day write a program, punch it into tape and run it one of of these. That would be amazing to me.
Thanks for this.
Max Danielsson Likewise for me. I hope to see one of these giants in person one day. Perhaps even buy one in retirement as a /very/ expensive hobby ;)
I love this idea
Max Danielsson my first computer was the pdp-8e in my high school! It had mag tape and 4 teletype machines
@@swiftfox3461 There are only 3 PDP-1's known to exist currently.
I would highly recommend "structure and interpretation of computer programs" for any aspiring software engineer.
Thank you, Marc, for the look at DEC's first PDP. Everyone heard of the PDP-11 and VAX, but this is their ancestor. 👍👍
19:50 Odyssee 2001
"I'm Afraid Dave"
First PDP I worked on was a PDP-8 in 1968. Then a PDP-9 later and a PDP-11 in 1973. The pdp 11 was imho the best pdp ever although some would say the PDP-10 was the best.
awesome to see this! thanks for making these.
Also, @CuriousMarc .. if you want to see what modern programmers do with 4k today, see this: ruclips.net/video/rML-KvlWk5s/видео.html
let me know if you want the exe file for this (which is 4096 bytes in size)
Wow - thanks! After a bit of sleuthing, it seems that this is an entry of the "4K Intro Compo" type for Windows, as described at en.wikipedia.org/wiki/Demoscene_compo and en.wikipedia.org/wiki/Demo_(computer_programming)
I have to protest, since 4k intros on Windows make full use of available frameworks, which are hundreds of Megabytes in size, and the millions of times faster CPUs 58 years later. In other words, in no way are modern programmers 250 million times better at programming. ;) Insiders will know why this Windows 4k is a good one over the other Windows 4ks.
4KB binary, hundreds of Megs of OS and graphics DLLs from Windows, not comparable with a machine that has at most 16KB.
and here starting all guys. respect for him
This thing can do more than Windows 10 S wow!
I've seen screenshots of spacewar, but it's amazing to see it in pixel-level detail. I didn't expect it to be so playable and not just an animation experiment. Took 15 years or so more for the hardware to be cheap enough to get this tech out into the world.
Its only been on 3 years and two months? I would expect more considering I had a computer that was never shut off for four years. That video game is way better then atari seems like atari had more memory.
Nope. Atari 2600 had 128 bytes. This has about 12000 "words", and each of those words was more than twice the size of a byte. So the PDP-1 had roughly 200 times as much memory as the Atari 2600, despite being almost 20 years earlier!
It is amazing, way way way ahead of its time.
The legendary machine.
19:39 Wow, it's very clear to see where Kubric got his inspiration for HAL-9000!
Isn't it? It's such a beautiful interior.
Why did light pens fall out of use?
The same reason why these desktop/laptop touch screens have not been a big success: “gorilla arm”.
Drawing with a pen/stylus only makes sense on a horizontal or near-horizontal surface, not a vertical one.
I learned on a PDP-8 in 1974, so it's a rare treat to see its great^3 grandfather in action. Thanks!
P.S. The machine is only one year older than me.
Spacewar is 100 times more fun than Pong!
Actually, real Pong is a lot of fun, but what many people think of as Pong was an imitation by General Instruments. Real Pong had four upward angles and four downward angles, but the GI chip only does two of each. The difference between having two angles and four might not seem like much visually, but it makes a huge difference to playability.
This video must be shown in schools to show people how the life was difficult in that times and how people get ahead likewise
Has anyone found the Magic / More Magic switch yet?
This video is very, very cool. Thank you for making and sharing it with the world.
The pen is like 'GRRRRRRUUURURUURR!'
+kakureu Because we forgot to turn off the audio amp that is connected to the program flag lights used in the earlier music demo! The unintended effect is quite interesting though...
And for that it was like all 'GRRRRRRRURRRUUURR' ;) but still I was figuring that case :P thanks for confirming my suspicion. That place is one of my Todo lists if I ever find myself able to travel.
This was a fun one to watch. My dad was a 20+ year DEC engineer. Still remember the DEC Rainbow computer we had.