As a few people have pointed out I accidentally said Cosmic Cyclone could "destroy" a backrow instead of "banish" a backrow. I think it's clear with context clues what I meant, but I wanted to leave this pinned comment just to clear things up!
@@-SP. I continued to run it as the most popular card being played when I was playing was Call of the Haunted, Meaning if I popped that card I’d usually be popping the monster that came with it.
I feel like people these days either play no back row or 5 back row, so if you're going second, MST feels so bad compared to TT or lightning storm, and it's useless turn going first. It's like only good turn 3 and after and even then I'd still almost always rather have TT or archetypal removal
I generally agree but in this specific meta that's just not true. Almost every deck searches some form of backrow on their first turn (prank kids fusion, floowanders trap+field, virtualworld trap, swordsoul trap, phantomknight trap, d/d/d trap and scythe of course). Thats why cosmic cyclone is super popular at the moment. On top of that, many decks have combopieces that are continuous spells (pranks field, floowander field dragon ravine, bootsector, dark contracts, virtual world needs spell/traps as targets and of course the brave engine) so having single spell/trap removal going first feels really good. And yes mst still sucks compared to its alternatives but it wouldn't feel too bad to play this format specifically.
Twin Twisters happened, yea. Like you said, TT essentially turns the worst card in your hand into a second MST if you need it, as opposed to having to draw two MST, so TT directly outclasses it in every situation as long as you can afford the discard. And if you can't, there's always Cosmic Cyclone.
Not to mention if you just happen to be playing a deck with Danger! Cards in it, twin twisters gets pretty brutal. Pop 2 back row plus get a bonus effect depending on the danger card you discard. Like you can remove 3 back row or 2 back row and 1 monster with that combo. It's pretty nice
man low ranks was full of moments like that. Golden Castle was fun. I had so many people do a big first turn combo and summon some big boss monster and despite mostly bricking I would draw golden castle or terraforming and use it then pass turn. Then they would immediate surrender once they attacked into it with their big dumb boss monster. I play gren maju and i really wanna see someone attack into it with a 30k gren maju lol I know how anxious to attack before its gone you get when that thing is on the field. So i can see someone forgetting its there and swinging anyway. Only to be hit with 15k effect damage
I had never thought about Twin Twister's utility in matchups where you wouldn't want to play it - pretty cool way of thinking about a card. Your explanation was perfectly straightforward btw, not confusing at all.
For decks that liked to destroy their own backrow I liked to take Double Cyclone. I never played competitively or anything, but in Tagforce 5 I loved to run it in Scrap & Meklord decks. Sort of wish Double Cyclone would of been mentioned here with it's kin. qq
@@Tealoe This, but also you can play floodgates and use Heavy Storm to shut them off when you no longer need them while also being a back-row board wipe. Harpie's Feather Duster does seem better on surface level but when you take into account what Heavy Storm can do that's beneficial that Harpie's Feather Duster can't, there's a reason Duster got unbanned and Heavy Storm didn't.
It's useless now due to Harpie Feather Dust being legal now and Lightning Storm at x3 also not many decks plays back rows anymore and have instead replaced them with hand traps
I disagree because if you listen to the front of the deck, the popularity of MST wasn't because it could destroy a lot of STs it was because you could destroy specific STs.
The reason players favor Mst over Cosmic cyclone which funny enough came out first in duel links is due to the exclusion of the 1000 life point cost. While people like to say only the last life point matters. It's far easier to get leathal on board and the last thing your opponent needs is for you to rip off your leg to smack away a backrow.
cosmic did not come out in DL first. it was a secret rare in dark illusion, a TCG set which came out in 2016. it came to duel links in galactic origin, which came out in 2017.
The only problem with cosmic in duel links is the fact that it's limited to 3, if it was unlimited it would be a lot better then mst imo especially if you're using destiny draw on Yugi
Another factor which I think is more important is it stops treacherous trap hole, using mst on TTH is way better than using Cosmic since mst stops the second copy (cuz TTH is a limit 2) from activating and just makes it into dead card, you can't do that with Cosmic since it banishes instead of sending it to the graveyard. Not to mention not a lot of meta decks have any backrow that floats in the graveyard anyways so the banishing effect Cosmic has isn't really that neccesary right now
I prefer it in virtual world, sometimes comes up for popping your own spells, sure it’s in my side deck but i prefer it to twin twisters in vw as I can’t afford the discard and it can help with spells
Yeah depends on the format in md there's no siding and cosmic can also help against stuff like drytron or invoked so I definitely see why it'd be better specifically in md
your explanation about twin twister can be 2MST or 1 brick to compare it with MST was eye opening.. as a casual player, that really put me into a new perspective
honestly, even when i run other removals MST has a spot in my heart, i usually play it in my deck when i need a spot removal for MM or stuff, but unfortunately it doesn't do much against backrow based decks like eldlich where cosmic is way better , it's definitely one of my favourite cards ever
In Duel Links when I was playing Photons someone Cosmic Cycloned a Photon Stream of Destruction that I activated. Another player also MSTed the card. I also see lower-ranked Master Duel players make similar mistakes. The meme lives on.
Yep, Twin Twisters and Cosmic Cyclone happened. Sometimes the extra costs are even used as an advantage in certain decks. TT is especially nice in decks that like popping their own backrow cards. In Master Duel I honestly prefer Twin Twisters over MST in my Striker deck because of the popping stuff he mentioned, and you can even use the discard to get 3 spells in grave all at once in some cases, not to mention the extra target comes in handy against set 5 pass shenanigans in some cases. I would prefer having a Cosmic Cyclone vs. Eldlich and Paleo shenanigans, but unless some form of sideboarding comes into play those cases aren't going to be often enough to make up for the backrow popping versatility. MST is still fine in Sky Strikers though, you might actually have the space for both/all 3 things if you're not overloaded on board breakers.
Then there’s discarding dead hand traps or Psy-Frame Driver. I went go second Strikers with lots of hand traps since SS is a lot better at breaking boards than they are at making them. “Shizuku, one back row pass.”
The discard cost for TT is also weirdly handy in certain decks. Popping 2 backrows while making your engine going is nice (Orcust/Lunalight). Galaxy Cyclone is nice tech as searchable MST if that deck plays Foolish Burial Goods. I actually prefer MST over Twin Twister in SS. Not because of Area Zero interaction, but discarding card in Sky Striker always hurt. I never feels I'm okay with discarding card in my hand - not even my second copy of Ash.
I while I agree with the benefit of TT over MST in SS (I run two) it becomes a moot point against paleos or eldlich if they have Imperial Order up. Otherwise yeah, the hand discard can be nice.
when I reached plat 1 I had no way of getting more gems so i started playing spell-only decks or trap-only decks to accomplish the missions. MST was great there plus a lot of times i don't have the luxury of discarding despite playing drytrons
I play MST, but what I like to do in Yu-Gi-Oh is balance two desks against each other with the mind set of both players having the most fun from the duel. MST is a good choice against a backrow deck if the other choices are too powerful for that match up. Dust Tornado is another card I play if MST is too powerful for the match up.
Are you me? Im literally making decks with the idea of 'having fun'. For these decks i hv no banned cards in the sense that as long as both decks are similar level and theres no 'win more' cards im including them. I hv cards from early yugioh to the latest cards as long as they are not OP.
I love that a card called 'Mystical' 'Space' 'Typhoon' is unironically said to not be flashy because it has such a straightforward effect. Just an incredible mismatch between name and effect.
I was a little surprised that you didn't mention heavy storm duster when you brought up twin twister, but the more I think about it, I think that card is only for guru and yosenju players
I still play it in Strikers. It comes up often enough that I think it warrants the spot over Cosmic. Activating Area Zero and chaining MST if your opponent tries to negate with a card like Savage is a good way to bait negates and start engine.
Jamming waves only targets facedowns and you won't always have afterburner's second eff up, but since waves does exist, you don't need to run 3 MST. I find 1 copy usually enough
@@qedsoku849 Jamming Waves isn't a chainable. It's a good utility card that can be worth playing as a one of in certain formats, but it is objectively inferior as a backrow removal card than MST and Cosmic. Jamming Waves has no way of stopping cards like Meltdown, Multirole, and Huaquero and doesn't work in the interaction I originally described.
I'm mixed on MST, it's a good budget card sure, but Cosmic Cyclone is better in EVERY situation I can think of. Eldlich match up, unchained match up, etc. MST could see play if there weren't decks that got value off of their backrow being destroyed or left in the GY for their effects to activate.
@@aHumanBeing97 I don't like that it requires a discard. Yes, it's even advantage, but sometimes your hand can't afford it, plus I'd rather have 2 MST if I'm going to pop 2 backrow. Also, I didn't grow up with it existing. (Sort of.) When I was growing up, it existed, but I didn't know it existed.
@@yusheitslv100 that’s fair. I had the same thought process until i had a deck that could actually benefit the grave. And it’s true. Nothing sucks more than an empty hand drawing into a copy of Twin Twisters.
Aside from all the memes, I still like the card in Sky Striker. Cosmic Cyclone is just so much better in most cases, aside from popping your own Area Zero
I’m using MST in a Blue Eyes deck in Master Duel. It definitely is good for those on a budget. When I get enough crafting materials, I’ll more than likely substitute it for twin twisters
Learning that MST doesn't negate is a rite of passage to learn that Yu-Gi-Oh cards are worded like legal documents. Nothing is implied, every word on the card matters. If it isn't there, the card doesn't do it.
I was at my locals during the BOSH Sneakpeek when I would've been about 13 or 14. I remember it vividly cuz my brother pulled a Cydra Infinity and Pend Sorcerer and sold them to this one guy for $130. I still used MST over TT, even when there was a common, cheaper reprinting in Dinosmasher's Fury simply because as a broke middle schooler my decks were far too slow to be able to use discard effects without worrying about loss of card advantage. It also helped that TT was expensive initially and years of reprints made sure MST was like 50 cents. I basically played it all the way until the end of MR3, and played it as far as the latter half of 2018 (only IRL though) because my decks would be "behind" as opposed to my online builds. Ever since the release of Tornado Dragon however I don't main deck backrow removal, and I only side it in sometimes.
I played MST for a long time because Twins and Cosmic Cyclone were expensive vs the million common printings of MST. Swapped them when they were reprinted as commons in the Ancient Gear and Dino structures.
As a budget player in the TCG, I side deck it at 2 copies with 3 copies of Twin twisters, twin twisters could be main decked (for me since I run pure phantom knights) but I don't have the cards I want as of rn to afford to play it so once I get a chirubini I'll add it
Another thing is Lord of the Heavenly Prison protecting set back row from destruction in Trap heavy decks. Cyclone gets around that where MST and even Harpie’s Feather Duster cannot. Also there are cards that protect against destruction but not banishing. So while MST still sees unorthodox play, the main one is Cyclone.
I feel the mechanic of quick play spells in general has been powercreep by monster handtraps. I would really like that we didnt had to place quick play spell cards on the spell and card zones, if they updated the use of quick play spells to be from the hand like instant spells in magic the gathering, many old quick play spells could be very useful, and we could have many interesting new quick spells. Heck, we could even get quick play trap cards or even a updated effect for counter cards so we can use them from the hand. I mean, backrow cards still have a place in the game, but the game has evolved, we could have magic and trap handtraps with weaker effects, and normal backrow cards with stronger effects to make up for the fact of how easy is to destroy backrow. Mostly, they could have a boost in the cost-benefit of having spell/traps in the backrow, because they will be easier to destroy, but with stronger effects. (Well, this is already true for cards like solemn strike)
MST is something that I play in Floowandereeze of all decks. I don't like having to discard in the deck so TT is out the question, and Cosmic plays into Lancea which is a card people will side against this deck.
@@praggodey Irrelevant for Lancea. Lancea is basically the opposite of Dimensional Shifter which Floowandereeze I'm pretty sure use. The card you're thinking of is Artifact Scythe.
MST is still played, because a destryed spell/trap is still a destroyed spell trap. That's why heavy storm is still banned, it's not just removal, it's also a way to trigger floating effects. Most people running backrow removal don't need to make their cards float, so that's why they run removal that would hurt the opponent more than enable their plays. Some examples of decks that DO use MST:Sky striker Virtual World
I pretended it did just to cheat because I never bought singles but other people I know did. I always got crushed because my cards sucked. Didn't make it right though. I knew full well it didn't negate but other people didn't so I took advantage.
In my first pack of Magic Ruler I ever bought, not too long after it was originally released, I got an Ultra Rare MST! I remember thinking the card was "pretty good" xD I love how long its legacy is, and it's still one of my favorite cards to this day, even if it's been power crept. Also, fun fact, the name was really embellished for English. It Japanese, it's simply the English language word "Cyclone"
My reasons to play backrow removal these days is either to emergency destroy my Odd-eyes (+ Arc on the other scale) or to get rid of floodgates (Unending Nightmare is my card of choice... I know, weird one) MST goes tie to tie with the game state, no wonder why Droplet cost so much, and why unlike broken or from that deck, traps fell out of favor I grew fond to MST cause I played Dawn of Destiny a lot, and taking care of those primitive floodgates were so useful So in short... I don't even play TCG, but on digital, yeah, I have MST (from UR on Duel links to R on Master Duel) cause it has been helpful from time to time
Back in my day, MST was a staple - every deck had to run the one copy that we were allowed. But… yeah, I got back into Yu-Gi-Oh! back in 2020 and haven’t used it since.
in master duel ive found a pretty nice synergy with my unchained deck, you can use it to pop one of your unchained spell or traps and get the summon of it if needed. i also added call of the haunted bc you can pop your CotH and it destroys, not just removes, your unchained monster which in turn helps you get the effect off it. Additionally it serves its original purpose if needed, to get rid a backrow which in master duel I think is pretty valuable since you see a a good amount of backrow heavy decks.
My mans you gotta use the word Opportunity Cost. When discussing cards, the cost of a spot's potential is burned by say it being occupied by the MST against a deck with limited back row. Contrast it then against something like Twin Twisters where you have double removal, functionally two MSTs with the potential to sack a brick for the second back row, *and* the added benefit of a card in your deck swapped with MST for another useful card.
Cosmic Cyclone is really good in MD right now, I'd say it's only truly useless against Adamancipators and against TriZoo it's just basic backrow removal for getting rid of Revolt and also stopping the Tenki search. But all the other popular ranked ladder decks have areas where Cosmic really hurts them; Eldlich should go without saying, banishing their backrow really hurts them and VW has their continuous spells/traps that have GY effects too. Drytron is where CC really differentiates itself from the other generic backrow removal though. Backrow removal that destroys is totally useless against Drytron, but Cosmic can banish Meteonis Drytron (which is often only ran at 1) which prevents them from ritual summoning for the rest of the duel.
For me it depends on the matchup when I use it. If I'm up against a deck that has a lot of spell/traps that have graveyard effects then obviously cosmic cyclone is the best. Twin twisters is the best against decks that play multiple back row cards that don't have graveyard effects and MST is a good middle ground against decks that are in the middle of that that may just use one or two problematic continuous spells or traps. It's also the better option for popping your own cards over twin twisters or if you just don't want to discard a card in general.
Outside of playing Goat Format, I probably haven't activated MST in real life since playing Kozmo competitively. Similar to Sky Strikers with Area Zero, it's a great backup plan to pop your Kozmotown to trigger its search effect.
You forgot to mention how imperial order had a big impact in how much heavy storm duster actually saw play, unlike mst it could actually out imperial order.
The last time I played MST is today because is one of the best non SR/UR removal spell in master duel. My best deck is Cyber Dragons, so I can use the search of cybernetic overflow in bricky hands, but still feels bad when I need a more power answer like Harpie's feather dust and draw it instead
The Last Time that I Put MST in a Deck was just two years ago and that was only as a Deck Filler Card, but as for actually using it that would be a little under three ago.
I debated on adding MST with my Artifacts but found Heavy Storm Duster works far better since I pop my Artifacts on my enemies turn and don't have a Battle Phase on their turn making it a flat 1-2 Card Destruction that can SS my Artifacts and potentially remove difficult enemy backrow or field spells.
MST is fine, but having so many options like Knightmare Phoenix, Twin Twisters, Cosmic Cyclone, Lightning Storm, Evenly Matched, Feather Duster and Red Reboot powercreped it out of the existence. Not to mention that modern archetypes have it's own searchable inherent ways of dealing with spells and traps. The existence of hantraps has to be mentioned as well.
@@MsMiDC you can chain a card to mst, also mst destroys a spell trap on the field where imperm and those other cards I mentioned activate mostly in the hand. By all means though, please activate mst and target my imperm I activated from my hand
In recent years, I've swapped out MST for Featherduster, and usually only keep it in my side deck for if I know my opponent relies on any specific back row for their strategies.
I run pure artifacts. Even though artifacts have an archetype specific mst, I still run mst as the deck lives and dies off of back row destruction. And since the deck only works on your opponent's turn, quick play is a must.
Thank you, I now know what it means when someone says MST online. The cards you talk about are definitely something I will take in to account, a few of my decks are missing the anti back row.
I mean its still a decent removal card so nothing wrong with running it, but there's just better options nowadays from Twin Twisters or Harpies Feather duster to Extra decks monsters like the Knightmares.
"Maybe you played it in a deck way back in the day when it came out." Maybe i was in middle school when that set came out and couldn't afford an expensive ultras rare so I ran Dust Tornado which I luckily pulled from a pack. Believe it was PSV.
in Master Duel one of the reasons why the synchro starter deck was the best choice was the Tripple mst in it soo i guess it still a Great choice to this day.
People saying MST is useless compared to Lightning Storm and Feather Duster forget MST's advantage, it's quick-play which means you can use it in the battle phase as well as pop set cards on the same turn they're set. Twin Twisters is better for decks that can afford to discard one card to get the extra pop (though it would have been even better if it targeted first then had you discard if you selected two, but that's not how it works). Cosmic Cyclone definitely is an upgrade in the context that LP isn't all that important since many decks can do 8k damage fairly easy. An underrated MST side grade is Double Cyclone for it's self destruct niche with something like Deskbot 005, Metalfoes, etc. Master Duel, you can leave MST set and use it as a bluff since the system will give you the option to respond
If twin twisters had only an optional discard it would invalidate MST completely which dumbs down deckbuilding and side decking MST isn't exactly useless but it's also not exactly useful enough to include in a deck
@@otterfire4712 I think a card that bounces back to the hand with no cost would be interesting. It's hard to make new cards that feel unique but are still better
@@puppieslovies maybe back to the hand if it locked the player from being able to activate it that same turn or gain something (maybe draw with discard?). An alterative to bouncing to hand is spinning the S/T to the top of the deck.
I actually run one MST and one cosmic cyclone in my IRL deck, haven't pulled a cosmic cyclone yet in master duels. I find most of the time I don't always need hit that banish and I sometimes side deck it out for twin twisters depending on the deck. I also run one copy of lightning storm along side these. I like having my options.
I'd like you to talk about "spiritualism". Because it's like mst but doesn't destroy and even doesn't target and still working if imperial order is face-up on the field. It also doesn't banish which if they chain lancea, it's no problem. But too bad it's not quick-play.
As a few people have pointed out I accidentally said Cosmic Cyclone could "destroy" a backrow instead of "banish" a backrow. I think it's clear with context clues what I meant, but I wanted to leave this pinned comment just to clear things up!
People stopped using it because they were stunned when they realized it doesn't negate.
It was around this time Dark Bribe saw the most amount of play.
This is the reason why I stopped playing it
@@-SP. I continued to run it as the most popular card being played when I was playing was Call of the Haunted, Meaning if I popped that card I’d usually be popping the monster that came with it.
Uh.. It's mainly that the game is mostly monster effects.
I love to flex ghost rare MST then the opponent ask "what card is that?" It just feel good lol
I'd love to see a retrain of MST which actually does negate.
Blizzard does that but isn't good
We already have that, it's called omni negate boss monster that can negate and destroy
Night beam is the closest you will get
if you use mst on a permanent spell, trap or a field spell is does negate
@@herrruin1415 Not treated as a negate but stops the effect from resolving
Mystical Space Typhoon is such a cool name when the original JP is just “Cyclone”
Then why does the card art include stars?
I feel like people these days either play no back row or 5 back row, so if you're going second, MST feels so bad compared to TT or lightning storm, and it's useless turn going first. It's like only good turn 3 and after and even then I'd still almost always rather have TT or archetypal removal
Yeah I feel like the only decks that would run it have some backrow they want to manually pop
@@KhaPha but even those decks usually have archetypal cards that do that better, and/or are searchable
@@ReidMcCorkle hell Double Cyclone alone is just MST plus pop your own card
I generally agree but in this specific meta that's just not true. Almost every deck searches some form of backrow on their first turn (prank kids fusion, floowanders trap+field, virtualworld trap, swordsoul trap, phantomknight trap, d/d/d trap and scythe of course). Thats why cosmic cyclone is super popular at the moment.
On top of that, many decks have combopieces that are continuous spells (pranks field, floowander field dragon ravine, bootsector, dark contracts, virtual world needs spell/traps as targets and of course the brave engine) so having single spell/trap removal going first feels really good.
And yes mst still sucks compared to its alternatives but it wouldn't feel too bad to play this format specifically.
Only reason I believe people use MST is to pop up artifact scythe effect
Twin Twisters happened, yea. Like you said, TT essentially turns the worst card in your hand into a second MST if you need it, as opposed to having to draw two MST, so TT directly outclasses it in every situation as long as you can afford the discard. And if you can't, there's always Cosmic Cyclone.
Considering the GY is a second hand for a lot of combo decks, the discard is usually an advantage in most cases.
Also being able to run 3 Lightning Blast or having 1 feather duster is nuts.
Not to mention if you just happen to be playing a deck with Danger! Cards in it, twin twisters gets pretty brutal. Pop 2 back row plus get a bonus effect depending on the danger card you discard. Like you can remove 3 back row or 2 back row and 1 monster with that combo. It's pretty nice
I play MST in Plat just as a cheap/F2P supplement to my negates and backrow removal, it seems to work fine with my deck
I still see it in lower ranks in master duel. I’ve had a few people try to MST negate.
It is always fun when you do get to MST negate on a continuous trap or spell activation. I only really run MST in N and R rarity only decks though.
man low ranks was full of moments like that. Golden Castle was fun. I had so many people do a big first turn combo and summon some big boss monster and despite mostly bricking I would draw golden castle or terraforming and use it then pass turn. Then they would immediate surrender once they attacked into it with their big dumb boss monster.
I play gren maju and i really wanna see someone attack into it with a 30k gren maju lol I know how anxious to attack before its gone you get when that thing is on the field. So i can see someone forgetting its there and swinging anyway. Only to be hit with 15k effect damage
They give you three copies of MST in the Synchro Starter deck so I'm not surprised.
I once tried to cosmic cyclone negate when I was new to the game. It was a bruh moment.
@@hopelesswombat2412 That's literally the reason I picked that as my starter deck
I had never thought about Twin Twister's utility in matchups where you wouldn't want to play it - pretty cool way of thinking about a card. Your explanation was perfectly straightforward btw, not confusing at all.
This and Book of Moon the most iconic Quick Play Spell Cards in the game, in my opinion of course.
They're historically iconic. They're referred to when describing cards that do what Book of Moon and MST do.
I'd say it was duel links that made them that iconic
@@abdulazizmohammed8797 No. They are already popular before Duel Links. Lol.
@@abdulazizmohammed8797 people are already using Book of Moon WAY before Duel Links. It's not the usual case of "But in Duel Links...~" thing
6:07 you say in the video that cosmic cyclone destroys, even tho what makes cyclone special is that it banishes, not destroys like mst.
You are correct
Good job
For decks that liked to destroy their own backrow I liked to take Double Cyclone. I never played competitively or anything, but in Tagforce 5 I loved to run it in Scrap & Meklord decks. Sort of wish Double Cyclone would of been mentioned here with it's kin. qq
Tag Force ❤️❤️❤️
Double Cyclone and Parallel Twister
6:12 Cosmic Cyclone says Banish, not Destroy.
He often mispeaks, but secretly knows what he means.
“What happened to MST?”
I always run it in my deck. I mean, it negates all my opponent’s backrow, so why NOT?
No no, You’re thinking Harpies Feather Duster.
@@aHumanBeing97 no no, feather duster doesn't negate.
I don’t know how mst isn’t banned I’m in rookie but a free back row negate that’s insane
@@bodkimalone neither does MST, That was the joke.
@@potatoking2161 agreed
It's crazy Harpie's Feather Duster is in the game and Heavy Storm isnt.
Storm is better sometimes, you can trigger your own floating s/t effs with it
There are quite a few decks that benefit from either having their spells destroyed, or having those spells in the GY.
Yeah Heavy Storm would be better than HFD in almost every scenario.
@@Tealoe so with that being said, How long until Foolish Burial Goods takes a hit?
@@Tealoe This, but also you can play floodgates and use Heavy Storm to shut them off when you no longer need them while also being a back-row board wipe. Harpie's Feather Duster does seem better on surface level but when you take into account what Heavy Storm can do that's beneficial that Harpie's Feather Duster can't, there's a reason Duster got unbanned and Heavy Storm didn't.
It's useless now due to Harpie Feather Dust being legal now and Lightning Storm at x3 also not many decks plays back rows anymore and have instead replaced them with hand traps
I disagree because if you listen to the front of the deck, the popularity of MST wasn't because it could destroy a lot of STs it was because you could destroy specific STs.
The reason players favor Mst over Cosmic cyclone which funny enough came out first in duel links is due to the exclusion of the 1000 life point cost. While people like to say only the last life point matters. It's far easier to get leathal on board and the last thing your opponent needs is for you to rip off your leg to smack away a backrow.
cosmic did not come out in DL first. it was a secret rare in dark illusion, a TCG set which came out in 2016. it came to duel links in galactic origin, which came out in 2017.
@@olivernguyen1709 I'm talking about cosmic coming out before mst in duel links....
The only problem with cosmic in duel links is the fact that it's limited to 3, if it was unlimited it would be a lot better then mst imo especially if you're using destiny draw on Yugi
Another factor which I think is more important is it stops treacherous trap hole, using mst on TTH is way better than using Cosmic since mst stops the second copy (cuz TTH is a limit 2) from activating and just makes it into dead card, you can't do that with Cosmic since it banishes instead of sending it to the graveyard. Not to mention not a lot of meta decks have any backrow that floats in the graveyard anyways so the banishing effect Cosmic has isn't really that neccesary right now
Power crept. There's always master duel f2p players using it tho.
MST is really good starting out since you can get it in the Synchro structure deck towards the beginning of the game and it's low rarity.
I prefer it in virtual world, sometimes comes up for popping your own spells, sure it’s in my side deck but i prefer it to twin twisters in vw as I can’t afford the discard and it can help with spells
Fair, in MD tho I personally prefer cosmic cyclone to banish eldlich traps lol
Yeah depends on the format in md there's no siding and cosmic can also help against stuff like drytron or invoked so I definitely see why it'd be better specifically in md
your explanation about twin twister can be 2MST or 1 brick to compare it with MST was eye opening.. as a casual player, that really put me into a new perspective
honestly, even when i run other removals MST has a spot in my heart, i usually play it in my deck when i need a spot removal for MM or stuff, but unfortunately it doesn't do much against backrow based decks like eldlich where cosmic is way better , it's definitely one of my favourite cards ever
In Duel Links when I was playing Photons someone Cosmic Cycloned a Photon Stream of Destruction that I activated. Another player also MSTed the card. I also see lower-ranked Master Duel players make similar mistakes. The meme lives on.
Yep, Twin Twisters and Cosmic Cyclone happened. Sometimes the extra costs are even used as an advantage in certain decks. TT is especially nice in decks that like popping their own backrow cards.
In Master Duel I honestly prefer Twin Twisters over MST in my Striker deck because of the popping stuff he mentioned, and you can even use the discard to get 3 spells in grave all at once in some cases, not to mention the extra target comes in handy against set 5 pass shenanigans in some cases. I would prefer having a Cosmic Cyclone vs. Eldlich and Paleo shenanigans, but unless some form of sideboarding comes into play those cases aren't going to be often enough to make up for the backrow popping versatility. MST is still fine in Sky Strikers though, you might actually have the space for both/all 3 things if you're not overloaded on board breakers.
Then there’s discarding dead hand traps or Psy-Frame Driver. I went go second Strikers with lots of hand traps since SS is a lot better at breaking boards than they are at making them.
“Shizuku, one back row pass.”
The discard cost for TT is also weirdly handy in certain decks. Popping 2 backrows while making your engine going is nice (Orcust/Lunalight). Galaxy Cyclone is nice tech as searchable MST if that deck plays Foolish Burial Goods.
I actually prefer MST over Twin Twister in SS. Not because of Area Zero interaction, but discarding card in Sky Striker always hurt. I never feels I'm okay with discarding card in my hand - not even my second copy of Ash.
I while I agree with the benefit of TT over MST in SS (I run two) it becomes a moot point against paleos or eldlich if they have Imperial Order up. Otherwise yeah, the hand discard can be nice.
when I reached plat 1 I had no way of getting more gems so i started playing spell-only decks or trap-only decks to accomplish the missions. MST was great there plus a lot of times i don't have the luxury of discarding despite playing drytrons
I play MST, but what I like to do in Yu-Gi-Oh is balance two desks against each other with the mind set of both players having the most fun from the duel. MST is a good choice against a backrow deck if the other choices are too powerful for that match up. Dust Tornado is another card I play if MST is too powerful for the match up.
Are you me? Im literally making decks with the idea of 'having fun'.
For these decks i hv no banned cards in the sense that as long as both decks are similar level and theres no 'win more' cards im including them.
I hv cards from early yugioh to the latest cards as long as they are not OP.
It’s older brother, Twin Twisters decided to show up.
Technically "younger" brother if you want to be chronological lol!
6:12 Whoops seems he missed that OOF.
Yep, two copies in my MD deck, I like the artwork and it works most of the time unless against hardcore players
I love that a card called 'Mystical' 'Space' 'Typhoon' is unironically said to not be flashy because it has such a straightforward effect. Just an incredible mismatch between name and effect.
I was a little surprised that you didn't mention heavy storm duster when you brought up twin twister, but the more I think about it, I think that card is only for guru and yosenju players
MST would be a great album cover for some experimental prog rock
I still play it in Strikers. It comes up often enough that I think it warrants the spot over Cosmic. Activating Area Zero and chaining MST if your opponent tries to negate with a card like Savage is a good way to bait negates and start engine.
Honestly just play jamming waves
Jamming waves only targets facedowns and you won't always have afterburner's second eff up, but since waves does exist, you don't need to run 3 MST. I find 1 copy usually enough
@@qedsoku849 Jamming Waves isn't a chainable. It's a good utility card that can be worth playing as a one of in certain formats, but it is objectively inferior as a backrow removal card than MST and Cosmic. Jamming Waves has no way of stopping cards like Meltdown, Multirole, and Huaquero and doesn't work in the interaction I originally described.
I'm mixed on MST, it's a good budget card sure, but Cosmic Cyclone is better in EVERY situation I can think of. Eldlich match up, unchained match up, etc. MST could see play if there weren't decks that got value off of their backrow being destroyed or left in the GY for their effects to activate.
MST would also be better if life points mattered more
I still play MST today.
My go-to backrow removal spells are MST and Cosmic Cyclone.
Such good cards.
What are your thoughts on Twin Twisters? Seems to be the only card you didn’t mention.
@@aHumanBeing97 I don't like that it requires a discard.
Yes, it's even advantage, but sometimes your hand can't afford it, plus I'd rather have 2 MST if I'm going to pop 2 backrow.
Also, I didn't grow up with it existing. (Sort of.) When I was growing up, it existed, but I didn't know it existed.
@@yusheitslv100 that’s fair. I had the same thought process until i had a deck that could actually benefit the grave. And it’s true. Nothing sucks more than an empty hand drawing into a copy of Twin Twisters.
Good enough card to me as well
Aside from all the memes, I still like the card in Sky Striker. Cosmic Cyclone is just so much better in most cases, aside from popping your own Area Zero
One of my first games on master duel someone tried to MST my monster reborn. I been hooked ever since
Twin twister happens. Also it doesn’t negate the activation so it’s more or less useless.
I’m using MST in a Blue Eyes deck in Master Duel. It definitely is good for those on a budget. When I get enough crafting materials, I’ll more than likely substitute it for twin twisters
I’ll pretend that Cosmic Cyclone can destroy Spells/Traps 😉
😉
had to play it during the xyz event to get rid of the numeron field spell.
Because Cosmic Cyclone exists and every other archetypal spell or trap also has graveyard effects nowdays.
short answer:Power creep. a lot of power creep.
ehh. MST still seems some play, it hasn't been completely power creeped.
Learning that MST doesn't negate is a rite of passage to learn that Yu-Gi-Oh cards are worded like legal documents. Nothing is implied, every word on the card matters. If it isn't there, the card doesn't do it.
I was at my locals during the BOSH Sneakpeek when I would've been about 13 or 14. I remember it vividly cuz my brother pulled a Cydra Infinity and Pend Sorcerer and sold them to this one guy for $130. I still used MST over TT, even when there was a common, cheaper reprinting in Dinosmasher's Fury simply because as a broke middle schooler my decks were far too slow to be able to use discard effects without worrying about loss of card advantage. It also helped that TT was expensive initially and years of reprints made sure MST was like 50 cents.
I basically played it all the way until the end of MR3, and played it as far as the latter half of 2018 (only IRL though) because my decks would be "behind" as opposed to my online builds.
Ever since the release of Tornado Dragon however I don't main deck backrow removal, and I only side it in sometimes.
I played MST for a long time because Twins and Cosmic Cyclone were expensive vs the million common printings of MST. Swapped them when they were reprinted as commons in the Ancient Gear and Dino structures.
The conceptual thing about the dead card being mst for twin twisters is really high level thinking. Never thought of it that way before
As a budget player in the TCG, I side deck it at 2 copies with 3 copies of Twin twisters, twin twisters could be main decked (for me since I run pure phantom knights) but I don't have the cards I want as of rn to afford to play it so once I get a chirubini I'll add it
Another thing is Lord of the Heavenly Prison protecting set back row from destruction in Trap heavy decks. Cyclone gets around that where MST and even Harpie’s Feather Duster cannot. Also there are cards that protect against destruction but not banishing. So while MST still sees unorthodox play, the main one is Cyclone.
I like how a lot of the back row removal follow the tornado/storm theme
I feel the mechanic of quick play spells in general has been powercreep by monster handtraps. I would really like that we didnt had to place quick play spell cards on the spell and card zones, if they updated the use of quick play spells to be from the hand like instant spells in magic the gathering, many old quick play spells could be very useful, and we could have many interesting new quick spells. Heck, we could even get quick play trap cards or even a updated effect for counter cards so we can use them from the hand. I mean, backrow cards still have a place in the game, but the game has evolved, we could have magic and trap handtraps with weaker effects, and normal backrow cards with stronger effects to make up for the fact of how easy is to destroy backrow. Mostly, they could have a boost in the cost-benefit of having spell/traps in the backrow, because they will be easier to destroy, but with stronger effects. (Well, this is already true for cards like solemn strike)
Need quickplay spell handtraps
MST is something that I play in Floowandereeze of all decks. I don't like having to discard in the deck so TT is out the question, and Cosmic plays into Lancea which is a card people will side against this deck.
flowndareeeze doesn't use ed tho
@@praggodey Irrelevant for Lancea. Lancea is basically the opposite of Dimensional Shifter which Floowandereeze I'm pretty sure use. The card you're thinking of is Artifact Scythe.
MST: I was Limited!
Lightning Storm: That's nice, grandpa. Let's get you to bed.
One of those cards in almost every starter deck, a keen casual player can gain experience telling the dian ketos from the msts
MST is still played, because a destryed spell/trap is still a destroyed spell trap. That's why heavy storm is still banned, it's not just removal, it's also a way to trigger floating effects. Most people running backrow removal don't need to make their cards float, so that's why they run removal that would hurt the opponent more than enable their plays. Some examples of decks that DO use MST:Sky striker
Virtual World
I remember back in elementary school when I would argue with my friend that MST doesn't negate and he thought I was a sore loser 😂
I pretended it did just to cheat because I never bought singles but other people I know did. I always got crushed because my cards sucked. Didn't make it right though. I knew full well it didn't negate but other people didn't so I took advantage.
People just don't realize it actually negates cards.
Tenki and dark magical circle
In my first pack of Magic Ruler I ever bought, not too long after it was originally released, I got an Ultra Rare MST! I remember thinking the card was "pretty good" xD
I love how long its legacy is, and it's still one of my favorite cards to this day, even if it's been power crept.
Also, fun fact, the name was really embellished for English. It Japanese, it's simply the English language word "Cyclone"
What happened to mst? It got powercrept, like the majority of older Yu-Gi-Oh cards. The end
It's quite ironic that it's so popular in Duel Links when we actually got Cosmic Cyclone first. Then again, Cosmic Cyclone is Limited 3.
What happened its simple it moved to ocg striker deck profiles
If MST was in a reprint pack where I can get it at a rare, I would buy the pack it’s in and try to pull it.
My reasons to play backrow removal these days is either to emergency destroy my Odd-eyes (+ Arc on the other scale) or to get rid of floodgates (Unending Nightmare is my card of choice... I know, weird one)
MST goes tie to tie with the game state, no wonder why Droplet cost so much, and why unlike broken or from that deck, traps fell out of favor
I grew fond to MST cause I played Dawn of Destiny a lot, and taking care of those primitive floodgates were so useful
So in short... I don't even play TCG, but on digital, yeah, I have MST (from UR on Duel links to R on Master Duel) cause it has been helpful from time to time
6:06 Cosmic Cyclone targets, destroys
-dzeef
MST was an essential that I immediately put in my deck when I came back for master duel and....
MST and artefact scythe
Back in my day, MST was a staple - every deck had to run the one copy that we were allowed. But… yeah, I got back into Yu-Gi-Oh! back in 2020 and haven’t used it since.
in master duel ive found a pretty nice synergy with my unchained deck, you can use it to pop one of your unchained spell or traps and get the summon of it if needed. i also added call of the haunted bc you can pop your CotH and it destroys, not just removes, your unchained monster which in turn helps you get the effect off it. Additionally it serves its original purpose if needed, to get rid a backrow which in master duel I think is pretty valuable since you see a a good amount of backrow heavy decks.
MST: Back in my day, they thought i could negate...
I had it in my 60 card zombie danger grass meme deck until I replaced it with twin twisters cause I get a lot off of discards
Still decent to pop backrow before you get your combos off
My mans you gotta use the word Opportunity Cost. When discussing cards, the cost of a spot's potential is burned by say it being occupied by the MST against a deck with limited back row. Contrast it then against something like Twin Twisters where you have double removal, functionally two MSTs with the potential to sack a brick for the second back row, *and* the added benefit of a card in your deck swapped with MST for another useful card.
Twin twisters is also fun where you have cards that want to get particular cards into the graveyard
Ah yes.
The one card that reminded me that "Destroy is not Negate".
Cosmic Cyclone is really good in MD right now, I'd say it's only truly useless against Adamancipators and against TriZoo it's just basic backrow removal for getting rid of Revolt and also stopping the Tenki search. But all the other popular ranked ladder decks have areas where Cosmic really hurts them; Eldlich should go without saying, banishing their backrow really hurts them and VW has their continuous spells/traps that have GY effects too.
Drytron is where CC really differentiates itself from the other generic backrow removal though. Backrow removal that destroys is totally useless against Drytron, but Cosmic can banish Meteonis Drytron (which is often only ran at 1) which prevents them from ritual summoning for the rest of the duel.
For me it depends on the matchup when I use it. If I'm up against a deck that has a lot of spell/traps that have graveyard effects then obviously cosmic cyclone is the best. Twin twisters is the best against decks that play multiple back row cards that don't have graveyard effects and MST is a good middle ground against decks that are in the middle of that that may just use one or two problematic continuous spells or traps. It's also the better option for popping your own cards over twin twisters or if you just don't want to discard a card in general.
Outside of playing Goat Format, I probably haven't activated MST in real life since playing Kozmo competitively. Similar to Sky Strikers with Area Zero, it's a great backup plan to pop your Kozmotown to trigger its search effect.
At around 6:11 you said Cosmic Cyclone destroy the card instead of banishing it. Love the video though, keep it up my man.
One of my fav card I loved using it in the firs YuGiOh game. You know the one where you duel against joey
You forgot to mention how imperial order had a big impact in how much heavy storm duster actually saw play, unlike mst it could actually out imperial order.
Mst put in work during the xyz festival for me as a tech vs numeron.
I remember back in school people having a copy of MST in another language and telling me it's an alternative artwork of Dark Hole :(
I remember at locals one person saying they would never play a deck without 3 MST back when it was neraly every deck.
The last time I played MST is today because is one of the best non SR/UR removal spell in master duel. My best deck is Cyber Dragons, so I can use the search of cybernetic overflow in bricky hands, but still feels bad when I need a more power answer like Harpie's feather dust and draw it instead
The Last Time that I Put MST in a Deck was just two years ago and that was only as a Deck Filler Card, but as for actually using it that would be a little under three ago.
I debated on adding MST with my Artifacts but found Heavy Storm Duster works far better since I pop my Artifacts on my enemies turn and don't have a Battle Phase on their turn making it a flat 1-2 Card Destruction that can SS my Artifacts and potentially remove difficult enemy backrow or field spells.
MST is fine, but having so many options like Knightmare Phoenix, Twin Twisters, Cosmic Cyclone, Lightning Storm, Evenly Matched, Feather Duster and Red Reboot powercreped it out of the existence. Not to mention that modern archetypes have it's own searchable inherent ways of dealing with spells and traps. The existence of hantraps has to be mentioned as well.
Twin twisters, night beam , imperm, reboot, and evenly happened. mst can't destroy literal handtraps.
Is night beam better than MST though? Also Imperm is not an MST replacement.
@@MsMiDC you can chain a card to mst, also mst destroys a spell trap on the field where imperm and those other cards I mentioned activate mostly in the hand. By all means though, please activate mst and target my imperm I activated from my hand
In recent years, I've swapped out MST for Featherduster, and usually only keep it in my side deck for if I know my opponent relies on any specific back row for their strategies.
I run pure artifacts. Even though artifacts have an archetype specific mst, I still run mst as the deck lives and dies off of back row destruction. And since the deck only works on your opponent's turn, quick play is a must.
MST is still pretty useful in Artifacts, making it basically 3 extra copies of Artifact Ignition.
Thank you, I now know what it means when someone says MST online. The cards you talk about are definitely something I will take in to account, a few of my decks are missing the anti back row.
Mega space typhoon: Pay 500 LP. Target one spell/trap card on the field, destroy the target, and negate its effects.
Ok, I'm scared. I'm playing Master Duel and returning to Yugioh since that-master-rule-without-pendulum. Is it bad? Let's figure it out
I mean its still a decent removal card so nothing wrong with running it, but there's just better options nowadays from Twin Twisters or Harpies Feather duster to Extra decks monsters like the Knightmares.
"Maybe you played it in a deck way back in the day when it came out."
Maybe i was in middle school when that set came out and couldn't afford an expensive ultras rare so I ran Dust Tornado which I luckily pulled from a pack. Believe it was PSV.
I don't own a Mystical Space Typhoon, but I would play one in my Madolche deck alongside Cosmic Cyclone.
in Master Duel one of the reasons why the synchro starter deck was the best choice was the Tripple mst in it soo i guess it still a Great choice to this day.
People saying MST is useless compared to Lightning Storm and Feather Duster forget MST's advantage, it's quick-play which means you can use it in the battle phase as well as pop set cards on the same turn they're set. Twin Twisters is better for decks that can afford to discard one card to get the extra pop (though it would have been even better if it targeted first then had you discard if you selected two, but that's not how it works). Cosmic Cyclone definitely is an upgrade in the context that LP isn't all that important since many decks can do 8k damage fairly easy. An underrated MST side grade is Double Cyclone for it's self destruct niche with something like Deskbot 005, Metalfoes, etc.
Master Duel, you can leave MST set and use it as a bluff since the system will give you the option to respond
If twin twisters had only an optional discard it would invalidate MST completely which dumbs down deckbuilding and side decking
MST isn't exactly useless but it's also not exactly useful enough to include in a deck
@@puppieslovies Yeah, Optional discard would invalidate MST entirely, which is why I'm glad they didn't.
@@otterfire4712 I think a card that bounces back to the hand with no cost would be interesting. It's hard to make new cards that feel unique but are still better
@@puppieslovies maybe back to the hand if it locked the player from being able to activate it that same turn or gain something (maybe draw with discard?). An alterative to bouncing to hand is spinning the S/T to the top of the deck.
I actually run one MST and one cosmic cyclone in my IRL deck, haven't pulled a cosmic cyclone yet in master duels. I find most of the time I don't always need hit that banish and I sometimes side deck it out for twin twisters depending on the deck. I also run one copy of lightning storm along side these. I like having my options.
As a GOAT and Edison format enjoyer i still get to enjoy MST in its prime :)
I'd like a Retrain of MST(even if just targeted FaceDown/Faceup), where they cannot respond to the destruction similar to Forbidden Droplet.
I'd like you to talk about "spiritualism". Because it's like mst but doesn't destroy and even doesn't target and still working if imperial order is face-up on the field. It also doesn't banish which if they chain lancea, it's no problem. But too bad it's not quick-play.