multiplayer game use state machine for our server to make game in gamemaker studio

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  • Опубликовано: 8 янв 2025

Комментарии • 9

  • @TEHSOULREAPER
    @TEHSOULREAPER 11 месяцев назад

    I already branched off from your videos to make my own stuff, but i came back as i really enjoy watching these and seeing how you do things. I kind of made my own state machine but seeing how you set things up just feels much cleaner to me and these videos are still really valuable. I hope you come back to making game maker videos and make a series about a huge project/code a project live on stream, would be really cool to see you build something like a tech demo for like a topdown mmorpg or something in gamemaker

  • @Secret21bobby
    @Secret21bobby 2 года назад +4

    How does the server detect a disconnect?

    • @navidrct
      @navidrct  2 года назад

      We will check the player state update . If it wasn't updated for a minute for example we will delete that player from server

  • @no_name4247
    @no_name4247 2 года назад +3

    *Server and Client the best theme on gms2! You need build server and gms2 client. Ant put them on host*

    • @navidrct
      @navidrct  2 года назад +1

      You just run node js code on host

  • @jaakkawinterroadofficial
    @jaakkawinterroadofficial 2 года назад

    nice videos very helpful to understand connection to node js. i got server, but why you want use two servers? send and return data? are this problem if i use same server both?

  • @gamepatty
    @gamepatty Год назад

    I can send data to the server, but I can't make the server send data to the GM. The async event is not receiving any data, and I'm getting a null error in the server. send

  • @JasperCrow
    @JasperCrow 2 года назад +3

    *BEST!*