Helldivers 2 - the new super helldive difficulty is lots of fun
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- Опубликовано: 10 сен 2024
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Super Helldive got me like:
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After all the negative content surrounding this update, it’s amazing to finally see someone enjoying it as much as I did. Thanks for this vid and keep doing what you’re doing now.
Appreciate your kind words. I can understand people's frustration with the balance updates. I believe the community feedback is very invaluable to Arrowhead, but I also want to appreciate the effort they put into providing all the new content alongside those changes. Thanks for watching!
While there are valid criticisms, I think that most of the main critics aren't actually playing the game. They probably quit with the first nerf wave and now just bitch about the patch notes on reddit. Like, I get the frustration over flamethrower and incendiary nerfs, but they weren't that big, and it was really only two changes. There were also more buffs than nerfs, so the trajectory is positive.
I fully believe the people hating on it are just looking for a reason to hate. They asked us what we wanted, new content or fixes....they fixed a ton of stuff AND gave us new content. I couldn't care less about the nerfs, I just wish we got a couple new strategems.
@@Wallbouncingright on 👍.
"You go to war with the army you have, not the army you might want"
Improvise, adapt, overcome
Still having a blast with this game.
Love your attitude, semper Fi super Earth!
@@beerisproof9019 I do think we'll get new stratagems, but they're usually mo rewards. They teased a fire orbital barrage, so that'll probably come soon.
I love watching videos of people just simply enjoying the game! It’s great to see people have a positive attitude towards games.
Games are meant to be fun! Thanks for watching!
Bro is out here just having fun, love to see it great vid
Appreciate you checking it out. Yeah, this new difficulty is challenging but I feel like that's what makes it fun!
Here for the "but the flamethrower" crying comments but stayed for the video
Can’t wait for them to run out of steam and realize the flamethrower is still A or S tier, but properly coded now. For fifteen years I’ve watched gamer communities follow the most kneejerk angry demands and toxicity, and it’s tiresome every time.
@@WisdomThumbsAnd it’s sad to see how this community devolved over time. It used to be wholesome “spreading managed democracy” stuff but now everything is just toxic. At least people in game are really respectful still, it’s mainly just RUclips, Reddit, and discord that are incredibly toxic.
@@FriesGuyy Indeed. In-game players (re: the majority) are mostly fun and chill. Sometimes real world issues and economic/governance systems are spoken about there. But the spectator players (re: the vocal minority) dominate all discourse on social media, and across all games that faction always cares more about appearances and social points (whether they be upvotes, likes, subscribes, or a dev saying “okay we’ll do what you want).
Speaking from experience, the latter faction parrots what popular influencers say before ever making up their own minds. Sometimes that leads to spontaneous, grassroots *positive changes,* but as we saw with the downvote campaign against HD2, the commitment is superficial. As soon as the influencers want to play again, most of their followers change with them. I have respect for the players who continue to boycott HD2, though I disagree with some of their reasoning… But I’m rapidly losing respect for a lot of influencers. I’ve seen this trend across Halo, Gears of War, COD, Apex Legends, etc, etc, etc, and it mirrors IRL voting trends, so I’m sick of it.
When the cookie is finished crumbling, many AH devs will be frustrated and demoralized by “armchair dev critics” (the least mature but loudest fans), and the game will still have a bigger playerbase than initially expected. Will it still be a good game by then? I don’t know… But it’s pretty damn good right now, so I’ll enjoy it while it lasts.
See you on the battlefield. Or not.
@@FriesGuyythe youtube side is probably the worst imo, because anyone who is new and interested in the game will get flooded with negative and toxic people and anyone returning would just say “oh i was really looking forward to getting into this game again but i guess not” , its also worsened by the fact I’ve seen some comments on videos saying that someone’s opinion on balance doesn’t matter if they play on something like difficulty 5, basically saying if you dont play on helldive difficulty then dont talk to me, which is a terrible mindset
@@WisdomThumbspersonally Im going to give it a week before I really pass judgement. I’ve never been much of a flamer user before, but the way AH has approached this “nerf” it feels like they tried fixing a persistent physics bug ahead of a major flame expansion, and accidentally broke some stuff. Personal opinion, at least, but I’d like to see if they change anything over the next week or two.
How dare you to have fun instead of crying about evil devs?😡
Both, both is good.
Because not everyone is as skilled? And not everyone uses the same build? Not everyone understand how patrols work? Now everyone knows the mechanics of the bug breech timer? Not everyone is good at coop? Not everyone likes having their weapons nerfed without warning? With that logic I can manipulate anything until my statement is true. How dare you ignore balancing and the dev’s dying to a low difficulty automatons mission while trying to promote the devs? Stupidity like this is quite impressive
I'LL DO IT AGAIN AND AGAIN
Let’s be real, on bugs I ONLY ran the incendiary shotgun. I always felt it was extremely good, and that with 6 mags it’s basically braindead. It’s still a braindead pick with 4 mags.
Coming as a Destiny player since 2014, trust me when I say most all players do not understand sandbox design. Nerfs obviously suck, but an unhealthy sandbox is even worse because it nullifies the entire rest of the game when it comes to builds.
I really like the new look of this video with the slow motion replays of situations, but the flash cuts were a bit distracting. Good gameplay and content as always,.
Appreciate the feedback and glad you enjoyed the video. Thanks for watching!
Damn that’s awesome. Can’t wait for my days off work!
That was fun! Thank you!
Glad you enjoyed it! Thanks for watching!
We get the yellow armor when the warbond drops btw
Yeah just got it and it looks sick! Thanks for watching!
Good stuff man
Appreciate it! Thanks for watching!
Funny all the way baby
Appreciate it! Thanks for watching!
Damn you always running what looks like max settings. Nice
Part of the dopamine hits in this game is how beautiful everything looks. Thanks for checking out the video!
New scout strider missiles dunking on my hmg emplacement
Scout strider missiles are the boogeyman to me on bot dives
What do those new parts to extract with even do?
They convert to samples. One of those parts becomes 2 super rares and 4 rares. Thanks for watching!
2 super samples and 4 rares... and im maxed on samples... yay
I see you using the rail gun a lot did they adjust it at all? I like it but it hurts to use on gunships
@@AWESOMESAUSEY haven't tried it yet, but they nerfed gunships' engines a little, maybe railgun feels better now
I love using the railgun just in general. Still not very good against bugs, better against the bots but haven't seen exactly how it fares against the gunships after their changes. Thanks for watching!
@@Vadim_IbragimovI used it, it 2 shots gunship engines now (which was its only real problem on the bot side) and it’s still as good as before. It also one shots all scout striders so it’s incredibly useful for the reinforced striders. Only thing it can’t kill reliably is tanks and factory striders.
You blew his back out huh?
oh yeah, and then some. Thanks for watching!
I hate when ppl edit their gameplay. Just upload the whole thing
I do upload full gameplay videos on my second channel and sometimes here on this channel. This video was an exception since I had 5 hours recorded of a lot of different things and wanted to just take the highlights. Thanks for watching!
@@Wallbouncing I'd watch the 5 hrs
Those macro strat clicks are lame
I don’t use macro stratagem clicks. I feel that macro-ing your stratagem inputs ruins a core part of the helldiving experience