in morrowind, maiq the liar tells the way to become a lich. maiq has been known to not be a liar, in fact, his words break the 4th wall, so to an npc he is often a charlatan, but to the player he is not. of course, he does tells jokes, like the maiq birthday joke.
I'll always find Draugr the most frightening. When I was a boy, used to always give me nightmares. Draugr creeping down the mountain to climb through my window at night, that kind of thing.
I always thought that the Draugr were only temporarily killed when we kill them-they recover and start doing their thing again as soon as the dragonborn leaves.
when I first played Oblivion as a kid the zombies scared me so much I refused to go into dungeons, I was absolutely disturbed by the first one you encounter in the beginning of the game
Morrowind's bonelords creeped me out as a kid. So did Morrowind's draugr, which are much faster and move in a more jittery and twitchy way than they do in Skyrim.
Mannimarco's title of "First Among Liches" might refer to his sheer arcane might and complete mastery of all things necromantic rather than being the literal first of his kind
A theory I've had is that maybe he is the first lich to be created without the need of a phylactery to survive? It kind of explains some discrepancies in lore.
At my house of Lakeview in Falkreath I have a necromancer neighbor, whenever some dumb bandits try to attack my family and I slay them, I throw them down the buffs to my neighbor to use in their rituals. Just being neighborly!
As someone running a necromancer character myself, I wouldnt have any issues with having them doing their rituals next door if they wouldnt be so agressive towards me every time Im trying to walk down the damn road
I have actually done that! Lol! I even dragged the dead thalmor from Talos' shrine over for him to play with. If anyone deserves it, he does, imo. I just pray the necromancer doesn't come up & reanimate the giant who attacked me. I left him out in the yard, figured I would deal with him in the morning. (Side note - if you kill the necromancer, another one comes, & so forth, for the rest of the game. I learned just to give them their space, so long as they stay away from my children.)
I seriously hope that the next Elder Scrolls has a good necromancy system. Necromancer is always the first character I play, and usually the one I play the most.
Honestly, undead need a buff. In skyrim, what you see is what you get. But really they should be the most customisable. Spells should carry secondary or tertiary effects.
@@the11382 I would absolutely love to have customization. Especially being able to animate things on a more permanent basis, instead of just a minute or two.
I always felt that the Draugr were more sentient and aware. Like when you meet Olaf One-Eye as a Draugr. He talks to the spirit bard that fights with you. But then again, we both meet Olaf as a draugr AND as a spirit in Sovengard. Definitely a topic for discussion.
One thing I never got is why Necromancers with more experience don't seem to put more care and time in single entities (quality over quantity) Imagine taking a strong skeleton, then engraving decorative/arcane runes into the bones themselves, and enchanting every separate piece of bone with powerful physical and magical resistances. It would take more time and resources to just get one skeleton, but imagine a strong skeleton who's bones are decorated and empowered strongly, along with wearing strong enchanted weapons, armor and jewelry too. A small group of just 10 skeletons being able to tank through anything your run of the mill adventurer can throw at it. (basically a Skeleton Champion/hero from TES Oblivion, but even stronger and with more gear)
@@tonts5329 I tried to read that one, got a bit to predictable as the story goes along. Like a MC with no real direction that the author takes them on the standard Light novel medival MC route
@@Plamler How far did you read? Cause it does get pretty dark in places, with this lowly skeleton soldier slowly progressing in each iteration of his adventure. SLowly and surely changing up the world at large.
According to Relmyna’s notes the Skinned Hounds are created by feeding a normal dog tainted blood from Daedra. So they are less undead than feral to the point of possession, or aggressive enthrallment.
That's really interesting! Curious to hear the source on tainted Daedra blood as when I've looked through her notes I've seen her refer to putting Breton blood in the hound after draining it of its 'zombie blood'. Source: en.uesp.net/wiki/Shivering:Week-old_blood Then another one of her notes I looked at talks about a "concoction of hound blood with that from a headless zombie" used to create "a beast with greater fury and resistance to pain". Source: en.uesp.net/wiki/Shivering:Project_Hound%27s_Blood_-_Day_7
@@FudgeMuppet Oh, no you are right. I was just mentally filing conjured creatures as Daedra. Still it’s more of a possession or overtaking as they were normal living dogs before exposure.
@@Doralga Mesektet is the boat that carries Ra as he reincarnates in the underworld at night. It is a manifestation of darkness that carries the new day.
"Imagine being a mage deep in a crypt and being unable to regenerate magicka until you cure yourelf." I don't have to imagine, I've been there. It was enough to make me resort to resist disease spells and hit-and-run tactics any time dread zombies appeared. It also points to how much more thought was put into spell balance in Oblivion compared to Morrowind or Skyrim, with vanilla resist disease spells that are actually useful and cure disease at 50 restoration a game changer. If only the same effort was put into monster & NPC scaling.
thats amazing! this game has great lore, you should check out allinall if youre interested in the more esoteric/speculative stuff. his animation is top notch
I'll be honest, whether it's Skyrim, D&D, or any other fantasy setting, the undead are my absolute favorite creatures. Necromancer is actually my go to build, and I'm always on the lookout for new (Xbox) necromantic mods, so this video hit the spot for me, so thanks Michael!
We actually do observe vampires in eso performing special rituals to summon death hounds. It's not really addressed in any quests, but if you go to castle greymoor, a necromancer can be seen raising a slain wolf as a death hound.
It took me many years of speculation, but I currently assume that the Mages Guild allowed the summoning of undead simply as "technically" no violation to the rules was made in doing so. Yes you are summoning a undead, but you did not create it, you did not manipulate its soul or defiled its corpse. You merely summoned an existing undead, on that will likely die/expire when you send it into battle, so you are actually doing the guild a service by calling upon a undead and eliminating it by proxy. Wherever they are summoned from another realm or just from a random place on Nirn is up for debate. I always imagined it would be quite confusing for a Necromancer working in their lair, when all of the sudden, one of their undead is sucked into a portal, only to reappear "dead" and broken a few minutes later. (as somebody else on Nirn used a "conjure undead" spell)
Adds another dimension to necromancers creating legions of undead when in addition to the "many hands makes light work" side of things they also have to deal with the constant random chance that one or more of their reanimations will just get snatched up and teleported away by some other conjurer out there.
@@romeohio19 Never understood why that was the set rule though. Why would you not be able to summon something from Nirn itself? Lacking the barrier between dimensions you would assume the spell would actually be easier too.
Regarding Draugr in Skyrim Some locations have no significance to Ancient Nords at all. And are actually a bit more recent. Case in point: Red Eagle's Cairn. Red Eagle himself is just a Breton/Reachman. Plus, he existed in the First Era (way past the era of the dragons and doesn't seem to worship them). And yet, he is preserved as a draugr and resurrects as such
I think that was just laziness to not make multiple types of undead. But it kinda fits as we can infer that the Red Eagle was laid to rest in a method of similar preparation to a draugr. He was, after all, a folk hero to the Reach. So why wouldn't they honor him in death by giving him a hero's tomb?
If draugr are anything in TES like they are in Norse lore, you can just... become a draugr after death. And be basically impossible to put down for good until your curse is broken.
@Nick Hannah I guess I wasn't clear. I don't mean that they gave him funeral rites similar to Nords, just that they went through the trouble of burying him with honor as one would for a person of high station. We, indeed, don't know the normal funeral rites for reachmen. But the red eagle surely was important enough to warrant effort beyond the norm.
@nickhannah7234 You're now making me realize how much more sense it would make for Red Eagle to be the giga brairheart9000 with a reanimation glow effect.
@@badluck5647 I would argue not because usually zombie implies something perverse raises them from the dead when they weren’t supposed to. Draugr were intended to remain animate, so they don’t feel like zombies.
I have a theory for what the deathhounds might be. In ESO, there is a thing in skyrim called a harrowstorm. It's seen to affect animals and they are very similar to deathhounds. What if these are just those animals created by the harrowstorm? Or maybe they were created by a similar ritual and made somewhat recently. I also believe that they are not vampires because they have signs of decay. To sum it all up, I believe that deathhounds are simply dogs or wolves that are changed by a ritual similar to a harrowstorm and belongs in reanimated undead category.
Ah, the canine servants of vampires? My guess is you are mostly right. I would be surprised if they are not ritually blessed with vampirism but because they are not a sentient being their transformation is guided by their creator. Basically I believe them to be vampiric vassels, servitors made with a small infusion of the vampire's cursed essence as opposed to a full fledged risen vampire.
Harrowstorms are a unique mix of Reach witchcraft and vampirism exclusive to the 2nd Era Gray Host. It is designed to initiate a soul transfer between Nirn and Coldharbour, trading the souls of the victims caught in it for the souls of Gray Host vampires and werewolves. The Volkihar vampires do not have access to it, and even if they did, have no use for it. They clearly worship Molag Bal rather than trying to cheat him, and are not particularly concerned with waging war upon humanity like the Gray Host were so they don’t need an army
I wish you talked about Hevnoraak, a dragon priest in Solstheim who's process of becoming a lich was interrupted by the dragonborn. The ghost who attempted to seal him away talks about how he drained the blood from his body so that he could imbue himself with it as a lich to become even more powerful.
Just gotta say guys, really love your video edits, giving excellent visuals all the while explaining the lore and information you're covering in the video. This video was amazing, showing me different forms of the undead, emphasizing the ghoulish and brutal nature of the undead. You're right in saying the undead are often an overlooked enemy within the series, but I'd say this video explained well the gritty reality of such creatures. Gives me pride in my Argonian necromancer, and gives me a new appreciation and respect for the power he wields. And definitely adds to my roleplay, thank you all for an amazing video. This one, and the one you guys made for introducing racial perks. Fingers crossed Bethesda watched and took notes, cause that was brilliant.
I've being watching you guys for years now and the first video I watched was the dragon priest build and! your videos have only gotten better so keep up the amazing work :)
DAMN the quality of your videos is only getting better! Best. Lore. Channel. Ever. Really, I used to slap your videos and just listen to them while doing something else. Now I just sit down and pay attention to them completely, work be damned. Ay, give us the list of mods in this video! I know there aren't many, but it does look good! That or make a 'FudgeMuppet making-of' video! Anyway, love you guys
the first segment about a spirit vying for control is kind of cool considering just yesterday Serana raised an imperial soldier to help us clear out the rest of the imperial fort, and after all was said and done and i started looting, it just randomly attacked me from behind shouting about fighting for the empire. True warrior if I've ever seen one.
Dang that's really cool and I didn't think that would be possible in the game. So Serana raised an undead and then SOMEHOW that same undead decided to show off it's free will by attacking the player. I really didn't think those undead could have free will like that.
@@zombiedemon1762 honestly I highly doubt it is an intended game mechanic. I think it's more likely something to do with the 219 mods on my load order at least 4 of which effect Serana directly and many more of which effect spells that Serena would likely use. Added the fact that the items I was looting were counted as 'stolen' for some reason it's definitely a bug. However I still love the encounter and it's definitely one of the more memorable ones I've had in the game, bug or not.
@@Joe-uz7vd . Ah I see. One wild experience I had in Skyrim is I killed, I think it was a high elf but it's death gave me dragon souls. I don't remember if I had mods at the time or if my victim had any shouts. It was kinda cool as if I killed a secret Dovahkiin bandit level enemy.
a nice fix to incorporate “intent” into the game might include different qualities of reanimation depending on how it’s done, for instance, if you reanimate an dead body while not in battle it will be slower, weaker, and easily noticed by enemies. reanimating mid battle will result in a frenzied, fast, but indiscriminate zombie that begins attacking you once your foes are defeated (if the magicka keeping them alive hasn’t run out) reanimating while in stealth and in range of an enemy that hasn’t noticed you will give you a focused thrall that can sneak along side you, does some heavy damage, and perhaps is more likely to leave behind a reusable corpse instead of an ash pile or something.
If they ever release tes 6, they need a special event where a necromancer unleashes a horde of zombies that can only say "tes when?" As they rip and tear into you lol
You guys really have good timeing with your videos. I just started a conjuration play through of the anniversery edition(I caved...) and since his creation theres a build and a lore video. The elder scrolls community is always breathing new life into a game series Ive been playing since the mid 90s.
"Who were shown to use skeletons to help with labor". Not sure where my mind is today but I immediately pictured skeleton nurses assisting with child birth, lmao
The history and lore of The Elder Scrolls is, for me, one of the best parts of the entire experience. Thousands of years of history. Different races and cultures and religious traditions. Watching videos about all this is most enjoyable.
@@varlak9061 Can say the same for the random liches you encounter that is suppose to be Elves in the different ruins. They're quite old, but still manages to hold themselves together, so having some remnants of that invasion, wouldn't be too impossible
I was wondering where the ash spawn in elder scrolls 5 on Solstheim fit into the undead. I think lore suggests that they were the victims of the Red Mountain eruption. Also, in Elder Scrolls 5 in Solstheim there are 2 unique individuals that are kinda undead, kinda not. General Falx Carius and Ildari Sarothril. Ildari was revived by Neloth and she in turn raised General Falx Carius, both using heart stones, that had to be removed to kill them. They both retained their memories but grew increasing paranoid & deranged. The heart stones seem connected to ash spawn as well.
The Heart Stones themselves are cooled magma that absorbed power directly from Lorkhan's Heart, so they carry with them the same spiritual connectivity as the heart of a God.
The zombies in oblivion are alive due to the resurgence of the King of Worms , hes technically powerful enough to raise dead in great areas and have them be permanently animated until struck down
Now… Why powerful and influential necromancers won’t just order a dozen or so iron skeleton, maybe diy wooden ones if they are broke, and reanimate that? Does it HAVE to be bones, for them to imbue them with minor daedric essence and puppeteer around? Just imagine how much harder it’s going to be fighting an iron skeleton
Perhaps a cool idea for a new build given this video and aniversary edition stuf, a necromancer archeologist (the bone gatherer) combining thief/stealth and necromancy using staffs/illusion and maybe a pickaxe as weapons.
Speaking of skeletons..... it's always bugged me that all the skulls and skeletons and zombies were human (at least in Oblivion and Skyrim). There's never any argonian, khajiit, or elven variants. Surely even the skeletons of the human races would bear some differences other than height.
If play a necromancer in The Elder Scrolls Online, the spell to summon a skeletal warrior to fight at your side will randomly choose between three skeleton types: humanoid, argonian or khajiit. It's a nice touch that I appreciate the devs adding to the game.
There aren't that many Khajiit, Elves and Argonians in Skyrim, there's more humans. Also, it's probably for convenience because they didn't want to make more skeleton types. Just in the spell raise dead from necromancers in warcraft 3 creates two human skeletons even from Elven, Troll, Orc, Ogre and other races' corpses or how the spell raise skeletons in warcraft 2 always raises an orc skeletons even from a human, elven or troll corpse.
I would like to know what has happened to the Dragr’s souls? When you soul trap one, you get either a petty or a lesser soul. But they were humans who had never truly “died,” right? So they should still have black souls. Same with the Falmer, only they definitely have never died.
Just speculating, but perhaps the draugr's souls deteriorate as dragon priests use thier souls to keep thier own intact. As for the falmer I could imagine them having small souls with how much they have devolved as a race
The size of the soul one gets from undead seems to depend on how strong they are. Those with stronger souls tend to be capable of more acts of great strength. But I suspect the reason they tend to be lighter rather than darker is because the degeneracy of the soul from undeath causes the soul to become...simpler. More like a force of nature than a complex being like your typical black souled mortal.
Do you think that Draugr have any memories or are they just unconscious bodies sleepwalking? Imagine someone who knew an ancient Nord or dragon priest going far forward into time and then visiting the draugr, could they recognize them or would they always see them as a threat
Is it possible that the Zombies in Cyrodil are permanent because of Mannimarco's involvment in Cyrodil and with the Mages Guild there? Possibly left behind to either attack mages or tempt them into necrimancy by showing them some of its potential.
Necromancy was always one of my favourite fantasy tropes. One of the reasons Skyrim is one of my favourite RPGs is because you can be a straight up Necromancer. Shadow of War did it flawlessly as well Love the new PFP by the way
Shadow of war did necromancy right. Skyrim vanilla was kinda lacking but now with AE its awesome. Ive always been a huge fan of necromancy in tabletop and video games, but the lack of good necromancy in gaming really bothers me. AE really helps me scratch that necromantic itch.
There is an instance in ESO in the Greymore Cavern of Blackreach where you can see a couple vampires reanimating what looks like a dead wolf and it becomes a death hound? I’m going to try to find it again to confirm though I might be misremembering some of that.
Draugr are weak to silver weapons. Draugr loot includes a chance of bone meal, jewelry, gems, soul gems, ingots, or potions. Their armor can be crafted at the Skyforge in Whiterun after completing The Companions quest "Glory of the Dead," or found in these locations
Production value is of the charts these days guys! Keep up the good work! 👍🏼 also hope next elder scrolls game we’ll be given the ability to become a lich, like in the mod undeath but would be so cool if something similar was involved in the base game!
In Skyrim the Dragon Priest Krosis is just lounging in his Sarcophagus until you wake him up. He doesn't even get a tomb, let alone Draugr. He's just stuck in there, by a Word Wall, on top of a mountain. No wonder it's angry.
The description of Morokei in ESO gives a ton of support to Savos Aren. People are often critical of him because of the whole enthralling his friends thing, but when you look at it objectively, Savos was faced with catastrophic consequences if he didnt do that, surely resulting in those friends dying anyway. And before anyone says that its his fault for delving into Labyrinthian in the first place, we can see easily from dialogue that even the most severe of danger that the group anticipated was remotely as powerful as Morokei, and these are "6 college trained mages" meaning theyd have better reasons than most to be aware of such a thing and still didnt predict it
scariest thing in skyrim is simply ending up in a black soul gem, imagine how bad that would suck, especially if you were to be held by someone killed by a wolf or something and ended up buried in the snow never to be seen again, just stuck in a black soul gem forever
I still love that TES Online ended up using a flesh atronach model made by a Skyrim modder who originally made it for a Skyrim mod. They deserve to be part of such a massive project!
Michael, I just wanted to thank you for the closeup of the lovely zombie face 5 minutes after I woke up! 😳 (I absolutely love my Fudgemuppet time, though!)
21:45 "...perhaps they help keep the pieces of flesh joined in vulnerable areas or maybe they somehow bind a daedra soul to the body..." Or perhaps the creators of the flesh atronachs were tired of seeing flaccid, undead peen flopping around. 24:50 Oh... nevermind then...
The channel pic is different!!! I almost missed this video cause I wasn’t expecting it. Maybe make a community post just letting people know so they don’t scroll past cause I recognized your videos by that bright purple on my feed
Humorously, i played lots of Fo3 before Oblivion, where the "zombies" die fairly easy from a few bullets. And my first encounter(s) with worm thralls in TES was nothing but pure fear imma tell ya...
I hope to find a dragonpriest easteregg in ES6. Just put it in a hidden side dungeon and as a reward learn a unique shout, even if it's weak since you're not dragonborn it would be still a nice nod to Skyrim.
Having played some form of Argonian necromancer since Morrowind, I appreciate this video. I feel like a watchmaker watching a video on the different gears and tools of their trade.
On the subject of weak skeletons in Skyrim. There is a rather glaring exception, those being the skeletons in the Castle Volkihar dungeon. Going into that thinking you're dealing with trash mobs will see you quickly get slaughtered by the skellies who hit like trucks, tank your hits and brush off your magic. Ah, also they can use magic.
In Oblivion it's a combination of legalities. NPCs reference that Conjuration is actually a frowned upon school of magic because of all the dealings with the Daedra. And we know they can be reasoned with or conjured at will. My thought is that certain planes of Oblivion like Molag and Mehrunes Deadlands the Daedra might even want these dealings as these immortals get to visit Nirn like a mini vacation:)
2:35 I think this is actually written perfectly in character. The Dragonborn only ever uses necromancy for one purpose: weapons. Their intent is absolutely perfectly focused every time. "That corpse would make a good weapon".
the bog blight fascinates the hell outta me, so does that mean everywhere an argonian has been buried in the swamp there's a "zombie" waiting to get free, or worse, writhing and struggling to free itself. this is probably explained somewhere, but it makes me wonder.
I love the drauger... Firstly hot take, the ancient nordic armour and weapons are the best looking things in the game and I absolutely loved it when I modded in a good set with stats that aren't shit. The way they laid out dungeons and designed it was fantastic as you notice early on... For people who are supposedly dead, the torches are lit and doors are open.
I always figured it was about imbueing the dead matter with your magicka making it an avatar of your essence, which would go to show why the best raise undead spells were just so expensive. And how much focus is actually required to delve into that part of the conjuration school. Dawnguard complicated a lot, basically altering everything, after that I figured you were channeling the energy of anything in the soul cairn and placing it into a corpse. It could be the energy of the smallest weakling, explaining the existence of the lower degree raise undead spells. Or it could be something more strong, explaining the expert raise undead spell. And once you've reached an equilibrium with the...I forget what they were called soul masters? You can raise a thrall which comes from their harvest, which requires intensive magicka to focus.
Can the cells of the undead still reproduce and or grow? How can a reanimated corpse still be a corpse? How do living skeletons work? Do undead skeletons use a form of telekinesis to will the movement of their bones? How do the vampires avoid decomposition or rotting away like the average corpse?
Not sure about the others, but I think that vampires avoid decomposition by consuming the blood of mortals to keep themselves fresh. In the universe of elder scrolls, it makes sense that fresh blood contains (or at least is tightly linked with) the magical animus/life essence of it's owner. Therefore using magical means to consume blood = draining the life force of others to replenish your own. .....huh. That would actually explain why undead entities _in general_ go after living beings like starving wolves. They need our life essence to maintain & repair their undead bodies.
Death hounds are "Vampires" according to Elder scrolls legends . their subtype is vampire along with "beast" for liches. in ESO if you fight one you'll see they use some crystal chain attack which in some cultures they believe bad people's souls are pulled by spiked chains from their body upon death
To be fair, the flesh atronoch we assemble in ESO is literally made in a plane of Oblivion. Maybe we don't need any extra ingredients from Oblivion because every ingredient we use is from Oblivion, or at least has absorbed some of the deadric energy of Molag Baal's cold harbor.
Ancient skeletons being incredibly skilled was never even a thing I considered until Twilight Princess' Hero's Spirit. He's the reanimated skeleton of one of Link's most powerful past incarnations. Also, with recent advances in animal psychology, I wouldn't be surprised if these reanimated animals somehow picked up on the queues of their or others' reanimation and somehow managed to pull it off themselves. This might imply that necromancy is one of the simplest forms of magic out there
Check out this lore dive into less tangible beings: the Ethereal Undead! ruclips.net/video/iKpPZr3b_vU/видео.html
in morrowind, maiq the liar tells the way to become a lich.
maiq has been known to not be a liar, in fact, his words break the 4th wall, so to an npc he is often a charlatan, but to the player he is not. of course, he does tells jokes, like the maiq birthday joke.
Pinkish fleshy zombies? a new model from a mod? never seen 'em
this just makes aware of how much Skyrim I not seen
What robes you wearing bad ass
Why did you have to remind me of the horrific elder scrolls 2, they wrecked new players in the first dungeon
I'll always find Draugr the most frightening. When I was a boy, used to always give me nightmares. Draugr creeping down the mountain to climb through my window at night, that kind of thing.
Well they do consume the flesh of the living.
@@brandonstowe5849 I thought that was on Solstheim in Morrowind. Or am I missing something?
@@brandonstowe5849 Reminds me some lusty argonian maid who also loves flesh
@@akunformalitas Don't forget the "Our Girlfriend" character, the one for the morrowind streets, Barenziah. Flesh eating queen.
Lmao what a pyssy
I feel bad killing the draugr after learning that they keep all the torches burning in the crypts. I appreciate a well lit crypt.
Their still followers of the dragons. Whom enslaved mankind. U have nothing to be feel bad for.
@@badluck5647 i wasn't really being uptight. Should i have added a lol?
I feel that I am allowing them to finally rest. I'm not sure they quite understood they would be caretakers indefinitely.
They actually only attack you cause of your Dragonborn status normally Draugr don't attack people unless there looters
I always thought that the Draugr were only temporarily killed when we kill them-they recover and start doing their thing again as soon as the dragonborn leaves.
when I first played Oblivion as a kid the zombies scared me so much I refused to go into dungeons, I was absolutely disturbed by the first one you encounter in the beginning of the game
I can understand this
Literally the same thing got me as a kid. Every dungeon was tense af because I was worried I'd have to face that monstrosity again at age 9
And that one has its stats reduced, iirc…
Same
Morrowind's bonelords creeped me out as a kid. So did Morrowind's draugr, which are much faster and move in a more jittery and twitchy way than they do in Skyrim.
Mannimarco's title of "First Among Liches" might refer to his sheer arcane might and complete mastery of all things necromantic rather than being the literal first of his kind
I love comments like this, where there is potentially more lore but the interpretation works so well it seems illogical if it's incorrect
A theory I've had is that maybe he is the first lich to be created without the need of a phylactery to survive? It kind of explains some discrepancies in lore.
Ye like referring to him as some kind of necromantic pioneer
So... basically the _Primus inter Pares_ of liches?
ah the number 1 lich makes more sense than lich prime
At my house of Lakeview in Falkreath I have a necromancer neighbor, whenever some dumb bandits try to attack my family and I slay them, I throw them down the buffs to my neighbor to use in their rituals. Just being neighborly!
As someone running a necromancer character myself, I wouldnt have any issues with having them doing their rituals next door if they wouldnt be so agressive towards me every time Im trying to walk down the damn road
I have actually done that! Lol! I even dragged the dead thalmor from Talos' shrine over for him to play with. If anyone deserves it, he does, imo. I just pray the necromancer doesn't come up & reanimate the giant who attacked me. I left him out in the yard, figured I would deal with him in the morning.
(Side note - if you kill the necromancer, another one comes, & so forth, for the rest of the game. I learned just to give them their space, so long as they stay away from my children.)
Where is the necromancer?
@@Atnomen The ritual site just below Lakeview right between the House and the Road.
Oh! I stand on my roof and snipe that guy for fun.
I seriously hope that the next Elder Scrolls has a good necromancy system. Necromancer is always the first character I play, and usually the one I play the most.
Honestly, undead need a buff. In skyrim, what you see is what you get. But really they should be the most customisable. Spells should carry secondary or tertiary effects.
@@the11382 I would absolutely love to have customization. Especially being able to animate things on a more permanent basis, instead of just a minute or two.
@@MnemonicHack this.. this is the comment.. sucks to have them for just 1 minute and only 1
@@MnemonicHack LET ME SUMMON MORE MINIONS. I WANT AN ARMY (:
@@MnemonicHack called undead thrall
I always felt that the Draugr were more sentient and aware. Like when you meet Olaf One-Eye as a Draugr. He talks to the spirit bard that fights with you. But then again, we both meet Olaf as a draugr AND as a spirit in Sovengard.
Definitely a topic for discussion.
Perhaps when the draugr is brought back from its slumber, Olaf's soul returned to the body for a short time.
One thing I never got is why Necromancers with more experience don't seem to put more care and time in single entities (quality over quantity)
Imagine taking a strong skeleton, then engraving decorative/arcane runes into the bones themselves, and enchanting every separate piece of bone with powerful physical and magical resistances.
It would take more time and resources to just get one skeleton, but imagine a strong skeleton who's bones are decorated and empowered strongly, along with wearing strong enchanted weapons, armor and jewelry too.
A small group of just 10 skeletons being able to tank through anything your run of the mill adventurer can throw at it. (basically a Skeleton Champion/hero from TES Oblivion, but even stronger and with more gear)
there are the skeleton bosses in the soul cairn which are kind of like that, a skeleton with runes etched into its bones sounds really fucking cool
@@jacksonwyse7524 I suggest you read Skeleton Soldier couldn't protect the dungeon then. It's a manhua/manga that has this occur.
@@tonts5329 I tried to read that one, got a bit to predictable as the story goes along. Like a MC with no real direction that the author takes them on the standard Light novel medival MC route
@@Plamler How far did you read? Cause it does get pretty dark in places, with this lowly skeleton soldier slowly progressing in each iteration of his adventure. SLowly and surely changing up the world at large.
I see 3 main reasons why it doesn't happen.
1) logistics
2) time
3) number of eggs per basket
According to Relmyna’s notes the Skinned Hounds are created by feeding a normal dog tainted blood from Daedra. So they are less undead than feral to the point of possession, or aggressive enthrallment.
That's really interesting! Curious to hear the source on tainted Daedra blood as when I've looked through her notes I've seen her refer to putting Breton blood in the hound after draining it of its 'zombie blood'. Source: en.uesp.net/wiki/Shivering:Week-old_blood
Then another one of her notes I looked at talks about a "concoction of hound blood with that from a headless zombie" used to create "a beast with greater fury and resistance to pain". Source: en.uesp.net/wiki/Shivering:Project_Hound%27s_Blood_-_Day_7
@@FudgeMuppet Oh, no you are right. I was just mentally filing conjured creatures as Daedra. Still it’s more of a possession or overtaking as they were normal living dogs before exposure.
@@FudgeMuppet what do you think of the theory that konahriik was forged the same way as goldbrand as it would explain the gold and Daedric connections
Unrelated to the subject your name sounds awesome Mese Ktet sounds like Egyptian seress i frequently visit at a shop
@@Doralga Mesektet is the boat that carries Ra as he reincarnates in the underworld at night. It is a manifestation of darkness that carries the new day.
"Imagine being a mage deep in a crypt and being unable to regenerate magicka until you cure yourelf." I don't have to imagine, I've been there. It was enough to make me resort to resist disease spells and hit-and-run tactics any time dread zombies appeared. It also points to how much more thought was put into spell balance in Oblivion compared to Morrowind or Skyrim, with vanilla resist disease spells that are actually useful and cure disease at 50 restoration a game changer. If only the same effort was put into monster & NPC scaling.
I just started my own Skyrim playthrough and I love learning about the lore, it makes it so much more fun to play!
Enjoy Skyrim! :)
Wait until you hear about CHIM
thats amazing! this game has great lore, you should check out allinall if youre interested in the more esoteric/speculative stuff. his animation is top notch
I'll be honest, whether it's Skyrim, D&D, or any other fantasy setting, the undead are my absolute favorite creatures. Necromancer is actually my go to build, and I'm always on the lookout for new (Xbox) necromantic mods, so this video hit the spot for me, so thanks Michael!
We actually do observe vampires in eso performing special rituals to summon death hounds. It's not really addressed in any quests, but if you go to castle greymoor, a necromancer can be seen raising a slain wolf as a death hound.
So that's how they are made
It took me many years of speculation, but I currently assume that the Mages Guild allowed the summoning of undead simply as "technically" no violation to the rules was made in doing so.
Yes you are summoning a undead, but you did not create it, you did not manipulate its soul or defiled its corpse.
You merely summoned an existing undead, on that will likely die/expire when you send it into battle, so you are actually doing the guild a service by calling upon a undead and eliminating it by proxy.
Wherever they are summoned from another realm or just from a random place on Nirn is up for debate.
I always imagined it would be quite confusing for a Necromancer working in their lair, when all of the sudden, one of their undead is sucked into a portal, only to reappear "dead" and broken a few minutes later. (as somebody else on Nirn used a "conjure undead" spell)
Sounds absolutely amusing. I'd watch the antics of a bewildered necrancer lmao
Summoning is from oblivion
Adds another dimension to necromancers creating legions of undead when in addition to the "many hands makes light work" side of things they also have to deal with the constant random chance that one or more of their reanimations will just get snatched up and teleported away by some other conjurer out there.
@@romeohio19 Never understood why that was the set rule though.
Why would you not be able to summon something from Nirn itself?
Lacking the barrier between dimensions you would assume the spell would actually be easier too.
Regarding Draugr in Skyrim
Some locations have no significance to Ancient Nords at all. And are actually a bit more recent. Case in point: Red Eagle's Cairn. Red Eagle himself is just a Breton/Reachman. Plus, he existed in the First Era (way past the era of the dragons and doesn't seem to worship them). And yet, he is preserved as a draugr and resurrects as such
It seems to be a tradition carried on throughout nord/reach history.
I think that was just laziness to not make multiple types of undead. But it kinda fits as we can infer that the Red Eagle was laid to rest in a method of similar preparation to a draugr. He was, after all, a folk hero to the Reach. So why wouldn't they honor him in death by giving him a hero's tomb?
If draugr are anything in TES like they are in Norse lore, you can just... become a draugr after death. And be basically impossible to put down for good until your curse is broken.
@Nick Hannah I guess I wasn't clear. I don't mean that they gave him funeral rites similar to Nords, just that they went through the trouble of burying him with honor as one would for a person of high station. We, indeed, don't know the normal funeral rites for reachmen. But the red eagle surely was important enough to warrant effort beyond the norm.
@nickhannah7234 You're now making me realize how much more sense it would make for Red Eagle to be the giga brairheart9000 with a reanimation glow effect.
I'd say Draugr should be counted among mummies, rather than zombies
Aren't mummies a sub category of zombies?
@@badluck5647 I think they are both sub categories of undead
@@badluck5647 I would argue not because usually zombie implies something perverse raises them from the dead when they weren’t supposed to.
Draugr were intended to remain animate, so they don’t feel like zombies.
Are the Draugr actually mummified (as in the process done by the egyptians) though?
@@tunja7162 You can find embalming tools in many Nordic tombs.
Cinematics and editing in these recent videos have been awesome - well worthy the effort!
I have a theory for what the deathhounds might be. In ESO, there is a thing in skyrim called a harrowstorm. It's seen to affect animals and they are very similar to deathhounds. What if these are just those animals created by the harrowstorm? Or maybe they were created by a similar ritual and made somewhat recently. I also believe that they are not vampires because they have signs of decay. To sum it all up, I believe that deathhounds are simply dogs or wolves that are changed by a ritual similar to a harrowstorm and belongs in reanimated undead category.
Ah, the canine servants of vampires? My guess is you are mostly right. I would be surprised if they are not ritually blessed with vampirism but because they are not a sentient being their transformation is guided by their creator. Basically I believe them to be vampiric vassels, servitors made with a small infusion of the vampire's cursed essence as opposed to a full fledged risen vampire.
Harrowstorms are a unique mix of Reach witchcraft and vampirism exclusive to the 2nd Era Gray Host. It is designed to initiate a soul transfer between Nirn and Coldharbour, trading the souls of the victims caught in it for the souls of Gray Host vampires and werewolves. The Volkihar vampires do not have access to it, and even if they did, have no use for it. They clearly worship Molag Bal rather than trying to cheat him, and are not particularly concerned with waging war upon humanity like the Gray Host were so they don’t need an army
I wish you talked about Hevnoraak, a dragon priest in Solstheim who's process of becoming a lich was interrupted by the dragonborn. The ghost who attempted to seal him away talks about how he drained the blood from his body so that he could imbue himself with it as a lich to become even more powerful.
Hevnoraak isn’t on Solstheim though, he’s in mainland Skyrim within the hills of the Reach.
Just gotta say guys, really love your video edits, giving excellent visuals all the while explaining the lore and information you're covering in the video. This video was amazing, showing me different forms of the undead, emphasizing the ghoulish and brutal nature of the undead. You're right in saying the undead are often an overlooked enemy within the series, but I'd say this video explained well the gritty reality of such creatures. Gives me pride in my Argonian necromancer, and gives me a new appreciation and respect for the power he wields. And definitely adds to my roleplay, thank you all for an amazing video. This one, and the one you guys made for introducing racial perks. Fingers crossed Bethesda watched and took notes, cause that was brilliant.
Yes Bethesda! Pay homage to Fudgemuppet if you want to produce a great game!
This really helped me with my current reanimations, thank you.
Vastarie is very serious about not coercing souls in her work. It's one of the things that tends to come up in her quests.
I've being watching you guys for years now and the first video I watched was the dragon priest build and! your videos have only gotten better so keep up the amazing work :)
DAMN the quality of your videos is only getting better! Best. Lore. Channel. Ever. Really, I used to slap your videos and just listen to them while doing something else. Now I just sit down and pay attention to them completely, work be damned.
Ay, give us the list of mods in this video! I know there aren't many, but it does look good! That or make a 'FudgeMuppet making-of' video! Anyway, love you guys
the first segment about a spirit vying for control is kind of cool considering just yesterday Serana raised an imperial soldier to help us clear out the rest of the imperial fort, and after all was said and done and i started looting, it just randomly attacked me from behind shouting about fighting for the empire. True warrior if I've ever seen one.
Dang that's really cool and I didn't think that would be possible in the game.
So Serana raised an undead and then SOMEHOW that same undead decided to show off it's free will by attacking the player.
I really didn't think those undead could have free will like that.
@@zombiedemon1762 honestly I highly doubt it is an intended game mechanic. I think it's more likely something to do with the 219 mods on my load order at least 4 of which effect Serana directly and many more of which effect spells that Serena would likely use. Added the fact that the items I was looting were counted as 'stolen' for some reason it's definitely a bug. However I still love the encounter and it's definitely one of the more memorable ones I've had in the game, bug or not.
@@Joe-uz7vd . Ah I see. One wild experience I had in Skyrim is I killed, I think it was a high elf but it's death gave me dragon souls.
I don't remember if I had mods at the time or if my victim had any shouts.
It was kinda cool as if I killed a secret Dovahkiin bandit level enemy.
a nice fix to incorporate “intent” into the game might include different qualities of reanimation depending on how it’s done, for instance, if you reanimate an dead body while not in battle it will be slower, weaker, and easily noticed by enemies. reanimating mid battle will result in a frenzied, fast, but indiscriminate zombie that begins attacking you once your foes are defeated (if the magicka keeping them alive hasn’t run out) reanimating while in stealth and in range of an enemy that hasn’t noticed you will give you a focused thrall that can sneak along side you, does some heavy damage, and perhaps is more likely to leave behind a reusable corpse instead of an ash pile or something.
i definitely like the idea that magic systems should incorporate a little more than just a magicka bar when possible
As a DM, I always love it when a player wants to become a lich. I get to think of all sorts of devious things that I can put before a player.
The spiritual umbilicus might be the explanation of why there's leveled tiers of reanimating spells.
I hope it's a focus on es6 a complex necromancy system would be so cool.
I am SO happy you cover ESO now
If they ever release tes 6, they need a special event where a necromancer unleashes a horde of zombies that can only say "tes when?" As they rip and tear into you lol
Just came back to your channel after an year or so, the visuals have improved so much, good lord!
Isn't the bone dragon protecting the labyrinth? Shallidors labyrinth? The wizard who had the secret of life?
No, the Labyrinth wasn't actually inside Labyrinthian interior. It's right outside around the corner
You guys really have good timeing with your videos. I just started a conjuration play through of the anniversery edition(I caved...) and since his creation theres a build and a lore video. The elder scrolls community is always breathing new life into a game series Ive been playing since the mid 90s.
"Who were shown to use skeletons to help with labor". Not sure where my mind is today but I immediately pictured skeleton nurses assisting with child birth, lmao
The history and lore of The Elder Scrolls is, for me, one of the best parts of the entire experience. Thousands of years of history. Different races and cultures and religious traditions. Watching videos about all this is most enjoyable.
I can imagine many of the zombies in Oblivion, can be remnants of when Molag Bal invaded during ESO
I guess but that was so long ago I think they would fully decay
@@varlak9061
Can say the same for the random liches you encounter that is suppose to be Elves in the different ruins.
They're quite old, but still manages to hold themselves together, so having some remnants of that invasion, wouldn't be too impossible
I was wondering where the ash spawn in elder scrolls 5 on Solstheim fit into the undead. I think lore suggests that they were the victims of the Red Mountain eruption. Also, in Elder Scrolls 5 in Solstheim there are 2 unique individuals that are kinda undead, kinda not. General Falx Carius and Ildari Sarothril. Ildari was revived by Neloth and she in turn raised General Falx Carius, both using heart stones, that had to be removed to kill them. They both retained their memories but grew increasing paranoid & deranged. The heart stones seem connected to ash spawn as well.
The Heart Stones themselves are cooled magma that absorbed power directly from Lorkhan's Heart, so they carry with them the same spiritual connectivity as the heart of a God.
perfect timing! i'm playing a dunmer necromancer for hire and this will really help me 'flesh out' my character a bit more
a skeletal goose would be terrifying
20:00
I wonder if death hounds are simply dogs/wolves infected with a vampire disease. My other guess is that they're some kind of daedric animal lol
The zombies in oblivion are alive due to the resurgence of the King of Worms , hes technically powerful enough to raise dead in great areas and have them be permanently animated until struck down
Mihail must be very proud for seeing most of his mods here.
The lore covered in this channel is ever fascinating. I'd like to hear your take on Braith's bad behavior due to Amren's bad parenting.
The new camera angles and graphics are even more amazing now, great job guys!
Thank you for the great content you guys make. It Is always done with good quality. It shows how much you care for this games 😊
Now… Why powerful and influential necromancers won’t just order a dozen or so iron skeleton, maybe diy wooden ones if they are broke, and reanimate that?
Does it HAVE to be bones, for them to imbue them with minor daedric essence and puppeteer around?
Just imagine how much harder it’s going to be fighting an iron skeleton
If it had to be bone, you could try coating the bones themselves in molten iron and letting it harden, should do the trick
Perhaps a cool idea for a new build given this video and aniversary edition stuf, a necromancer archeologist (the bone gatherer) combining thief/stealth and necromancy using staffs/illusion and maybe a pickaxe as weapons.
Speaking of skeletons..... it's always bugged me that all the skulls and skeletons and zombies were human (at least in Oblivion and Skyrim). There's never any argonian, khajiit, or elven variants. Surely even the skeletons of the human races would bear some differences other than height.
In the Dragonborn DLC one can find an ornately decorated dunmer skull in the depths of a nordic barrow
If play a necromancer in The Elder Scrolls Online, the spell to summon a skeletal warrior to fight at your side will randomly choose between three skeleton types: humanoid, argonian or khajiit. It's a nice touch that I appreciate the devs adding to the game.
@@vividdaydream1516 I always thought it was funny getting one of the argonian / khajits as my undead minion as a Darkelf Necromancer
There aren't that many Khajiit, Elves and Argonians in Skyrim, there's more humans.
Also, it's probably for convenience because they didn't want to make more skeleton types.
Just in the spell raise dead from necromancers in warcraft 3 creates two human skeletons even from Elven, Troll, Orc, Ogre and other races' corpses or how the spell raise skeletons in warcraft 2 always raises an orc skeletons even from a human, elven or troll corpse.
I would like to know what has happened to the Dragr’s souls? When you soul trap one, you get either a petty or a lesser soul. But they were humans who had never truly “died,” right? So they should still have black souls. Same with the Falmer, only they definitely have never died.
Just speculating, but perhaps the draugr's souls deteriorate as dragon priests use thier souls to keep thier own intact. As for the falmer I could imagine them having small souls with how much they have devolved as a race
The size of the soul one gets from undead seems to depend on how strong they are. Those with stronger souls tend to be capable of more acts of great strength. But I suspect the reason they tend to be lighter rather than darker is because the degeneracy of the soul from undeath causes the soul to become...simpler. More like a force of nature than a complex being like your typical black souled mortal.
I always wondered why some raised enemies said things like
"Free...again.", or
"Thank you."
Do you think that Draugr have any memories or are they just unconscious bodies sleepwalking? Imagine someone who knew an ancient Nord or dragon priest going far forward into time and then visiting the draugr, could they recognize them or would they always see them as a threat
This gives me a mental image of Mannimarco yelling at his zombies for dropping flesh while they pass by him. "Pick up your shit! Your makin a mess!"
It's about time we got another Elder Scrolls lore theory!
I love you guys work you’ve been keeping me alive during covid and giving me something to watch
Covid sucks. I just got over it myself. It's kind of a mess here in the US right now. 😕.
Oh, I ❤️ ferrets, although I learned I am allergic to them.
Oof dude your allergy to ferrets must suck
@@thedukeofcats6616 It does. I loved the one I used to have ❤️
I never had one (I’m 13) but there soooooo cute
Is it possible that the Zombies in Cyrodil are permanent because of Mannimarco's involvment in Cyrodil and with the Mages Guild there? Possibly left behind to either attack mages or tempt them into necrimancy by showing them some of its potential.
Necromancy was always one of my favourite fantasy tropes. One of the reasons Skyrim is one of my favourite RPGs is because you can be a straight up Necromancer.
Shadow of War did it flawlessly as well
Love the new PFP by the way
Wish there was a full game about necromancy
@@cameronbarnes4216 I'm not sure if this counts, but ESO has an entire class devoted to necromancy
@@hazeltree7738 Has ESO gotten any better I bought the original one and it was so shit that i felt ripped off and I only payed around $4
@@hazeltree7738 Too bad ESO isn't playable on its own
Shadow of war did necromancy right. Skyrim vanilla was kinda lacking but now with AE its awesome. Ive always been a huge fan of necromancy in tabletop and video games, but the lack of good necromancy in gaming really bothers me. AE really helps me scratch that necromantic itch.
1) Enter dungeon
2) Cast Mayhem
3) Listen as all the draugr proceed to kill each other and shout at each other.
There is an instance in ESO in the Greymore Cavern of Blackreach where you can see a couple vampires reanimating what looks like a dead wolf and it becomes a death hound? I’m going to try to find it again to confirm though I might be misremembering some of that.
Draugr are weak to silver weapons. Draugr loot includes a chance of bone meal, jewelry, gems, soul gems, ingots, or potions. Their armor can be crafted at the Skyforge in Whiterun after completing The Companions quest "Glory of the Dead," or found in these locations
It would be awesome to have the option to become a Lich in TES 6
Strongly agree
Production value is of the charts these days guys! Keep up the good work! 👍🏼 also hope next elder scrolls game we’ll be given the ability to become a lich, like in the mod undeath but would be so cool if something similar was involved in the base game!
It's always nice to catch these early! :)
In Skyrim the Dragon Priest Krosis is just lounging in his Sarcophagus until you wake him up. He doesn't even get a tomb, let alone Draugr. He's just stuck in there, by a Word Wall, on top of a mountain. No wonder it's angry.
truly a scholar, great video and teaching of the dark arts.
The description of Morokei in ESO gives a ton of support to Savos Aren. People are often critical of him because of the whole enthralling his friends thing, but when you look at it objectively, Savos was faced with catastrophic consequences if he didnt do that, surely resulting in those friends dying anyway. And before anyone says that its his fault for delving into Labyrinthian in the first place, we can see easily from dialogue that even the most severe of danger that the group anticipated was remotely as powerful as Morokei, and these are "6 college trained mages" meaning theyd have better reasons than most to be aware of such a thing and still didnt predict it
Amazing video and edits! Looking really cinematic.
you guys have gotten so good at using and editting a mix of skyrim and oblivion mods + ESO footage as visual support for your videos its amazing
I agree
scariest thing in skyrim is simply ending up in a black soul gem, imagine how bad that would suck, especially if you were to be held by someone killed by a wolf or something and ended up buried in the snow never to be seen again, just stuck in a black soul gem forever
-1000 Social credit for being stuck in a gem and not working towards our Eastern overlords.
The cinematics in this video are phenomenal guys, well done👍🏽
I still love that TES Online ended up using a flesh atronach model made by a Skyrim modder who originally made it for a Skyrim mod. They deserve to be part of such a massive project!
Michael, I just wanted to thank you for the closeup of the lovely zombie face 5 minutes after I woke up! 😳
(I absolutely love my Fudgemuppet time, though!)
21:45 "...perhaps they help keep the pieces of flesh joined in vulnerable areas or maybe they somehow bind a daedra soul to the body..."
Or perhaps the creators of the flesh atronachs were tired of seeing flaccid, undead peen flopping around.
24:50 Oh... nevermind then...
The channel pic is different!!! I almost missed this video cause I wasn’t expecting it. Maybe make a community post just letting people know so they don’t scroll past cause I recognized your videos by that bright purple on my feed
Humorously, i played lots of Fo3 before Oblivion, where the "zombies" die fairly easy from a few bullets. And my first encounter(s) with worm thralls in TES was nothing but pure fear imma tell ya...
Honestly the Draugr stopped being scary after I learned they were just an intruder alarm that can clean
This video is awesome!, Would love to see a Skyrim SE Anniversary edition modded Lich build.
I love the necromancer build
I hope to find a dragonpriest easteregg in ES6. Just put it in a hidden side dungeon and as a reward learn a unique shout, even if it's weak since you're not dragonborn it would be still a nice nod to Skyrim.
Having played some form of Argonian necromancer since Morrowind, I appreciate this video. I feel like a watchmaker watching a video on the different gears and tools of their trade.
I love this style of video
The lore video I didn't know I needed is here! :D
On the subject of weak skeletons in Skyrim. There is a rather glaring exception, those being the skeletons in the Castle Volkihar dungeon. Going into that thinking you're dealing with trash mobs will see you quickly get slaughtered by the skellies who hit like trucks, tank your hits and brush off your magic. Ah, also they can use magic.
In Oblivion it's a combination of legalities. NPCs reference that Conjuration is actually a frowned upon school of magic because of all the dealings with the Daedra. And we know they can be reasoned with or conjured at will. My thought is that certain planes of Oblivion like Molag and Mehrunes Deadlands the Daedra might even want these dealings as these immortals get to visit Nirn like a mini vacation:)
2:35 I think this is actually written perfectly in character. The Dragonborn only ever uses necromancy for one purpose: weapons. Their intent is absolutely perfectly focused every time. "That corpse would make a good weapon".
Love the new art style
The necromancer is my all time favourite Dark Brotherhood mission
the bog blight fascinates the hell outta me, so does that mean everywhere an argonian has been buried in the swamp there's a "zombie" waiting to get free, or worse, writhing and struggling to free itself. this is probably explained somewhere, but it makes me wonder.
I love the drauger...
Firstly hot take, the ancient nordic armour and weapons are the best looking things in the game and I absolutely loved it when I modded in a good set with stats that aren't shit.
The way they laid out dungeons and designed it was fantastic as you notice early on...
For people who are supposedly dead, the torches are lit and doors are open.
You forgot the *Shambles* of the Shivering Isles.
I always figured it was about imbueing the dead matter with your magicka making it an avatar of your essence, which would go to show why the best raise undead spells were just so expensive.
And how much focus is actually required to delve into that part of the conjuration school.
Dawnguard complicated a lot, basically altering everything, after that I figured you were channeling the energy of anything in the soul cairn and placing it into a corpse.
It could be the energy of the smallest weakling, explaining the existence of the lower degree raise undead spells.
Or it could be something more strong, explaining the expert raise undead spell.
And once you've reached an equilibrium with the...I forget what they were called soul masters? You can raise a thrall which comes from their harvest, which requires intensive magicka to focus.
FINALLY a *video* and not another damn podcast
Finding out you and camelworks are friends was the metaverse crossover i needed
Liches are my favorite fictional creature, and I like to roleplay as one in ESO. A fitting endgame for a Telvanni.
I’ve never seen those flesh things before but that big one is scary looking
Can the cells of the undead still reproduce and or grow?
How can a reanimated corpse still be a corpse?
How do living skeletons work?
Do undead skeletons use a form of telekinesis to will the movement of their bones?
How do the vampires avoid decomposition or rotting away like the average corpse?
Not sure about the others, but I think that vampires avoid decomposition by consuming the blood of mortals to keep themselves fresh.
In the universe of elder scrolls, it makes sense that fresh blood contains (or at least is tightly linked with) the magical animus/life essence of it's owner. Therefore using magical means to consume blood = draining the life force of others to replenish your own.
.....huh. That would actually explain why undead entities _in general_ go after living beings like starving wolves. They need our life essence to maintain & repair their undead bodies.
@@vividdaydream1516 . Yeah that's an interesting theory.
Death hounds are "Vampires" according to Elder scrolls legends . their subtype is vampire along with "beast"
for liches. in ESO if you fight one you'll see they use some crystal chain attack which in some cultures they believe bad people's souls are pulled by spiked chains from their body upon death
To be fair, the flesh atronoch we assemble in ESO is literally made in a plane of Oblivion. Maybe we don't need any extra ingredients from Oblivion because every ingredient we use is from Oblivion, or at least has absorbed some of the deadric energy of Molag Baal's cold harbor.
Ancient skeletons being incredibly skilled was never even a thing I considered until Twilight Princess' Hero's Spirit. He's the reanimated skeleton of one of Link's most powerful past incarnations.
Also, with recent advances in animal psychology, I wouldn't be surprised if these reanimated animals somehow picked up on the queues of their or others' reanimation and somehow managed to pull it off themselves. This might imply that necromancy is one of the simplest forms of magic out there