This, however causes the animations that might be stored inside of the handgun model to be lost. in this case there were none, so it's fine. But it's important to keep that in mind, if the model you're deleting has animations, it's probably a better idea to turn it from a model to a bone. We do that by eliminating the TextureReference, MeshFilter and MeshRenderer components in the object and leaving the S4Animaitons component. After that we add a S4Bone component and link the animations in it. The new model should be a child of this bone. Anyways, thanks for making a video detailing this x3
This, however causes the animations that might be stored inside of the handgun model to be lost. in this case there were none, so it's fine.
But it's important to keep that in mind, if the model you're deleting has animations, it's probably a better idea to turn it from a model to a bone. We do that by eliminating the TextureReference, MeshFilter and MeshRenderer components in the object and leaving the S4Animaitons component. After that we add a S4Bone component and link the animations in it.
The new model should be a child of this bone.
Anyways, thanks for making a video detailing this x3
How to add a new effect?
🤩🤩
ya abrio el juego ?
para cueando ya estara el server ya listo para entrar .,....
Abre el Zen, mano 😢