IMPORTANT: Garr: Alternatively tank Garr in the tunnel on the way toward Baron's room. this can make the knock back much easier to deal with. Baron Geddon: You can use the Miniaturized Fire Extinguisher to dispel one of the mana burns. Worked really long and hard on this one for you guys! I'll make sure to constantly update this guide to keep it relevant throughout Phase 4 Macros & Weak Auras: discord.gg/RURtDRC98y
For garr you might suggest the melee to stack on the tank and just accept they are gonna get parried a little so they arent knocked half way across the room every few seconds. Parry hasting the boss shouldn't be an issue.
It used to be fun in Vanilla. Surviving the add phase was tough, and if you didn’t have him down by the second add phase it was likely a wipe. Our first kill involved Rag submerging at about 1% for the second time, and the remaining players alive had to run around trying to kite the adds (who mana drain) just long enough to get the last few hits on Rag when he emerged. So exciting and a lot of fun :)
@@peterc2672 yeah but shouldn't one shot you... it's just not fun when your shaman or pally dies causing you to die since you dont have aura/totem anymore.
Extremely disappointing that they literally used already created mechanics from season of mastery and just threw in a fire resist check to “make it harder” for the heat levels. It has to be some of the laziest development I’ve ever seen from blizzard and you can tell they either just don’t care or had maybe one dev assigned to do the entire thing in their spare time. Same goes for Onyxia, just a complete copy paste of the exact same previously developed boss fight released in season of mastery. Left feeling deflated, underwhelmed and disappointed. I can’t help but have my already low expectations dropped even lower.
@@xJurpi To answer your question since that guy didn't. They made some adjustments to the oneshot and the FR requirment. So you can be slightly under 226 and be safe on heat 3. How low? I have no idea, i'm trying to figure that out rn which is how I ended up here.
@xJurpi for sure, we've been trying to test the limits how much we can push in our heat 3 clears but it feels so awkward where sometimes someone with 200fr will take 50-300 extra dmg then someone with 191 takes 200-500 extra. I've looked everywhere online and I don't think anyone else knows, and my own tests have just been seemingly random.
IMPORTANT: Garr: Alternatively tank Garr in the tunnel on the way toward Baron's room.
this can make the knock back much easier to deal with.
Baron Geddon: You can use the Miniaturized Fire Extinguisher to dispel one of the mana burns.
Worked really long and hard on this one for you guys!
I'll make sure to constantly update this guide to keep it relevant throughout Phase 4
Macros & Weak Auras: discord.gg/RURtDRC98y
For garr you might suggest the melee to stack on the tank and just accept they are gonna get parried a little so they arent knocked half way across the room every few seconds. Parry hasting the boss shouldn't be an issue.
@@Jadedarms I seen some groups tank gar in the tunnel going toward garr, that seems to work pretty well too!
Note: living bomb is cast of multiple people even on heat 1. I think two? I can't remember exactly
isnt sulfuron on the same hp pool as his adds, so there is no focussing the adds?
they 100% do share a health pool so in a perfect scenario you cleave down the boss with the ads all stacked up together. Just depends on your group
How did you make the raid animations?
The replay button on Warcraft logs, it's at the top right next to rankings
@@xJurpityvm!
the last boss in the raid is such a let down lol
yeah it's a giant meatball lol
It used to be fun in Vanilla. Surviving the add phase was tough, and if you didn’t have him down by the second add phase it was likely a wipe. Our first kill involved Rag submerging at about 1% for the second time, and the remaining players alive had to run around trying to kite the adds (who mana drain) just long enough to get the last few hits on Rag when he emerged. So exciting and a lot of fun :)
@@Z4d0kthey are talking about the new boss after rag on heat level 3
@@Swigg1337 my bad, I went straight to the comments before finishing the video haha.
Don't know why everyone is crying, SoD is meant to be casual friendly and not centered around sweatlords. cry me a river
It's just disappointing.
The main mechanic being just wear x amount of fire res or you get one shot. It feels very vapid
Its right in line with classic though and makes resistance easier to gauge @xJurpi
@@peterc2672 yeah but shouldn't one shot you... it's just not fun when your shaman or pally dies causing you to die since you dont have aura/totem anymore.
@xJurpi but previous resistance mechanics could still randomly one shot you. So they changed it to all or nothing system that's easier to plan for.
Extremely disappointing that they literally used already created mechanics from season of mastery and just threw in a fire resist check to “make it harder” for the heat levels. It has to be some of the laziest development I’ve ever seen from blizzard and you can tell they either just don’t care or had maybe one dev assigned to do the entire thing in their spare time. Same goes for Onyxia, just a complete copy paste of the exact same previously developed boss fight released in season of mastery. Left feeling deflated, underwhelmed and disappointed. I can’t help but have my already low expectations dropped even lower.
I 100% agree I'm so upset it's just a copy and paste I did mc and bwl on som and it wasn't fun tbh
And they removed tier 2 drops from ony and rag just because they didn’t wanna rework those sets just now.
@@ayhanapaydin they removed it because it makes no sense balancing tier 2 without balancing bwl encounters at the same time.
@@AFKintheBGs man what version of season of mastery included bwl already? Don't keep it to yourself.. Hook us up!
I agree 100%
outdated info
how so? what could I add to make this less outdated?
@@xJurpi To answer your question since that guy didn't. They made some adjustments to the oneshot and the FR requirment. So you can be slightly under 226 and be safe on heat 3. How low? I have no idea, i'm trying to figure that out rn which is how I ended up here.
@@Saivinity yes, it was changed to where the damage is no longer fatal but you still take an increased amount of damage if under that cap of 226.
@xJurpi for sure, we've been trying to test the limits how much we can push in our heat 3 clears but it feels so awkward where sometimes someone with 200fr will take 50-300 extra dmg then someone with 191 takes 200-500 extra. I've looked everywhere online and I don't think anyone else knows, and my own tests have just been seemingly random.
@@Saivinity To maximize DPS i think the play would be to use the resistance potions