I'm a pretty casual player (I dont really play many team shooters) and I'm having no big trouble with the game gameplay wise. I think it mostly just stems from the way you play being different from other games and the game not being very showing of what is supposed to do what. It's easy to hide and jump an unsuspecting enemy, or dodge bullets with stringify and punish when they are reloading. Though a flamethrower can make quick work of someone in paper mode so you cant just use it at any time to deny damage. Some niche mechanics arent fully explained, like for example Ming's plasma field being manually activatable by pressing q again. Or how Celestia's ult can be canceled and teleport you back (but still give its boost) by pressing x again or by being hit. After learning more about Ming's Q ability I started using it way more effectively than before, and feel like it's less likely to be wasted if missed. I can still deny the area even if they dodge the attack. Aside from gameplay though it is way too much of a grind to be worth playing more than doing just the daily and weekly tasks.
I was comparing Valorant to this game as in how it looks. The UI/UX, textures and general vibe. But gameplay wise it's mostly Rogue Company like I told almost at the end of the video. I guess I should've made it more clear.
Valorant with Overwatch Maps lol
Yeyeyeyeye Kagoj
I'm a pretty casual player (I dont really play many team shooters) and I'm having no big trouble with the game gameplay wise. I think it mostly just stems from the way you play being different from other games and the game not being very showing of what is supposed to do what. It's easy to hide and jump an unsuspecting enemy, or dodge bullets with stringify and punish when they are reloading. Though a flamethrower can make quick work of someone in paper mode so you cant just use it at any time to deny damage. Some niche mechanics arent fully explained, like for example Ming's plasma field being manually activatable by pressing q again. Or how Celestia's ult can be canceled and teleport you back (but still give its boost) by pressing x again or by being hit. After learning more about Ming's Q ability I started using it way more effectively than before, and feel like it's less likely to be wasted if missed. I can still deny the area even if they dodge the attack.
Aside from gameplay though it is way too much of a grind to be worth playing more than doing just the daily and weekly tasks.
shikachi dota
Game's fun. But this will dry out soon. Though I hope not.
the game is being compared to valorant a lot but the time to kill is way longer (if not playing snipers) so i don't think it's comparable.
I was comparing Valorant to this game as in how it looks. The UI/UX, textures and general vibe. But gameplay wise it's mostly Rogue Company like I told almost at the end of the video. I guess I should've made it more clear.