TRAPPER LOCKDOWN! Dead by Daylight

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  • Опубликовано: 19 ноя 2024
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Комментарии • 20

  • @revelation2-9
    @revelation2-9 5 месяцев назад +12

    Trapper needs some of his add-ons to be base-kit. He'd be pretty legit, but Behavior can't allow that.

    • @Evalora
      @Evalora 5 месяцев назад +13

      it took over half a decade for them to let the star killer of the game carry two traps by default, wouldn't hold breath on that one

  • @VinDicator-70
    @VinDicator-70 21 день назад +1

    Trapper should be able walk through his traps, without being caught, by default, and injured survivors getting caught in a trap, should go into dying state upon release. That would at least bring him up a tier.

  • @tinfoilpapercut3547
    @tinfoilpapercut3547 5 месяцев назад +9

    Traps need to take a health state, not just injure.

    • @DoubleCocoRainbow
      @DoubleCocoRainbow 5 месяцев назад +3

      or at least apply deep wounds or hinder or something. An injured survivor shouldn't have a better time stepping on the trap than a healthy survivor its just so strange. Personally a hinder after escape and deep wounds would be so soo much better.

  • @TheDragonKiller90
    @TheDragonKiller90 5 месяцев назад +3

    i guess if they make it that they cant escape trappers trap or it takes longer there would be a roit in the survivor community
    EDIT: and trapper should walk over his traps regardless

  • @alamar-kr5wf
    @alamar-kr5wf 5 месяцев назад +11

    Trapper should always be able to walk on his traps without being stuck in them. The trap should deactivate tho.

    • @neder2321
      @neder2321 5 месяцев назад

      there is an add on for that I think

    • @adolfosilva6048
      @adolfosilva6048 5 месяцев назад +5

      @@neder2321yeah im pretty sure hes saying it should be base kit

    • @donnyg9993
      @donnyg9993 5 месяцев назад +1

      Yea the fact you need an add on for that is absurd

    • @BakedBunn
      @BakedBunn 5 месяцев назад

      Either that or his purple honing stone should be base-kit. If they did both Trapper would instantly go up a tier or two I feel.

  • @silentassassin8584
    @silentassassin8584 5 месяцев назад +1

    Why do the survivors Tru3 goes against get out of traps in like 2 seconds all the time but whenever I get stuck in traps I'm there like a minute later still struggling? (Yes, that was a bit of an exaggeration but still lol)

  • @darthseraphim369
    @darthseraphim369 5 месяцев назад +2

    Dude is an expert trapper but yet he can’t walk over his own traps? it takes him like 10 secs just to set a trap? DEVs need to fix that

  • @CaptToilet
    @CaptToilet 5 месяцев назад +4

    Tru3's complaint about the traps is why I run that add on that downs them the moment they get free. Would be nice if it was basekit but is what it is.

    • @donnyg9993
      @donnyg9993 5 месяцев назад +1

      That would be pretty unfair to survivors playing solo imo. Some things like not being able to walk through your traps should be base kit tho

    • @Ergeniz
      @Ergeniz 5 месяцев назад +1

      @@donnyg9993Its not unfair to solo survivors at all.

    • @BakedBunn
      @BakedBunn 5 месяцев назад +1

      ​@@donnyg9993 So it's unfair to run against solos as an addon? Cuz I don't understand the logic. It only becomes OP when you can use.. what? Setting speed and escape slowdown add-ons on top of base honing stone? Even double iri doesn't sound too crazy w that as base. It would only give Trappers incentive to spread traps out more since he knows he'll actually have a chance at getting rewarded for using his power instead of hindered. It'd be a huge waste of time for setting the trap down + them escaping it + walking that distance in hopes of getting them when you probably won't and then they'll heal and it would've all been for nothing. 1 - 2 gens pop and you've got nothing to show for it. It would be addressing one of his BIGGEST flaws and that's wasting time in hopes of a snowball which isn't the most engaging gameplay imo Satisfying when they get trapped, but disappointing asf when you realize it was half a map away.

  • @shoul1
    @shoul1 5 месяцев назад

    This is why I love RPD as trapper.

    • @BakedBunn
      @BakedBunn 5 месяцев назад +1

      There's a spot in a hallway connecting the waiting room beside main lobby to the weapons lockers that makes your trap hidden and cant be ran around. I get someone EVERY time. It's an orange entity bubble on the floor that you can hide your trap in.

  • @pyrytuomela
    @pyrytuomela 5 месяцев назад

    Fr the best perks with those add ons on my opinion are thanatophibia, blood echo and possibly gift of pain.