Another tip...do NOT be afraid to open fire through walls/light cover if you have reasonable confidence that the enemy is there. You will be surprised what the bullet penetration can do in this game with the TTK, especially if you are running Gunner or Rifleman with a higher caliber rifle such as the AKM, G3, FAL, etc.
The K/D phenomenon IS a problem for objective based games. Most of the players define themselfes and their skill by the K/D ratio. It's what's obvious to their fellow players and opponents. If developers and the community wanted to change that, this data should be displayed in in a privat section only. Even better: not at all. Especally in realistic shooters like Insurgency Sandstorm. No soldier in real life gets a statistic after each battle. Just give players credit for achieving objectives.
@@yajj I think there is a significant difference between a report that is based on one's own perception and the statistics that a computer spits out after a video game match.
When I first played this game, I was running with an AK74u and came around a corner and exchanged fire with someone and killed him but what was interesting was my recoil sprayed up and to the left and another enemy ran around the corner and got killed by one of my stray bullets. More than any game I’ve ever played, you really have to pay attention to your surroundings. Another tip is to pay attention to dead bodies, if you enter a pathway and see several dead team mates, choose another path.
Coming from primarily a Co-Op objective player - there a couple more points to make: 1- When a player is entering a doorway slowly (or pie'ing the door), do NOT stand right behind him. "Cluster F---" leaves him with no immediate exit; you both could die by a grenade or get flashed 2- When defending a recently taken objective. Work as a team. Hold angles on doorway entry points or choke points. Do NOT run around the objective like it's CoD. You expose yourself, teammates hear you run and could shoot you as they spin expecting an enemy cuz they hear a lot of movement 3- Defending an objective; If you are seen holding an angle on a door/entry way and then leave. Another teammate might expect you still to be there while holding another entryway and get run up on. FIND an angle and stick to it. Most new players do this cuz they hear more action from another direction and get kill hungry 4- If a teammate is holding an angle of a window and there is a door to the side that is shut. Do NOT kick the door down and then leave. The man holding the window overlooking the walkway is using the sound que of the door to let him know to focus on the door. Door being kicked down creates no sound que and is just another line of sight - seen this too many times 5- Smoke works I guess on PvP; Smoke is problematic in PvE. AI just shoots thru it. Nothing will make Observers switch to Rifleman faster than a Commander calling smoke on every objective. "Fragging" has also been known to happen That's five on the top of my head (some I witnessed today)
God, I fucking hate dudes that just kick doors down all fucking day, or never shut them after they exit a room. I can lock a whole objective down by staying quiet and relying on sound ques to ambush my enemy. Then I get that one schmuck that kicks my main door to pieces, and now I have to watch it to make sure no one just barges in and kills me.
Agreed on utilizing the class to it’s fullest. A good class player vs a bad class player will make or break the match. A good marksman is not only a great shot but a greater scout. A good demo player (fucking love these guys) wrecks technicals and helicopters immediately, and can quickly take out the demo stash. A good gunner can suppress the hell out the enemy and support the marksman by keeping them off the team. A good observer stays close to the commander and STAYS ALIVE. A good commander knows when and when not to use certain support. And to communicate what his plans are to the team BEFORE they push in. And a good breacher always takes point, kicks in doors and most importantly, is effective at holding objectives when the team is on its last leg. If you can’t do those things to your team’s advantage, than pick another class and free up that one.
@That20thCenturyGuy A good rifleman is good support system for everyone. Doesn’t rush in like a lone wolf only to get in the commander or demo guy’s way or get himself killed. Covers the team’s flanks and vulnerable points like doors and windows. Rifleman is versatile, as he can engage enemies at long distances or in close quarters effectively. Most importantly, understands the importance of all of the roles and accommodates them.
unfortunately, unless you have your friends play as your team mate, these weaknesses will be expanded when play with random people. most of the time the teammate I had goes for the "fansy" classes, goes for higher K/D and running&gunning, no teamwork, no tactics, and they all got maw down when they try to cap a point. having some reliable teammates are rare cases, but every time when I have teammates that play team tactics, the victory is sweetest. anyway, thank you for the good video.
I totally agree with the last point , theres been so many times where ive sat there screaming at the tv because the people just wont play the objective and it irritates me to no end .
Im a veteran player but just watched cause I havent played in a few months cause I was at college and wanted to hear some things I havent e bxperienced before. This video is generally pretty accurate and as a bonus is well made and easy to watch. Great job chief
Oh yeah, revenge knowledge is also key, this is why relocating to new areas is important, after each successful ambush on an enemy wave, it's best to find a different location to take vantage of, or if you're good enough, ambush any oncoming players instead.
I think that learning the movement is the best way to avoid death via being caught out in the open. MGE Gibs plays super aggressive, but he does a couple things that every player should take advantage of. Ex crouch jumping through windows, and going from sprint directly to crouch which allows you to shoulder your weapon almost instantly (reduced ADS time). good vid
This was a incredibly well put together video from tips and structure to editing but the only bad part i can point out is that ultra wide aspect ration is a bit distracting when watching on a 16:9 aspect ratio. Do keep it up because this was a very enjoyable video to watch!
Thank you so much! Really appreciate it. Yeah, the ultrawide aspect ratio is definitely a little jarring, but there's not much I can do about it. I play in 3440x1440 and if I record or export in 16:9, everything just looks squashed and weird. The Ground Branch video I posted a couple weeks ago is a good example of how bad it looks lol. But on the plus side, I do know there are some people who enjoy the more cinematic look as well, so it's kind of a "pick your poison" situation haha. Hope to see you around in my future videos! Thanks for the support.
@@CallsignChris I play in 5120x1440 (32:9, Samsung Odyssey Neo G9) and I just change the aspect ratio in Premire Pro, which give me black bars - and then just zoom in to show remove those black bars which gives a native 16:9. The good thing about that, is that I can always zoom out or move to camera to show the viewers something they would've missed. Let me know if you want help figuring it out, brother! :) Great video and Merry Christmas!
@@elakpucko3 Dude, that's an awesome idea! Thanks for the tip. I'll have to look into trying it sometime. I personally love the ultrawide look in gaming videos, but I know it's not for everyone. I'll mess around with it :)
Hey, what's up, man! I played this game four times before seeing your video and I went from being on the bottom to being second on the scoreboard twice in a row! 10kills 0 assists and 4 deaths 🙂↕️ It's crazy how much fun I'm having with this game!! it's what modern warfare was meant to be like in my opinion! Anyway thank you man!
I put my self in a mood when I play this game. I want my team to survive so I’m taking shots at the enemy as quickly and efficiently as possible to save them. Remember, they have a family back at home
Small tip, smoke grenades can be very useful for attackers when pushing through the objective. You can hear enemies talking behind walls and get an easy kill. Always stick close to the commander if you play as an observer
Nice video I kinda always played this game like cod and it sometimes worked but when playing against a skilled lobby I would just get destroyed. These are good tips hope your channel gets bigger.
Utilize your throawbles the way they are intended. Throw smoke to mask your movements, not to close distance through it. Prep a room for entry with a frag or flash (and cook it first). Incendiary grenades block chokepoints from being passed through (can be useful in defending objectives or blocking off exits while attacking).
I am level 650 now and watched a lot of tips and tricks videos one tip I would like to add is only go alone if you’re planning a surprise attack other than that stick with a teammate Or lead an assault with two or more players if you die alone no one knows where you got shot from I think you get what I’m trying to say
its soooo hard to suck at Insurgency, its the most well balanced game i've played. and i come from playing the battlefield series for around 10 years. Insurgency is like next level battlefield. not to Mil Sim, and not that Arcadey. perfectly balanced. i only wish there were more western urban maps
Just wanted to say I wouldn’t expect you to be sub 4k subscribers the way this video is put together. For a new content creator you’re ahead of the game. You just gained a new subscriber bro, hoping all the best
I started playing Sandstorm this week and I can definitely say the Gunner is my class. I have watched any video and can play the class pretty well. I am guilty of running around a bit too much with other classes and dying fast.
This game needs more recognition...its very good and adddicting...i struggled the first days then i manadge to flank and kill enemies alone before gettin killed...most matches have positive resulta
I enjoy playing 'Advisor' as the Scar with 6x scope & laser allows me to pick off targets at range or I can take & hold objectives depending on the situation.
Huh, this is really helpful. I'm trying my best to avoid sprinting around, so this hammers it home for me. If I could...I'd love to see a video from you talking about maybe some generalized pros and cons of each of the classes...or maybe some tips for people learning a class. That "don't put a grip on your bolt action" is kinda what I mean. In hindsight that's super obvious...but since I'm lvl10 right now I know for a fact I'll make that mistake if someone like you doesn't tell me.
A lot of the tips just boil down to knowing your role and the maps. Say, for demo or gunner, since they are fundamentally different than other classes. Your main job as a gunner is to lock down avenues of attack and to just be a big gun nobody wants to walk in front of (or be behind cover when they're around). So, bring a heavy carrier to make sure you've got enough ammo for suppressive fire and pick the gun best suited for your map. Depending on the map, you may want a gun that can have a loading grip like the M60, as they reload so slow that if you are alone and holding down a line of sight, you could be letting the enemy through. Something to consider, but not necessary if you have a single teammate watching your ass. With demo, you still want a heavy carrier, but this time, it's for hauling all of your explosives. Your one job as demo is to make things go boom. So bring the boom, and skip the fancy rifles along with their attachments. At most, a sight on your rifle. Your job is to blow shit up. Your rifle is to kill stray enemies or to pin them down long enough that you can eviscrate them. Observer protects commander and points out potentially good calls for fire support, but is otherwise a rifleman. Knowing how to use smokes is a good bonus. Advisor is just a rifleman with different weapon picks. Marksman is a flanking and defensive class. So consider skipping a carrier if you'll be flanking a lot. You'll be lighter and faster, meaning you can catch people off guard. The rest are really self-explanatory, with the commander being a nearly completely different game entirely. Just look up commander guides and support spots on certain maps. There is way too much to explain here for commander.
My current issue is sensitivity and mouse DPI settings, I currently run at 2400dpi with .175 look-around sens and 0.87ads sens It overall feels great for me but when it comes to recoil control, it sucks. I've also tried changing sens just for recoil control and it either doesn't look great enough or I absolutely kill precision.
You are missing quite a bit that would be important to know such as movement, out of bounds flanks, knowing when to spawnkill and how to counter it but besides that you got most the basics down. One thing I could add is use crouch jumping to get over obstacles faster and into more advantageous angles around the map. Also playing aggressive is entirely viable you just have to know how to play around the map: map knowledge is by far the biggest skill gap in the game learning where the enemy team can and cant be at anytime will save you from wasting your time and help you find the quickest way to get to the obj unncontested
While you’re completely right about how those are all great tactics, the reason why I didn’t add those is because they’re not really basic when you’re talking about someone who has never played a punishing game like this before where their personal K/D doesn’t determine the outcome. You have to keep in mind a lot of the new wave of players coming in are basically playing their first milsim-esque game.
Just started playing this game. Spent 13 yrs in the military and this game is actually really reality based bullet penetration recoil sound even the time it takes to do a combat reload vs a regular reload the weapon swapping is my only nit pic it could be just a bit faster especially with some of the combat slings they have you can essentially just drop your primary weapon it will hang on you and swap to secondary or grenades or whatever.
My new favorite game, 2nd day in and I have gotten sooo much better. My main thing was slowing down and taking my time and talking to my team and working for the objective
having a high kd ratio is always great because the enemy team has to wait to respawn in this game and it reduces their waves. It is possible to win a match without playing the objective if your kd ratio is so insane that the enemys run out of waves before the timer on frontline. I also have seen the defending team lose all their waves on push many times.
Yeah, I think people who are actually good enough to achieve that are very few. Enough that their names are known to others who play the same servers. It's usually people around level 2000. It's really easy to win matches if you get really good at taking objectives. I've won matches in like under 5 minutes by doing this. Get to their cache and blow it up before they even have a chance to catch up and realize what's happening. Demo class is especially good because a single RPG will detroy the cache.
Good video. I just started this game and man.. l love the realism of this game. Most importantly, I enjoy working as a team. Learning how to clear rooms and being more cautious with my movements is super cool. In this game, using headsets would be really useful to everyone as communication would be helpful in completing missions. Plus it’s great to know when your teammates cleared a room and your notified before running into an ambush. The AI’s are great too.
I loved the video. The only advice that I would give, look into some sort of noise gate for your audio. Specifically, for your mic audio. You want to get rid of the sound of your tongue flopping around. That will help the quality of your videos tremendously by itself. I felt like I was more focused on the background noise than I was the actual message. Great and accurate message though.
Nice, thanks! Ive been playing Bf4 lately but ive been thinking about getting into this game, now i know how i can approach to this type of game. Very well explained:D
2 tips, have low ping and know the maps. TTK is super fast with this game one bullet to the head, maybe 5max if it's small cal vs full armor, so he who pull the trigger first, wins. Map awareness for the same reason, so you avoid unnecessary look out and know where to aim
Guilty of all 3, especially when I first started. I play 3-4 hours a week so it's mostly co-op, where these points still stand. But I'll try versus modes with these in mind when I next get a chance. Tend to get mowed down as if I was a bot most of the time
Yeah, co-op and versus are way different in terms of playstyles. I find the co-op in this game tends to teach people bad habits. Hope this helped and makes your versus experience better! Check out my newer videos for some more tip to help out in your versus journey :)
I think I'm just used to Fast Pace shooters hell this feels Fast Pace to me sometimes when you want to shoot out but you can't maneuver how you do on Call of Duty also I think it's a corner thing you have to check every corner sometimes enemies just pop up out of nowhere seems like and one shot you
In games like counter strike and Battlefield, players usually hate campers. In co-op pve, camping is essential to the game. Knowing where to place yourself inside or outside a building is key. And leaning is important which gives you enough cover for reloading etc Know that camping at one spot for too long can be compromising. The enemy might throw a grenade or IED you
annoyingly my only issue is recoil control. my hands are not very stable and are often a bit shaky so trying to play a sniper is annoying (also because for some reason i jerk the mouse whenever i fire using a sniper, i don't do it with any other weapon weirdly) but the only thing i've had an issue with is controlling recoil of weapons, though i am getting better
Totally agree. I'm usually the top score regardless of K/D, I play as commander. Stop rushing in when a call for fire support is inbound! It kills the commander. It's like herding cats. most don't work as a team and die alone. This game is actually easy if you know what you're doing.
【Shades Finnish Pirates】This was actually very good, i am innocent ! But as i saw other players jojoing from inside the building to outside to pick on kills, i was sitting inside as a breacher waiting for enemies it starts to feel you are not helping your team and now i know i was doing the right thing like surviving is a valid option in a gun fight you know so thank you for the tips!
I think a solid point to add that kind of goes with utilizing your class advantages is that higher calibers have higher penetration and stopping power. Where a Vector might not drop someone in one hit, especially if they have a vest, an M110 with that heavy .308 round definitely will. For that reason, I love using the marksman class as a rifleman class, getting up in the frontline with a compensator and iron sights. It only takes one hit to drop almost anyone. I find that the SVD and M110 excel in that way. The SVD less because it's so long but still to an extent. They also can shoot through many walls and still kill people in one shot, where an AK or Honey Badger might not. Which ties into the gunner class. Soooo many people don't realize the gunner class can be used from a distance to clear objectives or houses just by shooting through the walls. Those heavy rounds work wonders. It requires a bit of map knowledge but it can save your team many times. (It may be worth noting I pretty much only play frontline and push. I don't know how valuable this is in other modes.)
Playing on PC is easy. Super more practical for holding weapon recoil. In control, if I hold my finger to fire a shot at someone five meters away from me, I might miss most of the shots lol.But that's right! Good video! It's exactly like this... If you rush, you die. I'm getting into the habit of playing without a backpack to have more agility, and wow, what a difference that makes in this game!
Great video! Another thing, watching this on PC is like day and night compared to PS5 that’s locked at 60FPS. I would say that would also help in not sucking having a higher FPS. It can be quite difficult to see enemies even after the update.. How Enlisted has 120FPS that’s free to play and Insurgency/ HLL don’t, is mind boggling.
Noob here, though I have played Rainbow Six and RS Siege. I find this to be the best of the bunch, I much prefer the scale, country side and urban environments. After about 20 hours game play I have played every class and tried most weapons. I find I am drawn to the Rifleman and Marksman, I prefer holding down lanes, taking over watch positions to protect the objective. Sadly despite doing so I feel fairly positively for the most part, there are still those who complain that I am "not playing the objective". Which by the way I do get right in and defend when there are fewer opportunities to snipe etc.
I love covering my teammates . I love that feeling when my team takes off running and I’m kind of far back but I turn around and see one more person further behind me . I’ll stop and cover for them to catch up while I hold the 6…..then I take a stray bullet to the head . Atleast my team made it safe 😮💨
Thanks for the advice, I'm definitely the one thinking I can play like it's cod but after watching your video and some others I play a lot slower now 😅 and great video keep it up you earned a subscriber
when i first tried the game my KD was so bad I shocked, 18 deaths no kills because I was playing it like COD. The tip: try to survive, support your teammates to take objective, bring some smokes to cover yourself and your teammates, they help a lot, more people on the objective means you can take its faster.
Man, I consider myself as new player and at first 10 hours of the game I just died a lot, I mean A LOT because I usually play CoD or BF and just go charge up front and ended up dead. I stopped playing the game for almost a year because of that. And then right now I am playing again at 30 hours of gameplay, now I can say myself that I am better at this game because I have to be patience and think carefully when to charge and utilize everything including pick up grenade, launcher, weapon, just spam at enemies while looking to cover yourself and paying attention to teammates.
I'm enjoying the game, although one of the major issue I have is the unrealistic recoil. These are supposed military troops and combatants, but they can't even mitigate recoil like they're an infant with a fully auto rifle. Even with the most stable of guns, you can barely spray them even at close range, it flies everywhere. Also, hip (or point) fire is barely useable which is another big let down. It's like the character is holding the gun with spaghetti arms... and while we're at it, might as well make another point which is that the characters seems to have zero inertia, as in they spring one direction and do a full 180 and continue in other direction with barely any deceleration as if they are weightless. I know, some of these things may be corrected as I become higher level, but you're still a trained soldier at Level 1, so yeah. Otherwise, pretty good game and for the price too (compared to 80$ games out there).
Today I got a decent k/d and secured seven objectives in domination. Top of my team on the winning side for the first time. Felt fucking fantastic. If you're playing the objective and defending yourself, your k/d will be decent. I recently discovered Free For All. Thats good for getting the k/d fever out your system.
Honestly iv done so much better at this game since using the point grip w/full auto. Holding objectives and having the quicker aim speed is awesome. I generally run demo and use ak setups with drums and point grip, giving me ammo to burn. And that's after iv dumped an RPG through the window. The bit about less sprinting is excellent advice, keep the noise down and the gun up!
Another tip. Regardless of the side, always wear a gas mask. When giving orders and mumbling, the character speaks very loudly and this ends up showing his position. Slow steps and gas mask 👌
What definitely confused me about Sandstorm was not getting any kill confirmed signalization, and the hidden K/D ratio most of the match. I disliked that when I started playing the game, but the more you play the more it makes sense. It isn't important if you get the kill or have a positive K/D ratio, if you cap the objective, and defend/neutralize it. That's where your credit will be given. I had games where I was 5:0:6 with 3 capped objectives and I was first place against guys that were 20:0:2 type shit. Because the game seriously pushes the team perspective rather than the individual. So my advice is look at the map strategically and try to devise plans to capture objectives.
I ❤ Sandsturm. Nice Video. Pro Tip: dubble Tab R = quickreload gut you löst the old one. In CoOp quick reload at Box = M, then F1. Ist faster then hold F for 3 sek
Some just don't get that this game is not Call of Duty... just running around and shooting will get you instantly dead as it would in real life.... believe me!
That is a great Video but if u played insurgency a lot like me back in the day(1000+ hours in old insurgency and 300+hours in sandstorm) u know all the spots and its pretty easy with m110sass to just run round and quickscope/hipfire enemy and u get out of the game winning with 42:5 kd ez. Most important is to know the maps when u know the maps and the spawns u can play every role much more effective especially Marks an and mg. And shotgun with flechet often 1 Hits enemy on a Ränge of 30-40 Meter dont underrate the Brecher shotgun. Great Video bro i wanna hop back on insurgency now after watching this 🔥🔥
You’re not wrong! But it’s gonna take these new guys a little while to get there haha. Also, the Insurgency mod and original Source game were awesome, I still miss them
Super helpful, i really have no tips for improvement because i loved the content as well as the format. You have something unique. Keen to see a video on more IS pvp tactics. Also do you play hell let loose?
I’ll definitely be making more Insurgency PvP videos soon. Had to take a bit of a break to start off this year lol. And no, have never tried Hell Let Loose
All good points here, I kinda have to disagree with saying kills don't win games tho. Yes the obj should still be the focus, but every player killed is draining the enemy team's waves (at least on push/frontlines). I've played so many games of frontlines where the other team aggressively threw themselves at our obj until we passed them on waves and then just easily pushed them back in the end because we had the numbers. Kills are still super important, at least on the wave based game-modes.
Those have been a pretty small minority of games in my experience, and generally only seem to be when defenders are overly aggressive and sprint warriors.
“Play for your team not yourself.” Awesome advice!
I agree you said a mouth full an I'm playing with guys whose playing for they're self and not as a team we never get far in the maps
Another tip...do NOT be afraid to open fire through walls/light cover if you have reasonable confidence that the enemy is there. You will be surprised what the bullet penetration can do in this game with the TTK, especially if you are running Gunner or Rifleman with a higher caliber rifle such as the AKM, G3, FAL, etc.
I agree i can say from experience trying to capture a point and having a enemy with a lmg punch many holes into the surrounding walls and me.
Yeah i try and fight by ammos cheap lifes not. Your better off just throwing a few rounds down
Yeah, I surprised myself with that just today.
Thats why i randomly teamkilling before game start so i wont get to kill random teammate behind walls by accident
@@K3ntucky123 but then the damage will reflect on to you, or if someone tk you, you can't do it back
The K/D phenomenon IS a problem for objective based games. Most of the players define themselfes and their skill by the K/D ratio. It's what's obvious to their fellow players and opponents. If developers and the community wanted to change that, this data should be displayed in in a privat section only. Even better: not at all. Especally in realistic shooters like Insurgency Sandstorm. No soldier in real life gets a statistic after each battle. Just give players credit for achieving objectives.
Actually you do get exactly that after each battle, funny you said that. You have to write a report that goes down as essentially “statistics”
@@yajj I think there is a significant difference between a report that is based on one's own perception and the statistics that a computer spits out after a video game match.
@@seppelson3856 yeah no, the reports have to be accurate for a reason. They’re all validated.
@@yajj we are talking at cross purposes. Have a nice day dude.
@@seppelson3856 probably, you too bro.
When I first played this game, I was running with an AK74u and came around a corner and exchanged fire with someone and killed him but what was interesting was my recoil sprayed up and to the left and another enemy ran around the corner and got killed by one of my stray bullets. More than any game I’ve ever played, you really have to pay attention to your surroundings. Another tip is to pay attention to dead bodies, if you enter a pathway and see several dead team mates, choose another path.
Coming from primarily a Co-Op objective player - there a couple more points to make:
1- When a player is entering a doorway slowly (or pie'ing the door), do NOT stand right behind him. "Cluster F---" leaves him with no immediate exit; you both could die by a grenade or get flashed
2- When defending a recently taken objective. Work as a team. Hold angles on doorway entry points or choke points. Do NOT run around the objective like it's CoD. You expose yourself, teammates hear you run and could shoot you as they spin expecting an enemy cuz they hear a lot of movement
3- Defending an objective; If you are seen holding an angle on a door/entry way and then leave. Another teammate might expect you still to be there while holding another entryway and get run up on. FIND an angle and stick to it. Most new players do this cuz they hear more action from another direction and get kill hungry
4- If a teammate is holding an angle of a window and there is a door to the side that is shut. Do NOT kick the door down and then leave. The man holding the window overlooking the walkway is using the sound que of the door to let him know to focus on the door. Door being kicked down creates no sound que and is just another line of sight - seen this too many times
5- Smoke works I guess on PvP; Smoke is problematic in PvE. AI just shoots thru it. Nothing will make Observers switch to Rifleman faster than a Commander calling smoke on every objective. "Fragging" has also been known to happen
That's five on the top of my head (some I witnessed today)
Number 5 genuinely surprised me. It just flat out does nothing?
Smoke works on PvE, I’ve seen too many times ai with a Molotov just going full send. To counter use 3 grenades and hope he’s become fertilizer
I haven't read patch notes but smoke feels like it works better now
^^^^ this! 💯
God, I fucking hate dudes that just kick doors down all fucking day, or never shut them after they exit a room. I can lock a whole objective down by staying quiet and relying on sound ques to ambush my enemy. Then I get that one schmuck that kicks my main door to pieces, and now I have to watch it to make sure no one just barges in and kills me.
Agreed on utilizing the class to it’s fullest. A good class player vs a bad class player will make or break the match.
A good marksman is not only a great shot but a greater scout.
A good demo player (fucking love these guys) wrecks technicals and helicopters immediately, and can quickly take out the demo stash.
A good gunner can suppress the hell out the enemy and support the marksman by keeping them off the team.
A good observer stays close to the commander and STAYS ALIVE.
A good commander knows when and when not to use certain support. And to communicate what his plans are to the team BEFORE they push in.
And a good breacher always takes point, kicks in doors and most importantly, is effective at holding objectives when the team is on its last leg.
If you can’t do those things to your team’s advantage, than pick another class and free up that one.
@That20thCenturyGuy A good rifleman is good support system for everyone. Doesn’t rush in like a lone wolf only to get in the commander or demo guy’s way or get himself killed. Covers the team’s flanks and vulnerable points like doors and windows. Rifleman is versatile, as he can engage enemies at long distances or in close quarters effectively. Most importantly, understands the importance of all of the roles and accommodates them.
I've learned to pace myself since other players rush in making kills. My Kills aren't as high as theirs, but my deaths have decreased
unfortunately, unless you have your friends play as your team mate, these weaknesses will be expanded when play with random people. most of the time the teammate I had goes for the "fansy" classes, goes for higher K/D and running&gunning, no teamwork, no tactics, and they all got maw down when they try to cap a point. having some reliable teammates are rare cases, but every time when I have teammates that play team tactics, the victory is sweetest. anyway, thank you for the good video.
I totally agree with the last point , theres been so many times where ive sat there screaming at the tv because the people just wont play the objective and it irritates me to no end .
This. Too often im alone on the objective and the whole team just sits outside and doesn't push
I notice some players in coop doesn't bother defending the objective and going for the kill which always end up being me as the last one alive.
Im a veteran player but just watched cause I havent played in a few months cause I was at college and wanted to hear some things I havent e bxperienced before. This video is generally pretty accurate and as a bonus is well made and easy to watch. Great job chief
Thanks dude! Welcome back to the chaos haha
I am a newbie who gets dead way more than i like.
@@evanalden2117play co op to gain map knowledge and practice aim
Oh yeah, revenge knowledge is also key, this is why relocating to new areas is important, after each successful ambush on an enemy wave, it's best to find a different location to take vantage of, or if you're good enough, ambush any oncoming players instead.
I think that learning the movement is the best way to avoid death via being caught out in the open. MGE Gibs plays super aggressive, but he does a couple things that every player should take advantage of. Ex crouch jumping through windows, and going from sprint directly to crouch which allows you to shoulder your weapon almost instantly (reduced ADS time). good vid
love love love getting compliments using that marksman class the correct way then even more so when clutching an obj lol
Hell let loose really humbles you in the k/d aspect real quick
I can play that game with only a couple of kills and still be satisfied great game
True that it is a great game
As a r6, hell let loose and enlisted player, this game seems like an absolute win (downloading rn)
Tip #2 good advice! I'm playing local against bots, but I will make sure I'm using the strengths of my class.
This was a incredibly well put together video from tips and structure to editing but the only bad part i can point out is that ultra wide aspect ration is a bit distracting when watching on a 16:9 aspect ratio. Do keep it up because this was a very enjoyable video to watch!
Thank you so much! Really appreciate it.
Yeah, the ultrawide aspect ratio is definitely a little jarring, but there's not much I can do about it. I play in 3440x1440 and if I record or export in 16:9, everything just looks squashed and weird. The Ground Branch video I posted a couple weeks ago is a good example of how bad it looks lol.
But on the plus side, I do know there are some people who enjoy the more cinematic look as well, so it's kind of a "pick your poison" situation haha.
Hope to see you around in my future videos! Thanks for the support.
@@CallsignChris I play in 5120x1440 (32:9, Samsung Odyssey Neo G9) and I just change the aspect ratio in Premire Pro, which give me black bars - and then just zoom in to show remove those black bars which gives a native 16:9.
The good thing about that, is that I can always zoom out or move to camera to show the viewers something they would've missed. Let me know if you want help figuring it out, brother! :)
Great video and Merry Christmas!
@@elakpucko3 Dude, that's an awesome idea! Thanks for the tip. I'll have to look into trying it sometime. I personally love the ultrawide look in gaming videos, but I know it's not for everyone. I'll mess around with it :)
@@CallsignChris Watching this on a 3440x1440 and i play at it too, so this was perfect for me lmao
Hey, what's up, man! I played this game four times before seeing your video and I went from being on the bottom to being second on the scoreboard twice in a row! 10kills 0 assists and 4 deaths 🙂↕️
It's crazy how much fun I'm having with this game!! it's what modern warfare was meant to be like in my opinion! Anyway thank you man!
I put my self in a mood when I play this game. I want my team to survive so I’m taking shots at the enemy as quickly and efficiently as possible to save them. Remember, they have a family back at home
One more thing while i would add, is use smokes while pushing into the objective or while capturing objectives
So many good lessons here that apply just as well in other milsim like shooters. Great video!
Thank you! Glad it helped! Check out my other tips video if you want some more in-depth tips :)
Small tip, smoke grenades can be very useful for attackers when pushing through the objective. You can hear enemies talking behind walls and get an easy kill. Always stick close to the commander if you play as an observer
Nice video I kinda always played this game like cod and it sometimes worked but when playing against a skilled lobby I would just get destroyed. These are good tips hope your channel gets bigger.
Glad you enjoyed it!
so we just hacve to see evzerything and shoot without hesitation
Good video man, keep it up with the quality!
Thanks, will do!
Utilize your throawbles the way they are intended. Throw smoke to mask your movements, not to close distance through it. Prep a room for entry with a frag or flash (and cook it first). Incendiary grenades block chokepoints from being passed through (can be useful in defending objectives or blocking off exits while attacking).
I am level 650 now and watched a lot of tips and tricks videos one tip I would like to add is only go alone if you’re planning a surprise attack other than that stick with a teammate Or lead an assault with two or more players if you die alone no one knows where you got shot from I think you get what I’m trying to say
Don't run around like it's call of duty? 😂😂
its soooo hard to suck at Insurgency, its the most well balanced game i've played. and i come from playing the battlefield series for around 10 years. Insurgency is like next level battlefield. not to Mil Sim, and not that Arcadey. perfectly balanced. i only wish there were more western urban maps
Yeah I used to play HC bf1 was great preparation for this game
5:56 (lol)
my brother, have you not heard of the church of st. mosin w/ 1-credit 4x, loading grip, and greased bolt?
Just wanted to say I wouldn’t expect you to be sub 4k subscribers the way this video is put together. For a new content creator you’re ahead of the game. You just gained a new subscriber bro, hoping all the best
Good stuff man. This channel is gonna grow fast. Would love to see a gun tier list from ya at some stage
Thanks, really appreciate the kind words. The tier list could be a fun idea
Yeah a tier list would be great
I started playing Sandstorm this week and I can definitely say the Gunner is my class. I have watched any video and can play the class pretty well. I am guilty of running around a bit too much with other classes and dying fast.
This game needs more recognition...its very good and adddicting...i struggled the first days then i manadge to flank and kill enemies alone before gettin killed...most matches have positive resulta
I enjoy playing 'Advisor' as the Scar with 6x scope & laser allows me to pick off targets at range or I can take & hold objectives depending on the situation.
Huh, this is really helpful. I'm trying my best to avoid sprinting around, so this hammers it home for me. If I could...I'd love to see a video from you talking about maybe some generalized pros and cons of each of the classes...or maybe some tips for people learning a class. That "don't put a grip on your bolt action" is kinda what I mean. In hindsight that's super obvious...but since I'm lvl10 right now I know for a fact I'll make that mistake if someone like you doesn't tell me.
A lot of the tips just boil down to knowing your role and the maps. Say, for demo or gunner, since they are fundamentally different than other classes. Your main job as a gunner is to lock down avenues of attack and to just be a big gun nobody wants to walk in front of (or be behind cover when they're around). So, bring a heavy carrier to make sure you've got enough ammo for suppressive fire and pick the gun best suited for your map. Depending on the map, you may want a gun that can have a loading grip like the M60, as they reload so slow that if you are alone and holding down a line of sight, you could be letting the enemy through. Something to consider, but not necessary if you have a single teammate watching your ass. With demo, you still want a heavy carrier, but this time, it's for hauling all of your explosives. Your one job as demo is to make things go boom. So bring the boom, and skip the fancy rifles along with their attachments. At most, a sight on your rifle. Your job is to blow shit up. Your rifle is to kill stray enemies or to pin them down long enough that you can eviscrate them. Observer protects commander and points out potentially good calls for fire support, but is otherwise a rifleman. Knowing how to use smokes is a good bonus. Advisor is just a rifleman with different weapon picks. Marksman is a flanking and defensive class. So consider skipping a carrier if you'll be flanking a lot. You'll be lighter and faster, meaning you can catch people off guard. The rest are really self-explanatory, with the commander being a nearly completely different game entirely. Just look up commander guides and support spots on certain maps. There is way too much to explain here for commander.
My current issue is sensitivity and mouse DPI settings,
I currently run at 2400dpi with .175 look-around sens and 0.87ads sens
It overall feels great for me but when it comes to recoil control, it sucks.
I've also tried changing sens just for recoil control and it either doesn't look great enough or I absolutely kill precision.
You are missing quite a bit that would be important to know such as movement, out of bounds flanks, knowing when to spawnkill and how to counter it but besides that you got most the basics down. One thing I could add is use crouch jumping to get over obstacles faster and into more advantageous angles around the map. Also playing aggressive is entirely viable you just have to know how to play around the map: map knowledge is by far the biggest skill gap in the game learning where the enemy team can and cant be at anytime will save you from wasting your time and help you find the quickest way to get to the obj unncontested
While you’re completely right about how those are all great tactics, the reason why I didn’t add those is because they’re not really basic when you’re talking about someone who has never played a punishing game like this before where their personal K/D doesn’t determine the outcome. You have to keep in mind a lot of the new wave of players coming in are basically playing their first milsim-esque game.
Just started playing this game. Spent 13 yrs in the military and this game is actually really reality based bullet penetration recoil sound even the time it takes to do a combat reload vs a regular reload the weapon swapping is my only nit pic it could be just a bit faster especially with some of the combat slings they have you can essentially just drop your primary weapon it will hang on you and swap to secondary or grenades or whatever.
Sometimes I get kick votes for sniping - while I flanked the objective and pick off the incoming attacking waves😅
Good points; it really helps put things in perspective as a new player.
My new favorite game, 2nd day in and I have gotten sooo much better. My main thing was slowing down and taking my time and talking to my team and working for the objective
Good tips. It's very common to see players make the mistakes you talk about here.
having a high kd ratio is always great because the enemy team has to wait to respawn in this game and it reduces their waves. It is possible to win a match without playing the objective if your kd ratio is so insane that the enemys run out of waves before the timer on frontline. I also have seen the defending team lose all their waves on push many times.
True, but the players that rack up KDRs high enough to win this way is definitely the minority - especially the new guys coming in haha
Just have teammates who can thin out the enemy waves while your teammates does the objective.
Yeah, I think people who are actually good enough to achieve that are very few. Enough that their names are known to others who play the same servers. It's usually people around level 2000. It's really easy to win matches if you get really good at taking objectives. I've won matches in like under 5 minutes by doing this. Get to their cache and blow it up before they even have a chance to catch up and realize what's happening. Demo class is especially good because a single RPG will detroy the cache.
Good video. I just started this game and man.. l love the realism of this game. Most importantly, I enjoy working as a team. Learning how to clear rooms and being more cautious with my movements is super cool. In this game, using headsets would be really useful to everyone as communication would be helpful in completing missions. Plus it’s great to know when your teammates cleared a room and your notified before running into an ambush. The AI’s are great too.
No played for a while forgot the know who but this reminded me of- great vid
“K/D doesn’t matter”
*laughs in spawncamp*
3:13 could someone please tell me what weapon he is using here?
Vector
I loved the video. The only advice that I would give, look into some sort of noise gate for your audio. Specifically, for your mic audio. You want to get rid of the sound of your tongue flopping around. That will help the quality of your videos tremendously by itself. I felt like I was more focused on the background noise than I was the actual message. Great and accurate message though.
Yeah, I figured it out after this video haha. I had a different mic back then and was recording with the gain too high lol
Nice, thanks! Ive been playing Bf4 lately but ive been thinking about getting into this game, now i know how i can approach to this type of game. Very well explained:D
2 tips, have low ping and know the maps. TTK is super fast with this game one bullet to the head, maybe 5max if it's small cal vs full armor, so he who pull the trigger first, wins. Map awareness for the same reason, so you avoid unnecessary look out and know where to aim
Not in many word's, BRILLIANT. Thanks
Guilty of all 3, especially when I first started. I play 3-4 hours a week so it's mostly co-op, where these points still stand. But I'll try versus modes with these in mind when I next get a chance. Tend to get mowed down as if I was a bot most of the time
Yeah, co-op and versus are way different in terms of playstyles. I find the co-op in this game tends to teach people bad habits. Hope this helped and makes your versus experience better! Check out my newer videos for some more tip to help out in your versus journey :)
Appreciate you uploading in 4k ultrawide 👌
I think I'm just used to Fast Pace shooters hell this feels Fast Pace to me sometimes when you want to shoot out but you can't maneuver how you do on Call of Duty also I think it's a corner thing you have to check every corner sometimes enemies just pop up out of nowhere seems like and one shot you
I wish they would add this video in the game and play every time when you start playing because I see guys at level 100 and still doing these things
In games like counter strike and Battlefield, players usually hate campers. In co-op pve, camping is essential to the game. Knowing where to place yourself inside or outside a building is key. And leaning is important which gives you enough cover for reloading etc
Know that camping at one spot for too long can be compromising. The enemy might throw a grenade or IED you
annoyingly my only issue is recoil control. my hands are not very stable and are often a bit shaky so trying to play a sniper is annoying (also because for some reason i jerk the mouse whenever i fire using a sniper, i don't do it with any other weapon weirdly) but the only thing i've had an issue with is controlling recoil of weapons, though i am getting better
Your sensitivity might be too high. Try lowering it. Your recoil control and that flicking tendency you have will be a lot more manageable
@@CallsignChris will do
Totally agree. I'm usually the top score regardless of K/D, I play as commander. Stop rushing in when a call for fire support is inbound! It kills the commander. It's like herding cats. most don't work as a team and die alone. This game is actually easy if you know what you're doing.
【Shades Finnish Pirates】This was actually very good, i am innocent ! But as i saw other players jojoing from inside the building to outside to pick on kills, i was sitting inside as a breacher waiting for enemies it starts to feel you are not helping your team and now i know i was doing the right thing like surviving is a valid option in a gun fight you know so thank you for the tips!
I think a solid point to add that kind of goes with utilizing your class advantages is that higher calibers have higher penetration and stopping power. Where a Vector might not drop someone in one hit, especially if they have a vest, an M110 with that heavy .308 round definitely will. For that reason, I love using the marksman class as a rifleman class, getting up in the frontline with a compensator and iron sights. It only takes one hit to drop almost anyone. I find that the SVD and M110 excel in that way. The SVD less because it's so long but still to an extent. They also can shoot through many walls and still kill people in one shot, where an AK or Honey Badger might not. Which ties into the gunner class. Soooo many people don't realize the gunner class can be used from a distance to clear objectives or houses just by shooting through the walls. Those heavy rounds work wonders. It requires a bit of map knowledge but it can save your team many times.
(It may be worth noting I pretty much only play frontline and push. I don't know how valuable this is in other modes.)
Seems like the exact opposite advice from the video. Downdooted.
Playing on PC is easy. Super more practical for holding weapon recoil. In control, if I hold my finger to fire a shot at someone five meters away from me, I might miss most of the shots lol.But that's right! Good video! It's exactly like this... If you rush, you die. I'm getting into the habit of playing without a backpack to have more agility, and wow, what a difference that makes in this game!
Great video! Another thing, watching this on PC is like day and night compared to PS5 that’s locked at 60FPS. I would say that would also help in not sucking having a higher FPS. It can be quite difficult to see enemies even after the update..
How Enlisted has 120FPS that’s free to play and Insurgency/ HLL don’t, is mind boggling.
Noob here, though I have played Rainbow Six and RS Siege. I find this to be the best of the bunch, I much prefer the scale, country side and urban environments.
After about 20 hours game play I have played every class and tried most weapons. I find I am drawn to the Rifleman and Marksman, I prefer holding down lanes, taking over watch positions to protect the objective. Sadly despite doing so I feel fairly positively for the most part, there are still those who complain that I am "not playing the objective". Which by the way I do get right in and defend when there are fewer opportunities to snipe etc.
the thing is why the dev added grips to bolt action ?
Recoil gestion, settings and attachments could be intresting topics :)
You read my mind ;) I got some stuff coming up!
I'm guilty of rushing like cod not really checking my corners like we pose too and I'm new so I'm trying get the feel of the load outside too
I love covering my teammates . I love that feeling when my team takes off running and I’m kind of far back but I turn around and see one more person further behind me . I’ll stop and cover for them to catch up while I hold the 6…..then I take a stray bullet to the head . Atleast my team made it safe 😮💨
Thanks for the advice, I'm definitely the one thinking I can play like it's cod but after watching your video and some others I play a lot slower now 😅 and great video keep it up you earned a subscriber
when i first tried the game my KD was so bad I shocked, 18 deaths no kills because I was playing it like COD. The tip: try to survive, support your teammates to take objective, bring some smokes to cover yourself and your teammates, they help a lot, more people on the objective means you can take its faster.
About 7 hrs in and I do all 3. End up bottom of list and maybe if lucky get 1 kill. Great tips I will try and let you know.
Man, I consider myself as new player and at first 10 hours of the game I just died a lot, I mean A LOT because I usually play CoD or BF and just go charge up front and ended up dead. I stopped playing the game for almost a year because of that.
And then right now I am playing again at 30 hours of gameplay, now I can say myself that I am better at this game because I have to be patience and think carefully when to charge and utilize everything including pick up grenade, launcher, weapon, just spam at enemies while looking to cover yourself and paying attention to teammates.
You can always go full caveman with no gear at all except an unmodified AK. You can move and change covers super quick
I'm enjoying the game, although one of the major issue I have is the unrealistic recoil. These are supposed military troops and combatants, but they can't even mitigate recoil like they're an infant with a fully auto rifle. Even with the most stable of guns, you can barely spray them even at close range, it flies everywhere. Also, hip (or point) fire is barely useable which is another big let down. It's like the character is holding the gun with spaghetti arms... and while we're at it, might as well make another point which is that the characters seems to have zero inertia, as in they spring one direction and do a full 180 and continue in other direction with barely any deceleration as if they are weightless.
I know, some of these things may be corrected as I become higher level, but you're still a trained soldier at Level 1, so yeah. Otherwise, pretty good game and for the price too (compared to 80$ games out there).
Underrated RUclipsr
Hey, thanks a lot! I’m brand new at this, so I’m trying my best haha
Completely Agree
Most important tips: Stick together, Use Smoke, communicate
Great tips, thanks Man !
Today I got a decent k/d and secured seven objectives in domination.
Top of my team on the winning side for the first time. Felt fucking fantastic.
If you're playing the objective and defending yourself, your k/d will be decent.
I recently discovered Free For All.
Thats good for getting the k/d fever out your system.
Keep it up! Nice work!
Honestly iv done so much better at this game since using the point grip w/full auto.
Holding objectives and having the quicker aim speed is awesome.
I generally run demo and use ak setups with drums and point grip, giving me ammo to burn. And that's after iv dumped an RPG through the window.
The bit about less sprinting is excellent advice, keep the noise down and the gun up!
Another tip. Regardless of the side, always wear a gas mask. When giving orders and mumbling, the character speaks very loudly and this ends up showing his position. Slow steps and gas mask 👌
What definitely confused me about Sandstorm was not getting any kill confirmed signalization, and the hidden K/D ratio most of the match. I disliked that when I started playing the game, but the more you play the more it makes sense. It isn't important if you get the kill or have a positive K/D ratio, if you cap the objective, and defend/neutralize it. That's where your credit will be given. I had games where I was 5:0:6 with 3 capped objectives and I was first place against guys that were 20:0:2 type shit. Because the game seriously pushes the team perspective rather than the individual. So my advice is look at the map strategically and try to devise plans to capture objectives.
Biggest issue I see is that newer players (even level 200 people sometimes(maybe they are dumb idk)) does not play the objective.
I ❤ Sandsturm.
Nice Video.
Pro Tip: dubble Tab R = quickreload gut you löst the old one.
In CoOp quick reload at Box = M, then F1. Ist faster then hold F for 3 sek
Play for your team not for yourself is the most difficult thing to do for the 92% of the players
Some just don't get that this game is not Call of Duty... just running around and shooting will get you instantly dead as it would in real life.... believe me!
Just started this game yesterday and damn it's so hard. I get killed so many times and most of the time I don't even know where the shot came from
It is not a forgiving game for sure haha
That m110 looks beautiful
Cool content bro, love this game and sometimes making videos for fun, keep it up!
Thank you!
Can you make a video of your settings :) ? It looks pretty good :D
I suck at playing offline is it harder to play with a.i team mates off line or do i just suck?
How does the focus button work? I play ps5 and Italian triangle and it does nothing lol
Just started and I don’t have enough supplies to build a class
Thank you for playing with PiP scopes on. It should be forced on I think. Makes no sense that your peripheral acuity increases 8x magically.
Dont choose Observer then run away from your Commander. Lost a few games because my Observer thought he was a Breacher.
That is a great Video but if u played insurgency a lot like me back in the day(1000+ hours in old insurgency and 300+hours in sandstorm) u know all the spots and its pretty easy with m110sass to just run round and quickscope/hipfire enemy and u get out of the game winning with 42:5 kd ez.
Most important is to know the maps when u know the maps and the spawns u can play every role much more effective especially Marks an and mg.
And shotgun with flechet often 1 Hits enemy on a Ränge of 30-40 Meter dont underrate the Brecher shotgun.
Great Video bro i wanna hop back on insurgency now after watching this 🔥🔥
You’re not wrong! But it’s gonna take these new guys a little while to get there haha. Also, the Insurgency mod and original Source game were awesome, I still miss them
I use the shotty with a sniper scope
1:05-1:20 Shite, I thought I wasn't recording.
How do you make the ads look like that? Only the sight zooms in?
I need all the tips I can get for this game
I tried being a Gunner a couple times in this game. I love belt feds in other games but I think I'll stick to just being a rifleman😅
Super helpful, i really have no tips for improvement because i loved the content as well as the format. You have something unique. Keen to see a video on more IS pvp tactics. Also do you play hell let loose?
I’ll definitely be making more Insurgency PvP videos soon. Had to take a bit of a break to start off this year lol. And no, have never tried Hell Let Loose
One and only tip stop running and gunning move smart from cover to cover
And one more...headphones
All good points here, I kinda have to disagree with saying kills don't win games tho. Yes the obj should still be the focus, but every player killed is draining the enemy team's waves (at least on push/frontlines). I've played so many games of frontlines where the other team aggressively threw themselves at our obj until we passed them on waves and then just easily pushed them back in the end because we had the numbers. Kills are still super important, at least on the wave based game-modes.
Those have been a pretty small minority of games in my experience, and generally only seem to be when defenders are overly aggressive and sprint warriors.