The devs already have posted more updates since yesterday! Here are a few of my favorite new changes from today: Curse is now a free action, with a 1 hex range and 3 turn cooldown Learning a Signature Skill now grants an extra skill point for the Hero Mythic units got +10% Increased Damage, +10hp, +1 Defense, +1 Resistance Pyre Templar - Base Defense reduced from 5 to 4 Umbral Mistress - Base Movement speed reduced from 48 (Very fast) to 32 (Normal)
I like how you cover the "bleeding" edge beta content, so people playing atm can get some feedback on meaning of those changes. Also very impressed Triumph adds free content still.
Deathknight doesn't have access to the charge tree, so no guarded charge/graceful charge, which is a big loss of durability. Spellblade does have a free action +50%, it's just the last thing on the path instead of two steps in.
You think the Ritualist is the strongest, It's kinda broken how they can apply restore that cleanses to the entire battlefield with a certain combo, and then still have 1 action left after that.
@@kuwe4652 I think he is talking about Avatar of Order unlocked skill that makes you buff everyone when you use any support skill making that trigger any support triggers your hero have on the entire army.
@@kuwe4652 Paragon of Order signature skill makes support abilities global, and there is also an item buff for crafted staffs that applies a stack of regen to support abilities.
Defender is pretty much dead as a class now. The problem with the Defense Mode restriction isn't that you have to enter it, it's that there are lots of ways to break Defense Mode making the ability working being an exception.
I like that dragons can get access to charge resistance, but that doesn't help if your opponent can freeze or stun you. At least heroes and rulers have decently high status resistances
@@SimpleReally For sure, but it kinda buffs a Dragon Mage, I was able to get a 64 dmg breath attack at 16 (76 with Channel Power) They reverted the Dragon health back to 100 though.
Generic stat skill nodes are SO boring. They really need to get rid of them and incorporate the stat upgrades into the Signature Skills based on class. It would clean up and simplify the skill trees, make skill choices more interesting than "cool ability/effect vs. number go up," and passively scale heroes as they level to offset the base stat nerf.
Question : "Spell penetration" (Spellblade, ignore 3 resistance) is only for spells or for all attacks because in the description, that said "all attacks" ?
Well, the other things that became all attacks (electromancy, pyromancy, aethermancy) are definitely all attacks. So many status effects being applied with a sword...
Seems like they wanted to do some nerfs to shake things up and used the dartboard to decide what to nerf as they didn't go after what is strongest right now.
I also think that Ritualist is crazy good. Few points and true efficiency. Others are not bad, but... a lot a "lost points" with little effect to increase slowly DPS. Worst example of that, mage tree : 90 % of electrified. Not really equal to +1 invocation (undead wyvern)... ^^ More, points must be analyzed by "package". Until x points, what I have, on both side. And at this game ritualist is the best (And IMO, Death knight will be good second)
@@WinSlayaGaming Does the breath count as a debuff? Dragons will make good Spellblade for sure too as that tree takes advantage of having both melee and magic breath.
The devs already have posted more updates since yesterday! Here are a few of my favorite new changes from today:
Curse is now a free action, with a 1 hex range and 3 turn cooldown
Learning a Signature Skill now grants an extra skill point for the Hero
Mythic units got +10% Increased Damage, +10hp, +1 Defense, +1 Resistance
Pyre Templar - Base Defense reduced from 5 to 4
Umbral Mistress - Base Movement speed reduced from 48 (Very fast) to 32 (Normal)
oh my god those changes are AMAZING
I like how you cover the "bleeding" edge beta content, so people playing atm can get some feedback on meaning of those changes. Also very impressed Triumph adds free content still.
Deathknight doesn't have access to the charge tree, so no guarded charge/graceful charge, which is a big loss of durability. Spellblade does have a free action +50%, it's just the last thing on the path instead of two steps in.
Oh cool, yeah, I missed that about the spellblade
You think the Ritualist is the strongest, It's kinda broken how they can apply restore that cleanses to the entire battlefield with a certain combo, and then still have 1 action left after that.
Yeah, I agree, ritualist is still my favorite
What is this certain combo?
@@kuwe4652 I think he is talking about Avatar of Order unlocked skill that makes you buff everyone when you use any support skill making that trigger any support triggers your hero have on the entire army.
@@kuwe4652 Paragon of Order signature skill makes support abilities global, and there is also an item buff for crafted staffs that applies a stack of regen to support abilities.
Defender is pretty much dead as a class now. The problem with the Defense Mode restriction isn't that you have to enter it, it's that there are lots of ways to break Defense Mode making the ability working being an exception.
I like that dragons can get access to charge resistance, but that doesn't help if your opponent can freeze or stun you. At least heroes and rulers have decently high status resistances
lost 1 target to Lightning Evocation so it lost about 25% there, but they added 30% total dmg in skills.
Oh cool, yeah that makes sense
still a big nerf since it will be weaker for the vast majority of the game
@@SimpleReally For sure, but it kinda buffs a Dragon Mage, I was able to get a 64 dmg breath attack at 16 (76 with Channel Power) They reverted the Dragon health back to 100 though.
Generic stat skill nodes are SO boring. They really need to get rid of them and incorporate the stat upgrades into the Signature Skills based on class. It would clean up and simplify the skill trees, make skill choices more interesting than "cool ability/effect vs. number go up," and passively scale heroes as they level to offset the base stat nerf.
Question : "Spell penetration" (Spellblade, ignore 3 resistance) is only for spells or for all attacks because in the description, that said "all attacks" ?
Well, the other things that became all attacks (electromancy, pyromancy, aethermancy) are definitely all attacks. So many status effects being applied with a sword...
These hero nerfs feel so bad man... Especially for Mortal Rangers.
Seems like they wanted to do some nerfs to shake things up and used the dartboard to decide what to nerf as they didn't go after what is strongest right now.
@znail4675 I feel like the don't want Heroes to overshadow everything else as hard but like....that's the point and the fun of building up heroes.
I also think that Ritualist is crazy good. Few points and true efficiency. Others are not bad, but... a lot a "lost points" with little effect to increase slowly DPS. Worst example of that, mage tree : 90 % of electrified. Not really equal to +1 invocation (undead wyvern)... ^^ More, points must be analyzed by "package". Until x points, what I have, on both side. And at this game ritualist is the best (And IMO, Death knight will be good second)
I'm excited to play around more with dragon lord death knights. seems strong on paper
@@WinSlayaGaming Same idea here^^ Against AI the loss of the bulk of the Warrior should not be that critical.
@@WinSlayaGaming Does the breath count as a debuff? Dragons will make good Spellblade for sure too as that tree takes advantage of having both melee and magic breath.