I'm currently hosting a mapping competition in my discord, and the winning maps will be made into a video, so join if you want to check that out! Discord server - discord.gg/sRB54zg I've witnessed and been a part of a ton of arguments about these black/wood blocks, hopefully this video sets the record straight on the actual issue with the blocks and which actually have/had issues. Also I had a bit of fun with the mythbusters gag, hopefully it's not too intrusive to the viewing experience xd. The top10 tracks of may will be coming soon, rendering takes a while though and I started off a bit behind with uploading the february maps not long ago. In this video I used my laptop mic, for some of the others I recorded using my webcam mic, not sure which people like more (or more accurately, hate less.) I already have some others recorded with the webcam mic but if people like the audio in this one more I'll switch to using the laptop one when I can.
Dude, looooooove this content. I'm excited to see what else you'll put out! Regarding the mic, I personally think the quality of this video suffers from the mic. The previous video (the Top Ten of February vid) had a slightly better mic (the webcam mic?), which didn't suffer as much from loud esses and a lack of lower tones. This video's mic (laptop mic) also had a bit more noticeable room noise. There's no need to invest in a better mic before it makes sense, but there are ways to improve mic recording quality without spending money. If you are interested, I recommend watching some of the guides by EposVox to improve stream and local recording audio quality. E.g. his video called something like "Ultimate Streaming Audio Guide". Though it's worth just checking him out in general - top tier content. Sorry if this is too much. I'm really into good audio, but I know not everybody wants to invest as much time into it :)
"Trackmania videos", in just a couple of years, has solidified as a genre to such an extent, that it even has it's own music playlist now. Love to see it.
Brilliant content as usual! Super informative! Also love your music choices, RR4 soundtrack (on other vids) and Lemmino are fantastic. Keep up the good work!
I'm so happy to see more new Trackmania youtubers. This video, when lacking in mic quality, obviously has lots of effort put into making it entertaining and enjoyable. Keep up the good work bro
I probably won't be uploading any more tm videos like this on the channel you are currently commenting on (I mostly decided to put all of the high effort videos in one place from now on). I may at some point finish one or a few more and put them on this channel I'm replying with, but they're a lot more work on the script end and I have other projects going on too. Anyway glad you liked the video! I did get a mic since this though haha
This is the first video of yours I have watched and I am already really interested in your future. I really like the editing and the perfect balance between simplicity and in-depth explaining. Keep it up!
This was super well-presented and extremely informative. Thank you! I do believe Nadeo made the right decision to not retroactively update old maps with the new blocks, since a lot of them were made with the "slipperiness" of the old blocks specifically in mind. As for ice, I *do* feel that it makes for a superior new player experience to have all ice act the same, but there's a valid discussion to be had about the viability of simply adding a new set of differently-colored ice blocks with the new physics on them instead, although that would increase the learning curve because new players would have to learn how to drive on both surfaces.
This is somewhat off-topic, but regarding the update you mentioned from December 14th. They fixed the bumpy polygons on curved black blocks, but made sure old maps were not affected by the change? If so, then what the hell were they thinking when breaking old maps with ice, icy boosters, reactor, bumpers, etc.. (I doubt they will ever fix this anyway)
I might be completely wrong here, but I assume it has to do with changing the physics/ core behaviour of the game itself (i. e. having to rewrite part of the core code of the game that is run no matter the map you play) versus changing assets that are loaded by the game. For the black platforms, they essentially removed the old blocks and replaced them with the updated versions in the editor. This way, the block technically does still exist for the old maps that used them, but can not be used to build new maps.
@@TimKevinHassanAbdul Good point, but I still think it has to be possible to make a game engine toggle between different physics. I'm sure it would take some work to setup a system like this, but once it's done it would be like flipping a switch. Take any game that has console commands/cheats as an example. You can type in a number to alter things like character movement speed, gravity, damage/health, etc. So many aspects of a game are just numbers which can be changed. Plus I think from both players' and mappers' perspectives in TM, it's so stupid to have maps broken. Even though old campaigns aren't actively competed on, new players will want to play through them once they buy standard/club access. Then there's many people who stopped hunting track of the day author medals. For mappers it means any map they create has the potential to become broken, purely at a whim if nadeo decides to change something. I guess it becomes part of a bigger issue with live service games. It's such a disappointing trend compared to older games that play and function the same when you come back to them years later.
In those cases they had to change the surface. Presumably they could have made a new surface and updated all of the vanilla blocks though (and all the item makers would need to update their blocks). I would guess they wouldn’t have done this because they don’t want some maps still being made with old ice physics and having it be indistinguishable (visually) or that it would have been a lot of work. They also have fucked with surfaces that are entirely unused in vanilla blocks though, like bumpers, so who fucking knows because I can’t begin to imagine why they had to do that.
didnt expect this video to be so indepth and detailed, thought its just gonna be some silly vid that is not supposed to be taken seriously, haha great work dude!
Correct, and they already did that on like 2/3 of them, just for some reason not all idk why. An earlier version of the video explained this better but I cut it out because it was mostly just asking nadeo to fix the blocks which they already kind of did.
The surface can make it harder to see your skids, so if you already have skid marks and go to drift you may not notice unless you are modifying the textures or paying close attention, and get a noslide.
The older versions of those blocks have too few polygons (not triangles, similar effect as the slippery nadeo blocks though. Juice made some newer ones in late 2021 or early 2022 that are smoother, but the overall geometry of the blocks isn't the best (the shape is slightly convex i think is the main problem but I might be wrong), so the blocks are still somewhat chaotic to drive on (in the sense that small changes in entry/inputs will give a very different exit) even though they aren't bumpy.
@@SkiFreakTM Yeah, I always thought they looked very "rough" in a sense. So this immediately came to mind when you explained the polygon density actually matters for grip. Thanks! Great video btw!
Were you able to use the persona ost without getting a copyright strike? Because it seems super common to use their amazing music yet when I google Atlus copyright, it brings results about them being extremely strict with it.
Most video game soundtracks are not on RUclips’s contentid, that’s why a lot of RUclipsrs use video game osts. I have used the persona 5 soundtrack and covers in a number of videos on my other channel too and haven’t had issues. I have heard of some weird copyright stuff from Atlus as well but I don’t think it was music related, and I know bigger channels like emplemon use some of the songs from p5 without issue.
as soon as i saw the result of the first test i went ''yeah but that's because the....curve? of the block is diffrent meaning it affects your drift/turn diffrently'' which is close enough
I sadly couldn’t do it for the video since they updated the blocks, but you used to be able to blockmix the 2 blocks together to see the black one sticking in and out but following the same shape, had to settle for the side by side.
I'm currently hosting a mapping competition in my discord, and the winning maps will be made into a video, so join if you want to check that out!
Discord server - discord.gg/sRB54zg
I've witnessed and been a part of a ton of arguments about these black/wood blocks, hopefully this video sets the record straight on the actual issue with the blocks and which actually have/had issues. Also I had a bit of fun with the mythbusters gag, hopefully it's not too intrusive to the viewing experience xd.
The top10 tracks of may will be coming soon, rendering takes a while though and I started off a bit behind with uploading the february maps not long ago.
In this video I used my laptop mic, for some of the others I recorded using my webcam mic, not sure which people like more (or more accurately, hate less.) I already have some others recorded with the webcam mic but if people like the audio in this one more I'll switch to using the laptop one when I can.
Dude, looooooove this content. I'm excited to see what else you'll put out!
Regarding the mic, I personally think the quality of this video suffers from the mic. The previous video (the Top Ten of February vid) had a slightly better mic (the webcam mic?), which didn't suffer as much from loud esses and a lack of lower tones. This video's mic (laptop mic) also had a bit more noticeable room noise.
There's no need to invest in a better mic before it makes sense, but there are ways to improve mic recording quality without spending money. If you are interested, I recommend watching some of the guides by EposVox to improve stream and local recording audio quality. E.g. his video called something like "Ultimate Streaming Audio Guide". Though it's worth just checking him out in general - top tier content.
Sorry if this is too much. I'm really into good audio, but I know not everybody wants to invest as much time into it :)
One of the few TM youtubers who I actually enjoy watching and don’t just watch for news.
Keep up the great work!
I’m with you! SkiFreak FTW
"Trackmania videos", in just a couple of years, has solidified as a genre to such an extent, that it even has it's own music playlist now.
Love to see it.
Did you get one of those RUclips mix recommendations things or is this commentary on music used in tm videos?
Brilliant content as usual! Super informative! Also love your music choices, RR4 soundtrack (on other vids) and Lemmino are fantastic. Keep up the good work!
very interesting!
First!
Since when did u play trackmania?
I know you play minecraft
"We had an imgur post for a while to try to explain this to people"
I did read that thing and it made so much sense
I'm so happy to see more new Trackmania youtubers. This video, when lacking in mic quality, obviously has lots of effort put into making it entertaining and enjoyable. Keep up the good work bro
I probably won't be uploading any more tm videos like this on the channel you are currently commenting on (I mostly decided to put all of the high effort videos in one place from now on). I may at some point finish one or a few more and put them on this channel I'm replying with, but they're a lot more work on the script end and I have other projects going on too.
Anyway glad you liked the video!
I did get a mic since this though haha
sounds like myth confirmed
I simply love how Trackmania is 50 % racing game and 50 % complex physics simulator.
This is the first video of yours I have watched and I am already really interested in your future. I really like the editing and the perfect balance between simplicity and in-depth explaining. Keep it up!
This was super well-presented and extremely informative. Thank you!
I do believe Nadeo made the right decision to not retroactively update old maps with the new blocks, since a lot of them were made with the "slipperiness" of the old blocks specifically in mind.
As for ice, I *do* feel that it makes for a superior new player experience to have all ice act the same, but there's a valid discussion to be had about the viability of simply adding a new set of differently-colored ice blocks with the new physics on them instead, although that would increase the learning curve because new players would have to learn how to drive on both surfaces.
Yooo the Ciccada 3301 song made it so much cooler ! What an awesome little documentary and finding. Thanks for this video
brilliant video, trackmania needs more videos like this
Great production on this video! Hopefully more people will know about this now!
Cool video.
I think thats the reason why the end of Black Rose was so weird sometimes..
You are correct, some older custom blocks were deformed from the broken nadeo blocks and had the triangle meshes because of it.
Your explanation was clear and concise, making it easy to understand. Thank you!
Wow, that makes a ton of sense. I really liked the video and this kind of trackmania content.
Great video! Very well explained.
interesting that they made the mesh different in the first place
Yeah our best guess is that for some reason nadeo thought people wouldn’t drive on them so this was some kind of optimization for fps.
@@SkiFreakTM Ha! "Wouldn't drive on them" this is trackmania, we drive on *everything*
@@SkiFreakTM even though they use them in official campaigns too... lol
@@eamonburns9597 yeah exactly xd
Yt just recomend your canal. Very interesting content! You gain new subscriber! Good luck!
This is somewhat off-topic, but regarding the update you mentioned from December 14th. They fixed the bumpy polygons on curved black blocks, but made sure old maps were not affected by the change? If so, then what the hell were they thinking when breaking old maps with ice, icy boosters, reactor, bumpers, etc.. (I doubt they will ever fix this anyway)
I might be completely wrong here, but I assume it has to do with changing the physics/ core behaviour of the game itself (i. e. having to rewrite part of the core code of the game that is run no matter the map you play) versus changing assets that are loaded by the game. For the black platforms, they essentially removed the old blocks and replaced them with the updated versions in the editor. This way, the block technically does still exist for the old maps that used them, but can not be used to build new maps.
@@TimKevinHassanAbdul Good point, but I still think it has to be possible to make a game engine toggle between different physics. I'm sure it would take some work to setup a system like this, but once it's done it would be like flipping a switch. Take any game that has console commands/cheats as an example. You can type in a number to alter things like character movement speed, gravity, damage/health, etc. So many aspects of a game are just numbers which can be changed. Plus I think from both players' and mappers' perspectives in TM, it's so stupid to have maps broken. Even though old campaigns aren't actively competed on, new players will want to play through them once they buy standard/club access. Then there's many people who stopped hunting track of the day author medals. For mappers it means any map they create has the potential to become broken, purely at a whim if nadeo decides to change something. I guess it becomes part of a bigger issue with live service games. It's such a disappointing trend compared to older games that play and function the same when you come back to them years later.
In those cases they had to change the surface. Presumably they could have made a new surface and updated all of the vanilla blocks though (and all the item makers would need to update their blocks). I would guess they wouldn’t have done this because they don’t want some maps still being made with old ice physics and having it be indistinguishable (visually) or that it would have been a lot of work.
They also have fucked with surfaces that are entirely unused in vanilla blocks though, like bumpers, so who fucking knows because I can’t begin to imagine why they had to do that.
great video with a great analysis and breakdown very guuut
Hell yeah I’m the 1K sub! Nice job man
didnt expect this video to be so indepth and detailed, thought its just gonna be some silly vid that is not supposed to be taken seriously, haha great work dude!
5Head
So, to fix this, Nadeo needs to make these black road blocks have the same polygon configuration as the normal road blocks, right? (As we see at 2:40)
Correct, and they already did that on like 2/3 of them, just for some reason not all idk why. An earlier version of the video explained this better but I cut it out because it was mostly just asking nadeo to fix the blocks which they already kind of did.
Man what a great video concept, excellent job
I think it would also be really hard to change every track to add the new physics, personally
I reject your reality and substitute my own
Super insightful, thanks!
Next up: Slippery custom blocks
hey it's the guy who typed u 4 times marcpoint
Great video, very interesting topic
I personally feel like they are more slippery also psychologically, because I remember the times they were way more slippery actually :D
So my growing fear of these blocks was not unfounded. Goos to know.
super interesting video! and here I thought you only made hard maps °3°
I always feel it's harder to get a slide going on these black blocks. My car always no slides off the edge on most of these.
The surface can make it harder to see your skids, so if you already have skid marks and go to drift you may not notice unless you are modifying the textures or paying close attention, and get a noslide.
tm so deep, gotta love it
but how do these compare to the standard road-colored tarmac platforms?
currently, everything with road physics except for the 4 blocks in the one folder mentioned near the end drive exactly the same.
@@SkiFreakTM interesting, good to know!
very nice vid ski!
quality content 👌
I feel this is also true for those wall to flat twisting normal road surfaces you can find in fullspeed maps.
The older versions of those blocks have too few polygons (not triangles, similar effect as the slippery nadeo blocks though. Juice made some newer ones in late 2021 or early 2022 that are smoother, but the overall geometry of the blocks isn't the best (the shape is slightly convex i think is the main problem but I might be wrong), so the blocks are still somewhat chaotic to drive on (in the sense that small changes in entry/inputs will give a very different exit) even though they aren't bumpy.
@@SkiFreakTM Yeah, I always thought they looked very "rough" in a sense. So this immediately came to mind when you explained the polygon density actually matters for grip. Thanks! Great video btw!
Great work man
Were you able to use the persona ost without getting a copyright strike? Because it seems super common to use their amazing music yet when I google Atlus copyright, it brings results about them being extremely strict with it.
Most video game soundtracks are not on RUclips’s contentid, that’s why a lot of RUclipsrs use video game osts. I have used the persona 5 soundtrack and covers in a number of videos on my other channel too and haven’t had issues. I have heard of some weird copyright stuff from Atlus as well but I don’t think it was music related, and I know bigger channels like emplemon use some of the songs from p5 without issue.
Are Rex's black road blocks non-slippery blocks or just more detailed versions of the slippery blocks to make it smoother? 🤔
I can’t remember, there was a whole section in the script for items that got replaced
What about magnetic blocks? Aren't those black too?
The magnets are custom blocks, so the color is whatever the item creator chose and the mesh is whatever they made it.
@@SkiFreakTM I did not know that. I haven't tried the editor myself yet. Thank you
Very very interesting! Moral of the story, don't use quads hehe
Very good video ski
Great video. I think the music is too loud though.
Super cool video
Bro
you deserve more subs...
Very interesting 👍
as soon as i saw the result of the first test i went ''yeah but that's because the....curve? of the block is diffrent meaning it affects your drift/turn diffrently'' which is close enough
I sadly couldn’t do it for the video since they updated the blocks, but you used to be able to blockmix the 2 blocks together to see the black one sticking in and out but following the same shape, had to settle for the side by side.
guuut
this is super cool
It was time u made this video ngl
Nadeo's update kind of delayed it xd
clear as mud
To me it feels like it gives my car easier time turning. It might be an illusion but I havent watched vid yet. Except on one campaign map.
great video:)
now people will build kacky map with these unpatched blocks
guuut video
That was a cool video
I thought these was magnet
Yo good video
please EQ your mic it hurts
I got a new mic and changed the settings, if you check the most recent video you can hear it. Lmk if it is good now.
Valve please fix
1
Ssssssuperb
this is super cool