Really great game here! I love to see Invisible Man in close games. The speed was very nice with the commentary on top to keep people engaged. Also love the little effect edits when you would do things like boost or vanish. Very cool video, keep up the good work!
The thing is, real time videos would be anywhere between 20 to 60 minutes long. I make these because they are easier to consume. There's way too much down time otherwise. If you need it slowed down, you can play it at 0.75x speed
@@TheKeca91 in that particular case, her movement effect would move me and then I would move anywhere, so it would not matter. But yes, I’ll try to mention it next time
If you were playing spades you wouldn’t just go through the books to see what’s been played. It would be considered cheating. Same if you played black jack in the casino. Remembering what’s been played is part of skilled play.
@@DreamRealize888 Well it's a good thing we're playing for fun and not for money. I don't think Unmatched is necessarily meant to be a memory game. It's about calculating the odds and making the best call at the time, with the public knowledge that is available. It doesn't mean you have less integrity if you have a quick look in someone's discard pile occasionally (which I'm pretty sure most TCG's and LCG's allow you to do, competitive or not). Does this mean that people who may have memory issues are inherently "less skilled" at playing this game?
From the rulebook: "Keep your discard pile face up to differentiate it from your deck. Both you and your opponent are allowed to look through your discard pile at any time." There are so many things to keep track of, and I personally agree with the designers' choice of unloading the burden of memorizing all the cards that have been played. This creates a more meaningful play; otherwise, you are just chucking cards almost randomly. Making educated guesses based on what has already been played is at the core of the game.
Really great game here! I love to see Invisible Man in close games. The speed was very nice with the commentary on top to keep people engaged. Also love the little effect edits when you would do things like boost or vanish. Very cool video, keep up the good work!
Thanks for the feedback! 👊
You have the best playthroughs of unmatched for real😊
Nice defensive way of Invisble Man player, he knows the essence of the character! Gg!
Good video! Seems like a fun matchup
Really good I love it
I really love playing Unmatched. Is there any way you play in real time? It is hard to follow when it is going so fast?
The thing is, real time videos would be anywhere between 20 to 60 minutes long. I make these because they are easier to consume. There's way too much down time otherwise. If you need it slowed down, you can play it at 0.75x speed
You comstantly resolve after combat effects in the wrong order. The defender always resolves first.
When did this happen? I might say it in a different order as I’m reading it out, but usually when it doesn’t matter
for example at 7:29. But as far as I can tell Sunzida did not use the after combat of into the darkness.
@@TheKeca91 in that particular case, her movement effect would move me and then I would move anywhere, so it would not matter. But yes, I’ll try to mention it next time
@@RecursionCafe I also thought you resolved it in the wrong order at first, but I realised you played it correct.
I don’t think you should be able to go through the discard whenever you want. Takes away integrity.
Why does it take away integrity? It's public information.
If you were playing spades you wouldn’t just go through the books to see what’s been played. It would be considered cheating.
Same if you played black jack in the casino.
Remembering what’s been played is part of skilled play.
@@DreamRealize888 Well it's a good thing we're playing for fun and not for money.
I don't think Unmatched is necessarily meant to be a memory game. It's about calculating the odds and making the best call at the time, with the public knowledge that is available. It doesn't mean you have less integrity if you have a quick look in someone's discard pile occasionally (which I'm pretty sure most TCG's and LCG's allow you to do, competitive or not).
Does this mean that people who may have memory issues are inherently "less skilled" at playing this game?
From the rulebook:
"Keep your discard pile face up to
differentiate it from your deck. Both you and
your opponent are allowed to look through your
discard pile at any time."
There are so many things to keep track of, and I personally agree with the designers' choice of unloading the burden of memorizing all the cards that have been played. This creates a more meaningful play; otherwise, you are just chucking cards almost randomly. Making educated guesses based on what has already been played is at the core of the game.