A straightforward and short "Story Concept" for an improved Background/Origin of Fail- I mean Veilguard the footage used here is taken from a Developer Build of Dragon Age Total War and is, as such, Unfinished :) Dragon Age Total War Links! - www.moddb.com/mods/dragon-age-total-war1 & discord.com/invite/2fcxqnq 💖Support my Channel💖via ruclips.net/channel/UCbBednupiT5DXrzZWjjnKtQjoin
@@SoulGamesInc i really like this game and yes i do got good taste. i like elden ring but I've been waiting for a decade since and now i felt the same since the last instalment, lonely. I should just kms.
@@SoulGamesInc i do got good taste,i like elden ring, yakuza hell i like games like fear and hunger. But this game series specifically i have a personal feeling with. I hope you understand.
when EA/BioWare said "If you liked the older Dragon Age games you wont like Veilgaurd" im just sitting here like "then why the heck did you name it dragon age?!?!?!"
The obvious reason is money but morally they should have made a new fantasy ip with a lighter tone and less choice so their wouldn’t so much disconnect from high amount of choice and dark tone of Dragon Age
@@capadociaash8003they tried and failed with a new up , Anthem 😂. Literally incapable of making a good video game with a new concept, instead they steal good ideas from previous successful franchises and make it worse.
@Vladislav888 tbh i hope everyone can experience what i feel man. It's honestly eye opening i remember making fun of star wars outlaw and now I'm in their spot.
@@mooddood4570 Thing is, the Veilguard doesn't look like a bad game. It looks like 5 or 6 /10 action RPG, so I can totally see how some people can really enjoy it. The main problem that I have, is that it's called Dragon Age, because it creates expectations. I remember Star Wars Mandalorian Season 2 finale, which looks cool on a first glance, but when you start thinking about it, you realise that Luke didn't act like a Luke at all. He didn't ask about all of the people in the room, even though we know that Luke is a people's person, he didn't inquire about the imperial moff, even though he has all the reason to prevent the Empire from rising again, and so on. He just said that he is here for the baby and left. Some people called this incarnation Luke Skinwalker, and janky CGI was only a small part of it. From what I've seen, the Veilguard gives off the same vibe for me.
Man this stuff is so great. I hope you continue with this. Just making it clear how creative ideas could fix this stuff, because clearly there is a big lack of awareness about this.
As someone with a passion for story writing your rewrites are genuinely so cool. These videos are great and I’d love to see more of them. I like to think of what could have been and make my own headcanons/AU for my rook so these types of videos are very interesting to me
Magical! For a time you transported us back to stand with our fellow wardens again. I felt the anticipation of the joining, and the hard reality of what it actually means again. The idea of a grand joining ceremony is fantastic. I can picture the rows upon rows of men and women, dressed in finery as befits the pomp of the ceremony, nervously awaiting the moment they know will change their destiny forever. Veilguard, on the other hand, on a lot of levels, feels to me like a thing to be watched, rather than participated in or experienced. Like you are watching somebody else's story, and not your own. They completely messed up their basic storytelling, so everything else that follows feels empty, disconnected and lacking in any real meaning. Not even an rpg anymore, imo. Just a sad shell of something great, brought down by a blight that no grey warden could have sensed coming. Thanks again for sharing your ideas with us. After the therapy session that was veilguard, this is like a therapy session for those of us who enjoy good storytelling, and just want to spend some more time in a fantasy world and setting that we love. Cheers!
Yeah that's more or less how I felt playing it, the thing just isn't an RPG anymore yet alone Dragon Age, but glad you enjoyed the video :) should be a few more coming; might cover each "Origin" story at least
my 2 cents human warrior/rogue- Youre from a anderfell noble family and your family traditionally offer 1 of their children to the wardens. youre the younger of twins thus you lost the coinflip of who goes to the wardens. can choose if you love or hate the wardens based on the HOF world state. human mage- youre a mage from Tevinter and you served a master who taught you everything you know. your master was hired by the wardens to improve on warden powers like avernus but you found out he was conspiring with the venatory and performing a strange gastly ritual with blood magic. you run away and are picked up by the warden. dwarves- Legion of the dead of kalsharok and you were scouted by a warden for their calling. while youre purging darkspawn you stumble upon....A massive slumbering dragon and blight corruption inching closer to it. elves- warrior/rogue youre from the alienage of treviso and you were taken by the antivan crows as a prospect as a kid. a warden was your first solo contract and you find it was the first warden. you fail and are conscripted either out of honor for being bested, hatred of the crows, or just following the rite of conscription and trade one shite life for another. elf mage- Youre the 2nd of your dalish clan waiting for your time to assume your role as Keeper. while your clan is resting in a forest you hear a call from the fade in your dreams. you follow it with your keeper and childhood pet a Hala and reach a ruin. you sense powerful magic and then see a powerful illusion spell was cast. your keeper dispells it to see the ruins are once more whole and intact. you go through the ruins and stumble across strange looking elves many of then wearing wolf masks and then you hear a chanting of voices. they all chant "fen harel" qunari all classes- youre from parvollen, your were born into the qun. know your damn role. if warrior/rogue you were part of the antaam under the arishok who was deposed by the dragon king. arishok here can be DA2 shok, Sten or new shok depending on choices. if sarebas well....youre sarebas. your less than dirt. tash can be encountered here....renegade option is available. i highly encourage it.
Tragedy is the original storyline that was intended for the game is so much better and wraps up all the choices, characters, and playable protagonists endings in one grand finale. It truly could've been the beautiful culmination of everything coming together, but unfortunately, mid development "dragon age: dreadwolf" got hijacked turned into "dragon age: veilguard," resulting in half the team leaving/abandoning the project and the fans getting the worst storyline this series has ever seen, with characters that make me want to gouge my eyes out. We all truly got robbed as Rook, and the companions in the intended storyline was such cool characters. Edit: Forgot to mention, absolute great job as this is such a cool concept. Too bad corporate bull ruins such great games. Amazing job as always and thanks for the video!
If you are taking requests, I’d be interested in your mourn watch concept. Ever since Cassandra in Inquisition told me about Death Mages in Neverra, I have wanted to see them fully realised.
Dude!!!! This is soooo awesome! Just having a DAO like origin chapter is an improvement. During the time at Weisshaupt, the recruit could find out so much about the fifth blight, the story around events of inquisition, find proof of first warden’s complicity in Clarel’s actions (backed up by Dorian’s evidence later). I love your “rusty knight” is a dark spawn twist. Possibly a result of the Architect? Chef’s kiss to the whole concept.
Yeah that's the general idea for the "Rusted Knight" thing ultimately, some tie to the Architect through him if you're so inclined to earn their trust later on once you return to the Anderfels and find them out in the wilderness defending a caravan or village :) As for Dorian's evidence, totally, I'd have Minrathous be one of the main "Quest Hubs" in the first act, so going There before going to Weisshaupt might well unlock some dirt on the First-Warden :D working with Dorian and his faction(s) interests in the city and so on etc
@@SoulGamesInc You could do 2 versions. The first, the messenger from the Awakenings DLC, if you let him go, he will have additional dialogue, and greater resistance to Ghillinan's manipulations. If not, he is a different being. Perhaps a corrupted warden, one who went too long into the calling, and as such has become a darkspawn (a callback to one of the novels) again he will have more lore relevant dialogue, but be more easily manipulated, as Ghillinan has been looking to manipulate the wardens, and the blight, but never conceived of a reverse warden (which is what the awakened were if memory serves) being created. The idea is after all ridiculous given their origins. Which could be revealed to be a result of the elves war in the deep, and Corepheus' assault on the black city accidently broke the seal, inadvertently proving the chantry fable true. The darkspawn came from beneath the deep roads, but the blights were caused by man's hubris.
I love fan story rewrites; there’s this whole series rewriting the prequel Star Wars trilogy and this grips me in exactly the same way - sticking to the main beats while changing up enough to make it better
This is a super pleasant surprise! I hoped you'd follow up on that video. This rewrite is fascinating. A youtuber "CineGame" actually pieced together the raw draft of the original DA4 through the artwork, concept art, old tweets etc - the one drafted before Gaider and the others left. It's bittersweet and fascinating. Can't recommend it enough, my petty ramblings are somewhere in the comments on that vid. We were robbed big time. And I can see how this origin fits in that DA4 narative, even if Act 1 doesn't. [Because Veilguard's "ritual" prologue is a relic from what was supposed to be the MIDDLE of DA4.] I love the idea of Rook having an organization-based origin: Warden/Crow/etc. And when you choose the race, it would show a text description (under the card) of how you came to be there: an exiled gwarf getting conscripted into the GW, a sole survivor of slavers' raid on a Dalish clan getting bought & raised by the Crows etc. This would unlock unique dialog options & influence how people react to you without removing the players ability to ask questions about his own race. "I have only vague memories of the Dalish traditions because my clan was slaughtered when I was a kid, my opinion on their beliefs is up to the player to choose". Or: a Tal Vashot is very unwelcome in Tevinter & in the Qun, racism towards elves is cranked up to 11 because of their suspicious exodus no matter the faction etc. Perhaps a Human Warden Rook comes from nobility but a Crow Human Rook was sold by his own mother into service (she was a prostitute, you see). Regardless, all origins lead to Minrathous, where stuff happens and you become one of the former Inquisitor's agents by the codename "Rook". The "knight" being a talking darkspawn could be a cool introduction to the Architect later on because, wait for it, early DA4 concepts featured searching for a cure to the Calling. And BioWare basically threw itself a lifeline in Inquisition - if Corypheus knew how to "regenerate" from blighted bodies, why wouldn't the Architect? This way they could have used him regardless of our choice in Awakening. Sidenote: Making a newbie fight an Ogre as an introduction to combat is diabolical 😂 Edit: Come to think of it, the one good thing about Veilguard is that it is so disconnected from the rest of the franchise that it's easy to ignore it in return. There won't be any sequel to this, no spin-off or book series. Barely any legacy characters showed up for the finale (Morrigan, my girl, I am sorry) and even then they feel like different people. It ends with Trespasser and whatever we the fandom imagine happened later. That's it.
I love how your origin story mattered fuck all in Failguard. What was the point of playing a Warden if what they actually are wasn't going to matter nor flavour your playthrough. All you get is +2 to your social justice score. -2 to replayability, and an imaginary pat on the back from the perpetually offended.
That's the rumour and from what I hear it stems from Microsoft so that entire situation is infested with malignant tumours. BG3 is on my list still, I hear the writing is excellent. I'd love for Larian to team up with authors like Abnett, Hayley, or Dembski-Bowden and make a Warhammer RPG. That shit would fly off the shelves.
Very nice, you remade the Black Warden as the Red Warden with their rusted attire. I’ve still got ideas if the writer’s room door is still open. Like how since the Warden gets a unique introduction to a special companion, perhaps more than one background could introduce one of these special companions. Like how a Dalish Elf could have followers of Solas attempt to recruit their clan to side with the Dreadwolf, and one of these recruiters is not a typical Dalish Elf, but instead from a clan that has shown generational zealotry against humanity and know the Elven Gods were evil and are intent on having them restored for mutually assured destruction, so they actually trying to make the clan see sense beyond zealotry and dissuade them from joining. But perhaps that’s too far beyond the scope of BioWare’s capabilities
Black Warden? You mean Davrin? 🤔 I do state Davrin would be a warden recruit you meet in Minrathos; he'd still be Davrin just more flushed out - the "Rusted" is a separate character - as for others, yeah that's the gist, each Origin would have a unique connection to at least 1 or 2 possible companions, I think having your Origin relate somewhat to a companion can make playthroughs more unique/personal and add a lot of depth etc
@@SoulGamesInc Lmao nah, I was the one who commented in your other video on how you could have an Awakened Darkspawn companion who aids you against the Blight due to a mutual threat. At the time I labelled them as the Black Warden because their attire would've been blackened due to slain Darkspawn they had protected Thedas from. Also on second thought the Dalish companion could actually be Velanna, the Dalish Elf companion from Awakening, provided you didn't kill her in that DLC. And depending on how her interactions with the Warden Commander were, she could be still distrustful of humans, being almost friendly with them, or potentially be completely against the idea of helping the Dreadwolf as she is a Warden and fears what chaos this returned Elven God could cause given Corypheus had already wracked the world in recent memory. After all, since Anders becomes an Abomination even if you take either him or Justice with you to defend Amaranthine and the Mother, why couldn't Velanna play an active role of preventing hostilities between Dalish and humans instead of disappearing forever?
@gortharthegamer8572 Ahh yeah I do remember your comment now 🤣 someone at BioWare had a similar idea; early concept art has a "Darkspawn Merc" but the concept art is all rusted armor, hence Rusted - that's what I went off lol
This origin is genuinely better than all of Veilguard, genuinely was so disappointed when the biggest impact my grey warden backstory could have was sending the mayor of that blighted town to join the wardens
I kind of would love to see a final climax and resolution to the mage Templar conflict. I always imagined that even if the inquisition sided with the mages the mages would begin to rebel because either the inquisition is an arm of the chantry who would be forced to put the mages back into the circles, or the inquisition is disbanded and the chantry still goes back to oppressing mages. It would be interesting maybe having the mages being led by Anders or Hawke (if Hawke sided with mages and survived inquisition) (or a rando if both anders and Hawke are not avalible ) and you could get Cullen (if the inquisition was disbanded he returns to the Templars) or the inquisitor (if the inquistion works for the chantry) as the leader of the chantry/templar forces
I'm sure you'll excuse me if I sound like your significant other for a moment but : "Dont stop!" Also, I've been toying with this idea for a re-write - but I'm not a good writer. So, I'm giving it to you, perhaps you'll find it intriguing. Since we discovered in Inquisition that the rite of tranquility could be reversed, what if the Inquisitor was made tranquil after Trespasser, so as to lead and direct the hunt for Solas without the risk of being snooped on through the Fade and his dreams?
Not certain, is something I still aim to do though; might be as simple as a "Pet" with some unique combat features and/or dialogue just to make each backstory feel more unique. Lords of Fortune (whom I'd really change a LOT personally) could maybe get a Ship as a Player Home unique to that background, for example - doesn't HAVE to be a pet or an animal, just something entirely Unique to each "Origin" etc
Since we are on the topic of Weisshaupt, Weisshaupt all this time has been this grandeur place where the grey wardens had stood tall for the ages. We’ve always wanted to see it in game. Especially after we got that preview of it in the fade dream in Dragon Age Origins. And what does Corinne Busch do? He literally destroys the fortress the first time we actually ever get to see it in game. The legendary fortress that has stood through the ages is now gone just like that.
Yeah that annoyed me too but they actively hate the wardens nowadays at BioWare - is why I'd have the player use Weisshaupt as a questhub at first, see it in all its pre-siege glory, then depending on your choices/quests throughout the zone it'll suffer or survive more as a result etc
😮 I watched the 2 videos, and I love your story. The way you tell it, it was easy to picture the Joining and the ogre in my mind. The Dark Knight idea is awesome! I want to know more. Actually, I had hoped that some cool guys would create a story fix mod for the game, but your words at the end crushed it all. Is it really impossible? There are some Veilguard mods on Nexus 🤷🏻
You can change hair, or do armour, that are all existing assets; but you really can't do total overhauls of the game - the engine simply doesn't allow anything on that scale - you're never going to see anyone "fix" the story with a mod. I've been modding games for like 20yrs :) It's not possible, Frostbite is notoriously unfriendly for modding. What mods you DO have are small, Very minor and simple. To "fix" the story would required changes on a vast and major scale; that Frostbite doesn't like by design, because EA doesn't Want people creating full-scale mods for Free.
I believe the 2nd in command to the First Warden is the High Constable. Under that is the Chamerlain of the Grey. All the Commanders of the Grey outside the Anderfels report directly to the Chamberlain. I have OCD with hierarchies 😅
I'm aware yeah, think you actually SEE the "High-Constable" in the background footage here, but Veilguard called the First-Wardens 2nd "Commander" so I dunno if they've changed that lore, or forgot it, or just didn't care lol
Before this game came out, it did say there is a warden commander in the Anderfels. I just think it sucks they didn’t include a High Constable or Chamberlain lol.
@@JohnathonHC They pretty much ignored 99% of Warden things, killed em off early, moved on to "their" story; is done on purpose - Wardens remind people of Origins and they don't like the comparison lol
I would personally love to hear your more detailed interpretation of what a good Antivan Crow Origin could look like in this hypothetical scenario. I found them as a faction interesting back during the DA: Origin days and I'm not sure I like the direction the Veilguard took them with them only taking contracts to kill "evil people." Like that makes any f***ing sense. Personally I would have liked for there to be some sort of conflict within the crows on whether or not Zevran was worth pursuing, either because of how much time has passed, or because of his involvement with the ending of the Blight in Ferelden. Or if he ended up dying anyway and they still have struggles with internal politics about what their role should be in the grand scheme of things. And you being caught up in the middle of it all. It's up to you of course, if you have any interest in this faction and what their involvement would be. But all the same I would love to hear what you think. I think you have an incredibly strong grasp of Dragon Age and its themes. This video was awesome btw, I may end up stealing this idea for a potential ttrpg that would take place in the Dragon Age setting. There's potential for a story with just the origin itself.
@@SoulGamesInc Oh sick! In that case, I cannot wait to see what you have to say.. There's so many directions you could go with an Assassin's Guild as feared and respected as the Crows. Zevran himself painted an incredibly vivid picture of that they were like: cutthroat, efficient, professional, and ruthless opportunists. At least, that's the impression that he gave us.
Dead? Not at all, join the Discord, previews are quite frequent - all My work is finished; just Oct making the finishing touches - I see little reason it won't be finished in 2025 :) Edit: It's only the 2/3 of us working on it, these things take time when we're not a AAA Studio making garbage haha
@@SoulGamesInc its kinda amazing how some singular guys geniunely manage to make what is effectively dlc that is so much better an more game engine pushing than actual game developers. by the way for your future fixing veilguard series, there is one reveal that unfortunately was never really shown, and i just wanted to tell you about it, cause it would have completely recontextualized the setting. firstly, according to the black codex, the internal bioware document that explains what actually happened, the blight didnt actually start because the titans dreams were severed or whatever. it came into being when the evunaris used blood magic to enhance the power of the titans, trapped in a black box that presumably served as the battery for the golden city(which was the floating royal castle above arlathan, the red keep to arlathan's kings landing so to say. secondly, we learn that the voice that spoke to the magisters, and by extension the actual old gods of tevinter was the blight itself, meaning the entire tevinter imperium, was it setting up things to release it from it's prison using what was it's one link to the physical world, the dragons of the evanuris. That explains so much, in paritucular why the old gods hated the elves so much, holding them responsible for it's own miserable existence, it means the archdemons were not just dragons, but the actual will of the blight itself, the hatefull, malvevolent and sadistic song of the darkspawn, and also explains why the 8th tevinter old god was seemingly forgotten and not regarded amongst the other archdemons. because whatever the hell that this was(probably an evanuris that opposed the others, but didnt join solas), the actual elven god would not be trapped in the black city, and thus even if blighted, would be of no use to the blight itself, as it couldnt use the connection between god and dragon for it's own ends from inside the prison city itself. it gives us an actual big bad, twist villain for the franchise, building on elements there already from origins, cand would have been a pretty cool reveal... it sure would have beaten the damn executors and "The blight is totally just misunderstood, angry and hurt animal guys!" as opposed to all that incredible, deliberate sadism the darkspawn always exuudes. anyway, i just wanted to tell you about it, given youre excelent rewrite so far, given this was an actual juicy and planned out reveal that the current bioware team just threw out.
Good news are, you don't have to use Frostbite engine, you can use any engine. Yes, build from a scratch, but... why not? With some dedication, anything possible.
I would like to hear your take on a Dalish elf origin. Maybe with tones of hating humans as they force your clan to leave as they destroy the forests. Maybe something tragic happens or some elves refuse to leave their home one more time and make a last stand. Dont forget the racism(from both sides).
My basic concept/thoughts for the Dalish Origin atm relate heavily to something tragic happening to your clan, with the Vints and Slavers and Solas showing up perhaps; but your sister/brother is taken by your attackers and you set off alone/with your friend (Dalish Companion maybe) to rescues your sibling who you end up tracking down to a Magister in Minrathous So yeah, dark, loss, racist humans and a reason for your Dalish to opt to be very Anti-Humanity should you choose that route for them.
So what's the intent behind this one? You got all defensive with me when I critiqued your previous video. In this case you're definitely going for a major overhaul of the story, not just minor tweaks. As before, the problem here is that you're largely using Veilguard as a basis, when the whole thing should be scrapped. For example, Varric finding people Solas doesn't know turned out to be entirely pointless since Solas says he knew of Rook in advance, and besides that, the only reason the team found Solas at all is because he left his eluvian open and his ritual site unguarded. I don't like the idea of any Warden origin. The problem here is that your character still needs a backstory in addition to being part of the order. I also don't like the idea of our new protag needing to be saved. It's something that irked me in Origins too at Ishal. To the point where I headcanon that Flemeth used a mass sleep spell on the entire floor to knock everyone out, and the story about healing the Hero was just a ploy to make him take Morrigan along. The protag needing to be saved as early as you write it in your story just makes him look weak. It also wouldn't make sense to have him be yelled at for "letting" a senior Warden die against an ogre. I like the idea of a Darkspawn Disciple companion, and it's an idea I came up with too years ago for DA4. As for the basis of the game, it should be about thwarting Solas' ritual completely. And the final conflict in doing so should be at the end of the game, with the aftermath being observed in a post-game bonus quest. Also, keep the major plot lines separate. Seven evanuris. Two old gods. The taint has nothing to do with the evanuris or the titans. And I'd even say toss the dagger gimmick. Have Rook connect with a titan instead of Lace, and give him the power to enter the Fade worlds of various people, places, and things. Also give him magical resistance against Solas so he can't just be one-shoted. Make the Inquisitor the one who recruits Rook. Don't have the possible Rooks come from the same faction as the companions. Let Rook be unique in that regard. Allow for exploration of the various cities and towns. Don't make it linear or chapter based. Bring back the HoF/WC and Hawke as cameos and give them good reason to leave off-screen, like using the cure found by the HoF/WC to cleanse the corrupted lyrium in the South so Solas can't use it to tear down the veil. This gives them a reason to be absent and also gives them a major role in protecting Thedas.
Defensive? You'll have to be more specific, I don’t remember your comment At All 🤣 If I was "Defensive" I imagine you were Hostile, Rude or entirely misunderstood the premise and mistake my replies as something they're not; as you do seem to do Here - ultimately your "critique" sums up to "you should change everything" when that's literally contrary to the point - as I likely already explained - the exercise is to make the Existing story work with improving choice and RPG mechanics - not to wipe the slate clean and make my own fanfiction. You've seemingly missed the point, that's odd as I explain it very simply at the start of this video lol You also complain about the protag appearing "weak" because they can't solo an orge at Lvl1 😆 It's called progression, they're a fresh recruit, they're not the Hero of Thedas from Day1, also I explain why the First-Warden scolds you; the Senior was a member of His Faction, the death of a "Noble" is political. Also the Darkspawn is a concept BioWare themselves created in early DA4 concept art. Backstory in "addition" to the Warden origin... you seemingly just haven't listened to the video as this is covered already...
A straightforward and short "Story Concept" for an improved Background/Origin of Fail- I mean Veilguard
the footage used here is taken from a Developer Build of Dragon Age Total War and is, as such, Unfinished :)
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am i a loser for liking Veilguard? should i unalive myself?
@@mooddood4570 It's never too late to develop good taste :D
@@SoulGamesInc i really like this game and yes i do got good taste. i like elden ring but I've been waiting for a decade since and now i felt the same since the last instalment, lonely. I should just kms.
@@SoulGamesInc i do got good taste,i like elden ring, yakuza hell i like games like fear and hunger. But this game series specifically i have a personal feeling with. I hope you understand.
@@SoulGamesInc actually how about you make fun of me until i can hamg myself. That way i won't be a burden to anything.
when EA/BioWare said "If you liked the older Dragon Age games you wont like Veilgaurd" im just sitting here like "then why the heck did you name it dragon age?!?!?!"
"If you have taste, you'll hate the taste of this shit" - BioWare, 2024
The obvious reason is money but morally they should have made a new fantasy ip with a lighter tone and less choice so their wouldn’t so much disconnect from high amount of choice and dark tone of Dragon Age
@@capadociaash8003they tried and failed with a new up , Anthem 😂. Literally incapable of making a good video game with a new concept, instead they steal good ideas from previous successful franchises and make it worse.
We're all in mourning. These videos are like attending group therapy. Let's all attend as many meetings as needed.
Amen to that
am i a loser for liking the game?
@@mooddood4570 No, not really. I genuinely think that you liking the game is great. It's always good when someone enjoys gaming.
@Vladislav888 tbh i hope everyone can experience what i feel man. It's honestly eye opening i remember making fun of star wars outlaw and now I'm in their spot.
@@mooddood4570 Thing is, the Veilguard doesn't look like a bad game.
It looks like 5 or 6 /10 action RPG, so I can totally see how some people can really enjoy it.
The main problem that I have, is that it's called Dragon Age, because it creates expectations.
I remember Star Wars Mandalorian Season 2 finale, which looks cool on a first glance, but when you start thinking about it, you realise that Luke didn't act like a Luke at all.
He didn't ask about all of the people in the room, even though we know that Luke is a people's person, he didn't inquire about the imperial moff, even though he has all the reason to prevent the Empire from rising again, and so on.
He just said that he is here for the baby and left.
Some people called this incarnation Luke Skinwalker, and janky CGI was only a small part of it.
From what I've seen, the Veilguard gives off the same vibe for me.
Man this stuff is so great. I hope you continue with this. Just making it clear how creative ideas could fix this stuff, because clearly there is a big lack of awareness about this.
As someone with a passion for story writing your rewrites are genuinely so cool. These videos are great and I’d love to see more of them. I like to think of what could have been and make my own headcanons/AU for my rook so these types of videos are very interesting to me
More to come in theory :) people seem to enjoy them and I enjoy making up the concepts ha
Magical! For a time you transported us back to stand with our fellow wardens again. I felt the anticipation of the joining, and the hard reality of what it actually means again. The idea of a grand joining ceremony is fantastic. I can picture the rows upon rows of men and women, dressed in finery as befits the pomp of the ceremony, nervously awaiting the moment they know will change their destiny forever.
Veilguard, on the other hand, on a lot of levels, feels to me like a thing to be watched, rather than participated in or experienced. Like you are watching somebody else's story, and not your own. They completely messed up their basic storytelling, so everything else that follows feels empty, disconnected and lacking in any real meaning. Not even an rpg anymore, imo. Just a sad shell of something great, brought down by a blight that no grey warden could have sensed coming.
Thanks again for sharing your ideas with us. After the therapy session that was veilguard, this is like a therapy session for those of us who enjoy good storytelling, and just want to spend some more time in a fantasy world and setting that we love.
Cheers!
Yeah that's more or less how I felt playing it, the thing just isn't an RPG anymore yet alone Dragon Age, but glad you enjoyed the video :) should be a few more coming; might cover each "Origin" story at least
@SoulGamesInc cool. Thanks!
I’d like to see what other ideas you’ve got for the Veilguard origins.
Sure as hell better than what we got.
I would love to see your further fixes based on storyboards for DreadWolf
my 2 cents
human warrior/rogue- Youre from a anderfell noble family and your family traditionally offer 1 of their children to the wardens. youre the younger of twins thus you lost the coinflip of who goes to the wardens. can choose if you love or hate the wardens based on the HOF world state.
human mage- youre a mage from Tevinter and you served a master who taught you everything you know. your master was hired by the wardens to improve on warden powers like avernus but you found out he was conspiring with the venatory and performing a strange gastly ritual with blood magic. you run away and are picked up by the warden.
dwarves- Legion of the dead of kalsharok and you were scouted by a warden for their calling. while youre purging darkspawn you stumble upon....A massive slumbering dragon and blight corruption inching closer to it.
elves- warrior/rogue youre from the alienage of treviso and you were taken by the antivan crows as a prospect as a kid. a warden was your first solo contract and you find it was the first warden. you fail and are conscripted either out of honor for being bested, hatred of the crows, or just following the rite of conscription and trade one shite life for another.
elf mage- Youre the 2nd of your dalish clan waiting for your time to assume your role as Keeper. while your clan is resting in a forest you hear a call from the fade in your dreams. you follow it with your keeper and childhood pet a Hala and reach a ruin. you sense powerful magic and then see a powerful illusion spell was cast. your keeper dispells it to see the ruins are once more whole and intact. you go through the ruins and stumble across strange looking elves many of then wearing wolf masks and then you hear a chanting of voices. they all chant "fen harel"
qunari all classes- youre from parvollen, your were born into the qun. know your damn role. if warrior/rogue you were part of the antaam under the arishok who was deposed by the dragon king. arishok here can be DA2 shok, Sten or new shok depending on choices. if sarebas well....youre sarebas. your less than dirt. tash can be encountered here....renegade option is available. i highly encourage it.
Tragedy is the original storyline that was intended for the game is so much better and wraps up all the choices, characters, and playable protagonists endings in one grand finale. It truly could've been the beautiful culmination of everything coming together, but unfortunately, mid development "dragon age: dreadwolf" got hijacked turned into "dragon age: veilguard," resulting in half the team leaving/abandoning the project and the fans getting the worst storyline this series has ever seen, with characters that make me want to gouge my eyes out. We all truly got robbed as Rook, and the companions in the intended storyline was such cool characters.
Edit: Forgot to mention, absolute great job as this is such a cool concept. Too bad corporate bull ruins such great games. Amazing job as always and thanks for the video!
Again, your writing style is phenomenal, thank you so much for your effort.
If you are taking requests, I’d be interested in your mourn watch concept. Ever since Cassandra in Inquisition told me about Death Mages in Neverra, I have wanted to see them fully realised.
I'm considering do a "Story Concept" for each of the default backstories, so yeah maybe :)
Dude!!!! This is soooo awesome! Just having a DAO like origin chapter is an improvement. During the time at Weisshaupt, the recruit could find out so much about the fifth blight, the story around events of inquisition, find proof of first warden’s complicity in Clarel’s actions (backed up by Dorian’s evidence later).
I love your “rusty knight” is a dark spawn twist. Possibly a result of the Architect?
Chef’s kiss to the whole concept.
Yeah that's the general idea for the "Rusted Knight" thing ultimately, some tie to the Architect through him if you're so inclined to earn their trust later on once you return to the Anderfels and find them out in the wilderness defending a caravan or village :) As for Dorian's evidence, totally, I'd have Minrathous be one of the main "Quest Hubs" in the first act, so going There before going to Weisshaupt might well unlock some dirt on the First-Warden :D working with Dorian and his faction(s) interests in the city and so on etc
@@SoulGamesInc You could do 2 versions. The first, the messenger from the Awakenings DLC, if you let him go, he will have additional dialogue, and greater resistance to Ghillinan's manipulations. If not, he is a different being. Perhaps a corrupted warden, one who went too long into the calling, and as such has become a darkspawn (a callback to one of the novels) again he will have more lore relevant dialogue, but be more easily manipulated, as Ghillinan has been looking to manipulate the wardens, and the blight, but never conceived of a reverse warden (which is what the awakened were if memory serves) being created. The idea is after all ridiculous given their origins.
Which could be revealed to be a result of the elves war in the deep, and Corepheus' assault on the black city accidently broke the seal, inadvertently proving the chantry fable true. The darkspawn came from beneath the deep roads, but the blights were caused by man's hubris.
I love fan story rewrites; there’s this whole series rewriting the prequel Star Wars trilogy and this grips me in exactly the same way - sticking to the main beats while changing up enough to make it better
im still salty about veilguard 😭 love the grey wardens so much
Despite Veilguard's failure, I've had a lot of fun rewriting the story from the ground up. Would love to see what else you've been cooking up. :)
Very cool again. Excited for the future videos.
This is a super pleasant surprise! I hoped you'd follow up on that video. This rewrite is fascinating.
A youtuber "CineGame" actually pieced together the raw draft of the original DA4 through the artwork, concept art, old tweets etc - the one drafted before Gaider and the others left. It's bittersweet and fascinating. Can't recommend it enough, my petty ramblings are somewhere in the comments on that vid. We were robbed big time.
And I can see how this origin fits in that DA4 narative, even if Act 1 doesn't. [Because Veilguard's "ritual" prologue is a relic from what was supposed to be the MIDDLE of DA4.]
I love the idea of Rook having an organization-based origin: Warden/Crow/etc. And when you choose the race, it would show a text description (under the card) of how you came to be there: an exiled gwarf getting conscripted into the GW, a sole survivor of slavers' raid on a Dalish clan getting bought & raised by the Crows etc. This would unlock unique dialog options & influence how people react to you without removing the players ability to ask questions about his own race. "I have only vague memories of the Dalish traditions because my clan was slaughtered when I was a kid, my opinion on their beliefs is up to the player to choose". Or: a Tal Vashot is very unwelcome in Tevinter & in the Qun, racism towards elves is cranked up to 11 because of their suspicious exodus no matter the faction etc. Perhaps a Human Warden Rook comes from nobility but a Crow Human Rook was sold by his own mother into service (she was a prostitute, you see).
Regardless, all origins lead to Minrathous, where stuff happens and you become one of the former Inquisitor's agents by the codename "Rook".
The "knight" being a talking darkspawn could be a cool introduction to the Architect later on because, wait for it, early DA4 concepts featured searching for a cure to the Calling. And BioWare basically threw itself a lifeline in Inquisition - if Corypheus knew how to "regenerate" from blighted bodies, why wouldn't the Architect? This way they could have used him regardless of our choice in Awakening.
Sidenote: Making a newbie fight an Ogre as an introduction to combat is diabolical 😂
Edit: Come to think of it, the one good thing about Veilguard is that it is so disconnected from the rest of the franchise that it's easy to ignore it in return. There won't be any sequel to this, no spin-off or book series. Barely any legacy characters showed up for the finale (Morrigan, my girl, I am sorry) and even then they feel like different people.
It ends with Trespasser and whatever we the fandom imagine happened later. That's it.
I was hoping you'd make more of this! Yay
You just made my morning. Thank you for doing this! 😁
More to come, I think :) might do one for every "version" of the default Veilguard backstories; just giving my spin on each etc
@@SoulGamesIncfantastic! I know I am not the only one who would enjoy that.
This story concept was excellent and really captures that DAO flavour! Thanks.
Absolutely terrific work with your version of the Grey Warden origin. Love it!
I love how your origin story mattered fuck all in Failguard. What was the point of playing a Warden if what they actually are wasn't going to matter nor flavour your playthrough. All you get is +2 to your social justice score. -2 to replayability, and an imaginary pat on the back from the perpetually offended.
Exactly why I've started these lil short "Origin" concepts, because Veilguard's were empty lol
They're quite cool. Maybe you should try to find employment at Obsidian. I hear they'll be hiring soon.😁
Hahaha, yeah maybe; tho I hear their issues go deeper than 1 position sadly - Larian might be a better idea lol
@@SoulGamesInc Oooooooooh. Larian is a great shout! BG3 was amazing story telling. Sad they don't have the liscence for making a BG4. 😞
That's the rumour and from what I hear it stems from Microsoft so that entire situation is infested with malignant tumours.
BG3 is on my list still, I hear the writing is excellent. I'd love for Larian to team up with authors like Abnett, Hayley, or Dembski-Bowden and make a Warhammer RPG. That shit would fly off the shelves.
Very nice, you remade the Black Warden as the Red Warden with their rusted attire. I’ve still got ideas if the writer’s room door is still open.
Like how since the Warden gets a unique introduction to a special companion, perhaps more than one background could introduce one of these special companions.
Like how a Dalish Elf could have followers of Solas attempt to recruit their clan to side with the Dreadwolf, and one of these recruiters is not a typical Dalish Elf, but instead from a clan that has shown generational zealotry against humanity and know the Elven Gods were evil and are intent on having them restored for mutually assured destruction, so they actually trying to make the clan see sense beyond zealotry and dissuade them from joining.
But perhaps that’s too far beyond the scope of BioWare’s capabilities
Black Warden? You mean Davrin? 🤔 I do state Davrin would be a warden recruit you meet in Minrathos; he'd still be Davrin just more flushed out - the "Rusted" is a separate character - as for others, yeah that's the gist, each Origin would have a unique connection to at least 1 or 2 possible companions, I think having your Origin relate somewhat to a companion can make playthroughs more unique/personal and add a lot of depth etc
@@SoulGamesInc Lmao nah, I was the one who commented in your other video on how you could have an Awakened Darkspawn companion who aids you against the Blight due to a mutual threat. At the time I labelled them as the Black Warden because their attire would've been blackened due to slain Darkspawn they had protected Thedas from.
Also on second thought the Dalish companion could actually be Velanna, the Dalish Elf companion from Awakening, provided you didn't kill her in that DLC. And depending on how her interactions with the Warden Commander were, she could be still distrustful of humans, being almost friendly with them, or potentially be completely against the idea of helping the Dreadwolf as she is a Warden and fears what chaos this returned Elven God could cause given Corypheus had already wracked the world in recent memory. After all, since Anders becomes an Abomination even if you take either him or Justice with you to defend Amaranthine and the Mother, why couldn't Velanna play an active role of preventing hostilities between Dalish and humans instead of disappearing forever?
@gortharthegamer8572 Ahh yeah I do remember your comment now 🤣 someone at BioWare had a similar idea; early concept art has a "Darkspawn Merc" but the concept art is all rusted armor, hence Rusted - that's what I went off lol
oooo that is an interesting concept with the warden, very curious of the knight!
This origin is genuinely better than all of Veilguard, genuinely was so disappointed when the biggest impact my grey warden backstory could have was sending the mayor of that blighted town to join the wardens
I kind of would love to see a final climax and resolution to the mage Templar conflict. I always imagined that even if the inquisition sided with the mages the mages would begin to rebel because either the inquisition is an arm of the chantry who would be forced to put the mages back into the circles, or the inquisition is disbanded and the chantry still goes back to oppressing mages.
It would be interesting maybe having the mages being led by Anders or Hawke (if Hawke sided with mages and survived inquisition) (or a rando if both anders and Hawke are not avalible ) and you could get Cullen (if the inquisition was disbanded he returns to the Templars) or the inquisitor (if the inquistion works for the chantry) as the leader of the chantry/templar forces
I'm sure you'll excuse me if I sound like your significant other for a moment but : "Dont stop!"
Also, I've been toying with this idea for a re-write - but I'm not a good writer. So, I'm giving it to you, perhaps you'll find it intriguing.
Since we discovered in Inquisition that the rite of tranquility could be reversed, what if the Inquisitor was made tranquil after Trespasser, so as to lead and direct the hunt for Solas without the risk of being snooped on through the Fade and his dreams?
That's interesting concept, I like it! Waiting for new origins and complete rewrites of act 2 and 3, maybe rewritten companions as well.
Half the writers of this game were DEI consultants 😊
Surely a coincidence 🤔
Right, I don’t understand why BioWare was so intent on sabotaging their biggest IP.
Love your story better by the way!
Oooo, this sounds really good and interesting.
I do hope you will do one for all the backgrounds eventually.
That's more or less the plan :)
@@SoulGamesInc I'm curious what special bonus the other factions will get given the Grey Wardens had the Griffins.
Not certain, is something I still aim to do though; might be as simple as a "Pet" with some unique combat features and/or dialogue just to make each backstory feel more unique. Lords of Fortune (whom I'd really change a LOT personally) could maybe get a Ship as a Player Home unique to that background, for example - doesn't HAVE to be a pet or an animal, just something entirely Unique to each "Origin" etc
Since we are on the topic of Weisshaupt, Weisshaupt all this time has been this grandeur place where the grey wardens had stood tall for the ages. We’ve always wanted to see it in game. Especially after we got that preview of it in the fade dream in Dragon Age Origins. And what does Corinne Busch do? He literally destroys the fortress the first time we actually ever get to see it in game. The legendary fortress that has stood through the ages is now gone just like that.
Yeah that annoyed me too but they actively hate the wardens nowadays at BioWare - is why I'd have the player use Weisshaupt as a questhub at first, see it in all its pre-siege glory, then depending on your choices/quests throughout the zone it'll suffer or survive more as a result etc
@@SoulGamesInc oh that would have been so much u better
Fail Guard is my new favorite nickname for this mess of a game lol xD
You'd be surprised (or maybe you wouldn't) how many people get triggered by the word "Failguard" lol
@ if you don’t make the grade you fail in my opinion, it shouldn’t be triggering. Also thanks for posting the vid, amazing work btw (:
This takes me back to the days when BioWare actually knew how to write a story instead of some weird caricature of one.
😮 I watched the 2 videos, and I love your story. The way you tell it, it was easy to picture the Joining and the ogre in my mind. The Dark Knight idea is awesome! I want to know more.
Actually, I had hoped that some cool guys would create a story fix mod for the game, but your words at the end crushed it all. Is it really impossible? There are some Veilguard mods on Nexus 🤷🏻
You can change hair, or do armour, that are all existing assets; but you really can't do total overhauls of the game - the engine simply doesn't allow anything on that scale - you're never going to see anyone "fix" the story with a mod. I've been modding games for like 20yrs :) It's not possible, Frostbite is notoriously unfriendly for modding.
What mods you DO have are small, Very minor and simple. To "fix" the story would required changes on a vast and major scale; that Frostbite doesn't like by design, because EA doesn't Want people creating full-scale mods for Free.
@SoulGamesInc thanks for the response. I'm looking forward to your next upload, and there're still fanfiction ㅜㅜ
I believe the 2nd in command to the First Warden is the High Constable. Under that is the Chamerlain of the Grey. All the Commanders of the Grey outside the Anderfels report directly to the Chamberlain. I have OCD with hierarchies 😅
I'm aware yeah, think you actually SEE the "High-Constable" in the background footage here, but Veilguard called the First-Wardens 2nd "Commander" so I dunno if they've changed that lore, or forgot it, or just didn't care lol
Before this game came out, it did say there is a warden commander in the Anderfels. I just think it sucks they didn’t include a High Constable or Chamberlain lol.
@@JohnathonHC They pretty much ignored 99% of Warden things, killed em off early, moved on to "their" story; is done on purpose - Wardens remind people of Origins and they don't like the comparison lol
I would personally love to hear your more detailed interpretation of what a good Antivan Crow Origin could look like in this hypothetical scenario. I found them as a faction interesting back during the DA: Origin days and I'm not sure I like the direction the Veilguard took them with them only taking contracts to kill "evil people." Like that makes any f***ing sense.
Personally I would have liked for there to be some sort of conflict within the crows on whether or not Zevran was worth pursuing, either because of how much time has passed, or because of his involvement with the ending of the Blight in Ferelden. Or if he ended up dying anyway and they still have struggles with internal politics about what their role should be in the grand scheme of things. And you being caught up in the middle of it all.
It's up to you of course, if you have any interest in this faction and what their involvement would be. But all the same I would love to hear what you think. I think you have an incredibly strong grasp of Dragon Age and its themes. This video was awesome btw, I may end up stealing this idea for a potential ttrpg that would take place in the Dragon Age setting. There's potential for a story with just the origin itself.
@@ZellKirby Antivan Crow is actually almost finished :) at least, I've got most of the concept sorted - should upload next as soon as I can manage
@@SoulGamesInc Oh sick! In that case, I cannot wait to see what you have to say.. There's so many directions you could go with an Assassin's Guild as feared and respected as the Crows. Zevran himself painted an incredibly vivid picture of that they were like: cutthroat, efficient, professional, and ruthless opportunists. At least, that's the impression that he gave us.
The draft I have involves lots of backstabbing, scheming, wiping out a Qunari occupation and overthrowing a Prince lol
how far along is the total war mod? i thought it was dead at this point.
Dead? Not at all, join the Discord, previews are quite frequent - all My work is finished; just Oct making the finishing touches - I see little reason it won't be finished in 2025 :) Edit: It's only the 2/3 of us working on it, these things take time when we're not a AAA Studio making garbage haha
@@SoulGamesInc its kinda amazing how some singular guys geniunely manage to make what is effectively dlc that is so much better an more game engine pushing than actual game developers. by the way for your future fixing veilguard series, there is one reveal that unfortunately was never really shown, and i just wanted to tell you about it, cause it would have completely recontextualized the setting.
firstly, according to the black codex, the internal bioware document that explains what actually happened, the blight didnt actually start because the titans dreams were severed or whatever. it came into being when the evunaris used blood magic to enhance the power of the titans, trapped in a black box that presumably served as the battery for the golden city(which was the floating royal castle above arlathan, the red keep to arlathan's kings landing so to say.
secondly, we learn that the voice that spoke to the magisters, and by extension the actual old gods of tevinter was the blight itself, meaning the entire tevinter imperium, was it setting up things to release it from it's prison using what was it's one link to the physical world, the dragons of the evanuris.
That explains so much, in paritucular why the old gods hated the elves so much, holding them responsible for it's own miserable existence, it means the archdemons were not just dragons, but the actual will of the blight itself, the hatefull, malvevolent and sadistic song of the darkspawn, and also explains why the 8th tevinter old god was seemingly forgotten and not regarded amongst the other archdemons. because whatever the hell that this was(probably an evanuris that opposed the others, but didnt join solas), the actual elven god would not be trapped in the black city, and thus even if blighted, would be of no use to the blight itself, as it couldnt use the connection between god and dragon for it's own ends from inside the prison city itself.
it gives us an actual big bad, twist villain for the franchise, building on elements there already from origins, cand would have been a pretty cool reveal... it sure would have beaten the damn executors and "The blight is totally just misunderstood, angry and hurt animal guys!" as opposed to all that incredible, deliberate sadism the darkspawn always exuudes.
anyway, i just wanted to tell you about it, given youre excelent rewrite so far, given this was an actual juicy and planned out reveal that the current bioware team just threw out.
@@SoulGamesInc Oh, this sounds amazing! Add another one where the fans make a better thing than the studios themselves.
if anyone could it's you bro
we need the act2 for grey warden origin asap
Good news are, you don't have to use Frostbite engine, you can use any engine. Yes, build from a scratch, but... why not? With some dedication, anything possible.
@@glaiveadhaage4972 at that point, might as well create your own IP tho and Not get hounded by EAs lawyers for all your hard work 🤣
@@SoulGamesInc again, why not? show 'em ^^
@@glaiveadhaage4972 haha 🤣 maybe one day, we'll get Dragon Age Total War finished first - want to work on an Origins TW mod also when I've time
I would like to hear your take on a Dalish elf origin. Maybe with tones of hating humans as they force your clan to leave as they destroy the forests. Maybe something tragic happens or some elves refuse to leave their home one more time and make a last stand. Dont forget the racism(from both sides).
My basic concept/thoughts for the Dalish Origin atm relate heavily to something tragic happening to your clan, with the Vints and Slavers and Solas showing up perhaps; but your sister/brother is taken by your attackers and you set off alone/with your friend (Dalish Companion maybe) to rescues your sibling who you end up tracking down to a Magister in Minrathous
So yeah, dark, loss, racist humans and a reason for your Dalish to opt to be very Anti-Humanity should you choose that route for them.
can you make a dragon age total war walkthrough ?
Walkthrough? What's there to walkthrough?
boarroll !
-50 :P
So what's the intent behind this one? You got all defensive with me when I critiqued your previous video. In this case you're definitely going for a major overhaul of the story, not just minor tweaks. As before, the problem here is that you're largely using Veilguard as a basis, when the whole thing should be scrapped. For example, Varric finding people Solas doesn't know turned out to be entirely pointless since Solas says he knew of Rook in advance, and besides that, the only reason the team found Solas at all is because he left his eluvian open and his ritual site unguarded.
I don't like the idea of any Warden origin. The problem here is that your character still needs a backstory in addition to being part of the order. I also don't like the idea of our new protag needing to be saved. It's something that irked me in Origins too at Ishal. To the point where I headcanon that Flemeth used a mass sleep spell on the entire floor to knock everyone out, and the story about healing the Hero was just a ploy to make him take Morrigan along. The protag needing to be saved as early as you write it in your story just makes him look weak. It also wouldn't make sense to have him be yelled at for "letting" a senior Warden die against an ogre.
I like the idea of a Darkspawn Disciple companion, and it's an idea I came up with too years ago for DA4.
As for the basis of the game, it should be about thwarting Solas' ritual completely. And the final conflict in doing so should be at the end of the game, with the aftermath being observed in a post-game bonus quest.
Also, keep the major plot lines separate. Seven evanuris. Two old gods. The taint has nothing to do with the evanuris or the titans. And I'd even say toss the dagger gimmick. Have Rook connect with a titan instead of Lace, and give him the power to enter the Fade worlds of various people, places, and things. Also give him magical resistance against Solas so he can't just be one-shoted.
Make the Inquisitor the one who recruits Rook. Don't have the possible Rooks come from the same faction as the companions. Let Rook be unique in that regard.
Allow for exploration of the various cities and towns. Don't make it linear or chapter based.
Bring back the HoF/WC and Hawke as cameos and give them good reason to leave off-screen, like using the cure found by the HoF/WC to cleanse the corrupted lyrium in the South so Solas can't use it to tear down the veil. This gives them a reason to be absent and also gives them a major role in protecting Thedas.
Defensive? You'll have to be more specific, I don’t remember your comment At All 🤣 If I was "Defensive" I imagine you were Hostile, Rude or entirely misunderstood the premise and mistake my replies as something they're not; as you do seem to do Here - ultimately your "critique" sums up to "you should change everything" when that's literally contrary to the point - as I likely already explained - the exercise is to make the Existing story work with improving choice and RPG mechanics - not to wipe the slate clean and make my own fanfiction. You've seemingly missed the point, that's odd as I explain it very simply at the start of this video lol
You also complain about the protag appearing "weak" because they can't solo an orge at Lvl1 😆 It's called progression, they're a fresh recruit, they're not the Hero of Thedas from Day1, also I explain why the First-Warden scolds you; the Senior was a member of His Faction, the death of a "Noble" is political. Also the Darkspawn is a concept BioWare themselves created in early DA4 concept art. Backstory in "addition" to the Warden origin... you seemingly just haven't listened to the video as this is covered already...