Stretch Panic - An Absurd Treasure
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- Опубликовано: 8 сен 2024
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Games you picked up on a whim at a GameStop 10 years ago are the absolute best review material, what do you mean?
We're looking at Stretch Panic for the PS2, because what better way to gear up for spooky month than absurd Japanese PS2 games?
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CREDITS
"Monkeys Spinning Monkeys" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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"Mining by Moonlight" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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"Sneaky Snitch" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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It actually makes me super happy. FINALLY a youtuber that gives this game an actually fair review! This game means a lot to me and is one of my biggest art inspirations so to see someone actually showcase the GOOD parts of it is a great sight to see!
I would like to add on Jellychan (slime). Recently found out that she actually can be damaged outside of pinching to death. The lightning in the sky will glow the ground either red or yellow (red being the better damage). You have a 3-5 second frame of pinching the top of Jelly to the sky and holding that will aim the thunder onto her dealing some nice damage.
Really now? I thought you had to lead her under the lightning, that sounds a lot more reasonable.
I've owned this game for several years, but never found that out. In hindsight, that probably should've been obvious.
THAT’S HOW YOU DO IT? I THOUGHT IT WAS RANDOM
4:23 In the japanese (and better) version of the they added 2 new enemies that's is a makeup face and other that is a fish trying to swallow a ball with a dog face... also they turn down the grinding in the game(sisters weak points give 3 points and the special cost 3 points) and actually there a lot of changes.
The level design was tweaked, the graphics are improved(miss Mecha has a shinning reflection effect an the water in EX island has a better texture and animation), if you exorcised a sister her door will disappear and the EX ice level design tweak was great(using the slingshot move to scale the mountain of ice and for some platforming)
edit: just now i noticed that in the bosses they name and sin appear as transform
Oh, neat! Didn't really spend a lot of time grinding points, but making it even easier probably means the JP version is best for speed runs then.
@@SalmonSammun thanks for replying and yeah most of the speedruns of the game are in the japanese version (sorry for my bad English)
Hey, you just came up on my recommended feed and this is great! Im excited to check out and *completely legally* emulate this game and check out your video backlog.
Looking forward to more of your work, thank you!
Thank you! The backlog's a little all over the place, I'm still sort of figuring out my strengths and learning how to work my editing software. I hope you enjoy them nonetheless!
I respect the devs giving this an absurdist art style and unusual game mechanics. Everything Treasure makes seems to stand out as Ive played Gunstar heros and remember it fondly for its unique music, presentation, and bosses. For a platformer on genesis it starts typical enough but Ill just say at one point the game becomes a literal board game where you throw dice.
The manual for this game really gave an insight into what they wanted to do with the game but for some reason just didn't. It talks about the different ways the vanity demons twisted people with big noses, big boobies, and the like yet in the game we only see the one. It also describes each of the sisters and as you could see when you played the sisters are all random.
I wonder if this game entered development hell, adding too many ideas, but the PS2 wasn't powerful enought do do them, so the extreme simplification for not sucking more money was made. Because Treasure was a big and very good developer, they had the coders to an amazing game.
5head game is on POINT
Scarf girl Linda's bad karma caused her to grow up and become the characters from twerk race 3d butt clash
I'd like to add that the OST for this game slaps so hard.
Demonica is a rather creative name
I hope the algorithm continues to bless you since this showed up on my feed. Lots of quality on display in your vids, man
I enjoyed this video. I'm actually gonna subscribe! I really like the joke of having her fall to the ground and go "aa!" before cutting away.
Also, your icon/mascot is super fucking cute.
yup. I was an owner of this game back in 2001 when I was about 12yrs old. My mam said to me over phone 'I got you another game for your PS2'. It was the 4th game I got for it. So it was a PS2 demo, Crash Bandicoot WoC, WWF SmackDown Just Bring It then FreakOut two months later. I had no idea what I was playing. The controls were really floaty yet heavy. So I barely played it, not long after my mum got me SSX Tricky, so you can imagine what game I used to play on most, FreakOut was forgotten about. But the game still remained deep in my mind. I played a fair bit of it last year via PS2 emulator, now getting a much better idea of how it works. You can sort of seeing it being an early PS2 tech demo with its interaction with the little worlds. Its a very bizarre game and definitely not for children with those big boobed women. But the game has a rare charm to it. I like Hippa Linda, she has a nice design and I like her :3 face
Loved this weird game so much. Beat it back in the day day day.
Miss Mecha’s legs can be snapped which will make her stumble backwards
Oh wow, Wario World def inherited some of this energy into it's design
I haven't had the chance to play Wario World, actually! It'd be interesting if it matched this game's energy.
This is a great video if there is one thing I can criticize it would be the royalty free music in the background. I feel like you should play the games music to get across how the game is tonally with its soundtrack as you explain and criticize it.
It's funny because I remember when I was starting out, someone's recommendations for me WAS to use the royalty free music, but I 100% agree that I should have used the game's music instead. It makes the video more unique and also, you know, showcases the vibe of the game better than Monkeys Spinning Monkeys can.
@@SalmonSammun Whoever recommended you to use royalty free music for video game essays are insane.
I mean when you're starting out, you're not sure what works and what doesn't. I remember on my old channel, my Spider-Man review used music from various Spider-Man games instead of just the game I was reviewing, mostly because that game's soundtrack is pretty much a 10 second loop followed by another 10 second loop. I appreciate people trying to help me out, but sometimes your friends know as much about making videos as you do and their advice isn't the ideal.
nice review, subbed
Stretch Panic would do well with Wiimotes or joycons. too bad it wasn't ported or recreated for nintendo machines.
I suggest it’s like cuphead
2:35 you say family pyromaniac like thats a normal thing
hey everyone, this mf never had a family pyromaniac
First once more! Can't stop me🐢
Kinda miss the days when game devs were weird and experimental. Even indie devs now tend to play it safe
No? Just play different indie games, there's roughly ten trillion of them. You can find the weird stuff if you look.
I prefer the look of the game over Metal Gear Solid, sorry
Bro the video is incredible, breath taking, good fucking job but holyy fuck do you need to find some actual background music, that goofy ass edit song replayed throughout the whole video is going to be the end of me, im on the edge asking myself whether i should really take the shot and take my life