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It's a shame that more versions didn't have the hidden bunkers revealed with grenade blasts. That's one of the things I really liked about the NES version. Actually, you blew my mind by showing me there were loads of them I never found in the NES version back in the day. I really appreciated the Atari 7800 version because they included hidden bunkers, but not as many.
True, I played the game on the Amiga but it's the C64 version that holds a soft spot when it comes to the music, they should have just had the C64 music on the Amiga version, I would have been happy with that.
A legendary Arcade classic game on the Commodore 64 😺👍🕹️. I even have the Atari 2600 version of this game for my PlayStation 2 in a compilation called ACTIVISION ANTHOLOGY. 😺👍🕹️
All of them are definitive :D - mostly anyway - the C64 and Speccy versions are equally playable and impressive, even if you completely ignore the C64 music it still holds up... the speccy has almost Joffa Smith levels of slick. The 16-bit versions are good arcade conversions that you would expect... and all other versions seem to have tried their best. If I had to pick just 1 version though to ever play again, would have to be the C64.
This brings back memories, I used to love playing this back in the day on the Commodore 64. I must admit that I preferred Rob Hubbard's sound track on the Commodore 64 over the arcade version.
FINALLY OH MY GOD THANK YOU FOR FINALLY LISTENING TO MY COMMENTS!!!!!!! by the way yes, i kept giving suggestions to make a video for this game!! EDIT: by the way i feel like a life force/salamander video would be really cool.
When you see the cpc464 straight after the arcade and the c64 you can easily see the CPC is the much better conversion, music alone doesn't save it from the brown terror 🤣🤣🤣 Btw whoever is playing these games is an absolute Commando beast 👏👏👏
@@retrosutra Your sacrifice was not in vain, brother. You have compiled the ultimate comparison video of all these versions. Archived for future generations. We salute you.
No real comparison here, its the C64 game, one of those that defined the system. All other 8-bit versions are paling next to C64, although kudos to ZX128 for trying to interpret c64 music but not really getting close. Amiga and ST are solid Arcade-like clones.
If I had to choose one port of Commando, that would have to be the Atari 7800 version! The music sounds nice on that POKEY chip for the 7800 ProSystem!
Same, the C64 is good, it's a shame about the sfx cutting into the music whiles playing thought. I think the Amiga version could have been a lot better with the hardware on hand and should more or less have been hardware perfect but with better music than the arcade version. Then again, porting quality to home computers back then were all over the place, a lot of them being poor ports that don't take advantage of what the hardware can do, we saw a lot of that on the Amiga where many games, especially in the 80's were more or less ports of the ST version, which could have been much better if they used the custom chips.
I didn't realize that the Rob Hubbard arrangement was used anywhere but the C64, but it's there on the CPC and PC Booter. The sprites on the 2600 are very impressive, beating out the INTV and MSX by a fair margin.
I am surprised that the DOS version have that smooth scrolling, but the pallet is not the other one with green black, yellow and red , it could be more suitable fot that game
I understand the Space Invasion versions. West Germzny had some sort of thing regarding violence. Killing people wasnt allowed so had to turn the violence to aliens
I had this on the Commodore 16, talk about pants! The 64 version was OK but I loved the game so much i got an arcade cab. Still have the game PCB but the cabinet is long gone!
EPIC VIDEO!!! I haven't geeked out this hard since I beat A Boy and his Blob unassisted on the NES. NEC PC-8801 87' = Sick Smoking area @ EOA1. Early in the video I thought BBC MIcro was the WORST version possible turning our hero into a marching penguin stuck in a Squid Games Universe. I soon found versions that could easily be considered unplayable though. I here by anoint the NES version as most dynamic and re-playable version available(after watching the hour + video). Surprised no one else picked up the ball on power-ups and hidden ladders(good try Atari 7800 but a missed OP to not expand on the NES version and instead settling for a mere subpar attempt). Mattel, good smoking area(I'm a kid of the early 80's when parents smoked in the car with windows up because it MIGHT RAIN... Apple II version is rough at best and I'd much rather play "Lucifer's Realm" from 84' a text/action game where you texted a verb and a noun in different combos for different results(my memory is foggy, work with me here). A 2600 no need for grenades here, just shoot through the barricades. Love how the final boss level of area one looks like the entrance to Waco. EXTRA Creepy point to the 7800 for the hostages looking like dismembered Jesus's. The Amiga & Atari ST get best Arcade Replica Award, but what's with the uncapturable (not atcaluly a wrod apapertnly 🙂) guards that are escorting the hostage at Mach 5 SPEED--------> Jakks Pacific gets Best Try= Looks Solid & Tough. "Unofficial C64" LACKING HARD without the genius Soundtrack work of Ron Hubbard! Fucking Genius. I could state every game he worked audio on is a direct inspiration for millions. Lastly, Android = nice tactical lob and gun range finder. TO ALL THE GAME LOVERS, CREATORS, WRTER ABOUTERZ, PLAYERZ, there is genius in all of you. "Fear is the mind killer. Fear is the little death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see it's path. Where the fear has gone there will be No-thing. Only I will remain" PEACE OUT!!
I found a bug on the C-64 version back in the day, once you reached 99+ lives/granades on the counter, it put strange characters. Btw I could finish all levels without a single granade or loosing a life. I literally played it for days. I still play it every once in a while. I used to listen to the SID music file, but I lost it.
@@disasterincarnate Yep. Dodgy replacement tune, mine (although IIRC you can use the original). You do wonder sometimes how Chris Butler would have fared back on the day with a bit more time.
I never realised that the Commodore Amiga had a release of this game. Having owned both systems as a kid growing up in the 80s, its a travesty that the Amiga version's music was so inferior to its older sibling, the Commodore 64. Especially since, the Amiga was very capable for great audio. But the arrangement of that iconic music is so inferior than Rob Hubbard's awesome work in the C64 game.
c64 all the way, the 2014 unofficial remake is even better, esp as you dont need the "new" music but can have it play the original which sounds better. the amiga versions music sounds disturbingly similar to ikari warriors, its kinda distracting.
The one complaint I have about Commando Arcade for the C64 is that they should have included an option to just have the arcade music with no sound effects. I appreciate that they tried to duplicate the arcade sound as closely as possible, but only using two sound channels for the music while reserving one for the sound effects, really makes the music sound kind of poor. Thankfully, you can have it play Rob Hubbard's iconic music instead.
Is it me or does Commando on the Jakks Pacific plug and play feel different? I'm not talking about the music, but like, it feels like compared to the Arcade version, it's more difficult to aim your shots and the enemies are far more aggressive and the collision detection isn't on spot. Am I the only who feels that way? I can easily get to the 1st boss on the Arcade and Atari 7800 version but I really struggle on this version..
Amiga version looks pretty good, but the music is dragging it down. The game is from an age where developers sometimes did not get anything from Japan, no files or documentation at all. If they were lucky they might get the arcade board, but some had to visit the arcade and take some photographs, write down notes. Good example of a game really botched from this lack of communication is Super C on the Amiga.
Los Graficos de la ZX Spectrum para lo que es la maquina, son buenisimos y sobre todo consistentes. Si es como jugar otro juego en un punto , pero la jugabilidad es muy superior a todas las demas lejos. Al dia de hoy lo sigo jugando y me parece una genialidad. Hasta pense en hacer un juego similar para celulares y venderlo.
@@josemariapena4226 personalmente me gustó mucho la versión de ZX Spectrum. A nivel de jugabilidad, no me aventuraría a decir que es muy superior a los demás sistemas de 8-bits porque considero que sus contemporáneos se dejan jugar también muy bien, pero desde luego es excelente en este aspecto.
That was a wacked thing where the first man was at 10,000, then every 500,000. The NA version where it was 10,000, then every 50,000 was more reasonable. What was the point scale in the Japan/World versions, a 25,000-50,000 bonus?
Is the emulation acting up or are the versions for the Japanese home micros (MSX, Fujitsu, NEC) really that bad? On a side note: Great sound on the Intellivision!
No salieron, por obvias razones: Capcom classic Remixed (PSP): mismo port de ps1 Capcom classic collection (PS2): sin cambios al port de ps1 Capcom arcade cabinet, stadium 1, y otros (PS3, PS4, Switch, Xbox 360/One): mismo port de arcade
which is exactly why the 2015 c64 Commando Arcade SE was done. so now u can play the c64 version with 8 levels , the 'tween level animations and the helicopter.
Receive the Capcom Club PGC!! Address, full name, age, sex, telephone number Original certificate number Current favorite games Commando high score and game center/arcade where you earned it Thoughts on gameplay (address) [postal code] 547 3-8-51 Nagayoshi Kawanabe, Hirano-ku, Ōsaka-shi Capcom Club Commando PGC clerk
bua.. dificil comparativa y 1h, de todos modos y antes de que se me olvide , en el atari 7800 me has timado, te atraviesan balas y te explotan bombas al lado y no mueres.... Xd A ver , es un clásico, complicado sacar las versiones, creo q el arcade es mejorable, pero en mi opinion, lo mejora la atari7800 y la nes al incluir los secretos y los powerups, pero gráficamente quedan muy lejos, por lo que haré 2 rankings. 8bit: Atari7800 -- nes -- commodore ( tiene lo mejor de spectrum y amstrad) 16bit : Arcade -- Amiga -- top1- El arcade. No sabía que había un modo ALIEN Xd, Cabe destacar que el equipo para amstrad y spectrum fue el mismo, sin embargo el de commodore no tiene nada que ver, y la verdad es que esa version pinta muy bien, y no la infame de MSX. Dios que desastre. Un abrazo y buen curro q te metiste.
Jajaja, te juro que no usé cheats en la versión de Atari 7800. Debe ser cosa de las colisiones del propio juego. Ha sido efectivamente un vídeo jodido que me ha dejado secuelas físicas (me lesioné un dedo jugando) y psicológicas (ayer quise comenzar otro vídeo y solo tenía ganas de llorar xd). Aunque ahora mismo odie este juego, me gusta cualquier versión que no sea la de PC, BBC Micro, Acorn Electron y PC88. Casi reviento el teclado de pura desesperación. Son de las pocas versiones donde tuve que hacer cortes en el gameplay porque tras decenas de intentos, no era capaz de hacer una partida decente. Y créeme que cuando digo "decenas" no es una exageración. Todo el metraje desechando para hacer este vídeo no cabría en mi disco duro xd.
@@retrosutra esas versiones son métodos de tortura inquisidoras. Te recomiendo y sugiero q para evitar futuras lesiones, intentes pillarte un mando de arcade, un stick de toda la vida. La experiencia mejorará, respecto al metraje perdido, mandaló al buzón de la peli THE ROOM 😁😁😁
Yeah so, the best are... MUSIC = C64... SFX = AMIGA... GFX = ARCADE, NES... GAMEPLAY = Intellivision :D... Effort = Atari 2600 (I mean seriously) and Spectrum And the definitive version is... Sega Saturn. Obviously.
Ufff...definitivamente la peor la J2ME. Es increíble que en móviles de la época con procesadores cientos de veces más rápidos que los disponibles en los micros de 8 bit tuviéramos que tragarnos tales truños debido al uso de Java en vez de un lenguaje compilado nativo. 🤦🏻♂️
Not because you are saying it without proof that it is true. Those versions are actually good and faithfull to the arcade. Even if what you say could be true (though we don't know and care), these adaptation are nice. Another useless comment on RUclips.
@@julienbraudel7109Amiga Commando could look/sound better it does look/sound similar to the ST port i'm guessing a lazy ST remake if i buy (purchase) Amiga version in 1989/1990 i would care (expect) it is 70%, 80%, 90% better
C64 soundtrack is timeless... long live the SID :) Amiga soundtrack is just horrible - just like NEBULUS the C64 music is so much better, even though the Amiga sound chip could do so much more.
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It's a shame that more versions didn't have the hidden bunkers revealed with grenade blasts. That's one of the things I really liked about the NES version. Actually, you blew my mind by showing me there were loads of them I never found in the NES version back in the day. I really appreciated the Atari 7800 version because they included hidden bunkers, but not as many.
I'm pretty sure we can be good friends. I pointed out all your points because great minds think alike :-)
7800 definitely one of the better versions, but the fanmade C64 version is of course the best, a clear labor of love.
Yes, and nice to see a flicker free remake. It just shows how good the C64 was for it's time. A real trooper.
The Amiga and Atari ST versions are a lot better than either.
The music in the C64 version by Rob Hubbard is iconic.
For me, one of the best games of the Arcade era, and of history in general.
Excellent video... very complete.
Thanks a thousand.
C64's has by far the best arrangement for the background music of this game ❤
Best original arrangement
True, I played the game on the Amiga but it's the C64 version that holds a soft spot when it comes to the music, they should have just had the C64 music on the Amiga version, I would have been happy with that.
That's because Rob Hubberd was a master for composing and arranging music for the Commodore 64.
@@federicocatelli8785 nope, just arrangement
Came here to say this. Although Instant Remedy did a fantastic remix of the Commando C64 Theme.
Good on you for actually finding the 128K Spectrum release date. I meant to get back to you on that, bt just couldn't find an answer anywhere.
Thank you! I was doing a lot of research and it is likely that it was this date, but I still have doubts.
Thank you for the Closed Captioning explanations!
A legendary Arcade classic game on
the Commodore 64 😺👍🕹️.
I even have the Atari 2600 version of this game for my PlayStation 2 in a compilation called ACTIVISION ANTHOLOGY.
😺👍🕹️
All of them are definitive :D - mostly anyway - the C64 and Speccy versions are equally playable and impressive, even if you completely ignore the C64 music it still holds up... the speccy has almost Joffa Smith levels of slick. The 16-bit versions are good arcade conversions that you would expect... and all other versions seem to have tried their best. If I had to pick just 1 version though to ever play again, would have to be the C64.
The dos one is a complete turd...a CGA only game in 1988😱
Think the 7800 is pretty good for the hardware
@@federicocatelli8785 I think the intellivision version is amazeballs for the hardware.
16-bit Amiga and/or ST i might expect better ports
@@jasonlee7816
Sure I don't think they lost too much time over by the way it's far from awful
This brings back memories, I used to love playing this back in the day on the Commodore 64. I must admit that I preferred Rob Hubbard's sound track on the Commodore 64 over the arcade version.
There's another Atari 8-bit version using the VBXE upgrade and it may use the Stereo POKEY, too.
FINALLY OH MY GOD THANK YOU FOR FINALLY LISTENING TO MY COMMENTS!!!!!!!
by the way yes, i kept giving suggestions to make a video for this game!!
EDIT: by the way i feel like a life force/salamander video would be really cool.
When you see the cpc464 straight after the arcade and the c64 you can easily see the CPC is the much better conversion, music alone doesn't save it from the brown terror 🤣🤣🤣
Btw whoever is playing these games is an absolute Commando beast 👏👏👏
Thanks, man. I've played them all, some of them dozens of times to get decent gameplay, and injured my thumb in the process hahaha.
@@retrosutra you have the patterns down to a T my man bravo 👏👏👏
It just a shame that 2 parts, the title screen, and the name entry look more like a zx spectrum title
@@retrosutra Your sacrifice was not in vain, brother. You have compiled the ultimate comparison video of all these versions. Archived for future generations. We salute you.
The Acorn ports were seriously disappointing back then, a much better conversion could've been made.
uhh man the c64 version looks much worse as i remembered but its sound is still epic for sure 😎😎
Yes, and I also think it's very playable.
I don't think it looks too bad, it's certainly better than most 8-bit ports
Its better than anything from its generation save the NES.
That was an epic presentation. You definitely have that game mastered.
The ZX Spectrum never fails to have wonderful sound 🔥🔥🔥
"Click tick tick click tick" is definitely a jam.
Lovely conversion back when it came out. Absolutely adored it as a game!
No real comparison here, its the C64 game, one of those that defined the system. All other 8-bit versions are paling next to C64, although kudos to ZX128 for trying to interpret c64 music but not really getting close. Amiga and ST are solid Arcade-like clones.
Amiga/ST look/sound average ports
If I had to choose one port of Commando, that would have to be the Atari 7800 version! The music sounds nice on that POKEY chip for the 7800 ProSystem!
We rarely see 7800 in these comparisons ....looks and sound nice a contender for the c64
Same, the C64 is good, it's a shame about the sfx cutting into the music whiles playing thought.
I think the Amiga version could have been a lot better with the hardware on hand and should more or less have been hardware perfect but with better music than the arcade version.
Then again, porting quality to home computers back then were all over the place, a lot of them being poor ports that don't take advantage of what the hardware can do, we saw a lot of that on the Amiga where many games, especially in the 80's were more or less ports of the ST version, which could have been much better if they used the custom chips.
Damn, the msx always punched so far above its weight. Imagine an msx2+ version! It would've been gold!
2600 version looks good for the hardware, wish I'd had it on there as a lad. I'd have had a blast!
I didn't realize that the Rob Hubbard arrangement was used anywhere but the C64, but it's there on the CPC and PC Booter. The sprites on the 2600 are very impressive, beating out the INTV and MSX by a fair margin.
Nice touch in some versions with these palm trees blown by helicopter :)
La versión NES tengo. Se juega genial con el control arcade NES. Saludos.
Had this for the CPC back in the day and thought it was pretty good .... until I played the C64 version, that is. The SID chip music is superb 👌
The is an enhanced ATARI 8 bit version using the VBXE video board which is also worth adding to this list!
2600 version is unbelieveable.
Muy buenos el de ZX Spectrum y Amiga. El arcade es uno de los más legendarios, una maravilla inolvidable.
Amiga Commando could've got a better port
I am surprised that the DOS version have that smooth scrolling, but the pallet is not the other one with green black, yellow and red , it could be more suitable fot that game
I understand the Space Invasion versions. West Germzny had some sort of thing regarding violence. Killing people wasnt allowed so had to turn the violence to aliens
That's a lot of versions. One thing I like about the NES version is that you can apparently shoot in more than 8 directions.
Why was there a ""Space Invasion"? Was that to appease those countries that didn't like a military/Earth Army theme?
In Germany you couldn't show people been killed in the media.
@@retrosutra That makes sense, they were still sore over WWII. So robots and aliens were not as morally problematic as human soldiers.
I had this on the Commodore 16, talk about pants! The 64 version was OK but I loved the game so much i got an arcade cab. Still have the game PCB but the cabinet is long gone!
Damn! Is this the most ported game in the world? :/
EPIC VIDEO!!! I haven't geeked out this hard since I beat A Boy and his Blob unassisted on the NES. NEC PC-8801 87' = Sick Smoking area @ EOA1. Early in the video I thought BBC MIcro was the WORST version possible turning our hero into a marching penguin stuck in a Squid Games Universe. I soon found versions that could easily be considered unplayable though. I here by anoint the NES version as most dynamic and re-playable version available(after watching the hour + video). Surprised no one else picked up the ball on power-ups and hidden ladders(good try Atari 7800 but a missed OP to not expand on the NES version and instead settling for a mere subpar attempt). Mattel, good smoking area(I'm a kid of the early 80's when parents smoked in the car with windows up because it MIGHT RAIN... Apple II version is rough at best and I'd much rather play "Lucifer's Realm" from 84' a text/action game where you texted a verb and a noun in different combos for different results(my memory is foggy, work with me here). A 2600 no need for grenades here, just shoot through the barricades. Love how the final boss level of area one looks like the entrance to Waco. EXTRA Creepy point to the 7800 for the hostages looking like dismembered Jesus's. The Amiga & Atari ST get best Arcade Replica Award, but what's with the uncapturable (not atcaluly a wrod apapertnly 🙂) guards that are escorting the hostage at Mach 5 SPEED--------> Jakks Pacific gets Best Try= Looks Solid & Tough. "Unofficial C64" LACKING HARD without the genius Soundtrack work of Ron Hubbard! Fucking Genius. I could state every game he worked audio on is a direct inspiration for millions. Lastly, Android = nice tactical lob and gun range finder. TO ALL THE GAME LOVERS, CREATORS, WRTER ABOUTERZ, PLAYERZ, there is genius in all of you. "Fear is the mind killer. Fear is the little death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see it's path. Where the fear has gone there will be No-thing. Only I will remain" PEACE OUT!!
I found a bug on the C-64 version back in the day, once you reached 99+ lives/granades on the counter, it put strange characters. Btw I could finish all levels without a single granade or loosing a life. I literally played it for days. I still play it every once in a while. I used to listen to the SID music file, but I lost it.
Fuckin' good old days 🫡
This is the kind of stuff that makes me wonder...the atari 7800 version has great music and not the usual audio mess...why
Interesting, living in West Germany, I never heard of "Space Invasion" :)
C64 ver in NTSC is a banger
C64 would have been great if it had more than a few levels. The music still kicks bottom.
the fan made 2014 unofficial c64 remake near the end of the vid has all the mising levels the original doesnt have.
@@disasterincarnate Yep. Dodgy replacement tune, mine (although IIRC you can use the original). You do wonder sometimes how Chris Butler would have fared back on the day with a bit more time.
Mi favorita es la de Spectrum, es la que tiene más personalidad.
I never realised that the Commodore Amiga had a release of this game. Having owned both systems as a kid growing up in the 80s, its a travesty that the Amiga version's music was so inferior to its older sibling, the Commodore 64. Especially since, the Amiga was very capable for great audio. But the arrangement of that iconic music is so inferior than Rob Hubbard's awesome work in the C64 game.
The c64, and amstrad are ports of the zx spectrum!
If this game had been a twin stick shooter it would have ruled!
C64 version was amazing!!
c64 all the way, the 2014 unofficial remake is even better, esp as you dont need the "new" music but can have it play the original which sounds better. the amiga versions music sounds disturbingly similar to ikari warriors, its kinda distracting.
True, actually I prefer the original music but I wanted to show this new feature of that version to give more variety to the video.
Amstrad CPC-Version is on TOP OF ALL!
Only played Atari 7800 and NES versions. I like 7800 more. ZX Spectrum looks and sounds nice.
It plays really well too.
The one complaint I have about Commando Arcade for the C64 is that they should have included an option to just have the arcade music with no sound effects. I appreciate that they tried to duplicate the arcade sound as closely as possible, but only using two sound channels for the music while reserving one for the sound effects, really makes the music sound kind of poor. Thankfully, you can have it play Rob Hubbard's iconic music instead.
i prefer C64 Commando
to have a different sound
1 audio channel for music
2 audio channel for sound
the music in the 2014 version was a one channel tune, not two. But yes, its nice as they keeped the original as well.
Is it me or does Commando on the Jakks Pacific plug and play feel different?
I'm not talking about the music, but like, it feels like compared to the Arcade version, it's more difficult to aim your shots and the enemies are far more aggressive and the collision detection isn't on spot. Am I the only who feels that way?
I can easily get to the 1st boss on the Arcade and Atari 7800 version but I really struggle on this version..
Amiga version looks pretty good, but the music is dragging it down.
The game is from an age where developers sometimes did not get anything from Japan, no files or documentation at all. If they were lucky they might get the arcade board, but some had to visit the arcade and take some photographs, write down notes.
Good example of a game really botched from this lack of communication is Super C on the Amiga.
Te entretienes en pasarte un nivel de cada versión, que mérito 😂
Los Graficos de la ZX Spectrum para lo que es la maquina, son buenisimos y sobre todo consistentes. Si es como jugar otro juego en un punto , pero la jugabilidad es muy superior a todas las demas lejos. Al dia de hoy lo sigo jugando y me parece una genialidad. Hasta pense en hacer un juego similar para celulares y venderlo.
La Version de BBC Micro es Oficial? Es realmente Vergonzosa , no puedo creer que Elite estuviera detras de eso!
Sí lo es sí... Hahaha.
@@retrosutra que opinas de lo demás que dije?
@@josemariapena4226 personalmente me gustó mucho la versión de ZX Spectrum. A nivel de jugabilidad, no me aventuraría a decir que es muy superior a los demás sistemas de 8-bits porque considero que sus contemporáneos se dejan jugar también muy bien, pero desde luego es excelente en este aspecto.
That was a wacked thing where the first man was at 10,000, then every 500,000. The NA version where it was 10,000, then every 50,000 was more reasonable. What was the point scale in the Japan/World versions, a 25,000-50,000 bonus?
Is the emulation acting up or are the versions for the Japanese home micros (MSX, Fujitsu, NEC) really that bad?
On a side note: Great sound on the Intellivision!
I compared to other videos and they look similar so I think that is not an emulation issue.
That C64 music tho.....
No salieron, por obvias razones:
Capcom classic Remixed (PSP): mismo port de ps1
Capcom classic collection (PS2): sin cambios al port de ps1
Capcom arcade cabinet, stadium 1, y otros (PS3, PS4, Switch, Xbox 360/One): mismo port de arcade
How many versions of midnight resistance was there?
C64 version is severely limited with only 3 levels before looping
which is exactly why the 2015 c64 Commando Arcade SE was done. so now u can play the c64 version with 8 levels , the 'tween level animations and the helicopter.
commando on PC ms dos.... never heard before this video.
Omg everytime the system changed i got an ad. Now i understand needing to make money but come on that was rediculous.
Looks like a clone of Rambo First Blood from the Sega Master System.
NES and Atari 7800 there I think take the medals.
Once again the C64 beats them all, with far better sound and better gameplay
Jamas habia visto el hack Space Invasion y lo raro es que tambien este en C64 y Amstrad.
Fue la versión que lanzaron en Alemania porque estaba prohibido mostrar muertes de seres humanos en los medios, por lo que tengo entendido.
Does any that knows Japanese could translate what the 3rd screen on the Japanese Arcade say. I've been quite curious about it.
Receive the Capcom Club PGC!!
Address, full name, age, sex, telephone number
Original certificate number
Current favorite games
Commando high score and game center/arcade where you earned it
Thoughts on gameplay
(address)
[postal code] 547
3-8-51 Nagayoshi Kawanabe, Hirano-ku, Ōsaka-shi
Capcom Club
Commando PGC clerk
bua.. dificil comparativa y 1h, de todos modos y antes de que se me olvide , en el atari 7800 me has timado, te atraviesan balas y te explotan bombas al lado y no mueres.... Xd
A ver , es un clásico, complicado sacar las versiones, creo q el arcade es mejorable, pero en mi opinion, lo mejora la atari7800 y la nes al incluir los secretos y los powerups, pero gráficamente quedan muy lejos, por lo que haré 2 rankings.
8bit: Atari7800 -- nes -- commodore ( tiene lo mejor de spectrum y amstrad)
16bit : Arcade -- Amiga --
top1- El arcade. No sabía que había un modo ALIEN Xd,
Cabe destacar que el equipo para amstrad y spectrum fue el mismo, sin embargo el de commodore no tiene nada que ver, y la verdad es que esa version pinta muy bien, y no la infame de MSX. Dios que desastre.
Un abrazo y buen curro q te metiste.
Jajaja, te juro que no usé cheats en la versión de Atari 7800. Debe ser cosa de las colisiones del propio juego.
Ha sido efectivamente un vídeo jodido que me ha dejado secuelas físicas (me lesioné un dedo jugando) y psicológicas (ayer quise comenzar otro vídeo y solo tenía ganas de llorar xd).
Aunque ahora mismo odie este juego, me gusta cualquier versión que no sea la de PC, BBC Micro, Acorn Electron y PC88. Casi reviento el teclado de pura desesperación. Son de las pocas versiones donde tuve que hacer cortes en el gameplay porque tras decenas de intentos, no era capaz de hacer una partida decente. Y créeme que cuando digo "decenas" no es una exageración. Todo el metraje desechando para hacer este vídeo no cabría en mi disco duro xd.
@@retrosutra esas versiones son métodos de tortura inquisidoras. Te recomiendo y sugiero q para evitar futuras lesiones, intentes pillarte un mando de arcade, un stick de toda la vida. La experiencia mejorará, respecto al metraje perdido, mandaló al buzón de la peli THE ROOM 😁😁😁
¡Claro! Yo estaba usando el mando Logitech del submarino Titanic... (Bueno, en realidad un modelo más viejo). La cosa no podía acabar bien xd
The Electron version was awful, could've done so much better
Existe una versión para ZX Spectrum 128K con música AY
What is a Jakks Pacific?
plug and play to TV games, dedicated small consoles containing just one or very few games built in
😱
Yeah so, the best are... MUSIC = C64... SFX = AMIGA... GFX = ARCADE, NES... GAMEPLAY = Intellivision :D... Effort = Atari 2600 (I mean seriously) and Spectrum
And the definitive version is... Sega Saturn. Obviously.
Saturn with Sound Remix on is the best version in my opinion.
What is good about ZX Spectrum Commando?
Ufff...definitivamente la peor la J2ME. Es increíble que en móviles de la época con procesadores cientos de veces más rápidos que los disponibles en los micros de 8 bit tuviéramos que tragarnos tales truños debido al uso de Java en vez de un lenguaje compilado nativo. 🤦🏻♂️
For me the saturn version wins
Where’s the Intellivision version?
In the 31:32
@@retrosutra How silly of me.
No problem!
5:20 Santa Claus?
Edit: 9:06 we kill astronauts?
C64 is the one ❤❤
do mercs comparison remake
Jugué al de Amstrad CPC y era un buen port aunque C64 tiene mejor audio por el chip SID
Amstrad = lazy ZX Spectrum port
Don't think so has more colors and has music i game@@jasonlee7816
C64 with zx spectrum scoreboard on both versions
I had the MSX version and it was a really bad port when compared to nes
Amiga/ST Commando badly coded, cut corners, deadline, incompetent, lazy, rushed
Not because you are saying it without proof that it is true. Those versions are actually good and faithfull to the arcade. Even if what you say could be true (though we don't know and care), these adaptation are nice. Another useless comment on RUclips.
@@julienbraudel7109Amiga Commando could look/sound better it does look/sound similar to the ST port i'm guessing a lazy ST remake if i buy (purchase) Amiga version in 1989/1990 i would care (expect) it is 70%, 80%, 90% better
NES has the best 8-bit version, but Commodore 64 has the best music of all versions.
C64 soundtrack is timeless... long live the SID :)
Amiga soundtrack is just horrible - just like NEBULUS the C64 music is so much better, even though the Amiga sound chip could do so much more.
Amiga = lazy Atari ST port
Exactly, many Amiga games suffered from ST portitis Outrun for example@@jasonlee7816
Atari ST version is pleasing. 😁
were you pleased with the ST audio, graphics, music, sound, visuals?
@@jasonlee7816 Pretty much. Audio, music and sound: Pleasing. Graphics and visuals: Pleasing. Ergo: Pleasing. I am pleased.
@@jasonlee7816I've just watched it again, and I can confirm my pleasure in all visual and audio elements.
Amiga forever
Amiga Commando 👎
In Germany the player could not kill nazis, mmmmh ok 😂😂😂😂
This leads to bionic commando!
Love it 😁
The C64 soundtracks slap.😊