danebengeschissen if you have played enough and have luck with packs you can make a lot of control decks . I have full control warr / control priest / control shaman and need a little more cards for my control paladin
I sexually identify as an Ironbeak Owl. Ever since I was a boy I dreamed of being misplayed during tournaments and silencing the incorrect cards. People say to me that a person being an owl is ridiculous and I'm fucking retarded but I don't care, I'm beautiful. I'm having a genetic engineer put ironbeak owl DNA into my body, equipping me with feathers, beaks, and the power to silence others. From now on I want you guys to call me "Owlsen" and respect my right to silence from above and silence needlessly. If you can't accept me you're an owlphobe and need to check your animal privilege. Thank you for being so
I worried that Axe Flinger will be too OP. if we can deal 5 damage to Axe Flinger 1 at a time, it can deal 10 damage to enemy. trading with a minion and still provide damage to enemy. Pryomancer deals damage to him too. but it is 4mana cost... it is hard to say everything for sure. however, i worried it may be too OP...
Manferd Hoe Damage to the face is quite often irrelevant in (current) warrior decks, dealing 1 damage at the time for 5 times is quite hard (bouncing blade on empty board or some kind of bomberino or wild pyro/whirlwind), but his 2 attack suck ass, he simply cannot be played on his own on turn 4 (as many of the GvG early game is 2/3) and burning card for 4-6 face damage as he hits your flinger 2-3 times is totally useless (if he even will care about tradng, and comboing him on later turn... well... you gotta survive first :P. He can make onto some early-game focused warrior that trades his late for more early game bullshit + flinger for reach or uber combo in late, tho when you think about it setting the combo may be nearly impossible...
***** eggs that would summon baron geddon would be worth to buy
9 лет назад+10
Kripparrian The dragonkin sorcerer could be pretty great in conjunction with spare parts. Definitely worth 4 mana in some mech, priest, or paladin decks my book.
How is some one who plays so much Hearthstone and has a very analytical mind so bad at evaluating new cards? Dragon egg is hot garbage. Nerubian egg is good because a 4/4 is itself enough of a threat to justify the 0/2 base creature and the combo or synergy requirements. Dragon egg is in most cases gping to yield a delayed 2/1 for one mana which is worse than the normal curve (leper gnomes are 2/1 AND they provide 2 alnost guaranteed damage.) It doesn't matter if the meta is aggressive or control, dragon egg is just bad unless ypu combo, and even if you combo it is only so good.
Not quite. It's not a deathrattle, it's *every* time it takes damage. So if you frequently do 1 point of damage to the whole board (Warrior; Priest with wild pyromancer), or you already run health boost effects (Priest), then it becomes OK. You're probably better off with zombie chow in most instances, however.
The godlike scenario with this card is when you have abusive and this in your hand, you play it 1st then you abusive and send this into a 2 health minion. It's like a sticky token actually. It may have some uses. Sébastien A 1 damage board clears kill your 2/1s also and i think control warrior and priest don't have slots for a 2/1 generator.
Sébastien A The problem is that almost everything does 2 damage, so while the wording implies multiple triggers the reality is that it will probably only get one most of the time. That makes it pretty weak since Nerubian is great for giving you a significantly above-cost minion but this just gives you an on-cost minion. Having to wait at least a turn just to be behind anyway with a merloc raider on board isn't anywhere near as tantalizing as its older brother's legacy. What Aced said is really the ideal use of this card (outside of unlikely buffing combos that fill the board), this into abusive to leave behind a 2/1 as value from a trade you would want to make anyway. And even then it's somewhat disappointing once you realize that Argent Squire has been around forever and does basically the same thing but hits 2/3s, only leaves behind a 1/1 and is more likely to be vaguely efficient when drawn late in the game. I really want to like this card but it seems like it really needed to be a 0/3 or something to be worth it, I think they were just afraid of making something as game-changing as Nerubian Egg again and accidentally made it too weak.
i think dragon egg give a chance for warrior agro. turn 1 - egg turn 2- taskmaster so turn 2 u get 2/1, 2/1, 2/2 (with the chance to get another 2/1 once egg hits)
***** yeah except it doesnt work since it will only spawn 1 whelp if u give it an attack buff and hit something with higher than 1 attack and that is a 1mana 2/1 wich needs an activation tool ..... ur better off playing murloc raider
gerar garcia Lets theory craft more, Imagine if Turn 2 nerubian egg Turn 3 Void terror Wait wait what about Turn 4 Void caller Turn 5 kill voidcaller, get Mal ganis then Faceless Malganis AND WIN Can we stop theory crafting about opening hands and think of expected value throughout the game. Aggro warrior WILL have dead draws and this is one if I've ever seen one.
Sonicalex0 i dont need imagine that, cuz that already happen in some games. Im not saying this will be the new meta, but maybe someday u will see a warrior agro using this since is the only class who have a lot of ways to dmg ur own minions, and this open is actually good and faster than any other with nerubian egg. Also warrior is the only class with 1 deck build, otk/pirate/ even the agro version with chargue minions sucks so hard, so this open a chance for a new version "to try". Sorry for my english.
Hey guys a quick question, if I buff Nerubian Egg's attack and then Shadowflame it, it will deal damage right? Like Abusive Sergeant + Egg= deals 2 damage to all minions?
For the dragon egg, I'm wondering if swapping it's health/attack (like with a part) would count as a "dealing damage" to it or just kill it outright without activating the card.
im surprised he didnt compare violet teacher to the dragonkin sorcerer... Because that's basically what he is... instead of summoning 1/1s he gains 1/1 and the spell has to be on him, but more or less he is a variation on the violet teacher and kripp didn't catch that at all?
Thoraxe555 I didn't think of that either, good catch. When you put it that way, the Violet Teacher is far better, with the other dude only being worthwhile for Dragon synergy.
DartDragoon2009 What the fuck? The current rogue decks have no direct buff cards, even the only rogue buff is coldblood, if I don't forget anything and you say it fits better than teacher?
RunderKeks28 yeah its not play a spell like teacher. It could work in a mech mage maybe. Using the random spare parts for buffs. Probably not worth it though.
I think Lava Shock's biggest problem is the fact that it only deals 2 damage. Two damage is too low to really do anything, it almost never kills anything. Yes, it can take down Micro Machine and Knife Juggler, but that's about it. It doesn't deal with Northshire Cleric, Harvest Golem, Snowchugga, Annoy-o-Tron, Mechwarper, and a whole list of other played early game cards. And it sure as heck won't deal with midgame cards, where you actually want to play Lava Shock. I think this translates into Lava Shock not really doing anything; you either two-for-one yourself and you gain some mana. Now it's trying to be a clunky removal card with an extra, but I think it fails at both. If you cast Feral Spirit and Lava Shock the next turn without killing anything, Lava Shock simply reads "Unlock your Overloaded Mana Crystals" for 2 mana. I think this card would've been a lot better if it simply read "Unlock your Overloaded Mana Crystals" and cost 0 to cast. At least it would successfully fulfill its function.
Does anyone else feel like all this dragon stuff really seems best in a priest deck right now? Because of the fact that he summons a little dude for the opponent, Hungry Dragon is almost like a pseudo injured blade master; you can attack into the minion you summon with something else and then heal, allowing you to use circle of healing and hero power to get "value." Blackwing Technician is a 3 drop with above average health as long as you have a dragon. Dragonkin Sorcerer, like Kripp said, will clearly work best with the priest buff cards (although it might not see play). Even dragon egg could have some durdly synergy with some of the priest buffs.
TheCarrottop666 Yep, I'll also be making a dragon priest as soon as the expansion comes out. It doesn't hurt that control priest is one the safest slower archetypes to run right now, shadow madness, cabal and the hero power make it very easy to outlast mechmage and friends.
StrykerTen Except it does 8 damage total. 3 cards for 8 damage isn't that good (not to mentioned they are 2/1 2/1 and 2/3 which get removed easily). For for mana you can play a 4/5 which requires no combo, dies harder and can in a few turns do arguably just as much damage :facepalm:
***** I never claimed it was good, just that it existed haha. Also its worth noting that yeti currently does not see constructed play because it is too slow and not sticky enough, it both doesnt clear enough stuff if you are behind, and doesnt stick on the board enough for aggro A 4 mana force of nature would possibly see play if zoo was more common, it would go a long way to clearing boards filled with annoying dudes, especially considering warrior is fairly limited in AoE removal
mikzku Tempo vs card advantage, one isnt necessarily better than the other. If you played ladder a little while back I am sure you have lost to a zoolock who had no more than 2 cards in hand for basically the entire game
Lava Shock is ludicrously good, as any Overload Shaman could tell you. Hell, even just understanding simple mathematics can show you how good it is. If you unlock two mana from the previous turn's Overload, you just dealt 2 damage for free. If you unlock three mana (such as the Earth Elemental's Overload), you just added "Deal 2 damage" to the Coin. Also, it's at least a Darkbomb if you have your Wrath of Air, even better if you unlock mana.
As someone who plays Shaman and Math Warrior, I'm pretty happy with both Lava Shock and Axe Flinger. I respect Kripp's knowledge of the game, but as someone a little closer to those decks, I think he's expecting a bit too much. He seems disheartened that they're not "OP", but that doesn't make them bad. I think both of them are solid additions to each class's arsenal. And in regard to the statement about each class getting two cards, I don't expect one card to be good, and the other not so much. The thing about these Adventures is that by bringing so few cards into the picture, they better be playable. No more than 5 cards from Naxxramas didn't find a home in SOME kind of deck. That's a pretty good ratio. Some of these might even be great ideas in testing that just don't cut it when millions of players get their hands on them, but I'm sure Blizzard's giving an honest effort to keep things interesting. Besides, you can't really judge the whole thing from just 7 cards. It would be like if all we knew of Naxxramas was Stoneskin Gargoyle, Nerubar Weblord, Deathlord, Wailing Soul, Echoing Ooze, and Maexxna, and just assumed the whole thing was going to suck. And shit, even Kel'Thuzad wasn't nearly as good as people thought he would be until recently. So just because something looks amazing doesn't even mean it will be, and just because it looks like crap doesn't mean it will be. We really just have to wait and see.
Do you think Axe Flinger would be better if it were made 3mana instead of 4 or would that be too OP? If so, what about lowering the health so it became a 3mana 2-4 ?
Coming to a highlight reel near you - someone is going to do the Axe Flinger + Bouncing Blade combo, where you play out Cho with a priest, Divine Spirit the crepe out of Axe Flinger (so that it has something like a million health - I remember seeing something about there being an upper limit before the game spazzes and kills the minion, but I believe that's around 2 billion) - getting rid of every other minion on the board (likely just Cho/s), and then Bouncing Blade, to see how much damage gets done to the opponent before the game stops and just considers it done.
What makes Dragon Egg good is that it's the second sticky 1 cost minion in the game (the first being Argent Squire). Minions that take at least two actions to deal with are inherently stronger than a lot of equivalent cost minions. In a lot of ways you'd probably play Dragon Egg in a similar way to Acolyte of Pain: Try to setup a situation where it can survive at least one hit.
With Lava Shock, if you're overloaded, you can deal 2+ damage (Shamans can easily buff spell damage) essentially for 0-1 mana. Shamans play Lightning Bolts, Lightning Storms, Crackles, Feral Spirits even now, so a lot of overloading happens.
traps do not target to my knowledge. You play the trap on your own face and after that it will dtermine its targets on its own. All targeted spells that the dragonkin should work with need target minion in the description and spell at the bottom. Hearthstone is actually really simple and logical after spending some time looking at the entirety of the cards.
So, Kripp thinks that very few overload cards are being run atm. Crackle + Lightning Storm are staples in most shaman decks. Feral Spirit is run in at least some legend shaman decks, though often as just a single copy. Neptulon is quite popular in midrange/control shaman decks due to the synergistic card advantage he offers. Beyond those 4 cards that are currently seeing play, there are others that could potentially be run in the current meta right now, but don't for one reason or another (often overload combined with minion stickiness/health): Forked Lightning, Lightning Bolt and Stormforged Axe all have credibility despite overload. Even Lava Burst (well, it is 5 for pseudo-5, so not the most efficiency, but it is a fair amount of guaranteed direct damage), Doomhammer and Earth Elemental aren't bad cards. Really, the only cards that probably still wouldn't possibly see competitive play even if Lava Shock became a thing would be Dust Devil (terrible without shock, not even good with it), Dunemaul Shaman (a 5/4 for 4 isn't exactly impressive stats, even if it has the chance to attack twice - and even then, it's an ogre that might mis-attack) and Siltfin Spiritwalker (shaman murlocs don't exist competitively - you can be happy to see this card out of Neptulon sometimes, but it's not like you're intentionally putting it in your deck).
All that having been said, I don't think a Lava Shock deck will be a thing - it requires too many overload cards to have it reliably 'give you mana', and given that you'll only have 2 copies of it it'll likely the go way of one-dimensional Hobgoblin decks - the ones that are fully of crappy 1/xs if you don't draw Hobgoblin.
Crackle+lava shock =fireball for 2 cards Lightning storm+lava shock=explosive shot for 2 cards. Bad value. PS: If you wan't a reasonably good hobgoblin deck, try hobo-mech-warlock. It uses hobgoblin to piggyback on the OP mechwarpers, so if you don't draw it you still have a good early game synergy practically guaranteed. To be fair that deck is better cause of mechwarpers than hobogoblins, but hey at least it gives you a way to use them and not lose 90% of the time.
***** 1. I did say I don't think Lava Shock.dec will be a thing, because, as I said, to make it reliable you need to include too many overload cards, and then if you don't actually draw a Lava Shock it's a waste (and it's only a marginal mana gain if you do draw it). 2. I specifically mentioned *one-dimensional* for a reason when talking about Hobgoblin decks. Having said that, the only successful multi-faceted one I ever saw was warlock mech/Hobgoblin/deathrattle at the start of GvG (pre-UT nerf), and as far as I know it's not nearly as competitive anymore (basically, no-one runs it).
Jaxson Bateman You sir earn a smartness medal. Too many people think building a deck around 1 card is "good" when otherwise it wouldn't work at all/would be too weak. Guess what? If you don't draw that card in the first place your deck is still beyond shit tier. Same for 2 cards that are VERY good with each other, but are terrible on their own (can't think of any atm). Even if you would draw it, it's either too late or doesn't have enough tempo or it's not enough of a WOMBO COMBO. All these reasons pretty much mean it's average winrate is extremely low since the chances of the cards being in your hand at the correct time actually happening are low in the first place unless you love to have dead cards (read: very situational) in your hand (which will decrease winrate as well).
Jaxson Bateman 1. I didn't say you were wrong. 2.True, but I've heard Kripp mention some legend decks run hobgoblin. So apparently it is viable (although fuck me if I know how)
Enemy plays Goblin Blast Mage. 1st shot hits the egg, spawns a whelp. 2nd kills the whelp 3rd shot kills the egg, spawns a whelp 4th shot kills the whelp Welp
axe flinger, commanding shout, bouncing blade is a win condition when you clear the oponents board beforehand. The life totals on both sides are of no consequence for this win. dragon egg + cuel taskmaster is a legit turn 1+2 play that results in two 2/1 (one with pretty much the same deathrattle as the harvest golem) and the 2/2 task. And it is playable without the coin and the egg summons a 2/1 if it gets cleared by damage before you can combo it. And death's bite not allways outclassing arcanite reaper in every situation might not be a bad thing. There might be a playable not-entirely-control warrior after the expansion.
Looking at those patrons, eggs and flingers I kinda think that it would be interesting to build a deck around getting your minions hit as much as possible. Warrior seems to be the right class for that since he already uses cards that require taking damage like armor smith or acolyte, warrior also has cheap weak aoe that can be used for that.
Dear Kripp, Dragonkin Sorcerer says "whenever YOU target this minion", so your enemy targeting him with his spell also is considered "YOU" - there is no "owner" keyword used, this is also confirmed in Polish card version, which says - in translation - "whenever it becomes target of a spell". You're welcome ;)
AngRyGohan True, but then you have boom, 2 earth elemental and neptulon is your deck to be bgh-ed. Too many targets for that card. You may want to secriface one for another. Controll shaman may have a chance
Between the Grim Patron, Axe Flinger and the Dragon Egg there will hopefully be some synergies released with either the rest of the dragons or spells. Not that I think we need even more aggro options, just these cards will be a little lackluster. Hopefully they'll release some self damage battlecry dragons.
Just gonna point out for lava shock, you don't need to gain mana with it Turn 5 instead of totem+lightning storm then having a gimped turn 6 Turn 5 storm+lava shock then turn 6 fire elemental
dragonking sorcerer works with all the 1 drop spare parts so it is easy to buff if mech continues to be so prevalent. Not sure if its worth it still but the idea that you have to play the big buffing cards to use him is wrong.
lava shock op. Kripp got the facts wrong, isn't the locked mana crystals unlocked for the rest of the game? That's what I've read! Here is from dev: @HSCaptainPlanet It clears all locks, current and future. So Kripp you very wrong. It's op as fuck! Mulligan ONLY for it and then take all insane overload cards. If you geat it early on, you won the game!
I can already see me losing in the future in arena to Priest doing turn 1 Dragon Egg turn 2 coin Velen's Chosen into turn 3 another Velen's Chosen. And you can bet I'm gonna be pretty salty when it happens.
Warrior - Sorc + Charge + Inner Rage = 7 mana 9 dmg optional 10 mana with any kind of upcoming warsong commander bursts Priest - If sorc survives a turn he will wreck havoc with velens chosen or even just shield Don't feel like giving more examples but I think sorc is sort of getting underrated.
well dragon egg spawns 2/1 which are basically crap. enabling the neurubian is already somewhat hard. it might see some play in hard enabling zoo decks, but its prob crap
Lava Shock as i see it lets you play early removal spells without compromising your next turns tempo, or something like playing feral spirit turn 3 and then turn 4 lava shock their damaged minion and play another two drop.
a wild suggestion but axe flinger may kinda revive the otk warriors, we already have a card that will make his effect proc 5 times - from gvg, and maybe even the new legendary will find a place in there :?
listen to my words; dragon egg is shit, you can ignore it if its not buffed and the thing its spawned can be pinned down my mage,druid,rogue, aoe clears it like swipe,holy nova,starfall,even pyroproc
I think the egg is crap, unless you get two welps out of it it's worse than all the other 1 drops, even if you get two whelps it's underwhelming. Dragonkin Sorcerer on the other hand, I think this is a good card. It has the Dragon tag and the effect can be really strong. I think kripp misses the significant synergy with spare parts. Basically if you can land 1 buff card on him you can consider it a 4/6 base for 4, which is really strong. It still trades well with both spellbreaker & owl after silence. Lava Shock, it will definitely see play. It's basically 1 less dmg than standard 2 cost removals, but usually the effect will mean you're playing it for free. It's also nice that it can target face, so the opponent doesn't really have to have something on board if you're playing it for the effect alone. Agree that Axe Flinger is shit, doesn't fit in controll and requires to many combo cards to eek out the value.
I think the egg will be amazing in Zoo and perhaps Warrior. The scenario where you only get a 2/1, is probably gonna be a) opponents attack into it, which means it soaks up dmg. b) it gets hit by aoe, but then your 2/1 survives the aoe, and they have to deal with it afterwards. it is also good against Blastmages, Boom bots, Bomb Lobbers and knife jugglers. If opponents ignore it, it will eventually be buffed with something like abusive sergeant, making it a "2/2 deathrattle summon a 2/1" Or even worse opponents drop a taskmaster on it, producing 3x 2 atk minions which is very effective against aggro. Warrior also has several ways to deal 1 dmg to their minions, and if you drop an Armorsmith beside it while doing so, you gain tons of armor. _____ The problems I see with Lava shock is a) You have to rebuild your Shaman deck around it, using suboptimal choices for it to work, a lot of Overload cards have been out competitioned. b) Most overload cards actually used, only give 1 overload, So if we say it on average unlocks 1 mana crystal, it will just be similar to smite or Arcane shot only slower against aggro, because you probably wont unlock more than 1 crystal before turn 6. after playing Earth elemental, Neptulon or Doomhammer. _____ Dragonkin Sorcerer. a) if you drop a spare part on him, he becomes a 5 mana 4/6, not 4 mana. b) Who knows if Dragon decks even use spare parts? c) same spare part argument can be used with Violent teacher, just more consistent, since you aren't restricted by having to target your spell on Dragonkin. He might be really good though, if the Dragon archetype gets some sweet support.
the hungry dragon will summon it. And it will be one of the worst cards of the bunch. Additionally I am pretty sure the hawk is a beast nowadays. And it does not see play in hunter.
i really want HS to be all control with no rush decks. I know that will never happen but still i can still dream right?
Control decks are so expensive
I hope control decks never happen
danebengeschissen if you have played enough and have luck with packs you can make a lot of control decks . I have full control warr / control priest / control shaman and need a little more cards for my control paladin
They should make a 3 drop 1/2 Battle cry destroy three random minions that cost 2 or less mana. Like a bgh for aggro
TheMrParagon this will surely not be broken...?
I sexually identify as an Ironbeak Owl. Ever since I was a boy I dreamed of being misplayed during tournaments and silencing the incorrect cards. People say to me that a person being an owl is ridiculous and I'm fucking retarded but I don't care, I'm beautiful. I'm having a genetic engineer put ironbeak owl DNA into my body, equipping me with feathers, beaks, and the power to silence others. From now on I want you guys to call me "Owlsen" and respect my right to silence from above and silence needlessly. If you can't accept me you're an owlphobe and need to check your animal privilege. Thank you for being so
lol ive seen the attack helicopter on reynad´s video, but where all these originally come from?
Rafael Gonzalez tumblr, it is a joke that mocks the retards on tumblr.
Aster Leacro Thank you for being so-
So what? Did someone kill the commenter and hit reply prematurely for them?
***** I didn't want to respond to this, but your comment makes no sense compared to the 4 comments within this comment thread
A lot of the Blackrock cards seem like Blizzard is just going around saying "wouldn't it be cool if this card was good?" without making the card good.
Open board:
Axe flinger+
Commanding shout+
Bouncing blade+
=Infinite face damage :D
Bouncing blade stops if it would kill a creature, so you only deal 10 damage, but you do get to keep the creature and have a leper gnome.
AoiKaze2000 commanding shout means your minions cant be reduced below 1 my friend
BeaverGames Its confirmed that bouncing blade stops when when it would kill a minion even with commanding shout
When you have 1 health the blade stops. Like it killed you.
That means 10 face damage then bouncing blades stopes
Axe Flinger will be a huge thing mark my fucking words. I can already imagine my new Burn Warrior deck. My Iron Juggernaut will finally find a place.
It sux m8, don't take the b8. It's not your f8
noobguy80
First legendary I got from the first pack I bought with gold and not from the arena game. Gotta mean something!
He may do some job with bouncing blade.
I worried that Axe Flinger will be too OP. if we can deal 5 damage to Axe Flinger 1 at a time, it can deal 10 damage to enemy. trading with a minion and still provide damage to enemy. Pryomancer deals damage to him too.
but it is 4mana cost... it is hard to say everything for sure. however, i worried it may be too OP...
Manferd Hoe
Damage to the face is quite often irrelevant in (current) warrior decks, dealing 1 damage at the time for 5 times is quite hard (bouncing blade on empty board or some kind of bomberino or wild pyro/whirlwind), but his 2 attack suck ass, he simply cannot be played on his own on turn 4 (as many of the GvG early game is 2/3) and burning card for 4-6 face damage as he hits your flinger 2-3 times is totally useless (if he even will care about tradng, and comboing him on later turn... well... you gotta survive first :P.
He can make onto some early-game focused warrior that trades his late for more early game bullshit + flinger for reach or uber combo in late, tho when you think about it setting the combo may be nearly impossible...
Question: Does Rend Blackhand kill Jaraxxus?
i think if he is on the field then yes but i dont it will work on him when he is a hero
That's a good question.
jorezn Can confirm this
It should. I think warlocks are too op, cuz they have sacrificial pact (0 mana destroy your opponent and restore 5 health to yourself) :D
wh4t What?
So how is a dragon egg not a dragon card doesn't make sense to me
JackManic1984 Because the 2/1 summoned from it is a dragon.
It's an egg layed from a dragon and when it hatches, you'll get dragons
its just an egg man, egg =/= beast, egg =/= chicken, egg =/= dragon
For the same reason as why a chicken egg is not a bird.
***** eggs that would summon baron geddon would be worth to buy
Kripparrian The dragonkin sorcerer could be pretty great in conjunction with spare parts. Definitely worth 4 mana in some mech, priest, or paladin decks my book.
Another mispronunciation of patron another dislike.
Your icon is marvelous, man.
Garviel Loken /b/
Andre Houwie more like le reddit maymays
lol yup he butchered the word. I saw your comment and was waiting for it in the video
Grim Patrown = New Meta
So, will Axe Flinger + Commanding Shout + Bouncing Blades be possible to OTK?
Lava shock miracle dream combo
Turn 7: G. Auctioneer + cloakfield
Turn 8: Lava burst x2 + Lightening Bolt/Crackle (you can replace Lava burst with spirit wolves or L.Storm.
Turn 9: sneak in a Lightening Bolt/Crackle, then lava shock
GG unlock 5/6+1/2 overloaded mana!!!
How is some one who plays so much Hearthstone and has a very analytical mind so bad at evaluating new cards?
Dragon egg is hot garbage. Nerubian egg is good because a 4/4 is itself enough of a threat to justify the 0/2 base creature and the combo or synergy requirements. Dragon egg is in most cases gping to yield a delayed 2/1 for one mana which is worse than the normal curve (leper gnomes are 2/1 AND they provide 2 alnost guaranteed damage.)
It doesn't matter if the meta is aggressive or control, dragon egg is just bad unless ypu combo, and even if you combo it is only so good.
Not quite. It's not a deathrattle, it's *every* time it takes damage. So if you frequently do 1 point of damage to the whole board (Warrior; Priest with wild pyromancer), or you already run health boost effects (Priest), then it becomes OK. You're probably better off with zombie chow in most instances, however.
The godlike scenario with this card is when you have abusive and this in your hand, you play it 1st then you abusive and send this into a 2 health minion.
It's like a sticky token actually. It may have some uses. Sébastien A 1 damage board clears kill your 2/1s also and i think control warrior and priest don't have slots for a 2/1 generator.
the dragon egg could be very good in priest if its buffed with velen's and healed as often as possible
it IS a deathrattle too tho.. after board clears or AOE effects, it summons minions for board pressence
Sébastien A The problem is that almost everything does 2 damage, so while the wording implies multiple triggers the reality is that it will probably only get one most of the time. That makes it pretty weak since Nerubian is great for giving you a significantly above-cost minion but this just gives you an on-cost minion. Having to wait at least a turn just to be behind anyway with a merloc raider on board isn't anywhere near as tantalizing as its older brother's legacy. What Aced said is really the ideal use of this card (outside of unlikely buffing combos that fill the board), this into abusive to leave behind a 2/1 as value from a trade you would want to make anyway. And even then it's somewhat disappointing once you realize that Argent Squire has been around forever and does basically the same thing but hits 2/3s, only leaves behind a 1/1 and is more likely to be vaguely efficient when drawn late in the game. I really want to like this card but it seems like it really needed to be a 0/3 or something to be worth it, I think they were just afraid of making something as game-changing as Nerubian Egg again and accidentally made it too weak.
i think dragon egg give a chance for warrior agro.
turn 1 - egg
turn 2- taskmaster
so turn 2 u get 2/1, 2/1, 2/2 (with the chance to get another 2/1 once egg hits)
but its unuseable in any other deck
még olts
Except zoo Warlock.
And face Hunter.
And flametongue Shaman.
And token druid.
Much logic.
***** yeah except it doesnt work since it will only spawn 1 whelp if u give it an attack buff and hit something with higher than 1 attack and that is a 1mana 2/1 wich needs an activation tool ..... ur better off playing murloc raider
gerar garcia Lets theory craft more, Imagine if
Turn 2 nerubian egg
Turn 3 Void terror
Wait wait what about
Turn 4 Void caller
Turn 5 kill voidcaller, get Mal ganis then Faceless Malganis AND WIN
Can we stop theory crafting about opening hands and think of expected value throughout the game. Aggro warrior WILL have dead draws and this is one if I've ever seen one.
Sonicalex0 i dont need imagine that, cuz that already happen in some games.
Im not saying this will be the new meta, but maybe someday u will see a warrior agro using this since is the only class who have a lot of ways to dmg ur own minions, and this open is actually good and faster than any other with nerubian egg.
Also warrior is the only class with 1 deck build, otk/pirate/ even the agro version with chargue minions sucks so hard, so this open a chance for a new version "to try".
Sorry for my english.
Hey guys a quick question, if I buff Nerubian Egg's attack and then Shadowflame it, it will deal damage right? Like Abusive Sergeant + Egg= deals 2 damage to all minions?
For the dragon egg, I'm wondering if swapping it's health/attack (like with a part) would count as a "dealing damage" to it or just kill it outright without activating the card.
I don't think it would activate it
It would just die (since it didnt lose HP, it's HP just got "set" to 0)
im surprised he didnt compare violet teacher to the dragonkin sorcerer... Because that's basically what he is... instead of summoning 1/1s he gains 1/1 and the spell has to be on him, but more or less he is a variation on the violet teacher and kripp didn't catch that at all?
Thoraxe555 I didn't think of that either, good catch. When you put it that way, the Violet Teacher is far better, with the other dude only being worthwhile for Dragon synergy.
lkjkhfggd
Nah not really, oil rogue can use this guy slightly better than the violet teacher. Especially in a dragon/oil deck.
Because they are still vastly different.
DartDragoon2009 What the fuck? The current rogue decks have no direct buff cards, even the only rogue buff is coldblood, if I don't forget anything and you say it fits better than teacher?
RunderKeks28 yeah its not play a spell like teacher. It could work in a mech mage maybe. Using the random spare parts for buffs. Probably not worth it though.
I think Lava Shock's biggest problem is the fact that it only deals 2 damage. Two damage is too low to really do anything, it almost never kills anything. Yes, it can take down Micro Machine and Knife Juggler, but that's about it. It doesn't deal with Northshire Cleric, Harvest Golem, Snowchugga, Annoy-o-Tron, Mechwarper, and a whole list of other played early game cards. And it sure as heck won't deal with midgame cards, where you actually want to play Lava Shock. I think this translates into Lava Shock not really doing anything; you either two-for-one yourself and you gain some mana. Now it's trying to be a clunky removal card with an extra, but I think it fails at both. If you cast Feral Spirit and Lava Shock the next turn without killing anything, Lava Shock simply reads "Unlock your Overloaded Mana Crystals" for 2 mana. I think this card would've been a lot better if it simply read "Unlock your Overloaded Mana Crystals" and cost 0 to cast. At least it would successfully fulfill its function.
Does anyone else feel like all this dragon stuff really seems best in a priest deck right now? Because of the fact that he summons a little dude for the opponent, Hungry Dragon is almost like a pseudo injured blade master; you can attack into the minion you summon with something else and then heal, allowing you to use circle of healing and hero power to get "value." Blackwing Technician is a 3 drop with above average health as long as you have a dragon. Dragonkin Sorcerer, like Kripp said, will clearly work best with the priest buff cards (although it might not see play). Even dragon egg could have some durdly synergy with some of the priest buffs.
TheCarrottop666 Yep, I'll also be making a dragon priest as soon as the expansion comes out. It doesn't hurt that control priest is one the safest slower archetypes to run right now, shadow madness, cabal and the hero power make it very easy to outlast mechmage and friends.
Nice prediction.
Dragon egg with cruel taskmaster seems like good combo
RighteousNicky Dragon egg, warsong commander, inner rage. 4 mana force of nature haha
StrykerTen
Except it does 8 damage total. 3 cards for 8 damage isn't that good (not to mentioned they are 2/1 2/1 and 2/3 which get removed easily).
For for mana you can play a 4/5 which requires no combo, dies harder and can in a few turns do arguably just as much damage :facepalm:
StrykerTen except other is 1 card and the other 3 cards. still the force of nature is cheaper
*****
I never claimed it was good, just that it existed haha. Also its worth noting that yeti currently does not see constructed play because it is too slow and not sticky enough, it both doesnt clear enough stuff if you are behind, and doesnt stick on the board enough for aggro
A 4 mana force of nature would possibly see play if zoo was more common, it would go a long way to clearing boards filled with annoying dudes, especially considering warrior is fairly limited in AoE removal
mikzku
Tempo vs card advantage, one isnt necessarily better than the other. If you played ladder a little while back I am sure you have lost to a zoolock who had no more than 2 cards in hand for basically the entire game
Lava Shock is ludicrously good, as any Overload Shaman could tell you. Hell, even just understanding simple mathematics can show you how good it is. If you unlock two mana from the previous turn's Overload, you just dealt 2 damage for free. If you unlock three mana (such as the Earth Elemental's Overload), you just added "Deal 2 damage" to the Coin. Also, it's at least a Darkbomb if you have your Wrath of Air, even better if you unlock mana.
Concerning Dragonkin Sorcerer, would it work well in a semi-aggressive Enrage Warrior that runs things like Cruel Taskmaster/Rampage/etc?
4:20 to Skipperino Amazerino.
little did we know that grim parton warroir would rule the meta untl the nerf of warsong cammander
As someone who plays Shaman and Math Warrior, I'm pretty happy with both Lava Shock and Axe Flinger. I respect Kripp's knowledge of the game, but as someone a little closer to those decks, I think he's expecting a bit too much. He seems disheartened that they're not "OP", but that doesn't make them bad. I think both of them are solid additions to each class's arsenal. And in regard to the statement about each class getting two cards, I don't expect one card to be good, and the other not so much. The thing about these Adventures is that by bringing so few cards into the picture, they better be playable. No more than 5 cards from Naxxramas didn't find a home in SOME kind of deck. That's a pretty good ratio. Some of these might even be great ideas in testing that just don't cut it when millions of players get their hands on them, but I'm sure Blizzard's giving an honest effort to keep things interesting. Besides, you can't really judge the whole thing from just 7 cards. It would be like if all we knew of Naxxramas was Stoneskin Gargoyle, Nerubar Weblord, Deathlord, Wailing Soul, Echoing Ooze, and Maexxna, and just assumed the whole thing was going to suck. And shit, even Kel'Thuzad wasn't nearly as good as people thought he would be until recently. So just because something looks amazing doesn't even mean it will be, and just because it looks like crap doesn't mean it will be. We really just have to wait and see.
Do you think Axe Flinger would be better if it were made 3mana instead of 4 or would that be too OP? If so, what about lowering the health so it became a 3mana 2-4 ?
What happens if you use Axe Flinger with Commanding Shout and Bouncing Blade on an open board?
Couldn't dragonskin have good synergy with spare parts in mech Mage? Or would it be too out of place?
Coming to a highlight reel near you - someone is going to do the Axe Flinger + Bouncing Blade combo, where you play out Cho with a priest, Divine Spirit the crepe out of Axe Flinger (so that it has something like a million health - I remember seeing something about there being an upper limit before the game spazzes and kills the minion, but I believe that's around 2 billion) - getting rid of every other minion on the board (likely just Cho/s), and then Bouncing Blade, to see how much damage gets done to the opponent before the game stops and just considers it done.
kripp you talking about HS like this everyday is sad
what about dragonkin sorcerer with spare parts you forgot about that or did i skip something by mistake
Axe flinger, commanding shout, whirling blades? OTK?
One question is axe slinger+boucing blade+commanding shout insta win for 9 mana. Someone tested bouncing blade + comanding shout?
When all minions are 1 health under the effect of commanding shout bouncing blade stops
chris russell thx for the answer doens´t own bouncing blade so i was curious
What makes Dragon Egg good is that it's the second sticky 1 cost minion in the game (the first being Argent Squire). Minions that take at least two actions to deal with are inherently stronger than a lot of equivalent cost minions. In a lot of ways you'd probably play Dragon Egg in a similar way to Acolyte of Pain: Try to setup a situation where it can survive at least one hit.
With Lava Shock, if you're overloaded, you can deal 2+ damage (Shamans can easily buff spell damage) essentially for 0-1 mana. Shamans play Lightning Bolts, Lightning Storms, Crackles, Feral Spirits even now, so a lot of overloading happens.
is it possible to make a mech preist deck that sort of aggro and controlling?
How will dragonkin sorc work with pally traps? will avenger be count? will the revive one bring him back as a 4/2?
traps do not target to my knowledge. You play the trap on your own face and after that it will dtermine its targets on its own. All targeted spells that the dragonkin should work with need target minion in the description and spell at the bottom. Hearthstone is actually really simple and logical after spending some time looking at the entirety of the cards.
So, Kripp thinks that very few overload cards are being run atm.
Crackle + Lightning Storm are staples in most shaman decks.
Feral Spirit is run in at least some legend shaman decks, though often as just a single copy.
Neptulon is quite popular in midrange/control shaman decks due to the synergistic card advantage he offers.
Beyond those 4 cards that are currently seeing play, there are others that could potentially be run in the current meta right now, but don't for one reason or another (often overload combined with minion stickiness/health): Forked Lightning, Lightning Bolt and Stormforged Axe all have credibility despite overload. Even Lava Burst (well, it is 5 for pseudo-5, so not the most efficiency, but it is a fair amount of guaranteed direct damage), Doomhammer and Earth Elemental aren't bad cards.
Really, the only cards that probably still wouldn't possibly see competitive play even if Lava Shock became a thing would be Dust Devil (terrible without shock, not even good with it), Dunemaul Shaman (a 5/4 for 4 isn't exactly impressive stats, even if it has the chance to attack twice - and even then, it's an ogre that might mis-attack) and Siltfin Spiritwalker (shaman murlocs don't exist competitively - you can be happy to see this card out of Neptulon sometimes, but it's not like you're intentionally putting it in your deck).
All that having been said, I don't think a Lava Shock deck will be a thing - it requires too many overload cards to have it reliably 'give you mana', and given that you'll only have 2 copies of it it'll likely the go way of one-dimensional Hobgoblin decks - the ones that are fully of crappy 1/xs if you don't draw Hobgoblin.
Crackle+lava shock =fireball for 2 cards
Lightning storm+lava shock=explosive shot for 2 cards.
Bad value.
PS: If you wan't a reasonably good hobgoblin deck, try hobo-mech-warlock. It uses hobgoblin to piggyback on the OP mechwarpers, so if you don't draw it you still have a good early game synergy practically guaranteed.
To be fair that deck is better cause of mechwarpers than hobogoblins, but hey at least it gives you a way to use them and not lose 90% of the time.
*****
1. I did say I don't think Lava Shock.dec will be a thing, because, as I said, to make it reliable you need to include too many overload cards, and then if you don't actually draw a Lava Shock it's a waste (and it's only a marginal mana gain if you do draw it).
2. I specifically mentioned *one-dimensional* for a reason when talking about Hobgoblin decks. Having said that, the only successful multi-faceted one I ever saw was warlock mech/Hobgoblin/deathrattle at the start of GvG (pre-UT nerf), and as far as I know it's not nearly as competitive anymore (basically, no-one runs it).
Jaxson Bateman You sir earn a smartness medal. Too many people think building a deck around 1 card is "good" when otherwise it wouldn't work at all/would be too weak. Guess what? If you don't draw that card in the first place your deck is still beyond shit tier. Same for 2 cards that are VERY good with each other, but are terrible on their own (can't think of any atm). Even if you would draw it, it's either too late or doesn't have enough tempo or it's not enough of a WOMBO COMBO. All these reasons pretty much mean it's average winrate is extremely low since the chances of the cards being in your hand at the correct time actually happening are low in the first place unless you love to have dead cards (read: very situational) in your hand (which will decrease winrate as well).
Jaxson Bateman
1. I didn't say you were wrong.
2.True, but I've heard Kripp mention some legend decks run hobgoblin.
So apparently it is viable (although fuck me if I know how)
Dragon egg, goblin blastmage counter! :D it hit it 2 times and whelps kill him kappa
*****
because then we lose, and it's sad ;_;
MrVernitrax so goblin blastmage can also kill 1 hp welps, cuz they instantly spawn after taking dmg (in between blastmage missiles)
Enemy plays Goblin Blast Mage.
1st shot hits the egg, spawns a whelp.
2nd kills the whelp
3rd shot kills the egg, spawns a whelp
4th shot kills the whelp
Welp
Mirza Ajanovic Ok
Hey the dragonkin sorcerer works well with the spare parts too.
Dragonkin sorcerer then either wait till next turn or innervate mark of the wild?
axe flinger, commanding shout, bouncing blade is a win condition when you clear the oponents board beforehand. The life totals on both sides are of no consequence for this win.
dragon egg + cuel taskmaster is a legit turn 1+2 play that results in two 2/1 (one with pretty much the same deathrattle as the harvest golem) and the 2/2 task. And it is playable without the coin and the egg summons a 2/1 if it gets cleared by damage before you can combo it. And death's bite not allways outclassing arcanite reaper in every situation might not be a bad thing.
There might be a playable not-entirely-control warrior after the expansion.
This is me leaning forward with interest. So, what you're basically saying is that...ResidentSleeper.
Looking at those patrons, eggs and flingers I kinda think that it would be interesting to build a deck around getting your minions hit as much as possible. Warrior seems to be the right class for that since he already uses cards that require taking damage like armor smith or acolyte, warrior also has cheap weak aoe that can be used for that.
"Hey guys. How's it going ? Kripparian here" is the "Space, the final frontier" for Kripp.
Hey I was wondering if you could/ have looked into fel reaper control decks :)
great videos
Do you think Priest will be a popular class because of shadow word death?
I seem to be doing all right atm with a priest control deck, but then again I am only level 19 on the ladder so what do I know... :/
Dragonkin Sorcerer works really well with spare parts.
I just got a 2. dr. boom in a pack. Should I wait and hope for a nerf in future or should I just disenchant it now?
It's not getting nerfed
Dear Kripp, Dragonkin Sorcerer says "whenever YOU target this minion", so your enemy targeting him with his spell also is considered "YOU" - there is no "owner" keyword used, this is also confirmed in Polish card version, which says - in translation - "whenever it becomes target of a spell". You're welcome ;)
no
Also for the Dragonkin Sorcerer, don't forget that Spare Parts are also spells. Could make the card more viable.
I hope Lava Shock (10:00) brings back Earth Elemental
BGH is a thing in this meta, because Dr.Boom, so i doubt it, but lets hope im wrong :)
AngRyGohan True, but then you have boom, 2 earth elemental and neptulon is your deck to be bgh-ed. Too many targets for that card. You may want to secriface one for another. Controll shaman may have a chance
Between the Grim Patron, Axe Flinger and the Dragon Egg there will hopefully be some synergies released with either the rest of the dragons or spells. Not that I think we need even more aggro options, just these cards will be a little lackluster. Hopefully they'll release some self damage battlecry dragons.
Axe Flinger will fit in the current Frothing berserker, I will 100% try it.
Axe flinger + comanding shout + bouncing blade is win right?
So with Rend Blackhand, if you have this card and a dragon, and the opponent Handlock plays Jaraxxus, instant win? :p
Dragonskin Sorcerer + motherfking spareparts. GG Kripp. You'll be the first who gonna get rekt.
Isnt twilight drake also a 4 drop dragon?
I have an idea for warrior card. Convert health into armor. Could synergize with a few cards.
The video preview should have more contrast, so it wouldn't look like one with the already watched filter on it.
Dragonkin Sorcerer whith spare parts might be very good
yes. might push mech mage into midgame. mech dragons. I am not sure if I am happy or disgusted.
xXMGVXx nah, not worth it.
Just gonna point out for lava shock, you don't need to gain mana with it
Turn 5 instead of totem+lightning storm then having a gimped turn 6
Turn 5 storm+lava shock then turn 6 fire elemental
8:00 What about parts? That seems pretty good
dragonking sorcerer works with all the 1 drop spare parts so it is easy to buff if mech continues to be so prevalent. Not sure if its worth it still but the idea that you have to play the big buffing cards to use him is wrong.
I'm calling it now. Rend Blackhand most OP card ever next Dr. Boom confirmed ;)
lava shock op. Kripp got the facts wrong, isn't the locked mana crystals unlocked for the rest of the game? That's what I've read! Here is from dev: @HSCaptainPlanet It clears all locks, current and future.
So Kripp you very wrong. It's op as fuck! Mulligan ONLY for it and then take all insane overload cards. If you geat it early on, you won the game!
I can already see me losing in the future in arena to Priest doing turn 1 Dragon Egg turn 2 coin Velen's Chosen into turn 3 another Velen's Chosen. And you can bet I'm gonna be pretty salty when it happens.
l2silence
Like a Sombooodeee Because you always get silences in Arena and draw it for sure, right? :D
Raidoton It's more likely you have a silence than he has that combo. Gtfo.
Like a Sombooodeee Yes he mentioned arena you stupid moron xD
Dragonkin sorcerer plus spare part combo??
Lava Shock seems really nice. Can't wait to try it.
Did Kripp really not consider the Synergy of Dragonkin Sorcerer and spare parts?
Wouldn't dragonkin sorcerer work in a mech deck with all those spare parts? 1 cost spells that target minions.
Warrior - Sorc + Charge + Inner Rage = 7 mana 9 dmg optional 10 mana with any kind of upcoming warsong commander bursts
Priest - If sorc survives a turn he will wreck havoc with velens chosen or even just shield
Don't feel like giving more examples but I think sorc is sort of getting underrated.
dragon egg + commanding shout + bouncing blade? or will the welps not be affected by commanding shout? prob not
Earth Elemental making a comeback with Lava Shock
Kripp sounded like he wanted to give us a kiss goodbye at the end.
i think you misunderstood dragon egg - its not dethrattle like nerub egg ?
well dragon egg spawns 2/1 which are basically crap. enabling the neurubian is already somewhat hard. it might see some play in hard enabling zoo decks, but its prob crap
What about dragon kin in gazlowe preist
Kripperinio Skipperinio Talkerinio About BlackRock Mounntarinio 15:14
Turn 3 coin out dragonkin, turn 4 double rockbiter + windfurry= 12/8 windfury on turn 4
Dragonkin Sorcerer with Velen's Chosen is a pretty nice combo.
New keyword introduced with Blackrock Mountain - *Whenever*
Lava Shock as i see it lets you play early removal spells without compromising your next turns tempo, or something like playing feral spirit turn 3 and then turn 4 lava shock their damaged minion and play another two drop.
To skiperino kriparino talkerino aboutarino blackrockarino cardorinos 15:40
Dragonkin Sorcerer is actually amazing with Spare Parts :o
Axe Flinger-> Commanding Shout-> Bouncing Blade?!?
If all minions are 1 health and under the effect of commanding shout, the blade stops.
a wild suggestion but axe flinger may kinda revive the otk warriors, we already have a card that will make his effect proc 5 times - from gvg, and maybe even the new legendary will find a place in there :?
Finally proper video without stupid gameplay
listen to my words; dragon egg is shit, you can ignore it if its not buffed and the thing its spawned can be pinned down my mage,druid,rogue, aoe clears it like swipe,holy nova,starfall,even pyroproc
I could see dragonkin sorcerer fitting well with mech mage.
I disagree with your view of the Dragon Egg. It's a 1 drop that sits there and when it dies you get a one drop.
dragon egg flametongue combo ftw
dragon egg + wild pyro + commanding shout + whirlwind combo wombo
I think the egg is crap, unless you get two welps out of it it's worse than all the other 1 drops, even if you get two whelps it's underwhelming.
Dragonkin Sorcerer on the other hand, I think this is a good card. It has the Dragon tag and the effect can be really strong. I think kripp misses the significant synergy with spare parts. Basically if you can land 1 buff card on him you can consider it a 4/6 base for 4, which is really strong. It still trades well with both spellbreaker & owl after silence.
Lava Shock, it will definitely see play. It's basically 1 less dmg than standard 2 cost removals, but usually the effect will mean you're playing it for free. It's also nice that it can target face, so the opponent doesn't really have to have something on board if you're playing it for the effect alone.
Agree that Axe Flinger is shit, doesn't fit in controll and requires to many combo cards to eek out the value.
I think the egg will be amazing in Zoo and perhaps Warrior.
The scenario where you only get a 2/1, is probably gonna be a) opponents attack into it, which means it soaks up dmg. b) it gets hit by aoe, but then your 2/1 survives the aoe, and they have to deal with it afterwards. it is also good against Blastmages, Boom bots, Bomb Lobbers and knife jugglers.
If opponents ignore it, it will eventually be buffed with something like abusive sergeant, making it a "2/2 deathrattle summon a 2/1" Or even worse opponents drop a taskmaster on it, producing 3x 2 atk minions which is very effective against aggro. Warrior also has several ways to deal 1 dmg to their minions, and if you drop an Armorsmith beside it while doing so, you gain tons of armor.
_____
The problems I see with Lava shock is
a) You have to rebuild your Shaman deck around it, using suboptimal choices for it to work, a lot of Overload cards have been out competitioned.
b) Most overload cards actually used, only give 1 overload, So if we say it on average unlocks 1 mana crystal, it will just be similar to smite or Arcane shot only slower against aggro, because you probably wont unlock more than 1 crystal before turn 6. after playing Earth elemental, Neptulon or Doomhammer.
_____
Dragonkin Sorcerer.
a) if you drop a spare part on him, he becomes a 5 mana 4/6, not 4 mana.
b) Who knows if Dragon decks even use spare parts?
c) same spare part argument can be used with Violent teacher, just more consistent, since you aren't restricted by having to target your spell on Dragonkin.
He might be really good though, if the Dragon archetype gets some sweet support.
Dragonskin Sorcerer plus shaman? Seems like some decent plays could be made with spare parts and/or shaman buffs.
I wish Rend Blackhand read "Destroy a Legendary" without specifying "minion", so it could kill Jaraxxus like sacrificial pact.
15:39 to skiperino
Dragonkin sorcerer + spare part synergy?
How about dragon egg+ abusive sergant?
what about turn 6 Feral Spirit and Lightning Storm, Turn seven Lightning Bolt and Lava Shock, i could see that happening a lot
kripp do you think that Young Dragonhawk will see any play with this new expansion? Kappa
the hungry dragon will summon it. And it will be one of the worst cards of the bunch. Additionally I am pretty sure the hawk is a beast nowadays. And it does not see play in hunter.
xXMGVXx yeah its a beast. Was part of the 1 turn kill hunter back in the day