Review - Burrows And Badgers by Osprey Games

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  • Опубликовано: 4 мар 2018
  • This is an in-depth review of Burrows & Badgers A Skirmish Game of Anthropomorphic Animals by Osprey Games and written by Michael Lovejoy. Is it worth getting? Watch this review and find out.
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Комментарии • 13

  • @maxxon99
    @maxxon99 6 лет назад +7

    I will buy this just for the Gary Chalk illustrations...

    • @oathswornminiatures1284
      @oathswornminiatures1284 6 лет назад +1

      Yeah, that was a childhood dream realised! I loved his art for Lone Wolf and Warhammer, so it was amazing to have him illustrate the game.

  • @GreenStuffGames
    @GreenStuffGames 6 лет назад +3

    Nice look at the book. Im loveing playing with the 1.5 rule book at the mo and will be grabing this book as soon as I jey a chance!!!

  • @RageAgainstTheDice
    @RageAgainstTheDice 5 лет назад

    Great video we have just started playing this...

  • @thomasswrisky6734
    @thomasswrisky6734 6 лет назад +2

    Found a typo at 14:14. The marmot has d5 block.

    • @oathswornminiatures1284
      @oathswornminiatures1284 6 лет назад +3

      Well spotted! That's annoying though... I've checked my original draft, and it should be d4. Curse you, Editors! :(

  • @thomasswrisky6734
    @thomasswrisky6734 6 лет назад +2

    Wow, they nerfed raccoons and buffed almost everybody’s block. The den mechanic seems cool, beautiful artwork too. I guess I’m just salty that raccoons are no longer viable ranged leaders.

    • @oathswornminiatures1284
      @oathswornminiatures1284 6 лет назад +2

      I can't see where we've changed raccoons TBH - we had them briefly at d8 ranged for a month or so during playtesting, but the stat line has been as it is in the book for pretty much the whole time otherwise...?
      Buffing the Block stats was weirdly a way to make them slightly worse! With so many d4s, a lot of Block rolls were getting Perfect Rolls, and it was slowing down combat. A buff to d6 actually reduces the reliance on luck, and just improved the play experience. At least, it did for us! :)

    • @thomasswrisky6734
      @thomasswrisky6734 6 лет назад +1

      Oathsworn Miniatures That's fair. I wasn't part of the playtesting process, I've just been playing 1 and 1.5 for the last year and a half. I understand the logic of buffing d4's to nerf the critical success chance. I suppose It's just a matter of personal preference since I run a warband led by a raccoon with double shot. I suppose I'm just a little salty about (for me) the raccoons ranged going from tied for the best in the game to the same as most other animals. I do appreciate all the time and effort you've put into Burrows and Badgers and I look forward to playing 2nd edition!
      Edit: I'm sure you've already thought of this but what do you think of the idea of reworking the perfect rolls like so: If you roll the highest # on a dice, you generate a perfect roll threat (like in d&d and pathfinder). Once the threat is generated, you have either have to reroll the same dice and get a high enough result to beat the opponents roll (If you don't, It's still a hit) or after generating a threat, you roll a d20 and you have to get a certain amount or higher depending on what weapon your using, your nimbleness possibly, crit poison and certain skills. Alternatively a threat that fails to confirm could add a +3 buns instead of 7. This does complicate the game into something it isn't and I can appreciate sticking to the core of the game, these are just ideas.

  • @danlear7163
    @danlear7163 6 лет назад

    Where are those minis from?

    • @tracygeorgevideos
      @tracygeorgevideos  6 лет назад +1

      www.darkswordminiatures.com/shop/index.php/miniatures/visions-in-fantasy-critters.html

  • @maxxon99
    @maxxon99 6 лет назад +1

    Sigh... have you actually played Frostgrave?
    The winning roll is compared to ARMOR (set number) to determine damage, NOT the losing roll. It's essentially compressing the hit roll with a linear 1d10 damage roll (all the armor values are 10 or more).
    Yeah, not _quite_ the same thing but a fairly close approximation that eliminates one die roll. Pretty nice design IMHO.