Thank you for this very well detailed and explained video. I am currently building Sampo and was looking for guides on how much EHR Sampo needs to land his wind sheer debuff.
Thank you for this, Literally nobody besides OKcode even talks about this. You would imagine GrimoGacha or Prywden or Even HoneyHunter would have this kind of info up already. If they do, I wasn't able to find it. Just scrolling through the video until I found the graph was more than enough for me but I'm going to go back and rewatch to give you watch time. Thanks you earned my sub and deserve way more.
Lol I got a bit lost in beginning. Luckily I stayed and saw the results graph at 5 minute mark. That really helped explain in easy terms + show there's diff rates needed for diff charcs.
If you're familiar with Epic 7 then the stat mechanics are really similar. EHR is the rate at which your debuffs succeeds on landing. Also, just like E7, speed stat is always meta as it gives you more actions per turn
I was wondering if you were going to speak about SW EHR requirements depending on eidolons... Anyway, at E0, this is certainly valid, and I am thinking of using my self-modelling resin to craft her EHR body piece.
I have way too much effect hit rate i have like 170% I guess now i can remove my lightcone and give silver wolf a trash light cone and use the good one on someone else
Hey so mi SW got a problem I have two pieces. One gives 96.7 EHR and 109 BE the other gives 97.2 and 93 BE. Is the .5 difference enough for the skill to not be guaranteed?
Debuff RES in the formula refers to Bleed, Burn, Wind Shear, Frozen, etc. But ATK/DEF/SPD reduction is not affected by Debuff RES. Effect RES does count though.
@@TSouL22i see, i didn't quite catch that Debuff RES and Effect RES resists two different types of debuffs. does that mean Debuffs like DoT is a bit more fickle in EHR requirement since i saw in the table there are some monsters that has more than 40% Debuff res?
@@shroudedinshout Very few enemies have Debuff RES. The ones that do fairly obvious (like Burn on the flaming bats/guardians). Most bosses have Freeze resistance too.
Short and packet full with useful information. Thanks!
Thank you for this very well detailed and explained video. I am currently building Sampo and was looking for guides on how much EHR Sampo needs to land his wind sheer debuff.
Thank you for this, Literally nobody besides OKcode even talks about this. You would imagine GrimoGacha or Prywden or Even HoneyHunter would have this kind of info up already. If they do, I wasn't able to find it. Just scrolling through the video until I found the graph was more than enough for me but I'm going to go back and rewatch to give you watch time. Thanks you earned my sub and deserve way more.
This is a very useful video! The time stamps are useful and I understand EHR better.
thank you so much for the graph!
Lol I got a bit lost in beginning. Luckily I stayed and saw the results graph at 5 minute mark. That really helped explain in easy terms + show there's diff rates needed for diff charcs.
I try to add useful timestamps/chapters as well
My saviour, I'm glad to see you covering this game
Is that persona 4 in the bg lool? Love it , good video too
If you're familiar with Epic 7 then the stat mechanics are really similar. EHR is the rate at which your debuffs succeeds on landing. Also, just like E7, speed stat is always meta as it gives you more actions per turn
I was wondering if you were going to speak about SW EHR requirements depending on eidolons... Anyway, at E0, this is certainly valid, and I am thinking of using my self-modelling resin to craft her EHR body piece.
Damn the background music got me thrown back to my phantom days
Nice info! The background music sounds so familiar but I can't place it
reminds me of somewhat remastered outro of Black Butler anime series🤔
I have way too much effect hit rate i have like 170%
I guess now i can remove my lightcone and give silver wolf a trash light cone and use the good one on someone else
Hey so mi SW got a problem I have two pieces. One gives 96.7 EHR and 109 BE the other gives 97.2 and 93 BE. Is the .5 difference enough for the skill to not be guaranteed?
Instead of 100%, you have about a 99.5% chance to apply the debuff. Up to you which build to pick since both are pretty similar.
I’ll probably just restart in moc if it ever happens but good to know that it isn’t guaranteed
wait, you said enemies don't have debuff res to stat reducing ailments, does that mean they don't have debuff res to Pela's def reducing debuff?
Debuff RES in the formula refers to Bleed, Burn, Wind Shear, Frozen, etc. But ATK/DEF/SPD reduction is not affected by Debuff RES. Effect RES does count though.
@@TSouL22i see, i didn't quite catch that Debuff RES and Effect RES resists two different types of debuffs. does that mean Debuffs like DoT is a bit more fickle in EHR requirement since i saw in the table there are some monsters that has more than 40% Debuff res?
@@shroudedinshout Very few enemies have Debuff RES. The ones that do fairly obvious (like Burn on the flaming bats/guardians). Most bosses have Freeze resistance too.
@@TSouL22 i see, thanks a lot for the answers!
Why MoC floor 6 is so hard ahhhhhhhh
Is this graph without any relics or LC?
The graph counts your total EHR (includes bonuses from relics, LC, traces, etc)