I made a DREADFUL Quiz Level in NSMBW...

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  • Опубликовано: 26 окт 2024

Комментарии • 343

  • @IsiahGames
    @IsiahGames Год назад +1042

    One level should appear unedited, but it actually has all the collision of 4-3, which the player should be familiar with because everything was labelled properly.

    • @ultra_prism8594
      @ultra_prism8594 Год назад +127

      I LOVE THIS

    • @MayroSMM
      @MayroSMM  Год назад +319

      lmfao

    • @B0ssguy
      @B0ssguy Год назад +85

      make everything completely white so it seems blank with just mario with just "4-3" in the top left once you start the level

    • @Timkorea0810
      @Timkorea0810 Год назад +35

      "Do you remember?"

    • @official32
      @official32 Год назад +22

      If you do, the original level should be shorter than 4-3 so there's just no visuals at the end

  • @ricardoediza2690
    @ricardoediza2690 Год назад +172

    Tbh I respect the care you put into the level design, because despite how many levels there are, the player feels like it’s their first time playing the game,
    Every level feels like you’re playing 1-1 over and over again

  • @Apocalyse011
    @Apocalyse011 Год назад +134

    You know, we’ve played 1-1 a lot this hack, but I’m not sure if the player truly appreciates every fine detail of it. So you know what we should do? Make the player play 1-1 with the slowest auto scroll possible.
    Then, to make sure they were actually paying attention, quiz them on certain aspects of 1-1.

    • @Hybrid_Quagsire
      @Hybrid_Quagsire Год назад +11

      "How many holes were visible with the checkpoint on screen?" But it includes a one pixel on screen hole with a fraction of the checkpoint visible.

    • @notapplicable3
      @notapplicable3 Год назад +4

      I feel like the players would have been quizzed sufficiently from 3-Castle since they had to spot the 3 significant differences XD

    • @Apocalyse011
      @Apocalyse011 Год назад +6

      @@notapplicable3 But what if they forget what 1-1 looks like after that experience? We have to account for all possibilities, so that we know for sure that the player never forgets this masterpiece of a level.

    • @notapplicable3
      @notapplicable3 Год назад

      @@Apocalyse011 Fair

  • @Atomosphere
    @Atomosphere Год назад +522

    Hear me out, a level that is completely normal for the first half, but the second half is the same level, but all the flooring is invisible so the player has to remember the first half. Preferably make the first half platforming heavy with many holes to fall into... like 1-1. The player has beat 1-1 so many times in this hack, so they should already have it committed to memory.

    • @thomio2565
      @thomio2565 Год назад +40

      And if they fall off, warp them to 1-1 so they can relearn it?

    • @Atomosphere
      @Atomosphere Год назад +17

      @@thomio2565 Well, if they die, they'll have play the level again. Assuming there is no checkpoint, they'll have to play the first half (Visible 1-1) in order to reach the second half (Invisible 1-1). So there is no need to warp them to 1-1 as dying forces them to play it all over again.

    • @thomio2565
      @thomio2565 Год назад +13

      @@Atomosphere you can replace bottomless pits with warp zones or invisible floors like Mayro did in this video, that's what I meant
      Warping back to 1-1 kinda became this romhack's leitmotiv so your idea (which doesn't explicitly say it's 1-1) + the warping idea could be fitting the theme imo

    • @Atomosphere
      @Atomosphere Год назад

      @@thomio2565 Ah, I understand. That works too,

    • @pmahcgop6693
      @pmahcgop6693 Год назад +1

      Have a big vertical pit that leads to a pipe to 1-1 which you need to beat to die

  • @SSamiibo
    @SSamiibo Год назад +200

    Idea: a level where you HAVE to get the secret exit but the level is FULL of toad chests. Would get very annoying

    • @Hybrid_Quagsire
      @Hybrid_Quagsire Год назад +18

      And you have the circus music loop from 3D world playing the entire time, and the level is VERY long. That would drive someone insane

    • @novarender_
      @novarender_ Год назад +2

      This

  • @onetearyboigaming2785
    @onetearyboigaming2785 Год назад +122

    How about a vertical level inspired by getting over it. You could add wind and ice to make it annoying. To be extra evil you could put red blocks at the end so they would have to leave and redo their progress. If this is too evil maybe make it a cannon level (which could possibly be more evil due to no time limit) so you don't have to force the player to do it. I don't really know if this fits the theme of the hack tho but I'd thought I'd share it either way

    • @stratoblast6996
      @stratoblast6996 Год назад +10

      I've always thought of horrible getting over it levels that could abuse the chain link fence swapping mechanic as well

    • @B0ssguy
      @B0ssguy Год назад +7

      just remake carl's "please just do better" at that point

    • @novarender_
      @novarender_ Год назад +4

      This would be awesome for 5-cannon since if you can't beat it you must play the rest of the worlds

  • @honchdreigon606
    @honchdreigon606 Год назад +43

    Oh god, I remember taking that level quiz. Was pretty fun to try to figure out all that utter nonsense. Glad to see it finally implemented into the hack!

  • @KoCat2867
    @KoCat2867 Год назад +147

    The fact that you put 1-1 as an option for every single question 😂

    • @timohara7717
      @timohara7717 Год назад +9

      and one needed it

    • @hesababy5082
      @hesababy5082 Год назад +19

      I think Mayro put the most chosen options on the google form as the choices in the level, so it makes sense that 1-1, the first choice, would be one of the most popular in every question. Some people probably answered 1-1 for every question.

  • @Steam-D
    @Steam-D Год назад +11

    i love how people guessed the secret exit questions.
    If you were to randomly pick a door, the chance of you picking the right one would unironically be higher in a few cases.

  • @EMOLGA_210
    @EMOLGA_210 Год назад +19

    7:04 I never knew that switch actually changes the blocks outside of world 3 as well, that’s so interesting

  • @papyrussemi2848
    @papyrussemi2848 Год назад +19

    Nightmare Mario Wii: The Story So Far:
    Peach's Castle: ? Block that sprays 1-Up Mushrooms
    1-1: Every other column of solid blocks is removed, rolling hills are much faster, Goomba ambush, King Bill, and Bowser stands there at the end
    1-2: Long hike to the entrance, rapid crystals, bonus rooms are messed up, ends with 1-1 again without pipes
    1-3: All solid ground is invisible, exits have been swapped
    1-Tower: Pick-a-door but the doors take their sweet time opening, very slow moving blocks, very fast chandelier platforms
    1-4: Math
    1-Cannon: Underwater and there's a Cheep Chomp and you need a Mini Mushroom from elsewhere
    1-Mushroom House: Panels require hitting switches behind spiky blocks
    1-Star House: Useless
    1-Mushroom House 2: Larry firing squad, large fence is removed
    1-5: Giant fucking maze
    Goomba Ambush 1: Need to play 1-1 to actually get to the ambush
    Goomba Ambush 2: Four are behind Prickly Goombas, also gives you 18 items at the end
    Goomba Ambush 3: Another maze
    1-6: Replaced with Super Mario Bros 1-1 (as it appears in World Coin-2), but you have to go through the final boss at the end
    1-Castle: Mini Mario Bob-Omb Excavation and the second half of the level is skipped
    2-1: Played 2.5 times in a row and also there's wind and then 1-1 again but with wind and desert tiles, and then 2-1 a third time.
    2-2: The final boss but with wind, indestructible blocks, and longer lifts
    2-Toad House: Bomb excavation (but you need to finish it to keep the items)
    2-3: Long thank-you message with wind, but then you need to go back and get a Penguin Suit from the Red Ring
    2-Tower: Roy Koopa Dating Simulator, with eight endings, which cointain hints necessary for 2-4. Also the catalyst to translate the mod into German.
    2-4: Cryptic puzzle which requires all eight hints from Roy Koopa Dating Simulator. Also contains 1-1 again.
    2-1Up House: Useless
    2-1Up House 2: amogus
    2-Cannon: Extra-strong wind, which was in the original 2-4, before it was moved to 2-6
    2-5: Refreshing level, but then you need to wall-jump back up and it ends with a fight against Roy again and the Larry Horde
    2-6: 2-4 with extra-strong wind - Spin Jump to get through - which means shaking the Wii Remote, secret exit requires doing it again
    2-Star House: Super Mario Bros. 1-1 remake, but the Goombas are Toads, the Koopa is Bowser, and you play it 5 times, enter a random pipe, and ger three random items.
    Spiny Ambush 1: Toad Balloons defy numerical order - gotta break the bricks first
    Spiny Ambush 2: Unused Bouncy Wall Hell, also gives you 18 items at the end
    Spiny Ambush 3: Unlimited Ceiling Spiny Works
    2-Castle: Can't edit the paths so have 1-1 again. Also there's a King Bill in the boss corridor and wind in the boss arena.
    3-1: The collision is shifted three blocks to the right and there's no ice physics
    3-2: Slow autoscroll and the Bill Blasters are replaced with Banzai Bill Cannons
    Ice Bro Ambushes: Kill you if you don't have the switch turned on. The world map is now your enemy
    3-3: Roulette Block Hell, also contains most of 1-1 but half of it is frozen
    3-1Up house: Useless
    3-Ghost House: Poles, hidden doors, feet, and the elevator room is unchanged because it was already boring enough
    3-Tower: Fast blocks and very long Mini Mario wall-jump shafts
    3-Mushroom House: 1-1 but with power-up panels
    3-Cannon: 3-Castle but the Snake Blocks double back repeatedly. Also requires the switch.
    3-4: Wind, the bouncy walls from Spiny Ambush 2, and bouncy blocks on the floor. Red blocks are a nuisance.
    3-5: 8-7, but all the ways for the Spine Coaster to go fast have been removed, so it's not fun. Main route goes to the actual 3-5 but the block moves slower, alternate route is the final boss but the lifts are slightly smaller
    3-Star House: Useless
    3-Mushroom House: Useless
    3-Castle: Spot the Difference, including four 1-1s
    4-1: Water and underwater has been swapped, enemies have been moved. Also contains 1-1 again but you play it in reverse
    4-1Up House: The balloons are obscured
    4-2: Porcupuffer Assault
    Porcupuffer Ambush 1: Porcupuffer Assault 2
    Porcupuffer Ambush 2: Raft shenanigans
    Porcupuffer Ambush 3: Diving challenge
    4-3: All objects have been removed and replaced by text, followed by 1-1 done in a similar style.
    4-Cannon: Requires a Mini Mushroom. 1-1 again, but underwater
    4-Tower: AI-generated NSMBW emoji quiz, with optional 1-1. The switch in World 3 toggles difficulty.
    4-4: World 4-4 is punishment enough.

  • @l9m241
    @l9m241 Год назад +49

    Honestly you've done 1-1 backwards. You've done it forwards. Now the real challenge is to do it upside down.
    They really got to make sure you know how to complete 1-1 in every possible scenario, it will be on the quiz later of what different about each one.

  • @EMOLGA_210
    @EMOLGA_210 Год назад +32

    3:40 This makes me laugh way more than it should

  • @notapplicable3
    @notapplicable3 Год назад +10

    Your music selections are getting better (mainly the death themes and the 1-1 nostalgia theme). 4-3 gives huge BABA IS YOU vibes.
    This was probably the most 1-1 heavy video. I think it actually has a lot of potential (along with bowser fights) to be a real psychological weapon by the end of the hack [on the presumption that we keep feeding lovely ideas to you], through omission. I'm sure a lot of people would expect it to be the final level, or spammed in the final world, so this can be used to create FEAR if you would ever want.

    • @novarender_
      @novarender_ Год назад +3

      Something I found neat is that by playing it so much you'd certainly know it well, so an invisible 1-1 would be doable

  • @supermagma
    @supermagma Год назад +29

    we all hate games that handhold us, right? my idea: make a level that introduces every single element in the level with a thorough explanation before you encounter it. perhaps even a quiz at the end to see if you were paying attention...?

  • @hesababy5082
    @hesababy5082 Год назад +13

    Judging by the fact that the choices for each level were always the right answer, some reasonable wrong answers (such as 8-4 on the 🔥🌊 question), and 1-1 (the first option on the google form), I’m guessing the choices in the level are the most popular choices in the form. 1-1 being an answer for all the questions because of this is really funny and suits the mod super well.
    Also 🕸️💜🌱 made me think of the Muffet boss fight from Undertale because of the purple heart and cobweb (I of course thought you made these questions at the time) so I chose 7-Castle because its boss has you going between 3 lines, just like the muffet one, and as for the plant, you enter the secret entrance using a vine.

  • @owonapikins
    @owonapikins Год назад +15

    I'm sure people are loving the quizzes, so what if they play through a regular level and then take a quiz at the end to make sure they were paying attention to each and every detail

  • @seronimo__7735
    @seronimo__7735 Год назад +198

    Can we PLEASE have Carl play this? It's only fair, he's tortured other streamers with awful levels enough times

    • @MayroSMM
      @MayroSMM  Год назад +124

      I'm likely entering his troll contest with NSMBW and he told me he's down if I help him set up. So maybe he'll be down to do this too :)

    • @rextheboxer1163
      @rextheboxer1163 Год назад +12

      🎵Carl is a nice guy~🎵
      🎵Why would you do this to Carl?~🎵

    • @novarender_
      @novarender_ Год назад +2

      ​@@MayroSMM Pog

    • @personalsunstreet571
      @personalsunstreet571 4 месяца назад

      @@MayroSMM Please try to make Mario bros innap ok?

  • @mattalevine
    @mattalevine Год назад +3

    "This stage already sucks, so I don't need to change it"
    _goes through pipe_
    _greeted by 20 bloopers_
    "But I did anyways"

  • @farbencut
    @farbencut Год назад +24

    There’s still half a world to go, but when we get to 5-1, make sure to put on-off blocks at the start so you can’t just skip worlds 2, 3 and 4 when taking the world 1 cannon.

    • @sadagusfate
      @sadagusfate Год назад +5

      Nah you put the red blocks at the 5-castle boss door, catch them off guard right at the end

    • @notapplicable3
      @notapplicable3 Год назад +2

      ...Let's make it look like it's the end but it's blocked off and then once you do get there finally, it's not even the end and there's more. That will be very confusing for people which could be great. =D

    • @novarender_
      @novarender_ Год назад +2

      Or, put the red blocks in 5-cannon so you can't take both cannons

  • @kogmawmain8872
    @kogmawmain8872 Год назад +62

    I remember suggesting a level that is impossible to beat from checkpoints and has a lot of checkpoints in it and you said you don't think you can put multiple checkpoints into one level. In world 3 in one of the ice levels that had some red switch blocks you *did* put 2 checkpoints. Does that mean we will get this idea?

    • @mkgeostar
      @mkgeostar Год назад +4

      good idea

    • @MayroSMM
      @MayroSMM  Год назад +22

      What I meant was making two working checkpoints. Both checkpoints in that level are independent of each other and you cannot collect one after another.
      It does seem that maybe you can do 2 checkpoints max though now I've updated Reggie.

    • @novarender_
      @novarender_ Год назад +1

      ​@@MayroSMM once you get one though you've got it right? So long as the player touches any checkpoint, they're screwed

  • @NaveKnights
    @NaveKnights Год назад +16

    This hack was not made to make people suffer, it just so happens that people suffer from it - Mayro Probably
    (Just a suggestion but it's possible to still access the cannon which honestly I think it's disrespectful to do as it takes quite a bit of time to make hacks, I understand, so I propose that for world 1's cannon just doesn't exist and hey maybe a pipe could replace it, which leads to a 1 - 1 level, and for the future ones you could make different and unique levels or somehow make it so it shoots you back to world 1 where you have to walk all the way back to the world you were at. Maybe you could just make it shoot to the current world you're on since the hack is so bad it doesn't have a destination to go to. Just some ideas)

    • @underrated1524
      @underrated1524 Год назад

      OR, or, it takes you to world 9.

    • @novarender_
      @novarender_ Год назад +1

      What I thought of was to block off 5-cannon with red switch blocks so you can't take two cannons

  • @linkkling
    @linkkling 11 месяцев назад +8

    0:12 i can't believe mayro predicted mario wonder!

  • @gamerboygaming
    @gamerboygaming Год назад +12

    Kinda wanna see a level where there is a single enemy at the start that walks off of the screen, you run for a while before encountering a checkpoint that has the red switch blocks in either side all the way to the top. Both sides in different states making you have to go back to the enemy to die and change the state of the blocks to progress.

  • @risinivy
    @risinivy Год назад +5

    So, we all know that bomb excavation is a cool and creative use of bob-ombs, so maybe we could revisit that concept as a neat little reference I know everyone will appreciate.
    Of course, we need it to be a little fresher so players don't get TOO comfortable. So, what if the player needs to have Yoshi carry the bombs from the start of the level ALLLLL the way to the end?
    Some might say it's a bit tiring too, so hey, to be a little nicer, perhaps the last row of blocks isn't even solid anyway. They don't have to worry about blowing it up (but never make this clear until then)

  • @Juli_is_Online
    @Juli_is_Online Год назад +3

    I swear everyone of these episodes makes me laugh incredibly hard throughout, always look forward to the next. Will also never tire of seeing 1-1 in yet another completely awful corrupted garbage version.
    And joo the Emoji Quiz I participated in! Was actually very fun and I spend way too long on it lmao. I got 8/20. Was actually a really cool idea and the one time knowing the vanilla game inside and out actually came in handy lol

  • @Pokechu22
    @Pokechu22 Год назад +5

    Here's my terrible idea: a level where you need to escort a koopa as it slowly walks across the screen (maybe in 5-4?). But, the music is the bonus theme from Super Mario Sunshine, and every time the music bahs, the koopa dances, so it takes forever. I'm sure there's a way to edit how the bahs work to make this possible...

  • @LunarBoo
    @LunarBoo Год назад +48

    I still think the last level should be 1-1 but invisible
    Also how about an automario level that drags on forever?

    • @bradenms
      @bradenms Год назад

      Good idea

    • @tilesgod988
      @tilesgod988 Год назад +2

      Or an alternative... an auto mario level that isnt beatable untill you move

    • @worriedpikachu174
      @worriedpikachu174 Год назад +1

      an automario level that takes forever but which also has points where you have to change inputs so you still have to pay attention

  • @myggmastaren3365
    @myggmastaren3365 Год назад +5

    I'm intrigued, but also feel terrified to see Mayros newest abomination

  • @adva1282
    @adva1282 Год назад +8

    The quality gets worse in each world and it's... simply PERFECT
    Edit: we need a sequel to 2-Tower

  • @zxyamato1570
    @zxyamato1570 Год назад +6

    How about a level with ash/poison fog that moves too fast for the player to reasonably make progress, so they have to keep entering a sub area to reset the hazard, only there's no way to make progress in the sub area. So the whole level would be constantly entering and exiting the sub area...and for good measure, some of the pipes randomly lead to 1-1.

  • @Bad-Sir
    @Bad-Sir Год назад +5

    4:20 My favourite enemy is the Googoogopi Mbambambpe

  • @Lyle_Plays
    @Lyle_Plays Год назад +4

    once again banger levels design, peak platformer experience
    I have an idea for a great level, how about a level where you need to climb on a vine for a very long time, and when you get to the top of the level, you have to complete 1-1, but the end of 1-1 show you the dev exit you need to actually beat the level!

  • @Blazingflare2000
    @Blazingflare2000 Год назад +2

    Have a level that is split down the middle where you have to guide a broozer underneath you painfully slowly through an obstacle course that contains precarious moving platforms that it can easily fall off of and die, all so that it can break open the exit for you at the end.
    And to make it more fun, in the top area where Mario is, have some fire piranhas and Goomba spawning pipes, and throw in a few p-switches for Mario to avoid that will kill the broozer.
    And to add one *extra* layer of sadism if possible, when the broozer dies, have it despawn the enemies around Mario and softlock him. Or just make the player go through a 1-1 that you can't die in to refresh the room and try again.

  • @ThreadedV5
    @ThreadedV5 Год назад +5

    How about if the old maze was labelled with both ‘walls’ and ‘path’ with the same grey colour and with only the occasional text can you tell the difference

  • @zekram5969
    @zekram5969 Год назад +3

    If i remember correctly there's a level where some big eel or something hunts you in an autoscroll level. Now make the big eel cover up 90% of the screen and have the autoscroll either fast af or slow af, whichever seems more devilish. And make it under water ofc cuz' everyone loves underwater levels c:

  • @jadetealaaron2003
    @jadetealaaron2003 Год назад +2

    >"good world map music"
    > yoshies going AAAHH

  • @Zombiner
    @Zombiner Год назад +3

    This mod is so good I wish there was a level you could only beat in multiplayer so I'd have to force my friends into playing it with me, I'm sure they would have the time of their life!

  • @KraylebStudios
    @KraylebStudios Год назад +1

    Swapping all of the water and non-water sections is such a creative idea

  • @Gamebits_The_Unicorn
    @Gamebits_The_Unicorn Год назад +2

    If your feeling up to doing this, what if 4-castle was Mario going to the Doctor and the doctor is Wendy, and one of the things the player has to do, is wait in the waiting room

  • @notapplicable3
    @notapplicable3 Год назад +1

    A lot of people seem to really like and want the quizzes at the ends of the levels with all the details to catch on the level so what if we put a level littered with a lot of standout details (like if you have 15 Larrys next to each other and one hidden Larry behind and one elsewhere, or a row of 19 plants where one is taller) and then just don't have a quiz at the end. Not even 1-1. Just a random Yoshi, or a pit you have to fall into (instead of a possible fake quiz) to reach the end.
    To create actual confusion and pain (instead of just subversion), you can make a large room that has no hazards. Like the math level (which my placeholder details are based on), you have goombas on the left fall into lava. There is a sign that says "Spikes to the right" and indeed there are spikes very far away. And they are the only way to die in the room. As they know the spikes exist, the players are already compelled to run all the way over to the spikes and run into them to count the goombas way before they see the spikes. Even better if there's some sort of RNG.

  • @JD__123
    @JD__123 Год назад +2

    Hey Mayro, been a while, glad to see you’re still making NSMBW content!

  • @Void_unknOwn_6
    @Void_unknOwn_6 2 месяца назад +1

    6:44 Lol the super moon SFX was funny af

  • @_puduposting
    @_puduposting Год назад +4

    I think people will still be lost in those levels, next time you should either add tons hint blocks or fill the screen with the buttons you have go press

  • @mariogalax
    @mariogalax 10 месяцев назад +2

    Mayro predicted a wonder effect! (4-1)

  • @evan...thats_it
    @evan...thats_it Год назад +2

    One level should be trivia based, having to remember everything you seen in the hack so far like how many times have you had to do 1-1 or which door in 2-4 was the correct door? or even some obscured Trivia based on your channel or Mario in general.

  • @isyf1523
    @isyf1523 Год назад +4

    Why not just 1-1 but vertical? Add some platforms and they will surely be able to jump through the little holes of the ground, also, add roy's beams like 2-tower for extra fun

  • @happypasta1229
    @happypasta1229 Год назад +2

    A level that has a secret area where you fight the final boss but its placed inside of 1-1 instead of the actual arena (bowser still has to blow up some of the areas as they would be blocked off). Oh and because that's not mean enough how about every gap in 1-1 is replaced by homing bullet bill rockets

  • @justanothergamer64
    @justanothergamer64 Год назад +2

    Idea:
    A sort of "flappy bird" section where if you don't make an almost perfect jump between pipes, you have to die. If you go in any of the pipes, it takes you to 1-1 then brings you back to the start.
    The final pipe to the exit does the same, because you actually need to fail the final pipe and go in a secret pipe, which takes you to 1-1 again before putting you into the next area.
    For worse pain, force the player to take a mushroom and make them do crouch-jumps.

  • @mooredaxon
    @mooredaxon Год назад +2

    1-1 except every enemy is replaced by a boss. If possible, one boss is required to beat the level. You have to figure out which one that is.

  • @ricardoediza2690
    @ricardoediza2690 Год назад +3

    As much as I want to watch this, I think I’ll wait for the Mankaroy video so I can experience this as how it should be

  • @mysticalcomments
    @mysticalcomments Год назад +2

    Idea. A level in which it’s just 100 50-50 pick a paths, and they can get which door is correct. All they have to do is play through 1-1 for the answer to that singular door.

  • @colineyre8061
    @colineyre8061 Год назад +1

    You can make one level that's like "getting over it." There is no dangerous things that can kill you, just a bunch of precisive platforming that, if you fail, you have a risk of falling down and restarting a bunch of the level.

  • @pinkmell0w
    @pinkmell0w Год назад +2

    How about a repeat of math? Have a level which has increasingly more complex questions only for the answer to EVERY single one be just 1

  • @cobalteclipse117
    @cobalteclipse117 Год назад +3

    Make 1-1 upside down with a propeller suit

  • @randomnessatitsfinest6089
    @randomnessatitsfinest6089 Год назад +1

    For a level it should be 1-1 again but since I noticed there's donut blocks that allow you to hang from them it's sideways and possibly make it so you fall past doors so its also a pic a door stage at the same time and then at the end if possible I think it would be neat if there are three roulette coin boxes and you need to hit the one on the left on the right to both be ones and not touch middle one to represent 1-1 in order to clear the stage else it sends you to a room that just has a 1-1 label in it that kills you.

  • @denkl2767
    @denkl2767 Год назад

    all the stupidity of this is just great. I also have an idea for a later level: you know that one jungle level with the boat that stops moving when too many things are on it? make that thing long enough to fit the screen, make the limit 1 and there are no enemies that can defeat other enemies (koopas, spike balls, etc.). also forced mini mario and no power ups.

  • @halt1931
    @halt1931 Год назад +1

    missed opportunity to force the players to play each level after guessing it, but before learning if they were right or not
    like, if I guess 7-3, I have to PLAY 7-3, and then at the very end I find out if it was right or wrong

  • @locangaming3168
    @locangaming3168 Год назад +1

    Make them get to the end, realize the goal's missing, make them find a random pipe earlier in the level. Which brings them to a random bowser fight with strong wind, and have a random power up panels at the end.

  • @Robertq026
    @Robertq026 Год назад +1

    Idea for Super Mario Bros Wii rom: Make one of those "1-1 but upside-down / sideways" levels, but make it with the 1-1 you made, and then make the player play 1-1 again, but with the ice theme (and physics), very strong wind and a fish PNG in the background (don't ask me why, I thought of it off the top of my head)
    You can add your own twist to it if you desire to. It's entirely up to you. Thank you for reading this and have a good one

  • @TMSB_Fan
    @TMSB_Fan 3 месяца назад +1

    The first level in the video literally predicted mario wonder

  • @55miniben
    @55miniben Год назад +2

    Make a level which is unchanged until the first pipe/door you HAVE to take (i'm not sure which lever in world 4 would be best because i just skipped through 80% of the game when i played it due to the cannons)
    Then have that go into 1 - 1 BUT there isn't a flagpole at the end of the level instead there is a message saying that the flagpole is through a pipe/door at the start of the 1 - 1 section. It will be hidden by the walls used to keep secrets in them which you can see through when you get close to them (not sure what they are called).

  • @rubendelgadorico6502
    @rubendelgadorico6502 Год назад +2

    Great idea: change the paths of the world map but not the map, so mario goes wherever he wants except where it should be to start the level (red dot)

  • @4444aa
    @4444aa Год назад +1

    Take a vanilla level but force the player to duck jump through the entirety if it by adding a ceiling 2 tiles off the ground and by giving them a mushroom.

  • @thedanimal4608
    @thedanimal4608 Год назад +1

    By world 6 the player is so sick of 1-1 that they're constantly paranoid when they play world 6, 7 and 8 and it never shows up. They finally settle into a false sense of security when they beat 8-castle. Then instead of the credits screen, they have to play through 1-1 10 times. Since the game doesn't save until after the credits, they can't quit the game until they're finished.

  • @ConfuSomu
    @ConfuSomu Год назад +1

    A level where when you die and respawn at the checkpoint, you are required to take a completely different route to go to the end. Naturally, the level should be difficult enough to force you to die near the end and have you redo the second part, through the different route.

  • @TheRook__if
    @TheRook__if Год назад +4

    Idea: Make a level with like, a 490 second cutscene on a 500 second level and then put the player in an extremely rigged or bs 10 second speed run level that also requires optimization. I don’t know if I chose the best words there but you know what I’m saying.

  • @Shnoz591
    @Shnoz591 Год назад +2

    Attempt 2 of asking for an autoscroller where you have to stick to the very right of the screen and it goes absurdly slow. There doesn’t even have to be many obstacles you can just make it very stressful for the first part, they got bored and then you add a pit at the end

  • @UniqBlue
    @UniqBlue Год назад +1

    Hear me Out, But a Level is 9-7 and you Have to play through it 3 times only to play 1-1 again because everyone needs a refresh on it, and then by the end of the Level its an Enemy Encounter that Gives Nothing.

  • @Falinkslord12
    @Falinkslord12 Год назад +1

    Here's an idea. Make one of the non underwater levels underwater and replace all enemies with cheep chomps. Or just make 1-1, but vertical. Yep, it sounds just as chaotic as you think.

  • @liamw3153
    @liamw3153 Год назад +2

    What about a bullet hell like level where the player has to dodge insane amounts of projectiles or better yet a bullet hell but underwater so you have to deal with swimming physics

  • @im_a_tide_pod
    @im_a_tide_pod Год назад +2

    Idea: one of those levels where you have to guide a enemy through the whole thing without it dying

  • @AuthenticKale
    @AuthenticKale Год назад +2

    I can't wait to see Mankaroy and his friends have a mental breakdown playing this

  • @XavierCat
    @XavierCat Год назад +1

    Reposting my (good) suggestions:
    -have all cheep cheeps move at 50x speed.
    -negative timer power-ups. essentially, make timer power ups remove time instead of adding them. then, add a bunch of them in the middle of levels with tight timers.
    -just delete level 8-3. that'll teach people to want to play world star!
    -oh, and speaking of star coins, I suggest making impossible star coins (since you can make 2 star coins of the same type, as shown in other videos, like 2 star coins that are both star coin 1) and placing those in spots where the player has to wait until 10 seconds are left on the timer, letting the player think they can get these coins if they optimize, when in reality, the star coins are really just in their normal spots and the star coins the player is trying to get are decoys.
    -plus, make every brick and question block slippery, like ice. no reason, just to minorly inconvenience the player.
    -bass-boost all the boss music by 800%. again, no reason, just wanted to be annoying to the player.
    -another thing, make the death animation 3x slower. peak annoyance.
    -plus a level where you have to wait 100 seconds for a mini-mushroom to drop onto the player before the level actually starts.
    -oh! one more thing! remove all sound in the final level. just make it silent.

  • @TheRook__if
    @TheRook__if Год назад +3

    Level Idea: Do a level like New Super Mario Bros 2 where there are coins everywhere, like literally anywhere coins can be placed so the coin collecting sound gets really annoying to the player.

  • @monkeyman2022
    @monkeyman2022 Год назад +2

    You should make 5-2 be barricaded by those switch blocks so if someone takes the cannon in World 1, they can only do one level in World 5 before having to go back to World 1 and continue as normal

  • @ellolired3994
    @ellolired3994 Год назад +3

    You should make a level that consist of random platforms over endless pits, but some of the platforms have collision and others doesn't, and there is no way to know.
    Also, the whole level is fake, you actually have to find a hidden block somewhere near the beginning so you are able to land on a series of invisible platforms that take you to a pipe that ends the level. Sounds like fun to me

  • @ninjayoshi8020
    @ninjayoshi8020 Год назад +1

    One level should be upside-down but anything that's interactable stays in its normal spot

  • @SimpleRye
    @SimpleRye Год назад +2

    I feel like it would be neat if actual 1-1 makes an appearance.

  • @Oliveoil-ey6qf
    @Oliveoil-ey6qf Год назад +2

    What about a level that is just a 1-1 compilation. So maybe one with auto scroll or one but it is dark. And at the end is 1-1 but you can’t see the level

  • @pokepha8379
    @pokepha8379 Год назад +3

    You made 1-1 and 1-1 in reverse. But what about the T and R/T variants?

  • @StrwbryWhtChcltWhtStrwbryChclt
    @StrwbryWhtChcltWhtStrwbryChclt Год назад +2

    Make a level where the ceiling is made of spikes, and there's a random spot where you have to jump

  • @sammyb1239
    @sammyb1239 Год назад +1

    One level needs to have you bring toad to the end so you can throw him at something only he can reach, but you have to let rng eventually spawn a toad in that level and it’s so evil that dying with toad and having to wait for another to spawn is inevitable

  • @sawyerpotts70
    @sawyerpotts70 Год назад +2

    So I had an idea, world 5 was pretty tough so I think we should match the difficulty, so we start by fighting bowser and then go to
    1-1 and another bowser and then 1-1 and then 1-1 (and remember 1-2 has a 1-1 remake inside of it) oh and you only get 600 seconds so you have to some speedrunning.

  • @djray8
    @djray8 Год назад +2

    Would be interesting to make one of the worlds a troll world (where every level is a troll level), just like what you would see out of mario maker. Or even making the players go through the gigantic maze again (but with softlocks this time) 😂

  • @pistachio_stick
    @pistachio_stick Год назад +1

    When in doubt, just know that all roads lead to 1-1

  • @Sans_Sent935
    @Sans_Sent935 11 месяцев назад +2

    I guess nintendo got inspired by first level in this video so they took idea with water anobe ground in petal iles world

  • @Redthewrecker
    @Redthewrecker Год назад +1

    You should do a level where you just recreate a puzzle stage someone made in mario maker (while giving proper credit of course). Then the reward for beating it is 1-1 again. You can't beat 1-1, it's a clasic!

  • @mariorockysonicmegasochjag
    @mariorockysonicmegasochjag Год назад +1

    Have a pick a Path level, but When you do pick a Path, it will bring you to one of the worst levels in this mod. Once you complete the level, you will get to know if it was the correct Path.

  • @eyemaster3.14
    @eyemaster3.14 Год назад +1

    I don't know if this is possible, but there should be a level where you fight the final boss but it's 1-1.
    You could also try remixing the 1-1 theme with the final boss sound-font maybe.

  • @majorarcana4964
    @majorarcana4964 Год назад +2

    I think I have a genius idea: 1-1 but vertical.

  • @maimedtoasticles8752
    @maimedtoasticles8752 Год назад +1

    Every time I hear “so I made 1-1 again” I burst out laughing istg

  • @RyanAvellino18
    @RyanAvellino18 Год назад +1

    level 4 - castle should be a level where you have to do the final boss fight 4 or 5 times without stopping, checkpoints, or power-ups. additionally make them play 1 -1 after beating the 5th and final bowser fight

  • @sgg-132
    @sgg-132 Год назад +2

    What isiah games said but with 1-1. Make a level where everything is rotating moving etc. make one of those level where you only get access to like a 3 block wide area and the blocks slowly appear and disappear.

    • @sgg-132
      @sgg-132 Год назад +1

      Also make a level where everything is dark.

  • @collinlauber4541
    @collinlauber4541 Год назад +1

    In world 4-castle you should replace all floor with chainlink fences and all chainlinkfences with floor

  • @chunky_snake_gamer4232
    @chunky_snake_gamer4232 Год назад +2

    I know it's only world 4, but are you able to make the Kamek fight a dark level?

  • @thereptilianwonder3331
    @thereptilianwonder3331 Год назад +1

    idea: make a level that's really cryptic and confusing, and make the level right afterward have excessively lengthy step-by-step instructions on how to beat it (bonus points if the instruction level points out a hidden shortcut that would've let you skip everything)

  • @NACHOZMusic
    @NACHOZMusic Год назад +1

    This is my favorite internet series fr

  • @furret1907
    @furret1907 Год назад +1

    Oh, Mayro! I have an idea! In one of your levels, have a pass code and give your email and instructions on going to Google Docs and writing a five page essay on why Lemmy's Balls are the best. Size 12 Font in Comic Sans.
    Only give them the pass code once they email you the essay.

  • @YoloYester94
    @YoloYester94 Год назад +2

    Make a cruel boss rush with all the bosses being way harder, but not in the sense of a fun challenge, but more of a little Timmy level.