Mind-Blowing MODIFIERS Coming to Doors FLOOR 2!

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  • Опубликовано: 16 ноя 2024

Комментарии • 1,3 тыс.

  • @CaptainJackAttack
    @CaptainJackAttack  Месяц назад +109

    What MODIFIER would YOU ADD?
    Make sure you LIKE the VID so the devs can see this!

    • @leviboy9832
      @leviboy9832 Месяц назад +2

      All Figured out modifier

    • @SawnicPlayz
      @SawnicPlayz Месяц назад

      Idk

    • @jarblegrok
      @jarblegrok Месяц назад +3

      Seek Chase But 20x longer and harder.

    • @IanSanchez-ny3yd
      @IanSanchez-ny3yd Месяц назад +1

      I’m always giggling: giggle everywhere

    • @Leo-x6d4g
      @Leo-x6d4g Месяц назад

      Always hearing: Figure now spawns in every room, minus 140-150 or 190-200

  • @TheRealFedriko
    @TheRealFedriko Месяц назад +77

    i’ve got a few modifier suggestions, here they are! (both floor 1 & 2!)
    Random Running
    seek’s chase rooms are now COMPLETELY random. (both floors, only reasonable rooms, no locked rooms & stuff). +10%, No Achievement Required.
    Rumbling Rocks
    rocks will now fall occasionally from the roof, and can kill you. (floor 2) +15%, No Achievement Required.
    Get Out
    hide now sits in the last two hiding spots you were in & kicks you out faster. (floor 2) +15%, No Achievement Required.
    Flooded
    almost every room will now be flooded, water tunnel rooms will spawn more often. (floor 2) +5%, No Achievement Required.
    Lots Of Levers
    gated rooms will spawn a lot more often, has a chance to spawn a gate in a normal room. (floor 1) +10%, No Achievement Required.
    Anchor Overload
    door 150 will have 2 extra anchors. (floor 2, stacks with multiplayer anchors). +15%, No Achievement Required.
    More Pancakes!!
    snares will now spawn in floor 2. 5%, No Achievement Required.
    Tick Tock
    dread will now spawn three times faster. (both floors) +15%, “Dead Of Night” Achievement Required.
    Unexpected
    ambush will now have a much higher chance to spawn in floor 2, and is faster. +10%, “Unbound” Achievement Required.
    Various Valves
    there are a lot more valves on door 200. (floor 2) +10%, No Achievement Required.
    Overgrown
    vines will now block pathways in normal rooms. (floor 2) +10%, No Achievement Required.
    that’s all i’ve got!

    • @rodrigames7773
      @rodrigames7773 Месяц назад +3

      i like all of those but the tick tock one is fireee

    • @waffale8086
      @waffale8086 Месяц назад

      A few of these suggestions were actually in the video 😮

    • @TheRealFedriko
      @TheRealFedriko Месяц назад +1

      oof, i just realised, some of these modifiers/similar ones are already in the vid. but i’m too lazy to edit. :P

    • @EMPeachGaming
      @EMPeachGaming Месяц назад +2

      Ok, Overgrown needs to not block off the main path.

    • @mariofire3940
      @mariofire3940 Месяц назад

      How will the minecart work? With the first one?

  • @Wibble-Wobble-Goober
    @Wibble-Wobble-Goober Месяц назад +27

    Kabump! - Adds the heartbeat mini game back. +5%
    Heartache - Heartbeat mini game is harder and can appear at any time. (Requires: Not Five Stars) +10%
    Heartattack - The heartbeat mini game is exceedingly hard, Instead of just Q + E you would have to press other letters too. (Requires: Hotel Hell) +20%
    Theif! - Makes your inventory have 10 slots. (Requires Not Five Stars) -10%
    Just as important - Duplicate items take up their own slots. [For example, if you have two lockpicks, they would both get their own item slot.] +15%
    Looter - The more items you carry, the slower you get. +5%
    Trampoline - Makes jumping significantly higher. -10%
    Reach for the sky! - Same effects as trampoline, but gravity is significantly decreased. -20% (Requires: Hotel Hell)
    Messy - All decorations and furniture will be shuffled around when Rush / Ambush flys through. (Requires: Not Five Stars.) +5%
    Its about time! - Dread spawns in three minutes (Requires: Not my time) +10%
    Shiny - Visual guiding light hints spawn in significantly faster. -10%
    Safety Hazard! - Rocks can, and will fall anywhere, at any time, in any room, they *can* kill you. (Requires: Running Track) +10%
    Jack in the box! - Jack is significantly more common, can show up at anytime when entering a hiding spot and can now appear under beds. +5%
    Hopscotch - Halt’s hallway now requires jumping. +5%
    Back-and-forth - Halt’s hallway is now double the length and significantly more common. +10%
    Turbulence - There will now be sections of the mine cart ride where you must spam space to fly across gaps. (Requires: Running Track) +10%
    Sensitive - Figure will be able to hear you equip items, and here you crouching if you’re close enough. +5%
    Background characters - entities from the back door minus Haste is added to the main game. +10%
    I got time! - Adds Haste to the main game. +25%

    • @Wyatt-r8y
      @Wyatt-r8y Месяц назад

      I feel like they should add the turbulence one in as a whole, because jumping with the minecart sounds awesome and would make the seek chase (harder) but also insanely cooler!

    • @Assassin42767
      @Assassin42767 Месяц назад +1

      Another modifier I suggest is the Fluctuating Movement modifier, every 10 seconds, movement speed is faster or slower.

    • @YoshiLegend9
      @YoshiLegend9 Месяц назад +1

      imagine getin to door 50 or 100 you think your gana get a break from haste, but then you see a lever for 2 extra minutes 💀

  • @Avraj69
    @Avraj69 Месяц назад +195

    Modifier idea, back for more Most entities from the back door can spawn in floor two and one

    • @GridningBLTD
      @GridningBLTD Месяц назад +7

      Not here bro😂😅

    • @DaRandomBoy-69
      @DaRandomBoy-69 Месяц назад +42

      Nah since the rooms mod is called, “Room for More” then the Backdoor mod is prob gonna be called “Back for More”

    • @AwesomeDanimations
      @AwesomeDanimations Месяц назад +17

      i was thinking something like that but calling it “We’re Back” or “Which Way is Back Again?”

    • @Garrett-vr5jc
      @Garrett-vr5jc Месяц назад +8

      Cool idea, but this will make Haste very confusing, especially during Seek and doors150/200

    • @DaRandomBoy-69
      @DaRandomBoy-69 Месяц назад +7

      @@Garrett-vr5jc for door 150, there could be a lever throughout the whole area. The same for door 200, but you have to do more work.

  • @vduffy6879
    @vduffy6879 Месяц назад +107

    Evolved:
    Giggles are immune to light
    Adapted:
    Grumbles are not slowed by light

    • @Xchainrestrain
      @Xchainrestrain Месяц назад +5

      That's just multiplying the queen

    • @assithegamer419
      @assithegamer419 Месяц назад +5

      Room for mines: summons rooms entites

    • @WutDoIPutHereL0L
      @WutDoIPutHereL0L Месяц назад

      @@assithegamer419No, just reuse the Room for More mod

    • @thA_Firelord
      @thA_Firelord Месяц назад +2

      Thats just room for more,why change the name smh

    • @borla8253
      @borla8253 Месяц назад +4

      ​@@assithegamer419 What about "This is mine now" instead?

  • @Garrett-vr5jc
    @Garrett-vr5jc Месяц назад +12

    Modifier ideas:
    Deadly bites- Halt, Screech, Giggle, and Hide can one shot
    Fire!- Firedamp rooms spawning chances are increased by 1.5
    Death glare- Eyes deals 25 damage a second
    Back again- Figure appears every 10 doors (either like he does on door 120 or 165)
    Windy roads- Seek’s door 140 mine chase has more turns
    Speedrunner’s nightmare- Haste is in the game
    Low Power- Door 150 has an E, F, G and H levers
    Closed- Jeff is not in the game ):
    Positive modifiers
    Absent- Ambush and Halt no longer spawn
    Sale- Jeff’s shop is half priced
    To lazy to move- Eyes can’t teleport

    • @a_noobidk
      @a_noobidk Месяц назад +2

      shouldnt speedrunners nightmare be called speedrunners encouragement

    • @RaidFiftyOne
      @RaidFiftyOne Месяц назад +1

      @@a_noobidk I was thinking that too, I feel like speedrunners nightmare would be every room has generators or something like that

    • @Joshy02511
      @Joshy02511 Месяц назад +2

      Isn’t last breath where any fatal monster can kill including when u have modifiers on that let them kill

    • @Garrett-vr5jc
      @Garrett-vr5jc Месяц назад +1

      @@Joshy02511no you just start with low health, there is another one where you have 50% health max, but even then, Screech, Eyes, and Hide can’t one-shot

    • @TheAlgobloxian
      @TheAlgobloxian Месяц назад +1

      These modifiers seem very rushed and its like you along with the entire comment section just took 1 min to make up a bunch of trash mods

  • @Duck_hunter101-10
    @Duck_hunter101-10 Месяц назад +19

    modifier idea: Old Gold: Brings back the ORIGINAL doors version, Before floor 2, Before hotel+, just old gameplay.

  • @Andromed.y
    @Andromed.y Месяц назад +23

    Modifier idea: Cave in countdown, you have a limited amount of time In a room before rubble such as ones seen from the seek chase collapses on you.

    • @borotoni736gd4
      @borotoni736gd4 Месяц назад +2

      There is dread already 💀

    • @LouieButler-p5o
      @LouieButler-p5o Месяц назад

      @@borotoni736gd4he’s talking abt like 1 min to 2 mins

    • @Andromed.y
      @Andromed.y Месяц назад

      yea you will be dead before dread spawns If you wait that long [edit the time will shorten the farther you go]

    • @kaimantubehd6450
      @kaimantubehd6450 Месяц назад

      @@LouieButler-p5o1 min is ridiculous

    • @armando9203
      @armando9203 Месяц назад

      @@kaimantubehd6450you take about 20 seconds to go between rooms? (Not locked of course)

  • @lizbethjuarez7618
    @lizbethjuarez7618 Месяц назад +26

    Idea: Arachnophobia
    Makes Timothy have a 80% Chance to spawn in mine drawers

    • @SmileyGradient
      @SmileyGradient Месяц назад +1

      why not the hotel too? It's not like timothy's a floor 2 specific monster

    • @omimaali332
      @omimaali332 Месяц назад

      U would prob be able to actually DIE to timothy then and make it do 9% damage instead of 5 bc u have arachnid phobia. (This adds the bug spray item, self explanatory does'nt take inventory space.) the extra 4 percent damage is poison damage, does 1 damage every door opened, can be cured with the poison cure item(added with the modifier)

    • @SmileyGradient
      @SmileyGradient Месяц назад

      @@omimaali332 btw you can also die to timothy with the itchy modifier

    • @YourAverageGeometryDasher
      @YourAverageGeometryDasher Месяц назад

      thats just itchy

  • @WindyBeePlayz
    @WindyBeePlayz 19 дней назад +2

    My floor 2 modifier ideas!
    1 - Pipes bursted
    Every room is flooded
    2 - Say psst one more time i dare you
    5 Screechs spawns every 30 seconds
    3 - Rail surfer
    Minecart chase is longer
    4 - i think we blew a fuse
    You require 5 fuses for each generator
    5 - Is there a vacuum on?
    Ambush is way more common in floor 2
    6 - Figured you out
    Figure's room requires fuses and hes way faster

  • @tavalod11
    @tavalod11 Месяц назад +44

    As my own modifier suggestion: “Too much moisture” which would increase the spawn rate of those AWFUL water rooms

    • @Nooblex3-ru9jy
      @Nooblex3-ru9jy Месяц назад +2

      Don’t give them ideas

    • @Yousif-ed8cc
      @Yousif-ed8cc Месяц назад

      idea was already mentioned in the video *man*

    • @cowcalfmoon
      @cowcalfmoon 20 дней назад

      I’ve only had 1 water room and I thought it was not tricky and it wasn’t that bad but my friend was low so I had to go in and he had to get void to teleport him 😢

  • @kucheneis5387
    @kucheneis5387 Месяц назад +2

    My suggestions for floor 2;
    Door Nummer memory:There will be 3 Dupes in each rooms (not in seek Chase included) plus 30% nobs.
    Smelly: fire rooms Spawn more often. 20% more nobs
    Dinner is ready: Giggle will be removed COMPLETELY from the floor minus 30% nobs
    Jumper: in the seek Chase will be more jumps in the Chase plus 10% nobs
    Labyrinth: More ways in the first and last seek chase. Plus 15% nobs
    Run away: Seek chase 1and 2 will be longer (6min) plus 20% nobs
    Faster than lightning: Rush will be 20% more faster plus 25% nobs
    Speed: seek will be 10% faster plus 25% nobs
    Math puzzle: codes will be longer in door 150 (7 numbers) plus 35% nobs
    My best friend: Jeff will gift his items for free minus 30%nobs
    Hope is good for floor 2

  • @your_localcommenter-ft4vf
    @your_localcommenter-ft4vf Месяц назад +7

    Late, but I wonder what the Mine’s version of Hotel Hell would be called…
    Mines Mayhem?
    It’ll probably be something with alliteration.

    • @TheRealFedriko
      @TheRealFedriko Месяц назад

      Madness Mine maybe?
      or Mine Meltdown?

    • @pradyumnv
      @pradyumnv Месяц назад +2

      ig like these
      floor-1 hotel hell
      floor-2 mines mayhem
      floor-3 castle catastrophe

    • @D-Makes
      @D-Makes Месяц назад

      I have a modifier but it’s not about floor 2 it’s about the backdoor. Looters nightmare: causes the time to be decreased and decreases the chances of levers spawning

    • @MichaelEssa-u9x
      @MichaelEssa-u9x 15 дней назад

      Magma meltdown or maybe crystal crap or maybe on the Gold Rush fun fact a gold rush is something they did in the wild West age where they'd just so dynamite and caves to get gold to get rich or maybe I just heard a creek or maybe I can't breathe or maybe Diane upon the door or maybe The nether is hell or maybe I'm built different or maybe a big wall jump which is a reference to that short we're someone will jumped in real life because he was a expert climber or I dare you to screech

    • @MichaelEssa-u9x
      @MichaelEssa-u9x 13 дней назад

      I have another idea for the hotel hell version of the mines golden slime craft carnival

  • @Eliisthebestyouare
    @Eliisthebestyouare 27 дней назад +1

    Some modifiers I want
    You are running: seek chase will be longer, start earlier then 140, and he will go faster (20% knobs)
    Stop there: A-90 will spawn in every room (90% knobs)
    All stuff: all items can be found (-90% knobs)
    Usain bolt: movement speed will be 1000. (-90% knobs)
    Try harder: figure will be harder, longer, and be confusing (70% knobs)
    Retro mode: retro mode can be enabled. You can still get the badge -20% knobs
    Spiral: mischievous light can spawn (100% knobs)
    Be careful: grumble can spawn during normal gameplay. (130% knobs)
    All of them require not five stars

  • @landizzy13
    @landizzy13 Месяц назад +8

    My modifier idea would be: to bring back the original floor 1 from 2022. Edit: I know it’s not a floor 2 modifier but it’s fine

    • @D-Makes
      @D-Makes Месяц назад

      Pls get this guy to 100 likes on his comment!

    • @landizzy13
      @landizzy13 Месяц назад

      @@D-Makes thx

    • @Arkturchik
      @Arkturchik Месяц назад +1

      Developers already said they are gonna add it.

  • @CoraMullins-qk3od
    @CoraMullins-qk3od Месяц назад +6

    I have a modifier suggestion
    LET ME HAVE SOME AIR
    makes flood rooms spawn super often
    Gives 25% more knobs

  • @TheBIoxMan
    @TheBIoxMan Месяц назад +10

    0:38 ayee ctr music

    • @Fluffheadyt
      @Fluffheadyt Месяц назад

      AYEEEEE

    • @Fluffheadyt
      @Fluffheadyt Месяц назад

      This gave me nostalgia, crush was so good XD

  • @PoisonHood43
    @PoisonHood43 Месяц назад +4

    Modifier idea: Pranksters Paradise: Giggle spawns all the time with around 4 in each room. Deals 10 more damage and takes less time to get unstunned. +25% bonus. Please consider this

  • @Slushiegames1
    @Slushiegames1 Месяц назад +3

    I have an idea for a floor 1 modifier
    Evicted: hide will now stay in your last hiding spot like in floor 2. +5% knobs requires see you soon

  • @H2180I
    @H2180I Месяц назад +4

    3:52 floor 150 is crazy 💀

  • @Mister_Pip_Official
    @Mister_Pip_Official Месяц назад +3

    Modifier idea: not on duty
    "Less grambles appear in door 150"
    Requires "trenspassing" (sorry for bad english)

    • @wowlookyes
      @wowlookyes Месяц назад

      You would need to beat the mines to get the modifiers for the mines. That's why most modifiers require crucifix badges

  • @ArianVivas-wj8nr
    @ArianVivas-wj8nr Месяц назад +1

    Modifier ideas
    Overflow:
    When flooded rooms their will be more path ways with some path ways being a dead end with no air pocket so choice wisely if you don’t want to drown
    20%+
    Catch up if you can:
    Guiding light will be faster which means you need to choice wisely which way the guiding light went(this modifier can be used in both floors)
    30%+
    Much overgrown:
    Has a much higher chance of flower gardens spawning
    20%- (no rift)
    Well that was an adventure:
    Has 3 generations then 1
    40%+
    Upstairs it is:
    Makes all anchors upstairs
    20%+
    Grumpy:
    Makes all Grumbles Queens
    50%+ (requires not five stars)
    Ran out:
    Jeff shop only has 3 items
    20%+ (requires not five stars)
    Many more:
    Jeff shop only has 10 items
    40%- (requires not five stars and there’s no rift)
    Even more:
    Jeff shop only has 15 items
    90%-(requires hotel hell and there’s no rift)
    Free Free Free:
    Makes all items from Jeff shop free (requires hotel hell and no rift)
    60%-
    I’m always watching:
    Has five eyes in every room
    (Requires You can’t see me)
    30%+
    At college:
    Wait 10 minutes for Jeff shop to be open (Requires pls donate)
    20%+
    Gold rush:
    Has a much higher chance of gold bars spawning
    150%-
    Prankster:
    Giggles deal more damage and sometimes can be fatal
    15%+
    Spare pockets:
    Can hold up to 10 items instead of 6 items
    20%-
    Amazing time:
    Has a much higher chance of no entities spawning(requires hotel hell)
    100%-
    The worst time I ever had:
    Makes every entity faster and has a higher chance of spawning
    50%+
    Over loaded:
    Has 3-5 giggles in every room
    (Requires Not Funny)
    15%+
    Rusty items:
    Shears only have one use
    10%+
    Electricity bill:
    Has every room dark and even at seek chase and dam seek
    30%+
    Hell Hell Hell:
    Activates 15 random modifiers
    50%+ (requires hotel hell)
    See you later:
    Has eyes disabled
    (Requires You Can’t See Me)
    20%+
    Ima take a another break but I’ll still be sharing my ideas

  • @BabySink2YT
    @BabySink2YT Месяц назад +6

    Modifier name: backfired
    All friendly entities (not guiding light) can attack you +25% more knobs need not five stars

    • @ThatWasLagggg
      @ThatWasLagggg Месяц назад +1

      what friendly entities are ther though other than jeff bob and el goblino?

    • @BabySink2YT
      @BabySink2YT Месяц назад

      Jack.

    • @Bone_yes
      @Bone_yes Месяц назад

      ​@@ThatWasLagggg Jack, Shadow... that's about it

    • @RaidFiftyOne
      @RaidFiftyOne Месяц назад

      How would Guiding Light attack you though or the 52 trio? Jack, Glitch, and Shadow would probally just damage you and maybe spawn more often.

    • @kaimantubehd6450
      @kaimantubehd6450 Месяц назад

      @@Bone_yesin that case, this would be the first easiest modifier to use

  • @Flamingburnt_Chrisp0915
    @Flamingburnt_Chrisp0915 Месяц назад +1

    One thing came to mind when you explained the water level, it gave me a reminder if LSPLASH would aadd a raise and drain lever like something that's used in Wet Dry World in Super Mario 64

  • @DiamondXOfficial
    @DiamondXOfficial Месяц назад +11

    early gang 🗣🔥🔥🔥

  • @ribrib172
    @ribrib172 Месяц назад +1

    Since they got rid of modifiers, you can use maximum overdrive and more stuff and if you make it to floor 2 with an existing rift then you can store the items.

  • @imsosprunki
    @imsosprunki Месяц назад +9

    bald kreek in the thumbnail is crazy 💀

  • @gameswithnawin
    @gameswithnawin Месяц назад +1

    As my own modifier "Time travel" : Dupes now take you to the door by its number except for doors like 201 or 101 all doors are accessable through dupes
    No rift
    No progress
    -50% knobs

  • @yaidkbro
    @yaidkbro Месяц назад +3

    Bald kreek is in the thumbnail..
    ...

  • @SantanawhoisafanofScott
    @SantanawhoisafanofScott Месяц назад

    4:43 I love that because now I can just mess around with giggles and they can even be a challeng where you just have to deal with giggle on your head

  • @Asrgrimm
    @Asrgrimm Месяц назад +1

    0:46 I never would've thought that my video would appear in one of my favourite Doors RUclipsrs' videos!
    My new modifier idea for Floor 2:
    "Empty Abyss"
    Knob Bonus: +10%
    Multiple Vacuums now appears inside of the rooms of the Mines as a normal entity.

    • @TheAlgobloxian
      @TheAlgobloxian Месяц назад

      Vacuums as in the entity in backdoors?

  • @YourLocalDeveloper0
    @YourLocalDeveloper0 Месяц назад +1

    “I’m not making the same mistake”
    Seek gets speed boost
    Longer chase sequence
    More chances for the ceiling to collapse (aka the rocks falling during the case)

  • @cappyhugigames
    @cappyhugigames Месяц назад +1

    my modifier ideas:
    Home, sweet home: giggles can spawn in the nest (not in the tunnels though)
    Double trouble: when an entity/entities is/are supposed to spawn in a room, double the amount will spawn(or if it´s an entity like rush or ambush that wouldn´t be very dangerous twice i a row, another one will spawn in the next room instead of 2 in a single room)
    Infested: timothy spawns in every drawer
    Toxic: Gas rooms spawn more often and kill you 2x faster
    No escape: Backdoor entities spawn in the hotel and the mines (and other upcoming floors)
    Substitute: Mishevious light spawns instead of guiding light, and will sometimes show the player the wrong path/drawer/door
    Funny: Giggle spawns more often
    Too Funny: Giggle spawns in every room
    Hurry up!: Dread spawns after 2 minutes instead of 2

  • @inverted---Invertedproductions
    @inverted---Invertedproductions 14 дней назад +2

    most of these are in floor 1 already, so they will use the floor 1 names for the modifiers, and i do know for a fact a lot of the floor 1 modifires will be here because. DUH, and a lot of the floor 2 modifires here will also probualy be added to floor 1 if that stuff exists there.
    EDIT: i watched more of the video and you know a lot of what i just said, NVM

  • @WillowPillowBlanket
    @WillowPillowBlanket Месяц назад

    "I got over it", a modifier that makes Giggles quiet including Grumbles.
    "Puzzling", generators appear more often
    "Gloomy day", Gloombat rooms appear more often, and Gloombats deal more damage
    "Grumbless", Only Queen Grumbles are patrolling the nest in door 50
    "Is it hotter?", Firedamp rooms appear more often.

  • @Enkidu-m9v
    @Enkidu-m9v Месяц назад +1

    The infancy spider Another modifier this one makes it with Timothy respond 10 times and every drawer locker or whatever you open and attack you so you can’t get a lot. This is basically the greed system of floor 2

  • @FwA67821
    @FwA67821 Месяц назад

    I too have some Modifier Ideas, here they are:
    Negative Modifiers
    Why Do You Laugh? - Giggles will spawn more often
    It's Totally Not Funny - Giggles will spawn in every room
    Seeker - Seek is faster (your speed is also increased a bit)
    Patrollers - Grumbles are faster
    Little To Less, More To Better - More Grumbles will patrol the nest
    I Can't Breathe - Firedamp rooms will spawn more often
    Shew, Shew! - Gloombats spawn more often and do more damage
    Positive Modifiers
    No More Laughs - Giggles will spawn less often
    I'm Faster Than You - Seek is slower
    No Bad Flying... Bats - Gloombats spawn less often
    Oh Gooey Tentacley Thing - Screech spawns less
    Get Away From Me - Grumbles are slower than usual
    I have no item modifier ides, so, that's all!

  • @Ryan_Raj
    @Ryan_Raj Месяц назад +1

    In my opinion, I'll pick some floor 1 modifiers
    Floor 1:
    Rush: (requires the in plain spot badge)
    L bozo (rush will spawn everywhere except seek chase, figure and dupe. Rush will also spawn in ambush's case) 20%
    Ambush: (requires the unbound badge)
    Fest as sonic (ambush will come with a 26.9 speed, increasing 9.9% of the speed after sometimes) 20%
    Jack:
    Oooo, a player (jack will spawn every 10% chances) (requires none) 5%
    Teaming teamers (jack will spawn everywhere 5 times after opening a closet) (requires meet jack) 10%
    NO PLACE TO STAY IN (jack will spawn everywhere. It is a 0.000000000000001 chance to find a closet without jack) (requires hotel hell) 30%
    Eyes:
    Da sun (eyes will spawn everywhere even in door 1, door 50 or 100 and seek chase) (requires hotel hell) 50%
    God no lights (Eyes will spawn only in dark rooms and this is a challenge) 10% (requires none)
    Final chance, to LOOK AT MEE!! (Eyes will teleport everytime it spawns) 25% (requires you can't see me)
    Items:
    Luck boost (it gives out good items almost like the skeleton key, the crusifix, the viatamins for seek chase, etc) (requires not five star) -10%
    Nothing for all (all items like coins also would not spawn) (requires supporting small businesses) 25%
    Snares:
    Gosh dangly (snares produce 50% of damage) (requires not five star) 10%
    Nuh uh (there are 55 snares each room, one mistake would send you to hell) (requires none) 15%
    Room:
    Stuffernly (every room is a room of luck) (requires hotel hell) -90%
    Yeah yeah!! Boiiii (30% of each room is a room of luck) (requires not five star) -60%
    More later

  • @DUDEBRUHMICE
    @DUDEBRUHMICE Месяц назад +2

    Modifier idea:
    “No laughing matter”
    Giggle doesn’t spawn
    -5% knobs
    Requirement: N/A
    “The finale”
    Buffs the final seek
    +15% knobs
    Requirement: See you soon
    “Stealth is key”
    Buffed figure
    +10% knobs
    Requirement: N/A
    “Blind and deaf”
    -75% knobs
    Figure can no longer here the player
    Requirement: See you soon
    I bet you can guess which one my favourite is

    • @TheAlgobloxian
      @TheAlgobloxian Месяц назад

      Giggles should have more reduction and it should be that he spawns less instead of not spawning at all

    • @DUDEBRUHMICE
      @DUDEBRUHMICE Месяц назад

      @@TheAlgobloxian This is not supposed to be taken seriously, plus I hate Giggle

  • @fxrddinsgrov3217
    @fxrddinsgrov3217 Месяц назад +2

    Modifier ideas:Thats clearly not a hotel.
    Every single room is replaced by rooms 89-100(the Greenhouse)No seek,figure and The infirmary.A-60(will be faster),blitz,A-120 can spawn,The Courtyard can spawn.(no progress, no rift, no herb. Applies to floor 1 and 2)+15%
    I dont like flowers.
    Dark rooms can be replaced by The Greenhouse rooms(no rift)+5%
    I dont remember this one.
    Adds 2 figure(that was deleted)floor 2 modifier

  • @Red12-k6i
    @Red12-k6i 27 дней назад +1

    And the Crowd Goes Wild: Giggles can spawn in every room

  • @UnitedAviation
    @UnitedAviation 9 дней назад

    Here's my suggestion!
    Modifier: Laughing Stock
    Effect: Giggles spawn in every room except in seek chase
    (10+ bonus and requires not five stars)
    Modifier: Catholic Place
    Effect: Chance of crucifix appearing is 10x increased
    (-90 bonus and needs hotel hell)
    Modifier: So many stuff
    Effect: items can be found in every drawers
    (Needs hotel hell and 90- bonus)
    Modifier: Battery plus
    Effect: Every light sources last longer than usual
    (Needs not five stars and 40- bonus)

  • @ThatGuyGTofficial
    @ThatGuyGTofficial Месяц назад +1

    Modifier idea: “Banished” (requires all crucifix badges) and it makes it so that crucifixes can no longer be used within that run
    Another idea would be “One hit wonder” which makes so that every entity (even timothy and snare) can kill u with one hit
    Edit: back with another modifier idea “and then there were- three?” A third seek chase will spawn at a random point between door 152 and door 180 (see you soon required)

  • @gavrilisgaming2
    @gavrilisgaming2 Месяц назад +1

    Modifer suggestions: (MIGHT ADD MORE IN THE FUTURE)
    1. DOORS FLOOR 2 RETRO MODE
    recreates doors retro mode but in floor 2
    (-2,006 Knob Multipliers)
    (Requires Survive the drakobloxxers badge)
    2. No luck
    No items can be found anywhere
    (5+ Knob multipliers)
    (Requires No badge)
    3. Worse time
    No items can be found again
    ambush spawns more and rebounds more and figure spawns more with more locked rooms and two generator rooms
    (10+ Knob multipliers)
    (Requires Not 5 stars badge)
    4. Nightmare mode
    the original nightmare mode from videos
    (5+ Knob multipliers)
    (Requires Hotel hell badge | or Not 5 stars)
    5. Too slow
    All entites are x2 faster than normal
    (10+ Knob multipliers)
    (Requires Not 5 stars badge)
    6. Close call
    Players will have 1 hp and cant be healed
    (15+ Knob mulitpliers)
    (requires Not 5 stars badge)
    7. Back we go!
    Just the game but backward starting from doors floor 1 - backdoor/Floor 2 - backdoor/Rooms (start from 1000)
    (10+ Knob multipliers)
    (Requires See you soon badge)
    8. Lost and found
    The doora will have no number. This includes dupe doors too.
    (10+ Knob multipliers)
    (Requires Not 5 stars badge)
    Editing this alot maybe adding more ideas

  • @RandomQuackling
    @RandomQuackling Месяц назад

    Here's some ideas I have for doors floor 2
    Modifiers that make the game easier:
    Endangerment - Only 1 Grumble spawns in door 150
    Unaware - Gloombats don't attack you while shining light
    A Pretty Penny! - Gold can now spawn on the ground
    Charged - All battery related items have a full charge
    Fire Safety - Damp hazard rooms have less chance of spawning
    Maintenance - Generators spawn with all fuses in
    Evidence - A trail leads you to the real door (helps when there's dupe doors)
    Stunning! - Grumbles get stunned for a period of time when shun by light
    Invisible - Some entities can't attack you (but if you are in the direct hitbox you get hit anyway)
    Modifiers that make the game harder:
    Adaptation - Giggle and Grumble are not affected by any light source
    Landslide - Rooms have a chance for rocks to fall from the ceiling, hitting you for 50% damage if hit
    Rusted - Ladders in any randomised room have a chance to be rusty, thus preventing you from climbing
    Gravity - Fall damage is enabled and thus you'll take damage by jumping down high places
    Crumbling - Rooms have a chance for stalactites to fall from the ceiling, killing you if hit
    Spike! - Snares have a high chance to spawn in rooms
    Reinforcements - Giggles can spawn in door 150
    Abandoned - Generators are always empty
    That's all I have for now!

  • @OfficialSnapDragon
    @OfficialSnapDragon Месяц назад +1

    Some modifiers I came up with:
    Entities:
    1. Amnesia
    Instead of scratching out the previous doors, Amnesia scratches out all the unopened doors in the latest room after 1 minute. Also increases Dupe’s spawn rate (Imagine the + room. The 3 doors you can open (2 are Dupes) lose their number after a full minute)
    10%
    Badge Requirements: Wrong Room & Outwitted.
    2. Bug Zapper
    No Gloombats will ever appear at all.
    -20%
    Badge Requirements: I don’t believe my eyes.
    3. Look who’s laughing now.
    If Giggle is stunned, he’s stunned forever.
    -5%
    Badge Requirements: Just A Prank & Not Funny.
    Lights:
    1. I’m gonna go blind!
    All rooms are lit up and have increased brightness.
    5%
    Badge Requirements: None.
    2. Shattered
    Rooms that aren’t already dark instantly start getting darker as you progress through the room.
    5%
    Badge Requirements: None.
    Rooms:
    1. Forgotten
    Blank Rooms have a higher chance of spawning. (Aka, no drawers, no furniture, no hiding spots, nothing.)
    5% (it’s 5% because less chances for items)
    Badge Requirements: None.
    2. Someone call the FireFighters!
    Firedamp rooms spawn more.
    10%
    Badge Requirements: Who smelt it
    3. Bought Out
    Jeff’s Shop spawns closer to the end of the floor.
    -10%
    Badge Requirements: Pls Donate & Supporting Small Business.
    Items:
    1. Faithful Diggers.
    Crucifixes can spawn in floor 2 looting areas (and have a higher chance to spawn in shear chests).
    -15%
    Badge Requirements: See You Soon

  • @GamingBacon5525
    @GamingBacon5525 Месяц назад

    3 Modifier ideas and an achievement.
    Achievement: Mines Mayhem (version of hotel hell but with the mines.)
    Modifier 1: “Scrambled.” More gloom bats spawn with more eggs, they also destroy light slightly faster.
    Modifier 2: “Boiled.” Same as scrambled but gloom bats can spawn in seek chase. They can spawn in grumble nest and dam seek. Requires Mines Mayhem.
    Modifier 3: “Where are the eggs?” Gloom bats are found very rarely.

  • @Dedrewier
    @Dedrewier 26 дней назад +1

    1. Modifier : Grumpy
    Bonus : 50%
    Description : after door 105 there are 2 grumbles chasing you till door 110 and then 115 to 120 and 125 to 130 and so on. Giggles spawn more and deal 10% more damage. If grumble come and attack you, you will die instantly.
    2. GLOOMIN
    Modifier bonus : 100%
    Description : Now the room of gloombats are also present in other rooms like figure's room and seek chase etc. You can never turn a light source as it will be immediately stolen by gloombats with 15% damage.
    3. He is behind you
    Modifier bonus : 75%
    Description : Now the guarding wall which is produced by guiding light no longer exist. Figure can start appearing from door 110 to 120. It will not come in seek chase only like door 140 to 150 and 190 to 200.
    4. POISONING
    Modifier bonus - 50%
    The player's lungs has respertory issues and now are weak. It can cause player to die faster in damp fires and in underwater.
    5. EVIL BE GONE
    Modifier bonus - -50%
    Increases the chance of spawning crusifex in 1 in 10 boxes which can be opened by shears.
    20 likes for more Modifiers as it took me 20 mins

  • @BlockBuddyGaming728
    @BlockBuddyGaming728 Месяц назад +1

    A helpful modifier: Not gonna get hurt. Speed is faster and has 200 health so can survive one rush and giggle dosent spawn including screech, Ambush and rush has a lesser chance of spawning. all the grumbles that instantly kill you will be made into a patrol grumbler :D

  • @mrrelvin1250
    @mrrelvin1250 Месяц назад +1

    Modifier idea , "Ambush is Ambushing?" This modifier would make ambush spawn more often , even in rooms with at least 2 closets. Another modifier idea , " Very Time Consuming" This would make grumble rooms be in not just door 150 but also in door 125 and door 175 but in door 124 and 174 there will be a minecart that will lead u to the grumble rooms just like in door 149 and 150

  • @lilialarcon3086
    @lilialarcon3086 Месяц назад

    I got a mods I can suggest but they will require to beat the mines with 50% the badge will be called: do you think I can work in these conditions?
    1.eerie: more dark rooms will have gloom bats 5% more knobs
    2.JUMP: you will still have the jump ability in the Minecraft cart Chase you will have to jump to the next mine cart if guiding light brings another Mine cart because if you don’t, you will fall into spikes that impale you 10% more knobs
    3. Touch grass: more rooms
    That has an outside that are in rooms will spawn more -5% knobs(it means you will have a higher chance of getting shears)
    4. Water pipes are busted: you need to Go to more valves to reach the next phase of dam seek 15% more knobs

  • @voiddark123
    @voiddark123 Месяц назад +1

    Can this end?
    -Makes seek chase much longer (10% knobs)
    HOT HOT HOT
    -Makes seek's water do more damage (5% knobs)
    Short one
    -Makes seek chase shorter (no minecart part) (-10% knobs)
    Funny
    -Giggle taunts even more (-10% knobs)
    Good morning
    -Removes rain and its daytime instead nightime (-20% knobs)
    RUMBLE TROUBLE
    -Makes grumbles much faster(15% knobs)
    Holy mines
    -Crucifix can be found almost everywhere (-50% knobs)
    High gravity
    Makes jump less gravity (10% knobs)
    Im still standing
    Cant die from fire and flood room (-30% knobs)

    • @Minhduc0410
      @Minhduc0410 Месяц назад +1

      Good ideas, and btw it's Seek's slime or goo not Seek's water

  • @eradicatingzed
    @eradicatingzed Месяц назад

    Okay maybe I should suggest some floor 2 modifiers (if i can)
    Giggled - Giggle will spawn more often.
    Laughter - Giggle will attack more.
    Silenced - Giggle will emit no sound.
    Buzzed - Gloombats deal more damage.
    No Lights - Gloombats now attack if you have a Flashlight on (or any light material on).
    Sorry! Not yours. - Hide will deal more damage if you try entering the same hiding spot again.
    Matured Silenced Laughter - Grumbles will quietly laugh.
    Quick Rumbles - Grumbles walk a bit faster.
    Greenhouse? - Shears item will spawn more often.
    Not Greenhouse? - Shears item will spawn less often.
    Hallucinations - Hallucinations from hide will be in the entire game, somewhat limiting vision.
    Blind - No one can see. Have fun! (similar to the Lights Out modifier)
    No Oxygen - Players lose oxygen faster in Firedamp rooms.
    I Can’t Use Lighters - Firedamp rooms will appear more often.
    Drowning - Players lose oxygen faster in water rooms.
    A Swim to the End - Water rooms will appear more often.
    I Cannot Help You - Guiding Light will not help you during a chase.
    They Are Quiet as a Mouse - All entities emit no sound.
    Double The Price? - Items from Jeff's shop cost more.
    I Do Not Like The Sound of That - Lights will flicker and break and earthquakes will happen much often
    my hands hurt from typing from all this.
    reply if you think these are good suggestions
    edit: some modifiers may be similar to ones from the discord

  • @ReboundedFall
    @ReboundedFall Месяц назад

    Gardening: Almost the entire Floor 1 is greenhouse-like rooms with the same conditions like more Eyes and no light flickers.
    Change Of Heart: Each time it is enabled, one random Entity will follow you around (maybe, they might just not attack when you enter their area like Hide.) and protect you from the other entities. (Would have to include a no or low amount of knobs gained because some entities might make things far too easy.)
    Knock Knock: Seek has a chance to actually break down the door at the end of the Seek Chase.
    Influencer: You start the round with 500 gold.
    Not Enough Sleep/Late Night Party: All the entities are slower/weaker than normal.
    That's all the ideas I have, although Knock Knock could be a fun mechanic in the actual game.

    • @TheRealFedriko
      @TheRealFedriko Месяц назад

      how would knock knock work? especially after first & second seek chase in the mines, will seek be chasing you on 150 & 200?

    • @ReboundedFall
      @ReboundedFall Месяц назад

      @@TheRealFedriko I was thinking like he went one extra room and you just have to escape it real fast. Maybe on 150 you have to press a key really fast to get on the track again and he stops there?
      I haven't gotten to door 200 yet so idk. (Please no spoilers.)

    • @TheRealFedriko
      @TheRealFedriko Месяц назад

      @@ReboundedFall okay, i won’t spoil, but the second chase ends at 199, just like the first chase at 149. so it’d be pretty weird.

  • @skittle74
    @skittle74 Месяц назад +1

    i have some modifiers for doors :3 (f1 + f2)
    Humorous: Giggle now does half of the damage he did before. -15% Knobs (No Achievement Needed)
    Queen's Bidding: All grumbles are now queens. +20% Knobs (Hotel Hell + Trespassing Needed)
    Underground Construction: You no longer have to crouch during the seek minecart chase. -5% Knobs (No Achievement Needed)
    Serious Bats: Gloombats now break light sources (excludes lighters and laser pointers), removing them from your inventory. -5% Knobs (Flyswatter Needed)
    Arachnophobia: Timothy now one-shots you! XD!! +5% Knobs (Meet Timothy Needed)
    Fatal Error: Glitch now one-shots you. (Multiplayer only. room errors are not affected) +5% Knobs (No Achievement Needed)
    I Can't Swim!!: Dam Seek's goo now is an instant kill. Also lowers your air meter in flooded rooms. +10% Knobs (Down The Drain Needed)
    Nocturnal Rushers: Rush now has a 25% chance to spawn in dark rooms. There is also a 5% chance for Ambush to spawn instead. +20% Knobs (Not Five Stars + Unbound Needed)
    thats it 🙃

  • @AstroXD_RBLX
    @AstroXD_RBLX 19 дней назад

    Modifier idea
    “What did you say?”
    Figure can only hear footsteps, just like before floor 2, he is oblivious to drawers opening, doors opening, lockers opening, and anything else he was able to hear. -20% knobs, requires “All Figured Out”

  • @frisk6575
    @frisk6575 Месяц назад

    Some Modifier Ideas I personally have.
    Cave Spider (Floor 2) - Timothy applies a "Venom" Debuff. Whenever you get bit, every 3 seconds, you'll take 1 damage. It'll only disappear if you find and use a bandage.
    +5% Knobs
    Callback Ping (Floor 2) - The Pings from the Anchors at Door 150 are quieter.
    +5% Knobs
    Sneak Around! (Floor 2) - Anchors make 0 pings; the main anchor antenna will no longer turn in the direction of the next anchor.
    +10% Knobs, Requires "The Bigger They Are"
    Left Open (Floor 1 + 2) - Backdoors Entities, Besides Haste, can now appear on both floors.
    +10% Knobs, Requires "Other Way Around"
    Funny Prank (Floor 2) - Giggles spawn a little more, and can now appear in Lockers, Toolboxes, and Chests. They'll giggle like usual, however slightly muffled.
    +5% Knobs
    Funnier Prank (Floor 2) - Giggles Spawn Much More, appear in more Tool Lockers, Toolboxes, and Chests, along with Dupe spawning with increased difficulty.
    +10% Knobs, Requires "Not Funny"
    The Funniest Prank - Giggles Hoard, and 1 spawns in every room guaranteed (Except for Seek Chase and The Dam), Giggles are always almost in Tool Lockers, Toolboxes, and Chests (Not with ones that have Cores inside), and Dupe instantly spawns at Max Difficulty.
    +20% Knobs, Requires "Whatever Badge will be for 50% Bonus on The Mines"

  • @TheTitanCam
    @TheTitanCam Месяц назад

    Here are fanmade modifers i made
    1. Use your ears, not your eyes
    All entities are very quiet, so you have to be listening to every little detail
    Needs: Floor 2 ending badge
    2. Nothings Funny
    All giggle and grumbles will have no laughing, except for a little bit
    Must need: no trespassing, just a prank, and the badge after you win floor 2
    3. Flaming Doors
    All doors are replaced with firedamp ones, except for the seek chase, the nest, and the seek boss.
    Must need: the badge when you escape a firedamp room, floor 2 ending badge, and no trespassing
    4. Screeching
    Screeches spawn in every room, including seek chases, the nest, and the seek boss
    5. Dùd, who stole my gold?
    No gold can be found
    Thats all! Thank you for reading this

  • @CommentGod54
    @CommentGod54 Месяц назад +1

    Modifier idea: You’re not supposed to be here, rooms entities will spawn

  • @hutaodayoo6516
    @hutaodayoo6516 Месяц назад

    My ideas for Modifers:
    Squshy Tentacles: Grumbles's tentacles have hitbox now ( + 5% )
    No more puzzle!: There won't be fuses rooms anymore exept the first room and the figure room ( - 50% )
    Ouchie!: Add falling damage ( + 5% )
    Another Chance now: Hide don't spawn when you get out of the lockers anymore. ( - 30% )
    Risky Fun: Giggles will attack longer ( + 5% )
    Destroy These Vines!: There will be 100% that the shears will spawn in the garden rooms ( - 30% )
    Emit Statics: Anchors in room 150 won't make any sounds ( + 5% )
    Broken Machine: The mchine in door 150 won't tell you the locations of the anchors ( + 10% )
    That's all ^^

  • @Picsasworld
    @Picsasworld Месяц назад +1

    I have a full on modifiers list for the backdoors
    more time: timer goes twice as slow as normal
    can I go afk?: the timer goes 5x slower than normal
    earth, not space: the vacuum will spawn less
    slow: blitz will spawn less
    im out of ideas for -knobs
    hurry up: the clock will go twice as fast
    GO GO GO: the clock will go 3x faster than normal
    blitzin' through: blitz will spawn more, and he is faster
    im always watching..: the Lookman spawns in every room
    back for more: the enteties from doors will spawn in the backdoors

  • @lovesletter
    @lovesletter 6 дней назад

    REALLY BRIGHT. Gives you a lot of light sources for giggle but the rift will be disabled

  • @thA_Firelord
    @thA_Firelord Месяц назад +1

    My ideas:
    Missing fuse:all fuseboxes require 3 bulbs,5% buff
    Blockage:adds 2 valves in the final seek fight on all 3 stages 10%buff
    Not so fast!:seek runs slower in his chase sequences,20%nerf
    Fire hazard:any lightsource can cause fire in firedamp rooms,10%buff
    Gloomy:gloombats spawn more often,5%buff
    Omelettes!:no gloombat egg can hatch,10%nerf
    Infestation:gloombats always spawn,15%buff

  • @TheCoolestOneEver
    @TheCoolestOneEver Месяц назад

    My modifier ideas are 1:silent anchors. 2:more obstacles in seeks chase (ducks, turns, jumps) and 3: thunder happening every time a numbered door is opened. Just got an idea for a fourth mod:getting hit by Timothy causes you to play the heart beat mini game for a bit (if you fail it you die)

  • @IvyDoesStuffs
    @IvyDoesStuffs Месяц назад

    My modifier ideas:
    [GENERAL]
    In-Fused: (+15%)
    Fuse rooms are more common, number of fuses required is always 3.
    Deep Circuitry: (+5%)
    Fuses may spawn in previous rooms.
    Reactive Gas: (+5%)
    Firedamp leaks will cause an explosion if any flashlight or candle is used. Kills the player faster as well.
    Flooded: (+5%)
    Water rooms are guaranteed to spawn at least once a game. The rate of drowning is increased.
    [ENTITIES]
    Peek-a-Boo: (+10%)
    Eyes spawns more often and teleports in front of the player every time it teleports.
    Haunted House: (+10%)
    Hide randomly possesses hiding places, damaging you if you enter it.
    Gently…: (+5%)
    Rush no longer shakes the mines when arriving.
    In Pairs: (+10%)
    Screech always spawns 2 at a time.
    Furious Figure: (+10%)
    Figure angrily marches around at all times. Heartbeat minigame returns in figure rooms with increased difficulty.
    Stifling Laughter: (+10%)
    Giggle’s audio is muffled and giggle spawns more often.
    Try not to Laugh: (+15%)
    Giggle does not make any audio cues and spawns a lot more often.
    Tickle Torture: (+10%)
    Giggles do more damage and are resistant against all light sources. (Still stunned by glowsticks)
    Party-Killer: (+15%)
    Gloombats spawn more often and will attack if the player uses a laser pointer or a glowstick.
    [DOOR 150]
    Trespassing: (+10%)
    Queen Grumble always patrols the area.
    Radio Silence: (+15%)
    The satellite which points towards the anchors is deactivated. No beeping sounds can be heard.
    Quick Maths: (+5%)
    Satellites can have multiple sticky notes with operations on them.
    [SEEK]
    Weak Knees (+5%)
    Jumping makes the player stumble for longer.
    Minecart Madness (+5%)
    First running sequence starts earlier, there’s 10 doors worth of minecart racing. The minecart moves faster.
    Off the Rails: (15%)
    Tilting the minecart causes it to slow down substantially, tilting too much or tilting while crouching causes the minecart to derail, killing the player.
    Complete Darkness: (+15%)
    Seek’s chases are done without any external light sources.
    Faulty Compass: (+10%)
    Guiding light is removed from most rooms, and dimmed in Seek’s Chase.
    Few and Far Between: (+5%)
    With each phase, dam seek reduces the number of total platforms.
    Swallowed Whole: (+5%)
    Seek dam’s pool of goo kills players if they don’t get up in time.

  • @TheIntenseReaction
    @TheIntenseReaction Месяц назад

    I suggest the name of a modifier I want is, “No Guiders Safety” basically being a modifier for figures room causing him to bypass through his room into another following you

  • @SubspaceTripmineAnimeFan
    @SubspaceTripmineAnimeFan Месяц назад +1

    Modifier idea: Prankster. Giggles can spawn in floor one and for the mines, they spawn more often and can spawn in Figure’s areas of floor 2

  • @Fettuccine_2013
    @Fettuccine_2013 Месяц назад +1

    Modifier idea: “Close to mama” giggles can now spawn in door 150

  • @Figs57543
    @Figs57543 Месяц назад

    Here are some modifiers suggestions
    Laughter: giggle will spawn more +10% knobs
    Insult: giggle will stick on you for more time +15% knobs
    Made y’all laugh: giggle will do more damage +20% knobs
    Joking again: giggle will spawn much more +20% knobs
    Just kidding: every room will be filled with giggles +50% knobs
    Trolling: giggle can instantly kill you +50% knobs
    I’m sorry: giggle will spawn less -5% knobs
    Scaredy cat: giggle will stick on you for a much shorter time -10% knobs
    Can’t stop laughing: giggle will sound louder-10% knobs
    Too tired right now: giggle won’t attack even when near -50%

  • @CommentGod54
    @CommentGod54 Месяц назад +1

    Modifier idea: Did I hear something? Giggles spawn less

  • @NorazminAbdullah
    @NorazminAbdullah 28 дней назад +1

    2:16 Imagine someone who has already beaten doors floor 2 try this modifier... 💀
    I better hope it should be +125% Knobs

  • @Bloxplay26a
    @Bloxplay26a Месяц назад

    "Its too hot here!":firedamp rooms appear more often. 15+ knobs
    "I died of laugher"giggle appears in every room.

  • @Nicrisild
    @Nicrisild Месяц назад

    I had a great idea for a modifier: when we enter a Firedamp room, the door immediately closes behind us, and this can also be combined with a modifier that reduces the time spent there.

  • @MakoPena
    @MakoPena 14 дней назад

    I have three modifiers
    Chuckling,spawns more giggles,+5.
    Laughing,spawns giggles in every room,+15.
    Endermite, giggles teleports around the room,+10.

  • @RedsDeadGaming0
    @RedsDeadGaming0 Месяц назад

    Modifier idea:
    Never Gonna Look Way
    (Floor 2)
    Desc: Eyes will spawn almost always, teleport faster, and will try to teleport to your direct view (including in the floor).
    +15 Knobs Bonus
    Requires: Look At Me, You Can't See Me

  • @ChrisCastaigne
    @ChrisCastaigne Месяц назад

    Modifiers from me:
    Comedy night
    Once 1 giggle spawns it will always be more than 1 giggle inside the room %20+ knobs
    Laughing maniac
    Instead of 4 grumbles in door 150, there are 5 and it comes in the chase at the end %10+ knobs
    In a office with the boss
    Giggles will never spawn %30- knobs

  • @GuessGames125
    @GuessGames125 Месяц назад +1

    7:40 if you reduce it to 2-4 minutes then guiding light would be useless because dread would spawn instead

  • @broke_boiv
    @broke_boiv Месяц назад

    A few more
    Modifiers suggestions
    They are everywhere!
    Gloom bat eggs are everywhere (besides 150 and 200)
    No glowing.
    Gloombat eggs do not emit light.
    Way to much gloombats!
    Crucifix will not capture all gloombats.
    --------
    Figure rooms
    - I don’t remember which door was it!
    -dupes are guaranteed to spawn.
    -I’m here to.
    Giggles
    Can spawn in the room.
    -no light at all.
    Figure rooms will not have light.
    -------
    That all

  • @Giggledoorsfunny
    @Giggledoorsfunny Месяц назад +1

    Heart attack: if you hide for too long the heartbeat minigame returns, if it knocks you out you die instantly.

  • @cnc8212
    @cnc8212 17 дней назад +1

    Risk Taker - The Mines are less durable (rocks can fall, more shakey), +10%
    I'll stop laughing - Giggles will emit no sound, +5%
    Hands up! - Seek hands will appear during Seek chase, +10%
    I'm coming - Slow seek blobs can follow you where ever you are (Only on door 200), +10%
    Splash! - Seek worms splashes poision on impact, +5%
    Missed Me? - Giggles will appear when Grumbles are active, +5%
    Death Chase - Seek Chase will be significantly harder (Eyes, Fog, Seek Hands), +15%
    Back here - All entities in the backrooms will appear (excluding Haste), +15%
    Huh? - Guiding light will be replaced by Curious Light, +20%
    No Lifer - All entities in doors will be present in the mines, +60%
    Closed! - Jeff's Shop will be closed, +10%
    Time for me to go up - Dam Seek will rise up slowly, +5%
    Joking - More fake sounds and flickers, +10%

  • @cowcalfmoon
    @cowcalfmoon 20 дней назад

    Ideas:
    Angelic Luck (-50%)
    can get up to 4 crucifix per round
    Bob’s gift! (-25%)
    skeleton key in floor 2
    Brittle (+5%)
    max health is 75% but movement speed is faster
    I think satan took control (+10%)
    no crucifixes can be found
    rumble grumble (+15%)
    queen grumble can spawn in those rooms with the grumble nest
    Doubled down (+20%)
    figure in a firedamp room
    don’t lose breath (+25%)
    adds much more water rooms and firedamp rooms
    BIG BANG! +30%)
    any room will explode after you stay in for too long
    Left a land mine (+50%)
    hardcore mode (way too hard for u it harder than rooms back door and floor 2 combined)

  • @AditiyaIsWOW20
    @AditiyaIsWOW20 Месяц назад +1

    Falling Rocks! The rocks in part 1 seek chase fall, but in regular rooms ( if hit deals 30 to 70 dmg based on the size, appears every earthquake that rush, ambush spawns in rooms, and the dmg also applied to seek chase 1)
    Edit: +20% Can be combined with anything (Requires a badge to complete the mines with 50% bonus)

  • @E-bot231
    @E-bot231 Месяц назад

    My idea for a FLOOR 1 modifier is Similar to the laughingstalk one but its called "What's so funny?" Giggles are everywhere and screeches spawn in every room. The giggles are also silent and are immune to light. This will give you 2 times as many knobs

  • @Titanic-wo6bq
    @Titanic-wo6bq Месяц назад

    giggles: you cant defeat me
    flashlight: I know, but he can.
    *glowsticks:*

    • @TheRealFedriko
      @TheRealFedriko Месяц назад

      *proceeds to throw 120 glowsticks on giggle*

  • @MHossain2004
    @MHossain2004 Месяц назад

    Two modifier ideas:
    Never back down: The player will continue moving even when you let go of the movement keys (excluding cutscenes and mini games such as the breaker puzzle)
    Final stretch: Upon taking any damage during the week blob bossfight the player will immediately die, no second chances (This includes the seek ink on the ground, Seek hands, seek chaser things and the seek worm thingamabob)

  • @MvCamReel
    @MvCamReel Месяц назад

    Modifier ideas:
    “Jumping around”
    (Both floors) gives you the ability to jump whenever you want (except in the minecart chase) -10%
    “No escape”
    Grumbles are faster than usual
    +10%

  • @noah-2601
    @noah-2601 Месяц назад

    doors modifiers for floor 2 ideas
    Someone went to the circus: More Giggles
    On Patrol: Grumbles roam more rooms
    (havent thought of a name): hide is in more closets
    Not So Happy: Giggles do twice as damage
    Light Show: You need a Generator for every room
    This Stinks!: WAY more gloombats spawn

  • @Vedad77
    @Vedad77 Месяц назад +1

    Modifires i would add to doors floor 2
    Figured out:figure will spawn at door 150 +20 requaries rock bottom
    When does it end?:you will also have to finish anchor E and F to beat door 50 +35 requires:trespassing
    Noooooo:some rooms have 20% chance to be replaced with the greenhouse room +10%
    I cant fell my legs:you move slower during the seek chase so does seek +5% no progress
    Boom!:after activation of a generator it will explode in 5-10 seconds +5%
    Is that seek?:1-2grumbles will be infected with seek's fart just like in doors floor 2 ending if you get hit you lose health every 10 seconds for 1 minute
    Item Modifires *kills rift*
    Helping hand:curious light poitons will spawn
    Amazing:20% disscount in jeff's shop
    Suprising:vitamins have more chance to spawn
    Entity Modifires 2
    Run!:seek chase start at door 100 and it ends at door 200 *kills progress *
    High populated: more grumbles spawn 5-8
    Ps:less entities spawn *kills proggres*
    Ps+:entites barly spawn *kills proggres*
    Floor 1 comeback
    Electricity work: lights dont flicker
    Rooms for more:a-90 and a-120 and a-60 spawn
    Bug spray: timoty is gone ):
    Game changing Modifires
    Where am i?:grennhouse rooms always spawn even at door 150 and door 200
    I think im lost:greenhouse rooms can spawn and hospital rooms can spwan too! *skeleton key will spawn*
    I forgot how gravity works:all rooms have void and you have to jump to not fall and die
    More at 50 likes!

  • @TheRealTrueCore
    @TheRealTrueCore Месяц назад

    I've had a really weird idea which is a "good luck" type of modifier where it brings in the backdoor's timer onto Floor 1 and 2, of course with the levers giving more depending on the type of room you're in

  • @agnieszkaada2985
    @agnieszkaada2985 Месяц назад +1

    Dryness
    There will be no flooded/water rooms in the game
    -20%
    Jumping Mad
    There will be more platforms to jump on in door 200
    -25%
    Crew on Vacation
    Only 1 Grumble will spawn at door 150
    -50%
    Discounts
    Jeffs shop will be really cheap
    -15%
    Halted Out
    Halt wouldnt spawn thoughout the run
    -20%
    Not figured out
    Figure can no longer hear you
    -50%
    Crushed legs
    Grumbles will move 50% slower

  • @네온대시
    @네온대시 Месяц назад

    My modifier idea!
    [ High security ] (+5%)
    - After opening the fire door in the fuse room, you still need to find the key to open the door.
    [ Fuse Fuse Fuse Fuse ] (+10%)
    - All rooms will be changed to fuse rooms.
    [ Stop laughing ] (+15%)
    - Giggle appears in every room (including seek chase, 150, 200)
    [ no laugh ] (-10%)
    - No giggle

  • @Randomperson-f9v
    @Randomperson-f9v Месяц назад

    Comedy show:
    Adds 20 giggles per room with one of the giggles being the comedian that does 3 times the damage
    The ups with it: +50% knobs

  • @MrMochaMouse
    @MrMochaMouse Месяц назад +1

    Self control: Giggle is now silent (need just a prank achievement) +15%
    Lung problems: You die quicker in firedamp rooms and underwater (need to have successfully escaped a firedamp room and a water room) +5%
    Focus: Figure isn't distracted by glowsticks or other light sources (need Shh!) +5%
    Old friends: entities from the backdoors can now appear including haste (need the backdoor achievement) + 10%
    Fear struck: you move even slower if a grumble spots you (need to have escaped nest first +20% )
    Just the boss: all grumbles except the single queen is present in the nest (need to have escaped the nest -10%)
    Hypnotism: If you look at eyes, your camera is heavily drawn towards it until they're either crucified or the next door is opened (requires surviving eyes and crucifying it) +15%
    Back to basics: Screech can once again only spawn in dark rooms (need to have survived screech) -15%
    Stealth: Screech can now move around you to avoid your gaze. He moves slowly though (need to have survived screech) +10%
    Mischief wins: Mischievous light is now in control. They reveal where items are in the wrong place and will lure you to the wrong routes during seek chases (need to have escaped both floors) +20%
    Breaking the barrier: Guiding light can't create barriers to stop figure (need shh! and escaped figur in the mines) +15%
    Devil's blessing: crucifixes no longer work (need to have crucified every monster) +20%
    I can be anywhere: giggle can spawn on the floor or on side walls as well (need to have stunned giggle and survived one) +10%
    That wasn't apple juice!: All controls are reverse including camera controls +10%
    Redemption race: seek is now very slightly faster than you, leaving little acceptance for mistakes in the run (need to escape them in both floors) +10%
    Crocs: Sports Mode: Seek is significantly faster than you. They will catch up directly behind you and then match your pace. One slight slip up and you're toast! (Need to have escaped seek in both hotel and mines) +25%
    Hogger: jack has a 75% chance to spawn in lockers (must encounter Jack before) +30%
    Lazy Day: The seek minecart chase is now completed by guiding light. You don't need to do anything! (Need to have beaten the chase in the mines) -20%
    4th of July: Firedamp rooms can't suffocate you but now are in every room (Need to have escaped the mines and a firedamp room) +10%

  • @hellohitherelol
    @hellohitherelol Месяц назад

    Modifier ideas:
    -Annoying
    Giggle spawns more often
    -Infestation
    Gloombats are more common and more harder
    -Extermination
    Giggle is nowhere to be found
    -No mercy
    Entities will spawn unfairly (basically if floor 2 wasn't nerfed)
    -Got more space?
    Backdoor entities have a chance to attack
    -Abandoned
    Sewers are harder and light sources on water will be damaged temporaly
    -Popping heads
    Eyes will be harder and will tp up to 3 rooms
    -Cutting service
    Shears last longer and get more uses
    -Even more figuring
    2 sets of figures will spawn
    -Not this time
    Seek chase is harder

  • @epiccoolgamermario2
    @epiccoolgamermario2 Месяц назад +2

    My Modifier:
    "The Clock Strikes Midnight" - Makes Dread spawn every minute. +10%
    "Jumping Jacks" - More jumps appear in Seek's Chase. +15%
    "Be Quiet!" - Figure appears every 25 doors. +10%
    "Night Night" - Screech only appears in dark rooms now. -20%
    "I Have No Time!" - Dread appears every couple rooms. +10%
    "To The Left!" - More dead ends appear in Seek's Chase. +15%
    "Take It Back Now Y'all!" - Less dead ends appear in Seek's Chase. -20%
    "Brothers" - Screech and Giggle attack at the same time. +5%
    BOTH FLOORS - "Weaker" - Entities deal more damage. +15%
    "Eye's On Me" - Eyes teleports more often. +5%
    FLOOR 1 - "Eyes down" - Eyes teleports. +5%
    "I'll Catch You!" - Hands and burning chandeliers appear in Seek's Chase. +10%
    "Eyes On The Road" - Eyes appears in Seek's Chase and Minecart Chase. +15%
    "No Time To Look" - More obstacles appear in Seek's Chase. They also deal more damage and blind you for longer. +10%
    BOTH FLOORS - "Can't Catch Up" - Seek is significantly slower. -10%
    "Fading" - Guiding Light is less bright and more transparent. +%25
    "Blinded" - Grumbles stop moving when shined with a light. -10%
    "You Are My Sunshine" - Screech only appears in the light. Dark rooms appear less. +5%
    BOTH FLOORS - "I Can Smell You" - Figure moves less predictably. +10%
    FLOOR 1 - "Items, Items, To Many Items!" - Floor 2 items also spawn in floor 1.

    • @epiccoolgamermario2
      @epiccoolgamermario2 Месяц назад +2

      More Modifiers (I tried my best):
      BOTH FLOORS - "I Can't Hear You!" - Ambience is made louder and more common. +5%
      BF - "Keep Moving" - Dread can spawn with bosses. +15%, Requirements: *It's Not My Time!* Badge
      BF - "Caught You Off Guard" - Shadow and Jack appear more often. +5%, Requirements: *Meet Jack* Badge
      BF - "Many Places To Hide" - Extra hiding spots spawn. -5%
      BF - "Buy 1 Get 1 Free!" - The Pre-Run Shop and Jeff will give you a free item if you buy something. -60%, Requirements: *Pls Donate* Badge
      BF - "We All Scream..." - Screech can appear anywhere, even infront of you. -5%, Requirements: *I See You* Badge
      F2 - "...For Ice Cream!" - Giggle can appear anywhere, even on floors. +5%, Requirements: *Trickshot* Badge
      BF - "Oh, They Know" - Figure will be lured to your location if you aren't moving. +10%, Requirements: *Shhh!, and Rock Bottom* Badges
      F2 - "Sea Sick" - Water will instantly kill you unless you have to go in it. +10%
      F2 - "'Dam'" - Seek in the Dam has 7 Stages. +20%, Requirements: *Down The Drain* Badge
      BF - "Infected" - Screech and Seek will attack at the same time. +10%, Requirements: *Running Track, I See You, and You Can Run* Badges
      F2 - "No Screeching With Figure" - Figure gets attracted to Screech's 'psst' and screech. +5%, Requirements: *I See You, and Shhh!* Badges
      BF - "I Hear Your Voice" - If you make noise in Voice Chat, Figure hears you. +5%, Requirements: Voice Chat, *Shhh!* Badge
      F1 - "It's Here, It's There, It's Everywhere!" - Rush can attack from the front. +5%, Requirements: *Rock Bottom, I'm Rushing Here, and Ten Of Many* Badges
      Backdoor - "I Can Make It!" - Haste is slower. -20%
      BD - "Time's Up" - Haste instantly kills you when the timer reaches 0. +10%
      BD - "Timer Waster" - Blitz is slower, and takes longer to transform from Green to Red. +25%
      BD - "What Aren't You Looking At?" The Lookman moves with you, and deals 60 damage. +15%
      BF - "Check The Time" - Dread acts like Haste, but with a 2 minute timer. +20%, Requirements: *Dead Of Night, and Around Back* Badges
      F2 - "Lights Are Denied!" - Using any light source in Firedamp Leaks will cause you to blow up. +10%, Requirements: *Whoever Smelt It...* Badge
      BF - "Butter Fingers" - Items you have randomly drop. +10%
      OKAY IM DONE IM ALL DRIED OUT

    • @baconic_prime
      @baconic_prime Месяц назад

      The first dread modifier should be plus 30 bro

    • @TheAlgobloxian
      @TheAlgobloxian Месяц назад

      This is pretty organized compared to other ppls lists so good job

  • @Caboodles309-nf5yh
    @Caboodles309-nf5yh 15 дней назад

    5 modifier suggestions:
    1: weight gain
    Grumbles are slower
    -5% knobs
    2: big nest: the nest is bigger
    +15% knobs
    3: you better run: seek is faster
    +10% knobs
    4:I’ll be quiet: grumbles are silent
    +25% knobs
    5: weight loss
    Grumbles are faster
    +5% knobs
    The end

    • @Caboodles309-nf5yh
      @Caboodles309-nf5yh 15 дней назад

      Bonus
      Overflood seek dam is more full and more pumps spawn +30% knobs

  • @Qewaah
    @Qewaah Месяц назад +2

    6:32
    pressure fans gonna love this one 🗣

  • @ocandy675
    @ocandy675 Месяц назад +1

    Modifier idea: HeHeHeHaw
    Giggles spawn every room
    +25%
    2nd: Spring in the Mines
    Gloombats spawn in every room
    +40%
    3rd: MineSweeper
    There will be atleast 6 Gloombat eggs every time they spawn
    +10%
    Badges:
    OMG DIAMONDS!!
    Beat the mines with atleast 50% bonus
    Off Camera Mining
    Beat the mines with atleast 150% bonus

  • @GDriblets52351
    @GDriblets52351 19 дней назад

    Probably a bad suggestion, but another one I came up with is "I've Been Working Out" which would be the seek hands in The Dam would insta-kill you. Since they aren't too hard to dodge, it would be 10% and would not require an achievement. (Minus "See You Soon", of course.)

  • @YummyDrywall19
    @YummyDrywall19 Месяц назад

    Tickler: Giggle would either oneshot or do 50 damage. Rumbling: twice the amount of grumbles