The guy made a video of an interesting topic and it's pretty clear he understand about it.. is pretty well explained, he only need more practice on how to talk in a presentation but that's a matter of practice.. Keep it up man! nice video!
Has no one catch the mistake he made with the thing about the parallel process? It is a Serial process from vertex data to shaded polygon because you need the results of the previous step to calculate the next step. However the individual pixels can be done on parallel GPU cores. But even that depends on the scanning sequence of the 2D Screen image and can be done out of order to some extent, because some pixels will be done sooner then others. This is what is called a Serial/Parallel process, where you employ both techniques at the same time within a specific workflow.
You're right. But maybe there are scenarios where you can start doing the vertices for the next frame, while calculating the fragments for the current.
Cpu supplies the gpu with the verticies that it needs to render, including the color data for fragment processing. Cpu is mostly used in games for calculating harder things like physics, artificial intelligence, input and output and other kinds of logic
Vertex is the singular form, and since the rendering process is running on one gpu core at a time, it is called vertex processing, but yeah you are right, nothing called Vertexes
Graphics pipeline in what context? Game engine, 3D modeling, video, computer desktop? I watched the first five minuters without even understanding what you were takling about. You could be a little more clear up front of what exactly it is youre gonna talk about.
A graphics pipeline is a graphics pipeline. No matter if you are using a game engine or a 3d modeller you are using the same process. For video, the individual pixels are stored on your drive and outputted to the screen without needing the same process of 3d rendering, as it has already been rendered. Desktops also use the gpu, but it requires much less usage, as it is simply outputting 2D pixels, which is easily handled and specified. Hope this helped. This video was about 3D rendering
As a person studying GPUs, this was very helpful to me. Thank you!
The guy made a video of an interesting topic and it's pretty clear he understand about it.. is pretty well explained, he only need more practice on how to talk in a presentation but that's a matter of practice.. Keep it up man! nice video!
Very good tutorial for a beginner like me, thank you!
Good job. Thanks a lot!
Very clear! Congratz.
Has no one catch the mistake he made with the thing about the parallel process?
It is a Serial process from vertex data to shaded polygon because you need the results of the previous step to calculate the next step.
However the individual pixels can be done on parallel GPU cores.
But even that depends on the scanning sequence of the 2D Screen image and can be done out of order to some extent, because some pixels will be done sooner then others.
This is what is called a Serial/Parallel process, where you employ both techniques at the same time within a specific workflow.
You're right. But maybe there are scenarios where you can start doing the vertices for the next frame, while calculating the fragments for the current.
Can you put a video on 2D-Graphics rendering and examining each stages of the graphics pipeline
Thanks for video. What is the role of cpu while gpu is processing.
Cpu supplies the gpu with the verticies that it needs to render, including the color data for fragment processing. Cpu is mostly used in games for calculating harder things like physics, artificial intelligence, input and output and other kinds of logic
Very nice video ... Explained well with ease...
good video!
nice video man!
i hope you win in your return against Michael Bisping
What?
@@oschvr lol
Nice explanation
Thank You.....
thank you so much
2:40 Almost died at the cringy laugh. Very nice vid though :^)
Nice lessons 👌
thank you
Thanks :D
"Didn't quite understood me"...
Didn't quite understand!
love U
Ahhhhhhh Its called vertecies.
Vertex is the singular form, and since the rendering process is running on one gpu core at a time, it is called vertex processing, but yeah you are right, nothing called Vertexes
Bad English, but great pronunciation.
Graphics pipeline in what context? Game engine, 3D modeling, video, computer desktop? I watched the first five minuters without even understanding what you were takling about. You could be a little more clear up front of what exactly it is youre gonna talk about.
A graphics pipeline is a graphics pipeline. No matter if you are using a game engine or a 3d modeller you are using the same process. For video, the individual pixels are stored on your drive and outputted to the screen without needing the same process of 3d rendering, as it has already been rendered. Desktops also use the gpu, but it requires much less usage, as it is simply outputting 2D pixels, which is easily handled and specified. Hope this helped. This video was about 3D rendering