Understanding the Graphics Pipeline

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  • Опубликовано: 12 дек 2024

Комментарии • 31

  • @jimsontan397
    @jimsontan397 2 года назад +3

    As a person studying GPUs, this was very helpful to me. Thank you!

  • @maximilianomalvido
    @maximilianomalvido 5 лет назад +55

    The guy made a video of an interesting topic and it's pretty clear he understand about it.. is pretty well explained, he only need more practice on how to talk in a presentation but that's a matter of practice.. Keep it up man! nice video!

  • @accumulator4825
    @accumulator4825 Год назад +1

    Very good tutorial for a beginner like me, thank you!

  • @kaoquey-liang9760
    @kaoquey-liang9760 8 лет назад +7

    Good job. Thanks a lot!

  • @thiagodias6951
    @thiagodias6951 3 года назад

    Very clear! Congratz.

  • @EvenStarLoveAnanda
    @EvenStarLoveAnanda 2 года назад +5

    Has no one catch the mistake he made with the thing about the parallel process?
    It is a Serial process from vertex data to shaded polygon because you need the results of the previous step to calculate the next step.
    However the individual pixels can be done on parallel GPU cores.
    But even that depends on the scanning sequence of the 2D Screen image and can be done out of order to some extent, because some pixels will be done sooner then others.
    This is what is called a Serial/Parallel process, where you employ both techniques at the same time within a specific workflow.

    • @accumulator4825
      @accumulator4825 Год назад

      You're right. But maybe there are scenarios where you can start doing the vertices for the next frame, while calculating the fragments for the current.

  • @adulpankaj2729
    @adulpankaj2729 5 лет назад +3

    Can you put a video on 2D-Graphics rendering and examining each stages of the graphics pipeline

  • @deepakpawate9208
    @deepakpawate9208 4 года назад +1

    Thanks for video. What is the role of cpu while gpu is processing.

    • @Tiogar60
      @Tiogar60 4 года назад +3

      Cpu supplies the gpu with the verticies that it needs to render, including the color data for fragment processing. Cpu is mostly used in games for calculating harder things like physics, artificial intelligence, input and output and other kinds of logic

  • @prashantdhawase8057
    @prashantdhawase8057 3 года назад +1

    Very nice video ... Explained well with ease...

  • @楊漢軒-x2o
    @楊漢軒-x2o 8 лет назад +4

    good video!

  • @toniiicarbonelll287
    @toniiicarbonelll287 3 года назад

    nice video man!

  • @thedude4795
    @thedude4795 7 лет назад +11

    i hope you win in your return against Michael Bisping

  • @sambodhiumare6537
    @sambodhiumare6537 3 года назад

    Nice explanation

  • @adulpankaj2729
    @adulpankaj2729 5 лет назад +2

    Thank You.....

  • @Ran-tb9gd
    @Ran-tb9gd 3 года назад

    thank you so much

  • @bachersaid8214
    @bachersaid8214 7 лет назад +2

    2:40 Almost died at the cringy laugh. Very nice vid though :^)

  • @bamsgian9759
    @bamsgian9759 4 года назад

    Nice lessons 👌

  • @dickybogola
    @dickybogola 8 лет назад +2

    thank you

  • @_daniel.w
    @_daniel.w 6 лет назад +2

    Thanks :D

  • @Alex-kr1eg
    @Alex-kr1eg 8 лет назад +2

    "Didn't quite understood me"...
    Didn't quite understand!

  • @黃韋傑-s5h
    @黃韋傑-s5h 8 лет назад +4

    love U

  • @monochro100
    @monochro100 5 лет назад +1

    Ahhhhhhh Its called vertecies.

    • @Tiogar60
      @Tiogar60 4 года назад

      Vertex is the singular form, and since the rendering process is running on one gpu core at a time, it is called vertex processing, but yeah you are right, nothing called Vertexes

  • @yomer355
    @yomer355 5 лет назад +2

    Bad English, but great pronunciation.

  • @abvmoose87
    @abvmoose87 5 лет назад

    Graphics pipeline in what context? Game engine, 3D modeling, video, computer desktop? I watched the first five minuters without even understanding what you were takling about. You could be a little more clear up front of what exactly it is youre gonna talk about.

    • @Tiogar60
      @Tiogar60 4 года назад +4

      A graphics pipeline is a graphics pipeline. No matter if you are using a game engine or a 3d modeller you are using the same process. For video, the individual pixels are stored on your drive and outputted to the screen without needing the same process of 3d rendering, as it has already been rendered. Desktops also use the gpu, but it requires much less usage, as it is simply outputting 2D pixels, which is easily handled and specified. Hope this helped. This video was about 3D rendering