Anyone else notice that the boss arenas in the second Klonoa game mirror those in the first one? Rongo Lango / Folgaron - circular Seadoph & Pamela / Leptio - circular Gelg Bolm / Biskarsh - straight with springs Baladium / Polonte - straight with momentum Joka / Leorina - circular Ghadius / Baguji of Sorrow - inner circular Nahatomb / King of Sorrow - circular
Ghadius/Sorrow also - warps you to a different dimension or area. Ghadius/Sorrow/Nahatomb also - you're surrounded within an area created by them. The overarching antagonists, Ghadius and Sorrow, both felt wronged by the population and felt violence was the answer instead of a moar peaceful one.
I just thought of something...Klonoa has no memory of the events of The Door to Phantomile correct and the King of Sorrow looks like Klonoa as well...what if the King of Sorrows was a embodiment of those lost memories...of losing his best friend and well everything.
the more I think about it the more it makes sense, he didn't want to leave his friends at the end of Door to Phantomile but didn't have a choice, what if the only way for him to still be ok was to split the memories from him, but unfortunately it became its own being
It’s interesting to the say the least, how do you suppose his other friends joined him on his adventures? How do you suppose your theory applies to Klona’s Companions?
@@vokani5421 Also fitting given the last level before the King of Sorrow is "The Forgotten Path" as if Klonoa is traveling towards those lost memories.
That is actually an interesting theory. I have another idea, as farfetched as it sounds. What if Lunatea was a dream world Klonoa unknowingly made, and each major character was an embodiment of himself at the end of Door to Phantomile. Lolo could have been his innocent child-like self, Leorina could represent him growing up and growing out of his innocent self, and the King of Sorrow being the embodiment of his sorrow to learn that all his memories were fake and he lost Huepow, someone he held as a close friend. The story of Klonoa 2 would basically be him exploring his own dream, and overcoming his own overbearing sorrow after Door to Phantomile. I could be misconstruing a lot of the messages in this game, but its a thought I had after playing the game again and reading your theory.
Unsure if anyone has made this assessment, but I like to think that the reason the King of Sorrow is in a barrier in this fight is to represent him trying to keep others away from him and trying to isolate himself once more, hence why he never really attacks himself and has the barrier be the one to attack them (honestly, I may do a deep dive on this boss fight alone)
Both his fights have shells protecting him and used to attack you. If it is an emotional barrier like you said, it may represent him trying to shield himself from everyone despite wanting their help. He is too heartbroken to confront you himself and reaches out to you with the shield. Though I prefer to believe he's not powerful enough by himself. Like how Klonoa needs his ring to do any damage, Sorrow needs an energy field or armor to hurt you with.
This game... So many feels from 2001... And this track is simply elegant in every way for a final boss theme. I hope this game gets put on the PlayStation Store someday. I really do.
I wish this game was re-released on PSN. Getting a legal copy is way too difficult with it being a rare highly priced game! This is why I am holding onto my copy on the remake of the original on Wii!
There are actually several composers who worked on this game’s soundtrack. Kanako Kakino Eriko Imura Katsuro Tajima Asuka Sakai Kohta Takahashi Go Shiina
I don't know why but when he is seen after his complete defeat at the ears of Klonoa, his pose makes his butt look big. Now I think he has a big wide tush! He is so adorable!!
@callmeninaiced Especially since they have a tragic backstory leading to them believing violence is the answer. Ghadius as well. Ghadius looks like Gali of Monster Rancher, Garlen looks like Dr. Ivo Eggman and Soul Drain Dragon looks like Nahatomb.
Dumbest comment on this video by far: but this song reminds me of driving to cub foods at 2:30 am hoping my parents don't wake up and realize I'm gone, cuz that would send them into a frenzy.
Anyone else notice that the boss arenas in the second Klonoa game mirror those in the first one?
Rongo Lango / Folgaron - circular
Seadoph & Pamela / Leptio - circular
Gelg Bolm / Biskarsh - straight with springs
Baladium / Polonte - straight with momentum
Joka / Leorina - circular
Ghadius / Baguji of Sorrow - inner circular
Nahatomb / King of Sorrow - circular
Ghadius/Sorrow also - warps you to a different dimension or area.
Ghadius/Sorrow/Nahatomb also - you're surrounded within an area created by them.
The overarching antagonists, Ghadius and Sorrow, both felt wronged by the population and felt violence was the answer instead of a moar peaceful one.
klonoa is so underrated, these games are just so great and so much fun
AnimatorDemon I think you mean overlooked
instablaster.
It's not enough for Klonoa to defeat his sorrow... he must embrace it, and make peace with it.
I just thought of something...Klonoa has no memory of the events of The Door to Phantomile correct and the King of Sorrow looks like Klonoa as well...what if the King of Sorrows was a embodiment of those lost memories...of losing his best friend and well everything.
A good theory, Alan West. A good theory indeed. 🤔❔✌️
the more I think about it the more it makes sense, he didn't want to leave his friends at the end of Door to Phantomile but didn't have a choice, what if the only way for him to still be ok was to split the memories from him, but unfortunately it became its own being
It’s interesting to the say the least, how do you suppose his other friends joined him on his adventures?
How do you suppose your theory applies to Klona’s Companions?
@@vokani5421 Also fitting given the last level before the King of Sorrow is "The Forgotten Path" as if Klonoa is traveling towards those lost memories.
That is actually an interesting theory. I have another idea, as farfetched as it sounds.
What if Lunatea was a dream world Klonoa unknowingly made, and each major character was an embodiment of himself at the end of Door to Phantomile.
Lolo could have been his innocent child-like self, Leorina could represent him growing up and growing out of his innocent self, and the King of Sorrow being the embodiment of his sorrow to learn that all his memories were fake and he lost Huepow, someone he held as a close friend.
The story of Klonoa 2 would basically be him exploring his own dream, and overcoming his own overbearing sorrow after Door to Phantomile.
I could be misconstruing a lot of the messages in this game, but its a thought I had after playing the game again and reading your theory.
Unsure if anyone has made this assessment, but I like to think that the reason the King of Sorrow is in a barrier in this fight is to represent him trying to keep others away from him and trying to isolate himself once more, hence why he never really attacks himself and has the barrier be the one to attack them (honestly, I may do a deep dive on this boss fight alone)
Both his fights have shells protecting him and used to attack you. If it is an emotional barrier like you said, it may represent him trying to shield himself from everyone despite wanting their help. He is too heartbroken to confront you himself and reaches out to you with the shield.
Though I prefer to believe he's not powerful enough by himself. Like how Klonoa needs his ring to do any damage, Sorrow needs an energy field or armor to hurt you with.
Such beautiful music in a game so little known.
That's going to change soon.
This game... So many feels from 2001... And this track is simply elegant in every way for a final boss theme. I hope this game gets put on the PlayStation Store someday. I really do.
What if it was on PS Now?
So funny story
@@goregia764 HD collection for the win🏆 ✌
One of the few battle themes that make me cry. And it's fitting to tear up to this!
Definitely fits his sorrow. It even _sounds_ sad.
I wish this game was re-released on PSN. Getting a legal copy is way too difficult with it being a rare highly priced game! This is why I am holding onto my copy on the remake of the original on Wii!
there is a HD collection coming to switch and other platforms 🤓
@@niteriemcfarlane5285 I already know that now. I saw the February direct and am excited to play it once it releases!
@@Cyberbrickmaster1986 awesome and my bad then
We won’t have to wait for much longer now!
Got it
Who composed this? This is one of the best songs I've heard in any videogame ever.
There are actually several composers who worked on this game’s soundtrack.
Kanako Kakino
Eriko Imura
Katsuro Tajima
Asuka Sakai
Kohta Takahashi
Go Shiina
K
E
K
That name order sounds right.@@TheFoxVampire
King of sorrow for smash!
I want every Song in this Game to be extended.
*stares at 15 min time* ...Extend please. *slapped*
IT'S NO USE!
Still waiting for Cursed Leorina to be extended...
思い出させてやれ!本当の世界ってやつを!
Love this game.
I don't know why but when he is seen after his complete defeat at the ears of Klonoa, his pose makes his butt look big. Now I think he has a big wide tush! He is so adorable!!
Am I the only one who sees the odd similarity to his attack sphere and Lucemon FM's Dead or Alive?
Understandable
This game inspired Inside out change my mind.
some parts like 1:28 does me think to the count bleck music
Epic you mean
the whole song sounds like something from Paper Mario
it really does kinda sound like count bleck's theme now that you mention it
@callmeninaiced Especially since they have a tragic backstory leading to them believing violence is the answer. Ghadius as well.
Ghadius looks like Gali of Monster Rancher, Garlen looks like Dr. Ivo Eggman and Soul Drain Dragon looks like Nahatomb.
What about King of Sorrow Dubmix?
This music is only for Round 2 of the fight.
nice extendision awesome
2022
🌊トロピカル〜ジュ!プリキュア🌊
Amo este juego :v
yo tambien pero el boss final fue muy ... generico
a mi me gusto el juego pero este boss final fie poco memorable
It sounds similar to Trouble! from Fire Emblem: Shadow Dragon.
Dumbest comment on this video by far: but this song reminds me of driving to cub foods at 2:30 am hoping my parents don't wake up and realize I'm gone, cuz that would send them into a frenzy.