If this shows up in my recommended, I watch it. That's been the rule since I found it a decade ago. Still incredible. Really makes you understand what "player expression" means.
And in case TSPolaris' upload of Koogy's analysis gets lost to the sands of time, here it is in full: Breakdown that probably won't be very funny, but I had fun writing it as I watched. Lots of stuff goes on in the video is that kinda subtle, so many newer players may not understand unless they played GG. 1st Clip (Dizzy vs. Sol): Sol enters "Dragon Install" mode, which is terrible and never used in competitive play. It changes the properties of his attacks to recover faster overall, especially when blocked/hit. He runs around using Sol's standing kick (really really fast anti-air) trying to hit Dizzy, then does gunflame to negate the icicle. Then he runs up and whiffs Sol's main knockdown attack (crouchg dust) outside of range. However, because of the faster recovery, Dizzy tried to punish with crouching punch. Kusoru punishes with ANOTHER trip, leading to flashy, high damage combo. 8 / 10 2nd Clip (Faust vs. Sol): Sol doing his basic "sidewinder" loop, accidently knocking Faust outside of the corner due to his funky hitbox. He dashes in to preform his "vortex", preforming a generic jump-in, then leading to a string with a gap in it; forward+heavy slash -> grand viper. Faust does a reversal Super to punish. Kusoru guesses correctly, causing the "angel" to appear from the box, blowing Faust up and dealing 10 damage. Kusoru does a ridiculous punish combo using all his meter at the top of the screen. 6 / 10 3rd Clip: (Slayer vs. Slayer): Kusoru is an asshole, and mixes up a player for a few seconds with Slayers normal dash (teleport) into overhead, normal throw, or low. Last sequence is Kusoru preforming Slayers long slide, punishing a backdash into a 50% damage combo. 4.5 / 10 4th Clip: (Order Sol vs. Sol): Kurosu is Sol here, I'm guessing. He does "riot stomp" at mid screen, which is terrible and very easy to punish. Order Sol punishes with a silly jumping punch counter. Kusoru is not happy with this outcome, and continues to riot stomp over and over, getting countered with various weak attacks, occasionally getting a counterhit trade. Finally, he connects with Riot Stomps huge counterhit, leading to an air-combo. He begins to preform Sol's Sidewinder Loop set-up combo (crouching heavy slash -> jumping heavy slash -> sidewinder), but the Order Sol bursts, causing Kusoru to grab the burst instantly out of start-up. 7/10 5th Clip: (Order Sol vs. Sol) Kusoru does sidewinder combo, does Sol's Super (50% meter used), then immediately cancels it (additional 50% meter) to taunt, then kill with his uppercut. 8 / 10 6th Clip: (Order Sol vs. Sol) Kusoru preforms his favorite "RIOT STOMP", which normally is ridiculously easy to punish. Order Sol goes for his hit super, however Kusoru cancels his Riot Stomp at a really specific time, allowing him to spend only 25% of his meter, and bait the other player. He does some generic Sol stuff, then does the Riot Stomp. This time, the Order Sol player preforms his near instant fireball super. Kusoru cancels his Riot Stomp again. 10 / 10. 7th Clip: (Johnny Vs. Sol) Kusoru does generic Sol pressure, and inserts two fake fireball commands. Normally whiffing one means "don't move". Whiffing the second one, the Johnny player backdashes immediately after, probably to use the invincibility from it to beat whatever attack he thinks Kusoru will throw out. Kusoru delays, and does his punch super. 10 / 10 8th Clip: (Potemkin vs. Sol) Potemkin does big combo to Sol. Potemkin preforms his forward+heavy slash to force Sol to block on wake-up. However, Sol does Grand Viper, going underneath it. Not really funny so much as a really unpractical use of that attack. 9th Clip: (Zoom out to like 8 different clips) I'm not explaining all these, just the middle. Sol tries to get out of Venom's corner stuff, eventually getting a knockdown. He does a quick Bandit Revolver cancel using 25% of his meter to hop over the other player, then airdashes back at him. The Venom Player mashes on ground throw, and Kusoru baits him with a completely invincible "gold burst", giving him 100% super meter. Kusoru does a really ridiculous, easy to defeat block string (jumping attack -> bandit revolver cancel) x3, then does a command grab. 7/10 10th Clip: (Potemkin vs. Sol) Sol grabs Potemkin, messes up his combo. Potemkin comes down from the air, and Sol does Riot Stomp cancel into immediate normal throw (common set-up). Sol does generic mix-up into knockdown, Potemkin player bursts because he's about to die. Kusoru guesses right and punishes with a (ridiculous) riot stomp. 7/10 11th Clip: (Johnny vs. Sol) Johnny blowing up Sol, messes up his combo at the last second. Sol recovers on the ground, and guesses Johnny is going to backdash / jump away, and preforms an instant air-throw. 10/10
Close, but not quite on some of these. In clip 4, he just goes for the burst grab. Sidewinder is a QCf (236) motion, so he would have gotten forward throw. Plus, that height was bad so he would have had to throw in a jH to get into clean hit range. In the sixth clip, the super is not near instant, it is zero frames. In the seventh clip, Johnny stands there to block the two feints, then hits heavy slash to get his pressure started, which gets snagged by Tyrant Rave. In the eighth clip, that's not an unpractical use at all. Grand Viper low profiles on frame 1, and goes under any attack that does not have a hit box touching the floor, making it a great reversal option in that case. Kusoru understood what FAB was looking for and responded appropriately. In the eleventh clip, that wasn't a backdash or jump, Johnny had literally no reason to do that. It was a gold burst. He probably wanted to do some Jackhound shenanigans. Kusoru seriously probably thought it would just be funny to try. That's what goes through my mind when I do that.
Thank you for your service! I think when I uploaded the pastebin comments section had a stricter character count! Thanks for stepping up and making this more widely available! :D
And to think all this time I thought Kusoru was the Kenshiro player in that last clip >.< The true reason he's getting away with that 2B "pressure" tho... for those not in the know, in the combo at 4:52 you'll notice Shin doing his 236C move (Hahahahaha!) but for some reason he ascends into the air as Shin charges forward. There's a lot more technical details involved (For the full story check out the Shin thread in the HnK subforum on Dustloop, search for "glitches") but the minimal explanation is that Kusoru has just executed a sequence requiring rather tricky execution, and the end result is that Shin has become invulnerable to strikes. Note how Kenshiro's IAD j.D at 4:57 whiffs, because at that point Shin can't be hit by anything except a throw until he either gets thrown, performs another move with invulnerable frames, or the round ends. Kusoru why you so gdlk
To me, guilty gear is just THE best 2D fighting game: Characters, gameplays (Each characters are so different from the others... So there are different gameplays!) and all the others little things...Just one thing: Long life to its creators!
After some searching around, I managed to recover Koogy's breakdown mentioned in the description. Too long to post here, but I'll send it to anyone who wants it with a PM! Just PM me saying you want it and I'll reply with it!
@@tapp2735 Hey! Unfortunately I do not still have it but PokeDude1995 here in the comments section commented with what was contained in the text file so it's all here and able to be seen. :)
lol no wonder everyone hated this guy at Final Round, he loves trolling. umvc3 just gave him an excuse to troll harder because Japan perceives the game to be shitty
Kusoru does this thing w j.HS that I've never been able figure out. On a standing opponent he does j.HS(1) (blocked) > air dash > j.S > J.HS... I've tried this before and I have no idea how the air dash comes out. I'm comfortable landing sidewider loops and FRCing bandit revolver all day, I'm not a baby player or anything, but how the fuck does he air dash?. Any Sol players know the secret?
If this shows up in my recommended, I watch it. That's been the rule since I found it a decade ago. Still incredible. Really makes you understand what "player expression" means.
Amen
And in case TSPolaris' upload of Koogy's analysis gets lost to the sands of time, here it is in full:
Breakdown that probably won't be very funny, but I had fun writing it as I watched. Lots of stuff goes on in the video is that kinda subtle, so many newer players may not understand unless they played GG.
1st Clip (Dizzy vs. Sol): Sol enters "Dragon Install" mode, which is terrible and never used in competitive play. It changes the properties of his attacks to recover faster overall, especially when blocked/hit. He runs around using Sol's standing kick (really really fast anti-air) trying to hit Dizzy, then does gunflame to negate the icicle. Then he runs up and whiffs Sol's main knockdown attack (crouchg dust) outside of range. However, because of the faster recovery, Dizzy tried to punish with crouching punch. Kusoru punishes with ANOTHER trip, leading to flashy, high damage combo. 8 / 10
2nd Clip (Faust vs. Sol): Sol doing his basic "sidewinder" loop, accidently knocking Faust outside of the corner due to his funky hitbox. He dashes in to preform his "vortex", preforming a generic jump-in, then leading to a string with a gap in it; forward+heavy slash -> grand viper. Faust does a reversal Super to punish. Kusoru guesses correctly, causing the "angel" to appear from the box, blowing Faust up and dealing 10 damage. Kusoru does a ridiculous punish combo using all his meter at the top of the screen. 6 / 10
3rd Clip: (Slayer vs. Slayer): Kusoru is an asshole, and mixes up a player for a few seconds with Slayers normal dash (teleport) into overhead, normal throw, or low. Last sequence is Kusoru preforming Slayers long slide, punishing a backdash into a 50% damage combo. 4.5 / 10
4th Clip: (Order Sol vs. Sol): Kurosu is Sol here, I'm guessing. He does "riot stomp" at mid screen, which is terrible and very easy to punish. Order Sol punishes with a silly jumping punch counter. Kusoru is not happy with this outcome, and continues to riot stomp over and over, getting countered with various weak attacks, occasionally getting a counterhit trade. Finally, he connects with Riot Stomps huge counterhit, leading to an air-combo. He begins to preform Sol's Sidewinder Loop set-up combo (crouching heavy slash -> jumping heavy slash -> sidewinder), but the Order Sol bursts, causing Kusoru to grab the burst instantly out of start-up. 7/10
5th Clip: (Order Sol vs. Sol) Kusoru does sidewinder combo, does Sol's Super (50% meter used), then immediately cancels it (additional 50% meter) to taunt, then kill with his uppercut. 8 / 10
6th Clip: (Order Sol vs. Sol) Kusoru preforms his favorite "RIOT STOMP", which normally is ridiculously easy to punish. Order Sol goes for his hit super, however Kusoru cancels his Riot Stomp at a really specific time, allowing him to spend only 25% of his meter, and bait the other player. He does some generic Sol stuff, then does the Riot Stomp. This time, the Order Sol player preforms his near instant fireball super. Kusoru cancels his Riot Stomp again. 10 / 10.
7th Clip: (Johnny Vs. Sol) Kusoru does generic Sol pressure, and inserts two fake fireball commands. Normally whiffing one means "don't move". Whiffing the second one, the Johnny player backdashes immediately after, probably to use the invincibility from it to beat whatever attack he thinks Kusoru will throw out. Kusoru delays, and does his punch super. 10 / 10
8th Clip: (Potemkin vs. Sol) Potemkin does big combo to Sol. Potemkin preforms his forward+heavy slash to force Sol to block on wake-up. However, Sol does Grand Viper, going underneath it. Not really funny so much as a really unpractical use of that attack.
9th Clip: (Zoom out to like 8 different clips) I'm not explaining all these, just the middle. Sol tries to get out of Venom's corner stuff, eventually getting a knockdown. He does a quick Bandit Revolver cancel using 25% of his meter to hop over the other player, then airdashes back at him. The Venom Player mashes on ground throw, and Kusoru baits him with a completely invincible "gold burst", giving him 100% super meter. Kusoru does a really ridiculous, easy to defeat block string (jumping attack -> bandit revolver cancel) x3, then does a command grab. 7/10
10th Clip: (Potemkin vs. Sol) Sol grabs Potemkin, messes up his combo. Potemkin comes down from the air, and Sol does Riot Stomp cancel into immediate normal throw (common set-up). Sol does generic mix-up into knockdown, Potemkin player bursts because he's about to die. Kusoru guesses right and punishes with a (ridiculous) riot stomp. 7/10
11th Clip: (Johnny vs. Sol) Johnny blowing up Sol, messes up his combo at the last second. Sol recovers on the ground, and guesses Johnny is going to backdash / jump away, and preforms an instant air-throw. 10/10
Close, but not quite on some of these. In clip 4, he just goes for the burst grab. Sidewinder is a QCf (236) motion, so he would have gotten forward throw. Plus, that height was bad so he would have had to throw in a jH to get into clean hit range.
In the sixth clip, the super is not near instant, it is zero frames.
In the seventh clip, Johnny stands there to block the two feints, then hits heavy slash to get his pressure started, which gets snagged by Tyrant Rave.
In the eighth clip, that's not an unpractical use at all. Grand Viper low profiles on frame 1, and goes under any attack that does not have a hit box touching the floor, making it a great reversal option in that case. Kusoru understood what FAB was looking for and responded appropriately.
In the eleventh clip, that wasn't a backdash or jump, Johnny had literally no reason to do that. It was a gold burst. He probably wanted to do some Jackhound shenanigans. Kusoru seriously probably thought it would just be funny to try. That's what goes through my mind when I do that.
Thanks for the reply, haha. Haven't watched this video in a while, you gave me a reason to look back at it again
Thank you for your service! I think when I uploaded the pastebin comments section had a stricter character count! Thanks for stepping up and making this more widely available! :D
instablaster...
All I can think every time I see this is "Yeah, I can see how this guy won a Marvel tourney"
2:01 LMAO!
And to think all this time I thought Kusoru was the Kenshiro player in that last clip >.<
The true reason he's getting away with that 2B "pressure" tho... for those not in the know, in the combo at 4:52 you'll notice Shin doing his 236C move (Hahahahaha!) but for some reason he ascends into the air as Shin charges forward. There's a lot more technical details involved (For the full story check out the Shin thread in the HnK subforum on Dustloop, search for "glitches") but the minimal explanation is that Kusoru has just executed a sequence requiring rather tricky execution, and the end result is that Shin has become invulnerable to strikes. Note how Kenshiro's IAD j.D at 4:57 whiffs, because at that point Shin can't be hit by anything except a throw until he either gets thrown, performs another move with invulnerable frames, or the round ends.
Kusoru why you so gdlk
Thanks for the explanation.
THIS is how Sol should be used.
A true hero
2:04 damn!! this guy is insane!
I, too, wish to play Sol with this blatant disregard for “optimal combos” and “being nice.”
His playstyle is so unsafe it makes you wonder how far he could get if he played seriously.
His unsafe IS his serious, going totally off meta while also still being competent to cause his opponents brain lag lol
This is who I aspire to be
To me, guilty gear is just THE best 2D fighting game: Characters, gameplays (Each characters are so different from the others... So there are different gameplays!) and all the others little things...Just one thing: Long life to its creators!
Clearly this is the person behind Banana Shiki
Needs another one with his Toki, that stuff is just beyond amazing.
this guy is my inspiration
I'm glad this video exists to remind me to play wild.
Also great song choice.
i just watched one of his vids against a venom last week, i like this guys Sol
i like this
this is the greatest video i've ever seen i think
After some searching around, I managed to recover Koogy's breakdown mentioned in the description. Too long to post here, but I'll send it to anyone who wants it with a PM! Just PM me saying you want it and I'll reply with it!
Do you still have it?
@@tapp2735 Hey! Unfortunately I do not still have it but PokeDude1995 here in the comments section commented with what was contained in the text file so it's all here and able to be seen. :)
Wow! I just NOW noticed this video was uploaded on my birthday.
yeah dec. 6 is my birthday too
Shoutouts to Kusoru winning Final Round XV's GG tournament.
Troll Badguy is beyond God Tier
so awesome my head exploded.
pro mind games at the end.
This is awesome
lol no wonder everyone hated this guy at Final Round, he loves trolling. umvc3 just gave him an excuse to troll harder because Japan perceives the game to be shitty
my hero
this is dope but i still wish his vid with shakkin daiou in the back was up. thx for the upload
Shoutouts to shoutouts
classic video
this is so funny, I think I can learn a thing or two~
lol slayer teleport spam
@DUNGE0Nman I think it says something like "this is the first time I saw a match vid this fun."
Damn, I thought I was good at Guilty Gear.
black guilty gear players on december 21st
rofl... can't stop laughing.
shoutouts to the guys below copy and pasting each others comments
@FRCGunflame rofl, this.
That link doesn't work now...
care to link to the original vids? if they're on youtube or somewhere easily accessible =/
@moneraa No, it wouldn't. Take your BB and get OUT of here.
Kusoru does this thing w j.HS that I've never been able figure out. On a standing opponent he does j.HS(1) (blocked) > air dash > j.S > J.HS... I've tried this before and I have no idea how the air dash comes out. I'm comfortable landing sidewider loops and FRCing bandit revolver all day, I'm not a baby player or anything, but how the fuck does he air dash?. Any Sol players know the secret?
+wolfumz the secret is you do a rising j.H when the j.H has recovered, you're still in the air, hence the airdash
wolfumz lmao I'm a year late, my bad. it's actually jH (2). jH has 0 recovery so he can still air dash
Whatever happened to koogy's post? It seems to have been lost in the ether.
Jajajajajajajajaj ho shit this kills me XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Could you post it on pastebin?
0:46 - 0:57 xD
@abysmalmonkey Hey nothing wrong with BB. Guilty Gear is still better though in my opinion.
This guy needs to play as Hazama, Jin, Taokaka, or Tager. Now that would be quite a spectacle.
Shoutouts to Kusoru winning Final Round XV's UMvC tournament.