Great video bro thanks for the tips. I tried to follow TFC before and gave up when I tried loading it in game and it just crashed but this tutorial worked for me
Thanks for the feedback dude! I had the exact same experience my first time attempting to build a track, and thats the exact reason I wanted to make this, thank you!
so.. great tutorial but whenever i test out the track ingame the jumps i made dont appear ingame.. ive remade the heighmaps and textures twice now but no luck
Got the same Issue. But i think he got something wrong... bc he built a little Table in L3DT but i wasnt in game. If you got a solution pls let me know :)
I just want to know how you got started with all gray area at the beginning of the GIMP section of this video. Like I am abt to give up bc you skipped how you got started in GIMP
sorry to be so late here. When you are setting textures in gimp im not sure how you only get it to go white, i did everything correct but it looks like you copy the oval track and put it in the masked layer. How did you do that?
Just can’t figure out why my jump isn’t showing up on my track it’s just flat I sculpted the jump and everything in l3dt just won’t show up in game any tips?
hi wehn i try to upload the hight map i get this (Heightmap is invalid. Height or width is not a valid Power of 2 + 1 value. Or, your RAW file was not saved in the correct format of 16-bit grayscale and IBM-PC.) do you know how to fix that
Yes. Make sure your heightmap size is 2049x2049, not to confuse it with 2048x2048 like textures and masks. Also with it possibly being a Grayscale issue, if you made a heightmap the way I showed with using the paint tool to make a high and low point, make sure you did not use any color, and instead a shade of black-white
The idea of this video isn't on how to use gimp. TFC has lots of good videos about actual techniques to use in gimp. This video is just instructing how to get a working map in game
Can you help me, when inserting the mask in Resolute it give me a text saying "Texture image is invalid. Height or width is not a valid Power of 2 value." what do I do I've been trying to figure out this problem for a day now. And when the mask is on 2048 it says "This file type requires an alpha channel. Please select a file with a valid alpha channel. You must save your image as 32-bit for alpha channel to save with it. Do not use 100% white alpha channel."
I had the exact same issue. The mask should be 2048x2048, which it sounds like you figured out. I was using photoshop so idk what its like in gimp, but I had to manually add an alpha channel. There are quite a few tutorials on adding an alpha channel manually, and you just want to make the track part of the mask white. Also make sure you are exporting in 32 bit tga so that the alpha channel gets saved
On the top right in the reso builder, there is a "scale" slider. That number represents the difference in meters between the lowest and highest points on the track. As long as your heightmap has black and white, you will absolutely see a difference
Thank you! So I will explain it as if you use a black height map set to 5 meters to make it easier. In l3dt, you can have a jump that you make 5m tall, and it will be 5 meters in game. Now let's say back in l3dt you make a jump next to it that is 10 meters high. The game will read the 10m jump as the highest point on the map making it 5 meters high, while your 5 meter just is half the height of it making it now 2.5 meters in game. What l3dt creates is just a black and white image without scaling data attached to it. When you set the scale in l3dt, that is only for the visual in the l3dt engine. Let me know if that makes sense or if you need me to explain more, I'm writing this while I'm half asleep😂
@@Dylan44Frisch I'm still confused I think. What I've gathered from that is that the height value in RK's tool is redundant, but it still has an affect on the scale of the map. If I make a map with a 20m tall hill, do I still set it to 5m in RK's tool? And if so, why?
@@OculusDrift RK's tool is the scale that the game will depict the heightmap. The best way I could put it is this: the heightmap is just a black and white image, black signifying the lowest spot on the map, white being the highest. When you put in the scale into l3dt, it is just making the 3d editor in l3dt look to scale. The same goes for in resos tool. For example, if you had the Glen Helen hightmap with the giant mountain, and you put it in game at 5m, the mountain (the whitest/highest point) will be 5m high, while the jumps and smaller hills would almost be flat because they're relative to the highest point. On the other hand, you can have the scale for the same track set to 5m in l3dt and it would be the same, super downscaled. So setting scale in l3dt is just for ease of use and making l3dt's engine look realistic to what it will in game, since it will be set at the same scale. Don't feel bad about asking too many questions. This is the reason why I wanted to make an entry level video, because starting and understanding what's going on IS a very confusing process, but with some good explanation, it all becomes very simple. Let me know if you still don't understand or have other questions!🙂
@@Dylan44Frisch Haha thanks for the explanation. So does it not matter what I set it to in RK's tool? Will my 20m still be 20m when I render the track, or will it scale everything down to make the top of the hill 5m?
@@OculusDrift it still does matter what you put into the tool. If you put 20m in the tool, the track in game will be at 20m. But you also want to put 20m in l3dt so that the 3d render in there will also depict that. It will make the l3dt render and mx bikes render a 1:1 comparison. If you make a realistic looking track in l3dt and your RK scale is higher, everything will be tall and peaky and broken. If the RK scale is smaller, then everything will look short and mellowed out in game
I had the same issue and I had to manually add an alpha channel. Its pretty straightforward if you follow a tutorial, just make the track part white and everything else black in the alpha channel and you should be good.
I was hoping noone would ask😂 I was going to until I found out that a different, and way better track builder was already balls deep in creating it so I left it to him... and he's been sitting on the completed track ever since😂
@@Dylan44Frisch this is my local track that’s why I asked but I’m tired of said track builder never releasing tracks so with the help of a few people hopefully it turns out well!!
@@Dylan44Frisch so when i put the dirt copy on the layer through the bucket tool and then create a later mask the dirt just stays there and doesn't go on just the white parts like yours did
Check your vertical scale on the track builder tool. If it's 0, there's your problem. Bring it up to 5 or 10. Also make sure your updated heightmap is the one imported to the tool
@@fisherwise8331 oh boy lol. Something like kraken berg should be 200 vertical. Can you send me a picture of your heightmap and your resolute kraken track builder settings? You can send it to my Instagram @dylan44frisch
@@Dylan44Frisch when i load into gimp how do i do stuff because your at the top right says hight map or what ever but mine says nothing and it wont let me do the black and white
@@Dylan44Frisch that’s ok I tried to make one but once I got the gimp part I couldn’t figure it out Do you no anybody that does make tracks for people?
@@Dylan44Frisch Is there a tutorial on how to check with blender? I notice that if I turn the vertical scaling up in RK, the jumps get bigger. Around 200% and they are the correct size. The black and white circles also show much larger on RK than in game
@Colton all a heightmap is is a square grayscale image. In gimp, make a 2048x2048 image of solid gray. Then in one corner or wherever you want, put a white dot, and a black dot signifying the high points and low points. You can do that, or create a hm in l3dt. I just do it in gimp because it's easier to import a hm in l3dt than to make one in l3dt
would've been nice if you included how to do the height mapping on gimp
I don't do that. Completely different technique
@@Dylan44Frisch would be nice to show how you got to the spot you were at on the gimp high map
@@cachepeach326 I made everything in this video from scratch and explained all my steps
@@Dylan44Frisch At 4:19 in the video when you get to gimp I don't understand how to set that up
everything else i understand but just not how to use gimp
Lincoln Trail. Were you trying to make Casey? :)
Could you explain to me how to take fbx model of a city and turn into into a trck for mx bikes?
Great video bro thanks for the tips. I tried to follow TFC before and gave up when I tried loading it in game and it just crashed but this tutorial worked for me
Thanks for the feedback dude! I had the exact same experience my first time attempting to build a track, and thats the exact reason I wanted to make this, thank you!
at the 9minute bit how do i get the dirt texture in gimp?
When I try to press build all it says Ttack Tools not set
ruclips.net/video/Xm0D6aUfe8w/видео.html go to 4:32 in this video
Thanks For The Great amount of help with this stuff i do use 150 on the scale though its still a great tutorial.
Ok, I understand, but where do i download resolute track builder?
look it up
hi i am stuck where it says track tools not set i have went threw it a few time and cant understand why
did you figure it out? i am having the same issue
whats the odds that lincoln trail is my home track? lol. made tracks in sim and got the bikes update then ur vid was the one i searched
Can you show how to make a realistic sand track and how you can get the ground physics good with sand
so.. great tutorial but whenever i test out the track ingame the jumps i made dont appear ingame.. ive remade the heighmaps and textures twice now but no luck
Got the same Issue. But i think he got something wrong... bc he built a little Table in L3DT but i wasnt in game.
If you got a solution pls let me know :)
@@FilzlausFritz Make sure its a RAW file and have it in your project file and select it as height map
and make sure youre building all not just building
be nice if you showed how to do the gimp height map
I've never made a heightmap with gimp, I don't do template supercross
how did you get the material in gimp
I just want to know how you got started with all gray area at the beginning of the GIMP section of this video. Like I am abt to give up bc you skipped how you got started in GIMP
Literally just ust use the paint brush with the color gray
I feel dumb... lol, Also, how did you make your map so big?@@Dylan44Frisch
Thank you
Great vid it was a lot of help just wondering where is the jump you built how come it did not show up when you tested it?
I think I just missed the jump on my lap around lol I also used a short scale. Bigger scale=everything bigger on track
i finished my track and loaded it up in game but there was nothing there, what did i do wrong?
hi how can i make map texture with google maps screenshot
You can, just make the texture repetition 1. It will be incredibly blurry though
When i make jumps and a berm it doesnt show up in game
When I loaded in my jumps weren’t there?
sorry to be so late here. When you are setting textures in gimp im not sure how you only get it to go white, i did everything correct but it looks like you copy the oval track and put it in the masked layer. How did you do that?
had to figure it out myself tutorial sucks but do ctrl+c on the white track layer then ctrl+v on the layer mask
there is no download for the example tracks
Were you the one who creates oakhill and village creek i ride rhose tracks and was watching this video wanting to do an updated version of them
I was not, sorry
Just can’t figure out why my jump isn’t showing up on my track it’s just flat I sculpted the jump and everything in l3dt just won’t show up in game any tips?
Make sure the scale on l3dt is the same as in the kraken tool
hi wehn i try to upload the hight map i get this (Heightmap is invalid. Height or width is not a valid Power of 2 + 1 value. Or, your RAW file was not saved in the correct format of 16-bit grayscale and IBM-PC.)
do you know how to fix that
Yes. Make sure your heightmap size is 2049x2049, not to confuse it with 2048x2048 like textures and masks. Also with it possibly being a Grayscale issue, if you made a heightmap the way I showed with using the paint tool to make a high and low point, make sure you did not use any color, and instead a shade of black-white
@@Dylan44Frisch k thanks i was doing 2048
bro the 9 min mark how do you get that dirt texture into gimp XD
In gimp if you go to file, open, you can open the texture in a new tab
i got so lost at the first part. where you skipped how to even use gimp. mine looks completely different
The idea of this video isn't on how to use gimp. TFC has lots of good videos about actual techniques to use in gimp. This video is just instructing how to get a working map in game
@@Dylan44Frisch well t keeps saying pause. i had it for a sec but its paused, got everything done but its just not working
@@Dylan44Frisch it only works in 3d mode. is that okay, bc it doesnt look like yours
@@Dakotakemna what's saying paused?
@@Dakotakemna 3d mode is really the only effective way to use it
Can you help me, when inserting the mask in Resolute it give me a text saying "Texture image is invalid. Height or width is not a valid Power of 2 value." what do I do I've been trying to figure out this problem for a day now. And when the mask is on 2048 it says "This file type requires an alpha channel. Please select a file with a valid alpha channel. You must save your image as 32-bit for alpha channel to save with it. Do not use 100% white alpha channel."
I had the exact same issue. The mask should be 2048x2048, which it sounds like you figured out. I was using photoshop so idk what its like in gimp, but I had to manually add an alpha channel. There are quite a few tutorials on adding an alpha channel manually, and you just want to make the track part of the mask white. Also make sure you are exporting in 32 bit tga so that the alpha channel gets saved
@@cadefowler1559 i dont understand what it needs me to put the alpha channel on
@@Aze-be7pz the mask needs the alpha channel
How do i figure out the “scale” value in resolute? I made a hightmap but i cant get the scale right in resolute. Can anyone help me?
On the top right in the reso builder, there is a "scale" slider. That number represents the difference in meters between the lowest and highest points on the track. As long as your heightmap has black and white, you will absolutely see a difference
Hey man, thanks a bunch for this. Just got a question: What do you mean about the 5 meter thing? I got a bit lost during that part
Thank you! So I will explain it as if you use a black height map set to 5 meters to make it easier. In l3dt, you can have a jump that you make 5m tall, and it will be 5 meters in game. Now let's say back in l3dt you make a jump next to it that is 10 meters high. The game will read the 10m jump as the highest point on the map making it 5 meters high, while your 5 meter just is half the height of it making it now 2.5 meters in game. What l3dt creates is just a black and white image without scaling data attached to it. When you set the scale in l3dt, that is only for the visual in the l3dt engine. Let me know if that makes sense or if you need me to explain more, I'm writing this while I'm half asleep😂
@@Dylan44Frisch I'm still confused I think. What I've gathered from that is that the height value in RK's tool is redundant, but it still has an affect on the scale of the map.
If I make a map with a 20m tall hill, do I still set it to 5m in RK's tool? And if so, why?
@@OculusDrift RK's tool is the scale that the game will depict the heightmap. The best way I could put it is this: the heightmap is just a black and white image, black signifying the lowest spot on the map, white being the highest. When you put in the scale into l3dt, it is just making the 3d editor in l3dt look to scale. The same goes for in resos tool. For example, if you had the Glen Helen hightmap with the giant mountain, and you put it in game at 5m, the mountain (the whitest/highest point) will be 5m high, while the jumps and smaller hills would almost be flat because they're relative to the highest point. On the other hand, you can have the scale for the same track set to 5m in l3dt and it would be the same, super downscaled. So setting scale in l3dt is just for ease of use and making l3dt's engine look realistic to what it will in game, since it will be set at the same scale. Don't feel bad about asking too many questions. This is the reason why I wanted to make an entry level video, because starting and understanding what's going on IS a very confusing process, but with some good explanation, it all becomes very simple. Let me know if you still don't understand or have other questions!🙂
@@Dylan44Frisch Haha thanks for the explanation. So does it not matter what I set it to in RK's tool? Will my 20m still be 20m when I render the track, or will it scale everything down to make the top of the hill 5m?
@@OculusDrift it still does matter what you put into the tool. If you put 20m in the tool, the track in game will be at 20m. But you also want to put 20m in l3dt so that the 3d render in there will also depict that. It will make the l3dt render and mx bikes render a 1:1 comparison. If you make a realistic looking track in l3dt and your RK scale is higher, everything will be tall and peaky and broken. If the RK scale is smaller, then everything will look short and mellowed out in game
sick dog what tracks have you made
How do you make the height map?
when im near the end and i try to build the track it says "track tools not set" i dont know what to do
did you ever figure this out
havent got bucket tool thingy
Yes Dylan it’s calum from ur streams a year or 2 ago, I’m trying to make a track right now and I’m useless at it 🤦♂️
Calum ktm! Hellyeah man, did you watch the video? You got any questions?
@@Dylan44Frisch well I just can’t get good textures they always look so plain or blurry, where do u get your textures from?
@@evansmotorsportsmxb182 what do you mean by plain and blurry? How many repetitions do you have set?
@@Dylan44Frisch 50 to 75
Are you using the textures from the example track?
i hit build all folder and it does not pop up in game
Hey when i try to put the track mask it says that it must be on 32bits alpha channel, how can i make that work?
I had the same issue and I had to manually add an alpha channel. Its pretty straightforward if you follow a tutorial, just make the track part white and everything else black in the alpha channel and you should be good.
How you made the texture of dirt i dont understand
Theyre in the example track files
How can I get a plane gray square in gimp?
Select file in the top left>new>2049x2049>pen tool>choose gray>cover the whole square
@@Dylan44Frischthank you so much!
did you ever finish lincoln trail?
I was hoping noone would ask😂 I was going to until I found out that a different, and way better track builder was already balls deep in creating it so I left it to him... and he's been sitting on the completed track ever since😂
@@Dylan44Frisch this is my local track that’s why I asked but I’m tired of said track builder never releasing tracks so with the help of a few people hopefully it turns out well!!
10:02 i don't get what you just did and i can't do it i need help
Ctrl-c on the middle layer with the alpha channel, ctrl-v on the top layer with the mask (black square)
i dont understand when i put a layer mask on it does nothing....
I don't really understand what you're asking. What's the issue?
@@Dylan44Frisch so when i put the dirt copy on the layer through the bucket tool and then create a later mask the dirt just stays there and doesn't go on just the white parts like yours did
@@AntiPredatorz in gimp, go to image->mode->RGB. It should be on greyscale. If that doesn't work lmk
@@Dylan44Frisch yo dog you got discord cuz i got a couple questions regarding height maps and stuff too
@@Dylan44Frisch no that didnt work now the dirt image that is 41x41 is just grey
I made the track but my jumps did not appear
Check your vertical scale on the track builder tool. If it's 0, there's your problem. Bring it up to 5 or 10. Also make sure your updated heightmap is the one imported to the tool
@@Dylan44Frisch 5 scale doesn’t work but 200 does lol
@@fisherwise8331 oh boy lol. Something like kraken berg should be 200 vertical. Can you send me a picture of your heightmap and your resolute kraken track builder settings? You can send it to my Instagram @dylan44frisch
hi when i go to hit bilud all it does not work
what is the error message?
@@Dylan44Frisch there is none it just will not let me click it and above it says in red (track tools not set)
@@KALESCHELL89 ahh yes, go ahead and watch episode 1 of reso's tutorial, he will show you. I will link it
ruclips.net/video/Xm0D6aUfe8w/видео.html
my jump just didnt show up\
When i load into gimp how do i pull up the track
I'm not sure I understand your question
@@Dylan44Frisch when i load into gimp how do i do stuff because your at the top right says hight map or what ever but mine says nothing and it wont let me do the black and white
hi, my map is full flat even tho i added some jumps
What is your max elevation in l3dt and what is your scale in the RK tool?
@@Dylan44Frisch scale in 200 seemed tomwork
@@jastermxb omg that is gigantic lmao
can i do the same for gp bikes?
Not sure man. They use the same engine so I would imagine. Bur I've tried loading my track up in gp bikes and it didn't work
Do u build tracks for people
No I'm sorry
@@Dylan44Frisch that’s ok I tried to make one but once I got the gimp part I couldn’t figure it out
Do you no anybody that does make tracks for people?
@@FortyEight_Filmss KewinFeula used to. Not sure if he still does
@@Dylan44Frisch ok where do I find him on yt discord insta etc
How to publish on mxb mods
Make sure you're signed in, then click add mod
For some reason my jumps won’t pop up :/
Check your scale in blender and on the RK tool and make sure they match
@@Dylan44Frisch Is there a tutorial on how to check with blender?
I notice that if I turn the vertical scaling up in RK, the jumps get bigger. Around 200% and they are the correct size. The black and white circles also show much larger on RK than in game
i got lost at base for height map
Okay
Does anyone like commission tracks? That’d be sweet
Can you make an track for me pls
Why does mine say track tools not set?
Because you didn't set your track tools
@@Dylan44Frisch is there a video I can watch to do it?
@@cachem8886 ruclips.net/video/Xm0D6aUfe8w/видео.html
worst vid ever he doesn’t put any tt on the gimp so i’m just stuck and have know idea what to do
Lmao what do you mean by tt on the gimp
@@Dylan44Frisch like how do i make a height map on gimp
i dont understand it
@Colton all a heightmap is is a square grayscale image. In gimp, make a 2048x2048 image of solid gray. Then in one corner or wherever you want, put a white dot, and a black dot signifying the high points and low points. You can do that, or create a hm in l3dt. I just do it in gimp because it's easier to import a hm in l3dt than to make one in l3dt
only the mud showed and the dirt didn't
I'm so confused
The textures when testing
didnt help
n haufen scheiß
why does my track open in game but it shows a blk screen then crashes?