This translation is not all of the original of GO1, I made it easier to write and read, but the meaning is all the same. About the assist. Since this is a 3V3 game, it will be very dangerous if you do not use any of your assist to approach your opponent, and if you used any of your assist then you are putting yourself at the situation of 2V3 or even 1V3. So, it is very important that try not to miss your assist. Your opponent’s moves will be very limited when they are dealing with assists, mostly they will just block, reflect and jump, so that this gives you the chance to get close to them and do your things. A very good chance is when your opponent’s assist is on cooldown while playing neutral, use your number advantage and use your assist to lock and chase them down. Every assist has their ways to deal with, so you have to choose the right way to counter your opponent’s decision. However, since anyone can use this strategy, it is you to handle the others assist and use yours to fuck them up. The other way of using assist is stop your block string, then calling assist and watch your opponent’s move. If they are doing something like mashing or some strategy that GO1 has mentioned on his last video then they might get hit and you can do your combo. You can use long block string to get your assist back. Just as we mentioned before, this is a 3V3 game so you always want to have more or at least equal number of characters available with your opponent. This is when the long block string shine. You can also delay your moves while attacking. These delayed moves will hit your opponent if they are trying mashing or some other things. But they can use reflect, DP and just focus on blocking as an answer. So, you should combine this with the “watching” technic, so that you can punish them back if your opponent used these things. So how about if your opponent blocks too well? Then it is time to use DR, 6M and IAD-JM, you can also call assist then go for overhead or low. So what do we do if we are on the blocking side? About dealing with DR. Mashing and the fuzzy jump-SD GO1 has mentioned on last video will win. You can also tech it, but reflect and doing nothing will let DR hit you. It is very important to watch your opponent’s recourses like assist cooldown and his life bar to decided how you want to deal with DR. For example, your opponent has only a little life left and you can kill him with one combo, then you can try to win his DR and kill him. Of course, this is very high risk but it also brings high return. About dealing with 6M. Mashing and reflect will win. You can also just block it by standing. Fuzzy jump and crouching guard will get hit. Mashing is very dangerous since there are too many ways to deal with and some characters do not have a very fast 5L, the better option is just defending or reflect. You can also try to ask for a clash after blocking 6M, then reflect or doing something else. Normally it will be 5L-5L-reflect, but your opponent might use the “watching” to bite you reflect and punish you. There is also a trick about reflect is that if you used it during your block string it will transfer into ki blast rather than reflect. About dealing with air normals. Mashing, reflect and 2H will win. Normally you will only want to block or reflect. But if there is a chance you can try to use 2H to get some big reward. About dealing with calling assist then overhead or low. Mashing, mashing 2H and reflect will win. The best way to deal with it is trying to mash 2H since this strategy is very powerful and hard to defend, but it is also very dangerous since you may be punished by a high damaged counter combo. Even though it is very hard, but you need to watch and think of what is the most suitable and low risk decision when you are trying to implement these strategies while fighting with the others.
This translation is not all of the original of GO1, I made it easier to write and read, but the meaning is all the same.
About the assist. Since this is a 3V3 game, it will be very dangerous if you do not use any of your assist to approach your opponent, and if you used any of your assist then you are putting yourself at the situation of 2V3 or even 1V3. So, it is very important that try not to miss your assist.
Your opponent’s moves will be very limited when they are dealing with assists, mostly they will just block, reflect and jump, so that this gives you the chance to get close to them and do your things. A very good chance is when your opponent’s assist is on cooldown while playing neutral, use your number advantage and use your assist to lock and chase them down. Every assist has their ways to deal with, so you have to choose the right way to counter your opponent’s decision. However, since anyone can use this strategy, it is you to handle the others assist and use yours to fuck them up.
The other way of using assist is stop your block string, then calling assist and watch your opponent’s move. If they are doing something like mashing or some strategy that GO1 has mentioned on his last video then they might get hit and you can do your combo.
You can use long block string to get your assist back. Just as we mentioned before, this is a 3V3 game so you always want to have more or at least equal number of characters available with your opponent. This is when the long block string shine.
You can also delay your moves while attacking. These delayed moves will hit your opponent if they are trying mashing or some other things. But they can use reflect, DP and just focus on blocking as an answer. So, you should combine this with the “watching” technic, so that you can punish them back if your opponent used these things.
So how about if your opponent blocks too well? Then it is time to use DR, 6M and IAD-JM, you can also call assist then go for overhead or low.
So what do we do if we are on the blocking side?
About dealing with DR. Mashing and the fuzzy jump-SD GO1 has mentioned on last video will win. You can also tech it, but reflect and doing nothing will let DR hit you. It is very important to watch your opponent’s recourses like assist cooldown and his life bar to decided how you want to deal with DR. For example, your opponent has only a little life left and you can kill him with one combo, then you can try to win his DR and kill him. Of course, this is very high risk but it also brings high return.
About dealing with 6M. Mashing and reflect will win. You can also just block it by standing. Fuzzy jump and crouching guard will get hit. Mashing is very dangerous since there are too many ways to deal with and some characters do not have a very fast 5L, the better option is just defending or reflect. You can also try to ask for a clash after blocking 6M, then reflect or doing something else. Normally it will be 5L-5L-reflect, but your opponent might use the “watching” to bite you reflect and punish you. There is also a trick about reflect is that if you used it during your block string it will transfer into ki blast rather than reflect.
About dealing with air normals. Mashing, reflect and 2H will win. Normally you will only want to block or reflect. But if there is a chance you can try to use 2H to get some big reward.
About dealing with calling assist then overhead or low. Mashing, mashing 2H and reflect will win. The best way to deal with it is trying to mash 2H since this strategy is very powerful and hard to defend, but it is also very dangerous since you may be punished by a high damaged counter combo.
Even though it is very hard, but you need to watch and think of what is the most suitable and low risk decision when you are trying to implement these strategies while fighting with the others.
Thanks bro
Thank you for your good work!
HERO!!!!!! WE LOVE YOU
You're amazing. Thank you so much!
Thank you, can we get it on video? It will be very helpful
ありがとうございます❗めちゃくちゃ分かりやすかったです!本当に初心者には難しくて講座があって本当に助かりました❗
凄くためになる情報ありがとうございます!
わかりやすいです!
最速暴れほとんど勝てるんだなぁ
暴れ潰しが必須だわ
Any translators lol. I'm assuming he's talking about pressure and I really want to know what he is saying.
Me da risa que go1 a de esperar comentarios japoneses y nos termina encontrando como weyes randoms que no saben japones pero quisieran
🤣
Jajajaja la neta y nosotros ni sabemos que rayos dice
F bro
JAJAJAJA ya tu sabe pana
Esta diciendo que todos somos unos noob y el es el mejor del juego
i love this masterclasses from GO1 lmao
He's saying never súper dash from full screen 😅
Damn, thought this was about krillin.
Tranquilos chicos yo le pregunte todo lo que dijo en el video
Ok pero para la próxima te pregunto 🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡
Que dijo xd
No sabes nippon mi friend
Nunca lo sabremos JAJAJAJAJA
any translate ???
¿Que?
No sabes nippon mi amigo
APRENDE KKKKKKKKKKKKKK JAJAJAJAJAJAJAJAJAJ