QUICK TUTORIAL; If you want to know what make a coaster with high excitement without the boost of scenery, try putting lot of curves, twist, ect. But there is one fact, the more loops you put, the higher the excitement but also the higher will be the intensity. You also have to be careful that the coaster is not going too fast on any curves and twist as it will have too much lateral G force and the intensity can go up to 10+ easily and this will make the excitement drop to like 1 or 2. There are other fact for the excitement; You have to build the coaster depending on the type of coaster. If you build a hyper coaster, try putting lot of hill drop and you will see your excitement increasing a lot. Doing the same on another type of coaster won't give as much excitement rating. Twisting coaster will get lot of excitement rating from loops rather than hills drop.
This is incorrect. curves and twists do not add AT ALL to excitement. All that matters are the stats listed in the measurements and test data page - length, speed, number of drops, highest drop height, inversions. With an looping coaster you get bonuses for going through a loop, and another bonus for a loop going through another loop (stacking) Strength of bonus for each is dependent on ride type. Spamming 1 height drops with one drop at the minimum for the ride will always beat rides with many medium size drops. (you need a single straight piece after a drop or a rise up again for it to be considered a drop)
Thanks man I really didn't realize how much the scenery affects the excitement ratings . Definitely gonna start being more creative with my rides from now own lol
I hate building complex structures with walls and roofs... it takes so much time and effort, even more so than building the actual rollercoaster. I like to stick with my trees, water, statues and flowers.
From my personal experiences designing most of my in-game coasters with 8.5 to 9.00 excitement ratings, my personal advice is pick a theme for each coaster based on scenery and decorations available. Use the terrain around the coaster to "fit" the coaster in place with its landscape, by raising/lowering land and adding water. Make block breaks in the coaster design, makes the ride smoother by bringing down intensity rating. Last I would highly reccomend designing a great queue house/entrance for the coaster. The more complex the design of your queue house, the higher the excitement rating will be..
Exactly I agree, people should learn to be able to build coasters with good excitement ratings -before- throwing in scenery/paths/rides. Then it only gets better when you do add all the buffs.
Sorry man, but this tutorial really didn't explain much. Sure, you mentioned scenery and paths, but how about the stuff that affect the excitement on the coaster's structure itself?
I take it back, with his help (helpful hint of keeping an eye on the height you are at in feet), I'm getting ratings of 6.8-7.8 without the scenery stuff. I do wonder how he isn't though
Oh man, this is amazing! Thanks!! If you don't mind, I have a few burning questions. I was told that having coasters go over water (and adding Water Spouts), tunneling throught the ground (even if it's just one square), and adding 'On-Ride-Photo'-section also increases excitement a lot. But you didn't mention this. I was wondering if you would be able to shed some light on that. Also, how do you keep intensity (comparatively) low and nausea very low? I use lots of cash to make and test them, but it's...not really working. Also so many thanks for the shit and the control 'trick', it blew my mind! (Oh, btw, is it true that some rides can go through those wall sections? Like the Ghost Train Gentle Ride. If so, how?)
The tunnels may increase it a bit but try doing like a mine coaster and inside make like a 10x10x6 open space and place some cool stuff in there. Make sure the nausea is not that high but if it is then make a first aid near it. I made a cool coaster with extremely high intensity and very high nausea and no one tried it. Hope it helped!
Rolo Thanks for your reply, but.. I still have so many questions. 10x10 and 6 elevations high/deep? Are mine coasters the best coasters? And... how do I even keep nausea low? I have tried those first aid rooms, but there's still lots of puke and green-faces wlaking around. It has nearly no visitors despite being directly across exits. Am I doing something wrong?
You forgot the most important element about a rides excitement level: build a ride that is EXCITING BY ITSELF. All this other stuff is just to buff it up a bit extra.
Okay fucking screw this game I made a perfect RC with underground and scenery and It wasn't even intense. It's intense was 15 something and excitement was like 1. Fucking stupid.
rides with high intensity are usually the result of penalties due to things like excessive lateral or positive and/or negative G's. These give a big increase to the intensity rating and penalise the excitement.
seafood1471 Yeah I learned how when the Intensity is at 10.1 or higher then the nausea gets higher at idk what and then the excitement rating drops by half
iv made a few 7.6 and 8.5 with scenery they started out about 6.3/6.8 the only problem I have is the intensity it drive's me crazy if u have any idea's let me know ty if you would like to see them look me up on fb or gmail. ask my for info and ill give it to you
hey i have a ride with the highest excitement rating in the park of 9.58 with the intensity of 7.03 and nausea of 3.65 but the line went from completely filled 24/7 for about a game year or two to where almost no one goes on it anymore... how do i get a ride that people always want to ride if possible?
It's possible your price became too high as it either aged, crashed, or you placed another of the same type of coaster in the park. Vos has a price calculator in the descriptions of all his videos, it may help!
+Play4Battle intensity too high. Try reducing the inversions and try to reduce the speed a bit. I always make sure the rollercoaster train makes it JUST over the hill. As if it's really close to falling back. That creates more air time and as far as I've experienced it makes the coaster look smoother and it reduces the intensity rating.
***** loops, corkscrews, barrel rolls, cobras, butterflies... basically everything that goes upside down. Also, every inversion should be handled correctly. Don't let the train speed through the inversions, let it be a bit slower.
*+Rakonda* This clarifies sooo much for me! Thanks! Do you mind if I have some questions? In case you don't here they are :P I was told that having coasters go over water (and adding Water Spouts), tunneling throught the ground (even if it's just one square), and adding 'On-Ride-Photo'-section also increases excitement a lot. But you didn't mention this. I was wondering if you would be able to shed some light on that. Also, how do you keep nausea very low? The same way you keep Intensity (comparatively) low? So far, before using these tricks you told me (and the video), I use lots of cash to make and test them, but it's...not really working. Oh, and btw, is it true that some rides can go through those wall sections? Like the Ghost Train Gentle Ride. If so, how?
A lot can be said about that, park entrance / free rides are great because you can charge more as you create more rides, and the guests will gladly pay the entrance fee. The problem with free park entrance / paid rides is that over time, guests will not pay as much for older rides, forcing you to eventually nuke rides entirely and rebuild them.
I've played this game for years and knew nearly all of this, but the excitement boost from the interlocking loop was fucking nuts.
QUICK TUTORIAL; If you want to know what make a coaster with high excitement without the boost of scenery, try putting lot of curves, twist, ect. But there is one fact, the more loops you put, the higher the excitement but also the higher will be the intensity. You also have to be careful that the coaster is not going too fast on any curves and twist as it will have too much lateral G force and the intensity can go up to 10+ easily and this will make the excitement drop to like 1 or 2. There are other fact for the excitement; You have to build the coaster depending on the type of coaster. If you build a hyper coaster, try putting lot of hill drop and you will see your excitement increasing a lot. Doing the same on another type of coaster won't give as much excitement rating. Twisting coaster will get lot of excitement rating from loops rather than hills drop.
This is incorrect. curves and twists do not add AT ALL to excitement. All that matters are the stats listed in the measurements and test data page - length, speed, number of drops, highest drop height, inversions.
With an looping coaster you get bonuses for going through a loop, and another bonus for a loop going through another loop (stacking)
Strength of bonus for each is dependent on ride type. Spamming 1 height drops with one drop at the minimum for the ride will always beat rides with many medium size drops. (you need a single straight piece after a drop or a rise up again for it to be considered a drop)
Thanks man I really didn't realize how much the scenery affects the excitement ratings . Definitely gonna start being more creative with my rides from now own lol
Moral of the story.. them your ride, clutter it with stuff. Interlocking loops. Twist and and turns.
Nice video bro.
I'm a 22 year pro. Keep it up
I hate building complex structures with walls and roofs... it takes so much time and effort, even more so than building the actual rollercoaster. I like to stick with my trees, water, statues and flowers.
you can stack flowers really high, which is the fastest way to get scenery bonuses.
2019 and still playing this!!
Also, in regards to increasing coaster excitement ratings -- building underground!
+GeddyMX And over water.
i JUST bought RcT 2 last nite. Thank you. I'll be watching more. I'm starting to grok how the building system works =]
*night*
"If you can just be creative, you'll be fine." This is my problem :(
i realize it is quite randomly asking but does anybody know of a good website to stream new movies online?
@Gideon Zayn I use FlixZone. Just search on google for it :)
@Gus Khari yea, I've been using flixzone for years myself =)
@Gus Khari thank you, I signed up and it seems to work =) Appreciate it!!
@Gideon Zayn no problem xD
From my personal experiences designing most of my in-game coasters with 8.5 to 9.00 excitement ratings, my personal advice is pick a theme for each coaster based on scenery and decorations available. Use the terrain around the coaster to "fit" the coaster in place with its landscape, by raising/lowering land and adding water. Make block breaks in the coaster design, makes the ride smoother by bringing down intensity rating. Last I would highly reccomend designing a great queue house/entrance for the coaster. The more complex the design of your queue house, the higher the excitement rating will be..
Exactly I agree, people should learn to be able to build coasters with good excitement ratings -before- throwing in scenery/paths/rides. Then it only gets better when you do add all the buffs.
Thanks for the advice, im gonna use your ideas for my next tycoon park!
I love RTC 2 so i will be watching more of your videos keep up laoding them :
Very helpful! I had no idea doing those things actually effected the excitement rating.
hey you forgot that making the coaster go under ground raises the exitment rating too by a lot like maybe 1.00
How far underground does it have to go? I one square enough, is it a percentage of sections?
To add on this; it also increases nausea.
Jason Robloxer gtho robloxer
Sorry man, but this tutorial really didn't explain much. Sure, you mentioned scenery and paths, but how about the stuff that affect the excitement on the coaster's structure itself?
OMG you used DBZ music. I love you for that alone. haha :D
I take it back, with his help (helpful hint of keeping an eye on the height you are at in feet), I'm getting ratings of 6.8-7.8 without the scenery stuff. I do wonder how he isn't though
Thank you for the informative video! :)
Oh man, this is amazing! Thanks!! If you don't mind, I have a few burning questions.
I was told that having coasters go over water (and adding Water Spouts), tunneling throught the ground (even if it's just one square), and adding 'On-Ride-Photo'-section also increases excitement a lot. But you didn't mention this. I was wondering if you would be able to shed some light on that.
Also, how do you keep intensity (comparatively) low and nausea very low? I use lots of cash to make and test them, but it's...not really working.
Also so many thanks for the shit and the control 'trick', it blew my mind! (Oh, btw, is it true that some rides can go through those wall sections? Like the Ghost Train Gentle Ride. If so, how?)
The tunnels may increase it a bit but try doing like a mine coaster and inside make like a 10x10x6 open space and place some cool stuff in there. Make sure the nausea is not that high but if it is then make a first aid near it. I made a cool coaster with extremely high intensity and very high nausea and no one tried it. Hope it helped!
Rolo Thanks for your reply, but.. I still have so many questions.
10x10 and 6 elevations high/deep? Are mine coasters the best coasters? And... how do I even keep nausea low?
I have tried those first aid rooms, but there's still lots of puke and green-faces wlaking around. It has nearly no visitors despite being directly across exits. Am I doing something wrong?
Look I'm Just gonna make a new map in RCT 2 and test it. So.. I will upload a vid about it im gonna text it here alright?
Rolo
You are just amazing man!
Editing!
Thanks! Ask something ill answer :D
20:40 lol, kudos for interlocking loops though
i never knew most of this stuff you should get more views
You forgot the most important element about a rides excitement level: build a ride that is EXCITING BY ITSELF. All this other stuff is just to buff it up a bit extra.
Very helpful actually
Trees! Trees everywhere!
I bet some of hese tutorials can help with RCT3 as well
cool
You don't like how the charges for park entrance but that's how real parks work,but it was a good video
You can also increase the excitement by using a tunnel or going underground
Thanks! so much!
Set the laps to 1 on the shuttle to prevent that
Each time I make an roller coaster my max lateral G is red. How do I avoid it?
Okay fucking screw this game I made a perfect RC with underground and scenery and It wasn't even intense. It's intense was 15 something and excitement was like 1. Fucking stupid.
RandomThing Your G's probably went to a point where it could possibly hurt the rider, once the G force goes above (usually) 3 it tanks your excitement
RandomThing It's a fucking 3+ game. How can you fail at a childrens game?
fnizzledizzle Because I can fc01.deviantart.net/fs71/f/2014/069/4/0/dancing_rainbow_get_out_frog__deal_with_it_edition_by_caly_boy-d79nc4c.gif
RandomThing It's not something I'm gonna bother dealing with, it's just pathetic.
sometimes intense ruins excitement WTF
The park goers are to scared to be excited lol
rides with high intensity are usually the result of penalties due to things like excessive lateral or positive and/or negative G's. These give a big increase to the intensity rating and penalise the excitement.
seafood1471 Yeah I learned how when the Intensity is at 10.1 or higher then the nausea gets higher at idk what and then the excitement rating drops by half
iv made a few 7.6 and 8.5 with scenery they started out about 6.3/6.8 the only problem I have is the intensity it drive's me crazy if u have any idea's let me know ty if you would like to see them look me up on fb or gmail. ask my for info and ill give it to you
Is there a way to see the excitement rating for pre designed roller coasters?
Are you that H2ODelirious??
Your voice sounds like his!!
Is there any way to add scenery types to your park mid game? The Game Tools should make you able to do this, but I cant seem to find a way :/
are you doing another tutorial?
A littéral circle has a medium intensity
Take a shot everytime "creative" is said.
Totally sounds like H2Odelirious...
intro from dragon ball z ? music :D
hey i have a ride with the highest excitement rating in the park of 9.58 with the intensity of 7.03 and nausea of 3.65 but the line went from completely filled 24/7 for about a game year or two to where almost no one goes on it anymore... how do i get a ride that people always want to ride if possible?
It's possible your price became too high as it either aged, crashed, or you placed another of the same type of coaster in the park. Vos has a price calculator in the descriptions of all his videos, it may help!
Tidle Wave?, that a name of a pirit ship ride in a theam park called lagoon (in Utah) do you live in utah??
My Rct2 crashes when i click save, can anyone help?
Hello I would like to know how to build a roof when we have a building on this game, if anyone can tell me it would be nice. Thanks In advance
Who did you said made good parks?
+Hampus Wallin Fluxtrance
Sorry, that was wrong, got mixed up with the other rides.
are you pushing a hotkey to put walls? i cant figure out how to get walls above the first floor....
hold Shift key, then move mouse up or down
Hold shift to raise or lower scenery
does this work for rct 1
Why the guests afraid to get on my Roller Cousters ?
?
to exitment
+Play4Battle intensity too high. Try reducing the inversions and try to reduce the speed a bit. I always make sure the rollercoaster train makes it JUST over the hill. As if it's really close to falling back. That creates more air time and as far as I've experienced it makes the coaster look smoother and it reduces the intensity rating.
***** loops, corkscrews, barrel rolls, cobras, butterflies... basically everything that goes upside down. Also, every inversion should be handled correctly. Don't let the train speed through the inversions, let it be a bit slower.
Don't let the G's be over 3
*+Rakonda* This clarifies sooo much for me! Thanks!
Do you mind if I have some questions? In case you don't here they are :P
I was told that having coasters go over water (and adding Water Spouts),
tunneling throught the ground (even if it's just one square), and
adding 'On-Ride-Photo'-section also increases excitement a lot. But you
didn't mention this. I was wondering if you would be able to shed some
light on that.
Also, how do you keep nausea very low? The same way you keep Intensity (comparatively) low?
So far, before using these tricks you told me (and the video), I use lots of cash to make and test them, but it's...not really
working.
Oh, and btw, is it true that some rides can go through those wall
sections? Like the Ghost Train Gentle Ride. If so, how?
umm all the effort with scenery and crap and he forgot to make the actual roller coaster more exiting
Ikr. I want to download the coaster with the scenery then make the coaster better.
Crappy mic? Rollercoaster Tycoon 2 being played? Crappy video quality? Yep. This was definitely from 2012.
You've lost all credibility when you said "Entrance Fee Parks are the worst parks ever.". It's truly sad, knowing how instructive your video is...
He's talking in the context of the game - he's not saying that they're bad in real life...
A lot can be said about that, park entrance / free rides are great because you can charge more as you create more rides, and the guests will gladly pay the entrance fee. The problem with free park entrance / paid rides is that over time, guests will not pay as much for older rides, forcing you to eventually nuke rides entirely and rebuild them.
GeddyMX last part of your comment is false, to get the same excitement as when you first made the ride just go into editor delete a part and replace
21:17 oops!
SimFox's video on the subject is much better than this video.
green is not a creative color
+
building structures is boring
bad tut