Hello, I would just like to thank you for your videos, this one in particular has just helped me finally do a successful take-off and landing in the same mission, and I felt marvelous after finally being able to land without costing the red airforce another Yak 1. This gives me hope that I might someday be able to fly multiplayer without embarassing anyone, and I have you to thank for that
+Mightyproduction That's very cool to hear! Thanks for sharing :-) Once you feel ready to take the step to multiplayer you might never look back at single player. It's quite different and has a sharp learning curve!
OMG! i did it! i did it! i've taken off finally, after 3 hours of hard work figuring it out, i did it! and i have to thank you for these videos, if these videos wern't here, i wouldn't of figured it out untill 6 hours atleast of playing around with it, Thank you so much!
Suprisingly i did it the same mission i took off! It was a very rough landing though, it will need imprpvement. And thank you for these great vids, can you uplpoad some multiplayer gameplay
Love the videos man,just now i was flying a mission on the Yak and i was like "man, where is my oil and water temperature gauge?? this stuff is in Russian!! ,lol, so i said I'm gonna go watch Reqs video and he'll know where that pesky gauge is"
Thanks, I tried to make them so they'll continue to be applicable. It's just that with the newer videos the recording quality has increased in comparison.
"Touchdown:150-1600km/h" Didn't know Yak-1 could go that fast. ;) Nice video anyway, I learned how to touch down smoothly by watching your videos. Keep up the good work!
Thanks for the video! I would have liked taxiing to have been covered, since the Russian wheel breaks are not the separate left and right toe breaks! For taxiing, I found that leaving the tail wheel locked and using the wheelbrakes and rudder input (to control the degree to which each wheel brakes and, in effect, turn the aircraft - not for actual rudder input) to skid-turn around corners works very nicely.
The video is old, so perhaps the model was not ok in that time. Now the mixture forward is lean and back is rich. The RPM works the inverted way too. Thank you for your great videos!
Excellent tutorial as always! I really like this aircraft although it seems rather nose heavy. First time I did a ground strafe I ended up pulling up too late and crashed.
Yeah the Yak-1 is a bit nose heavy, my rule of thumb is to pull up a few seconds before I think I should when ground strafing ;-) If you don't have the target lined up, don't force it or else you become a lawn dart in the process :-)
Yep that's correct Andy. I was making these BoS familiarisation videos while it was in early access. The mixture positions were reversed to what we have now Aft = Rich, Fwd = Lean by the developers in a patch after I made this video. There are a few instances of this sort of thing in the earlier familiarisations which is why I now wait a bit longer to do them and try to avoid this issue.
It's not complicated at all actually. You can pretty much just set RPM to the max and forget about it for the whole flight, controlling your power with just the throttle. If you really need extra level flight speed you can drop the RPM back to 2600 or so and you'll gain a little extra but not too much. In cruise just like any other airplane just reduce throttle and RPM as desired for whatever airspeed you want to cruise at
Another superb video. I noticed that the flap lever appears to have three positions, fully extended, fully retracted and the lever also sits in the middle. What's happening there?
I think that center position is just where the control goes after you've made the movement. I imagine it as sort of springing back to center after you have fully extended/retracted the flaps.
I have question for this plane, gear and flaps was really indestructible in a dive in reality? I tried to dive also to 700 km h with gear and flaps down without problems... Is correct or a bug?
The flaps mechanism works correctly as they do in RL as far as I'm aware. because the flaps are pneumatically driven, so what happens is even if the flaps are fully extended at a lower speed once you speed up past their recommended airspeed the airflow will force them to start retracting. Then if you start reducing speed the airflow resistance will decrease and the flaps will automatically extend again. If you watch the dive from external view you can see this happening. As for the gear. If the gear is already down and locked then I doubt it will start ripping off other than the doors maybe, but I'd be surprised if you can get the gear to extend and be completely down and locked after hitting 700 km/hr.
Thanks a lot. You have clarified a doubt. In fact it seemed strange to me that it was a bug. Hmm, interesting engineering these flaps and this solid gear. What a wonderful plane.
I like the radiator wheels in that Yak cockpit -- it feels like a very "manual" aircraft. I also wonder what those shell-looking things on the left side are (flares?). Great video!
Yep, those are flare cartridges. You can fire the flare guns just like in Rise of Flight, but you need to open the canopy depending on the aircraft (the 109 has a tube leading out so you can fire it within the cockpit because the canopy remains closed in-flight).
Hi guys, a little question from a newbie. What is the deal with RPM control? How does it affect the flight characteristics of the plane? How to use it properly and how to match its level with the throttle? Does i depend on thealtitude of the plane?
Hey Requiem, superb videos thx, they helped a lot to get familiar with the planes. But i am missing something here. What is the highest manifold pressure i can use in combat being safe that the engine won't be harmed? When i fly my 109s, i can confidently engage into combat with the knowledge that i can hold 1.3 ata "all day", so i can only concentrate on combat. Sadly i didn't reach that point with the yak yet, those smoke trails behind the plane when water is overheat doesn't help me either :-/. So i would be grateful, if you can advice me a "safe" manifold pressure i can engage into fight, without having care about my engine during this time. Cheers
Thanks Manuel, You can fly the Yak with full RPM and full throttle. Just manage your radiators optimally to get maximum airspeed and maximum temperatures. Aim for a maximum 100 degrees water and oil. I've not broken a Yak-1 engine yet following that rule! ~S~
you are amazing... i love COD but im gonnabe into this so bad :D the only thing i might ask for is that you put up keybindings for specifick planes.... but thats just lazy me talking :D thanks for these vids
kristianholm88 It sounds like you want to see Chucks aircraft guides. I think they contain keybindings... forum.il2sturmovik.com/topic/10268-chucks-aircraft-guide/
IL-2 Tutorials by Requiem yeet again you are there to save my day :) looking forward to cathcing you in the air sometimes ;) or mayby.... you catch me :)
Hi Requiem, I'm afraid I'm confused again. I have some HUD info appearing on the right side of the screen. (To show e.g. what percentage my mixture or RPM setting are,... pitch trim,...) When the lever for mixture is fully forward it reads out: Mixture 0%?! Meaning the leanest possible mixture? Yours is the inverse of mine? Did I get assigned a special Yak? Also when turning my wheel for RPM control away it states: propeller RPM 100%. For engine start up you prescribe the control to be fully away (100%), but then for take off you list the wheel to be turned fully towards us (0%) ... while saying "Set our RPM for the maximum." "Moving it towards you increases RPM.." But for me the percentage is going down. Am I seeing things? Is the HUD playin tricks on me? Can you help clear this up please? Thanks!
Thanks Requiem, these videos are always helpful. Any chance of a deflection shooting course at some point? I'm having a little difficulty adjusting to the speed after RoF and could use some pointers. Cheers
Hi Jon :-) Yeah I'll be covering air-air gunnery, but that requires introduction of a few important BFM concepts beforehand. In the meantime, google "Bag the Hun" and that should help.
Hi requiem. What setup do you use for flaps,prop rpm,pitch and radiators. I currently have a thrust master hotas one but thinking of buying 1-2 throttle quadrants to manage the pitch,rpm radiators and mixture.
Great video as always, but I think you got a couple things backwards.... the mixture and the RPM control go the opposite direction of what you indicated in the video, although it worked for you just fine when taking off... maybe they changed it since you released this video? For me, full rich is with the lever towards you, and 100% RPM, fine pitch, is with the wheel turned away from you.
The Air Combat Tutorial Library I think the tailwheel was unlocked cuz I could turn right, but yeah I forgot to check my propeller rpm. I'll try it :P. Thanks for replying
Love your tutorials-but one question. What is your fuel load in the aircraft? Are they 100% full? I do notice a difference in landing when there is a lighter load.
Yep, I always takeoff at 100% fuel load because being loaded up with bombs and full fuel is the worst weight to have for taking off and landing (I'll ditch any bombs after takeoff). If you can land in the worst condition for the airplane to be in then you should be able to land when it's easier by the end of a flight :-) As you probably know (but others may not), the different feel during landing at the end of a flight occurs because of CG movement resulting from fuel burn and ammo/bombs expenditure.
No I'm not, but I do have real life pilots (ex USAF fighter pilots and commercial pilots) with many years of experience who peer review these for me before I release them publicly.
Hello, I would just like to thank you for your videos, this one in particular has just helped me finally do a successful take-off and landing in the same mission, and I felt marvelous after finally being able to land without costing the red airforce another Yak 1. This gives me hope that I might someday be able to fly multiplayer without embarassing anyone, and I have you to thank for that
+Mightyproduction That's very cool to hear! Thanks for sharing :-) Once you feel ready to take the step to multiplayer you might never look back at single player. It's quite different and has a sharp learning curve!
OMG! i did it! i did it! i've taken off finally, after 3 hours of hard work figuring it out, i did it! and i have to thank you for these videos, if these videos wern't here, i wouldn't of figured it out untill 6 hours atleast of playing around with it, Thank you so much!
Congratulations on your first takeoffs Flightsimkid. Now the hard part...landing without crashing :-)
Suprisingly i did it the same mission i took off! It was a very rough landing though, it will need imprpvement. And thank you for these great vids, can you uplpoad some multiplayer gameplay
A more knowledgeable Rap after than he was before, as ever! Thanks Req (as ever again!!).
These guides are REALLY helping me figure out how to properly start the engines on anything that isnt a german fighter. Thanl you so much
new to the sim thanks great tutorial. no bull or bragging.
Appreciate it Robert, thank you
Love the videos man,just now i was flying a mission on the Yak and i was like "man, where is my oil and water temperature gauge?? this stuff is in Russian!! ,lol, so i said I'm gonna go watch Reqs video and he'll know where that pesky gauge is"
The good thing about these cockpits is that they colour code common gauges...have a look and suddenly you'll realise it :-)
It is an old video, but still incredibly helpful. Thank you for making them.
Thanks, I tried to make them so they'll continue to be applicable. It's just that with the newer videos the recording quality has increased in comparison.
"Touchdown:150-1600km/h" Didn't know Yak-1 could go that fast. ;) Nice video anyway, I learned how to touch down smoothly by watching your videos. Keep up the good work!
mrrkus Yeah I think I had someone else point that typo out to me before. I am only human ;-) Great to hear you are able to stick the landings nicely!
Very well put over & so clear sir.
Thanks for the video! I would have liked taxiing to have been covered, since the Russian wheel breaks are not the separate left and right toe breaks!
For taxiing, I found that leaving the tail wheel locked and using the wheelbrakes and rudder input (to control the degree to which each wheel brakes and, in effect, turn the aircraft - not for actual rudder input) to skid-turn around corners works very nicely.
Thanks for creating this video, very helpful!
The video is old, so perhaps the model was not ok in that time.
Now the mixture forward is lean and back is rich.
The RPM works the inverted way too.
Thank you for your great videos!
Excellent Requiem, thank you.
Excellent training video again Requiem. Good job.
Great video and series mate! Nice landing too :)
Excellent tutorial as always! I really like this aircraft although it seems rather nose heavy. First time I did a ground strafe I ended up pulling up too late and crashed.
Yeah the Yak-1 is a bit nose heavy, my rule of thumb is to pull up a few seconds before I think I should when ground strafing ;-) If you don't have the target lined up, don't force it or else you become a lawn dart in the process :-)
IL-2 Tutorials by Requiem Ah thanks for the advice :)
Thanks a lot
It helps a lot
fly safe
Thanks so much! This helped a ton
Once again, a superior video Requiem...nice work.
Semper Fi
AldoUSMC
Thanks Aldo, are you working on any new ones?
0:53 If I'm not completely mistaken it's quite the reverse in the Yak-1: backward positon is 100% (rich) and forward is 0% mixture, isn't it?
Yep that's correct Andy. I was making these BoS familiarisation videos while it was in early access. The mixture positions were reversed to what we have now Aft = Rich, Fwd = Lean by the developers in a patch after I made this video. There are a few instances of this sort of thing in the earlier familiarisations which is why I now wait a bit longer to do them and try to avoid this issue.
How should I be adjusting my RPM’s in flight and during combat?
It's not complicated at all actually. You can pretty much just set RPM to the max and forget about it for the whole flight, controlling your power with just the throttle. If you really need extra level flight speed you can drop the RPM back to 2600 or so and you'll gain a little extra but not too much. In cruise just like any other airplane just reduce throttle and RPM as desired for whatever airspeed you want to cruise at
thank you very much ✈🤜🤛
Welcome 👍
Another superb video. I noticed that the flap lever appears to have three positions, fully extended, fully retracted and the lever also sits in the middle. What's happening there?
I think that center position is just where the control goes after you've made the movement. I imagine it as sort of springing back to center after you have fully extended/retracted the flaps.
IL-2 Tutorials by Requiem that makes sense. I'll have to check it out later.
Nice video !
I have question for this plane, gear and flaps was really indestructible in a dive in reality?
I tried to dive also to 700 km h with gear and flaps down without problems... Is correct or a bug?
The flaps mechanism works correctly as they do in RL as far as I'm aware. because the flaps are pneumatically driven, so what happens is even if the flaps are fully extended at a lower speed once you speed up past their recommended airspeed the airflow will force them to start retracting. Then if you start reducing speed the airflow resistance will decrease and the flaps will automatically extend again. If you watch the dive from external view you can see this happening.
As for the gear. If the gear is already down and locked then I doubt it will start ripping off other than the doors maybe, but I'd be surprised if you can get the gear to extend and be completely down and locked after hitting 700 km/hr.
Thanks a lot. You have clarified a doubt. In fact it seemed strange to me that it was a bug. Hmm, interesting engineering these flaps and this solid gear. What a wonderful plane.
I like the radiator wheels in that Yak cockpit -- it feels like a very "manual" aircraft. I also wonder what those shell-looking things on the left side are (flares?). Great video!
Yep, those are flare cartridges. You can fire the flare guns just like in Rise of Flight, but you need to open the canopy depending on the aircraft (the 109 has a tube leading out so you can fire it within the cockpit because the canopy remains closed in-flight).
Hi guys, a little question from a newbie. What is the deal with RPM control? How does it affect the flight characteristics of the plane? How to use it properly and how to match its level with the throttle? Does i depend on thealtitude of the plane?
Hey Requiem, superb videos thx, they helped a lot to get familiar with the planes.
But i am missing something here. What is the highest manifold pressure i can use in combat being safe that the engine won't be harmed? When i fly my 109s, i can confidently engage into combat with the knowledge that i can hold 1.3 ata "all day", so i can only concentrate on combat.
Sadly i didn't reach that point with the yak yet, those smoke trails behind the plane when water is overheat doesn't help me either :-/.
So i would be grateful, if you can advice me a "safe" manifold pressure i can engage into fight, without having care about my engine during this time.
Cheers
Thanks Manuel,
You can fly the Yak with full RPM and full throttle. Just manage your radiators optimally to get maximum airspeed and maximum temperatures. Aim for a maximum 100 degrees water and oil. I've not broken a Yak-1 engine yet following that rule!
~S~
you are amazing... i love COD but im gonnabe into this so bad :D the only thing i might ask for is that you put up keybindings for specifick planes.... but thats just lazy me talking :D thanks for these vids
kristianholm88 It sounds like you want to see Chucks aircraft guides. I think they contain keybindings...
forum.il2sturmovik.com/topic/10268-chucks-aircraft-guide/
IL-2 Tutorials by Requiem yeet again you are there to save my day :) looking forward to cathcing you in the air sometimes ;) or mayby.... you catch me :)
Hi Requiem, I'm afraid I'm confused again.
I have some HUD info appearing on the right side of the screen. (To show e.g. what percentage my mixture or RPM setting are,... pitch trim,...)
When the lever for mixture is fully forward it reads out: Mixture 0%?! Meaning the leanest possible mixture? Yours is the inverse of mine? Did I get assigned a special Yak?
Also when turning my wheel for RPM control away it states: propeller RPM 100%.
For engine start up you prescribe the control to be fully away (100%), but then for take off you list the wheel to be turned fully towards us (0%) ... while saying "Set our RPM for the maximum."
"Moving it towards you increases RPM.." But for me the percentage is going down.
Am I seeing things? Is the HUD playin tricks on me? Can you help clear this up please?
Thanks!
You're not crazy. The devs switched around the directions of these wheels long after I made the video.
Thanks Requiem, these videos are always helpful. Any chance of a deflection shooting course at some point? I'm having a little difficulty adjusting to the speed after RoF and could use some pointers.
Cheers
Hi Jon :-) Yeah I'll be covering air-air gunnery, but that requires introduction of a few important BFM concepts beforehand. In the meantime, google "Bag the Hun" and that should help.
Hi requiem. What setup do you use for flaps,prop rpm,pitch and radiators. I currently have a thrust master hotas one but thinking of buying 1-2 throttle quadrants to manage the pitch,rpm radiators and mixture.
I use the TM warthog. The flaps, RPM/pitch, mixture, and radiators are all on the throttle for me.
Great video as always, but I think you got a couple things backwards.... the mixture and the RPM control go the opposite direction of what you indicated in the video, although it worked for you just fine when taking off... maybe they changed it since you released this video? For me, full rich is with the lever towards you, and 100% RPM, fine pitch, is with the wheel turned away from you.
Yeah I made this waaaaaay back in beta, so it is backwards compared to now as the devs swapped things around a little bit
Dude, how the taxi works? I was trying to turn left to the runway. And I gave the full left rudder. Yak was still going pretty much straight.
VMEcycle6 Make sure the tailwheel is unlocked if you want to turn and that your RPM is highest (100%)
The Air Combat Tutorial Library
I think the tailwheel was unlocked cuz I could turn right, but yeah I forgot to check my propeller rpm. I'll try it :P.
Thanks for replying
HE 111 H-6 ?
Guignol-Mig I've recorded the footage, but I need to voice it over and add text.
IL-2 Tutorials by Requiem OK thx ;)
Enjoy the tutorials, being new to IL2 progress is slow!
Love your tutorials-but one question. What is your fuel load in the aircraft? Are they 100% full? I do notice a difference in landing when there is a lighter load.
Yep, I always takeoff at 100% fuel load because being loaded up with bombs and full fuel is the worst weight to have for taking off and landing (I'll ditch any bombs after takeoff). If you can land in the worst condition for the airplane to be in then you should be able to land when it's easier by the end of a flight :-)
As you probably know (but others may not), the different feel during landing at the end of a flight occurs because of CG movement resulting from fuel burn and ammo/bombs expenditure.
Thanks for your feedback.
Supercharger was only a single stage, so that is second gear and not stage.
Cheers Sovspot, I'll make a note in the video.
Cool!
Are you a pilot in real life?
Great video thanks
No I'm not, but I do have real life pilots (ex USAF fighter pilots and commercial pilots) with many years of experience who peer review these for me before I release them publicly.
Instructor: Nice now just touch down at 1600KM/H
Yeah I've become WELL aware of this mistake LOL