It’s sorta hard to differentiate the different factions because they are all chunks of the Galactic Empire that have fractured off. You’re gonna find a lot of repeat units.
So the Praetor-Carrier basically combines the fighter and bomber capacity of a Lucrehulk with heavy turbolasers? That's so cool, exactly the ship we need with the bomber rework.
its less capable than a normal preator, probably weaker than the preator one, its really the biggest hangar in the galaxy. I want to fight it as the new republic fighter swarm vs fighter swarm
At some point in the distant future you should make zero command a playable faction for the hardest difficulty and see who can survive with the most triangular faction
Pentastar was the only one different because of the Clone War stuff. Greater Maldrood had the Red Victories but once you lost them there was nothing else to tell them apart. Speaking of which, a few more Red paint on their ships could help make them look more different.
I feel like the Pentastar should get the Gladiator class to pair with the Praetor-carrier. Since they've got the same look. "Don't talk to me or my son ever again"
When fighting against Eriadu Torpedo spheres will there be an option to ram them with your super ship? Since if I had a nickel for every time an SSD rammed a torp sphere in the imperial civil war, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice. (Once at Tralus and again during the Imperial Mutiny just before Dark Empire started)
*"Need a really BIG gun?"* Also, why do I get the feeling Zsinj is going to recruit the Zann Consortium? Not that Tyber Zann would join, unless they have mutual goals.
@@kR-qj7rw Or Tyber as he said he would retired to a life of background corruption owning a senator or twelve in the burgeoning New Republic (Or got murdered by Joruus C'boath when he tried to raid the Wayland storehouse, or got defeated by Silri and her Revan-era army) and left his fleet free for Zsinj to snap up.
With how some of the gunships are undecided, hoping we eventually see stuff like the Ye-4 gunship and the Vanguard-class heavy assault gunship showing up in some of those roles alongside the VT-49 Decimator.
ah interesting. I love the praetor and am glad to see more of it but the design does seem slightly iffy. Like having this giant vulnerable fighter bay right at the bow where its quite literally the first thing that will get shot is kind of questionable
I'm both excited and terrified of the Supership damage rework. I already pull my executors pretty quickly after shields go down so it won't change my gameplay, but now I've git something to actually be afraid of.
Please consider moving the Majestic's frontmost target point back slightly. Their placement makes spinning an unreasonably good move, since it is far too close to the end that nearly all shots targeting it will miss if it's moving at all.
Sounds awesome. Though with these newer models, the Praetor's textures in this is looking quite old And that Star Destroyer not having modeled Broadside turrets seems weird to me. But I've not been in the loop of TR for a bit
I kinda like these changes. It’s a good way to make the many imperial warlords actually different despite being formed from the same faction. I usually prefer regular Imperial remnants but come 3.2 I’ll probably end up also liking and playing Eraidu Authority and Zsinj for my beloved Vengeance Class SSD.
its gnna be fun fighting antoher warlord, like maldrood shitting itself when an ea big dumb stack aproaches, but using good fighters (maldrood curently has some very good ones but that can change if they remake the fighter roster) pa sitting in the back vs the eriadu authority since they can spam fighters while theirs need to be back on defense Or szinj weird unit mix being a problem to everyone
I know this is likely not a high priority for the mod at the moment, if at all, but I thought it would be fair to ask. When will the Sovereign SSD get a remodel/retexture? I don't use the ship often but when I do it always sticks out like a sore thumb amongst all the other higher detail starships it is surrounded by or battling.
It was designed to slowly overwhelm them. It would if modeled more correctly disable the shield after a set amount of time shelling it. forcing the defending player to zerg out. Though i don't think that could be coded at all, espescially the AI interactions with it.
I love the look of the new Greater Maldrood. I always want them to the frigate faction, but in practice they tended to end up focused on Secutors, especially with the AI in command.
I still have the 2.2 demo where infantry squad movement is a bit more "fluid", NR troopers come in ~40 individual soldiers and Quasar Fires and Ton-Falks in orbit allow deployment of X-Wings and TIE Fighters on the ground and you could first play the new Greater Maldrood and Zsinj's Empire in 'The Hunt for Zsinj' somewhere on my PC.
»When you understand a species' art, you understand that species.« - Regarding game development the EAWX-team forms its own species. One feels truely delighted to experience that passion and the massive effort you've put in that ridiculously old game... in private... with running support*... free for everyone. It is so artistically done. * Imagine it's 2006 A.D. and you're buying a finished game 🤣 Just thank you for making possibly the best Star Wars game that is currently available. (You may find my lack of faith disturbing but I honestly find it quite sad that this statement is already true for so long and may be for even longer.) Why is there no official recognition for your work? If just more people knew EAWX exists... 🤗 I'll keep telling them all! You know the difference between an error and a mistake. 👍🏻
Can't wait to check out PSA Carrie battleship and Zinj experimental ships! You guys always do a great job and continue to put in the effort thank you!....ps, I still eagerly awaiting the day u bring in the DSD1 spider Droid to FotR, Zinj and CSA as a convertible unit (stationary AA - mobile AT) and for Guzanti cruisers to deploy a Squadron of TIEs, would make for a more useful escort unit for carrier/fighter weak factions
I can never tell if I love or hate your version of the IPV-1. It's very high detail and cool, but IMO may take too much from the X-Wing series space zeppelins than it does from the Imperial Sourcebook (And base game EaW model) "Flattened teardrop with a Concorde Snout" It's so tall and narrow compared to what I fell in love with.
This looks like a cool thing you guys are working on all I will add as a thought is If sometime in the future zero command ever becomes playable maybe going a more stealth and hard-hitting hit and run style would work as they were lore-wise meant to be more spec op focussed it seems anyways.
Wait if Zinj is getting the Vengeance-class SSD, then what does that mean for Captain Sysco of the Pentastar Alignment, as Jerec's ship in the lore is the Vengeance, under Sysco's captainship
I net like the change, but I feel like there could/should be a trancision period, where the old Roster is still available to each faction, maybee don't change the roster for eara 1 but aply the changes after eara 2, since the Warlords didn't split from the greater empire (at least not officially) untill Dala took control over it and they still had the good old Imperial fleet doctrine during the reighn of Pestage and didn't have a reason and the time to develop a new fleet doctrine, mainly because they didn't jump at eachothers throats yet. Anyway, this is just a suggestion, I hope you don't hate the idea of combining a bit of lore and gameplay like that :).
As we explained in the video, the point of these changes is entirely gameplay based. You could make a lore based argument for almost any Imperial faction to get almost every single unit, but the end result there is going to be factions that don't actually do anything differently from each other, and that is worse for gameplay. Making them keep their old rosters for some reason in era one wouldn't be a lore-gameplay compromise, it'd still be an arbitrary cutoff for all the rosters, it'd just be a different less fun one.
I think it would be pretty cool if when you intergrated another imperial faction you unlocked a portion of their roster Im not just saying that as I want ISD IIs as the Pentastar
Love the work you and the team put into the mod. Is it possible for ground for invasions to have randomized landing zones? I think it’ll be a good change up as a defender and attacker to stay on their toes and not get stuck in the same pattern of ground battles.
It'd probably be doable in a really hacky way, but it also would mean people probably end up trying to game the system and reinvade for the best ones. Maps are built around specific ideas of how the map should flow, so it'd be a pretty massive change there as well.
The way I - someone with zero knowledge in coding and only a superficial understanding of EaW game mechanics - would do it, is take a page out of Phoenix Rising's book and make a unit that has landing zone creation as a toggleable ability, make it available only from capturable abandoned factories and give it abysmally slow movement speed to prevent people from trying to spawncamp the enemy base with their landers. I vaguely recall FotR's capturable factories going back and forth between spawning AT-PTs and AATs on the same map, though I don't actually know if this is because capturable factory types can be randomized each invasion, or if I just fought on different planets that shared a map but had everything on it beside Sensor Arrays swapped out. If I'm not crazy and it's the former, this might be a way to get randomized LZ's in this game. Might be an interesting idea for a submod (provided I even got anything right), if someone on the team felt that, for whatever reason, they didn't have enough to do already, or anyone outside of it wants to pick this up.
That isn't really the same thing. What they're asking about I'd a randomized starting zone. Making there be different. Landing zones that are sometimes there and sometimes not would be much easier than all of that, but there'd be limited gameplay utility to that as well- maps are designed how they are for a reason, after all. The thing about using units as reinforcement points is it's really easy to have a unit be brought down in a prop or something where it gets stuck. That's why landing zones are something you have to be careful while making in the map editor.
@@CoreyLoses sorry, I was talking about the randomizing of the initial landing zone out of the current ones on the maps for example, if there’s 3 LZs . Obviously if there’s a LZ in the heart of the base it won’t be part it. No new locations. Hope that I explained it better.
Trenchant looks like a strangely proportioned Rendili Customs Corvette (Which is bigger than a Rendili Customs Frigate and I choose to believe this was Rendili being mad at the Anaxes War College Dreadnought classification being so much bigger than their Dreadnaughts.) Oh since Maldrood is getting the light Corvette will it share a model with the Trenchant or are they going to be different?
Hey Corey, guys! Have you maybe heard something about problems with launching the modded game with up-to-date Nvidia drivers? It first came up like three versions of the driver ago, after I try to start the game I see the the title screen but then instead of menu it happens some sort of a driver crash my screens are getting "unplugged" and I can't get them to run again till the game crash entirely. So the last working version of a Geforce game ready driver is a 456.71, after an update game doesn't work. No problem with other titles, just EaWX
Would be neat to see a independent raid fleet that still acts like they are controlled by the original Ai and just start attacking at random not really likely but would be neat
11:35 - @Corey I don't quite understand what you're saying here. Did you say "ads on air?" I assume not since that doesn't mean anything. Can you clarify?
He said "Adz on era". Meaning the warlords will get the adz corvette after a certain era as a reward for them surviving. (If you do not know it would be a reward due to its cheap cost, low battle value, and high ion damage.)
Honestly everything seems nice and a good step for improving the replayability; the Mandator at the end looks really on point, also everything redone like the Torpedo Sphere looks good, I just don't quite end to like that Praetor Carrier, it is just like the design flows to a point and then someone took a perfect block out of it to fit numerous hangars. So far it seems like it will be a lot of fun to try the new rosters.
That's basically what the Praetor Carrier is in-universe. This model is a palceholder, since Conner is redoing all the Praetor models and Skye had made a modified Praetor into a carrier version a while back.
@@CoreyLoses Oh, so the models are being redone, nice to hear that. I though that it was going out just like that, since 3.2 looked like a ton of work bringing back old ships and introducing completely new ones. Thanks for the response.
starwars.fandom.com/wiki/Imperial_capital_ship_(Giel%27s_armada) It's an otherwise-unidentified modified Praetor in the comics, but the Imperials have a lot of room for us to explore cool background stuff like that.
@@CoreyLoses Thanks for the answer! Will there be some more research options/ story events for the smaller factions one day? Edit: Like the Valley of the Jedi for Pentastar
would it be possible to have it as an optation to use the older style in the new update. Or could we have that if you defeat or take a certain planet from one of the other imp factions you can build their ships at an increased cost and time?
@@samueldisturbing761 Jesus give you a clap for understanding the topic. When I type things I have the habit of typing too fast and not proofing. In my mind I typed it correctly. Anyway that is the fun part taking worlds because you know you will build it better then they could and its a challenge.
Wasn't it mentioned at one point that Eriadu Authority would be removed to make room for other factions, and if so when should we expect for it to be removed? Or have plans changed?
The official design actually has all four bulbs still on the Enforcer: starwars.fandom.com/wiki/Enforcer-class_picket_cruiser?file=Enforcer-class_picket_cruiser.JPG The fluff for the ship is that power from the Immobilizer's hull layout was rerouted to improve the ship's weapon output.
Is zsinji losing a few ships like the victory 1,vanilla executor or is he keeping them there's just more being added that was confusing to me as I like warlord zsinji as a warlord who has a mixed focuse on imperial and more outlandish ships which gives a offensive to defensive edge after the A.I has suicided most of their heroes
Please let us build more then one Bellator at a time... nothing quite like jumping in with 2 SSDs to wipe out a fleet. I get limiting the options for "real SSDs" like the executor with one at a time, but still. I just want to have fun and blow crap up with 2 bellators
can warlord z get random pirate ship button? and or once you lose a hero that was random, get another chance to get a hero. always feel that once i lose a hero i have no more heros. and warlord z would hiring anyone. meaning random ship button seems worthy. warlord z is love. also my favorite heroes spawned elite fighter squads. makes them tripe important to omg. im going to lose this guy.. also finally, can all heroes get special abilities. many heroes are just relabeled isd2, etc. and/or can they be rescued when they die. is it possible to have every playable faction generate academy style commanders? love this mod. the above are just recommendations. thing i had on my wish list during some moments ingame.
If you're buffing the warlords...are you going to buff the Empire and NR? Their ai rarely seem to last as it is. Ie. era 1 Empire could be able to spam cheap ships by a mechanic buffing Kuat, and NR aught to get some free ships to help as people start rebelling/defecting/fleeing from the Empire.
What makes you think we're buffing the Warlords? The roster reworks give them defined playstyles, but it's not a buff. Arguably, it's a nerf because they have more specific access. The layout of forces on the map is completely separate from rosters. Some of that will be changing in different ways.
The Munificent will be turned into an influence unit, not part of the PA's core roster. As for Zsinj with the Quasar, you can make an argument for every Imperial having every single unit. As we mention in the video, the important point here was definiing different gameplay styles for the factions. Having access to Quasars alone would be nearly enough to give any given faction enough to reasonably call them fighter-focused, and would significantly shift the options available to Zsinj.
I understand what you are doing - you want to make every faction as unique as possible, instead of four empires.
Thanks Watson
That makes sense. Who wants four identical factions? That both boring and unrealistic. Find me two identical armies IRL; you won't.
A worthy effort of you ask me as that has been the biggest criticism (mine too) of the mod. I do like seeing variations of a faction aka Sub-Factions.
@@pedrokantor3997 andorra and anuba. they dont have any so they're the same lmao ( im obviously joking dont get angry )
It’s sorta hard to differentiate the different factions because they are all chunks of the Galactic Empire that have fractured off. You’re gonna find a lot of repeat units.
So the Praetor-Carrier basically combines the fighter and bomber capacity of a Lucrehulk with heavy turbolasers? That's so cool, exactly the ship we need with the bomber rework.
its less capable than a normal preator, probably weaker than the preator one, its really the biggest hangar in the galaxy.
I want to fight it as the new republic fighter swarm vs fighter swarm
@@kR-qj7rw So, Its just a less cool secutor?
@@aetherstormsth5636 A beefier, more powerful Secutor more like
@@rhodesianmadman2714 The secutor looks cooler though, with the overpronounced details on the praetor
One thing I miss from earlier versions of the mod was when selecting Harssk he might yell “DON’T IGNORE ME!”
The most triangular ships: A e s t h e t i c
Can't wait to play these reworked factions in space and on ground, great work EAWX team!
🔺️
@@Marinealver YES
🔺️
At some point in the distant future you should make zero command a playable faction for the hardest difficulty and see who can survive with the most triangular faction
Pentastar was the only one different because of the Clone War stuff.
Greater Maldrood had the Red Victories but once you lost them there was nothing else to tell them apart.
Speaking of which, a few more Red paint on their ships could help make them look more different.
It's not paint, It's the alloy colour, hence them being phased out when news ones are constructed (although I think that was removed)
I feel like the Pentastar should get the Gladiator class to pair with the Praetor-carrier. Since they've got the same look. "Don't talk to me or my son ever again"
When fighting against Eriadu Torpedo spheres will there be an option to ram them with your super ship? Since if I had a nickel for every time an SSD rammed a torp sphere in the imperial civil war, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice. (Once at Tralus and again during the Imperial Mutiny just before Dark Empire started)
*"Need a really BIG gun?"*
Also, why do I get the feeling Zsinj is going to recruit the Zann Consortium? Not that Tyber Zann would join, unless they have mutual goals.
Watch the anniversary steam ;)
zsinj can already buy support from pirates that come with small fleets, tyber would fit right in
@@kR-qj7rw Or Tyber as he said he would retired to a life of background corruption owning a senator or twelve in the burgeoning New Republic (Or got murdered by Joruus C'boath when he tried to raid the Wayland storehouse, or got defeated by Silri and her Revan-era army) and left his fleet free for Zsinj to snap up.
With how some of the gunships are undecided, hoping we eventually see stuff like the Ye-4 gunship and the Vanguard-class heavy assault gunship showing up in some of those roles alongside the VT-49 Decimator.
Theres a praetor carrier version now? pretty cool
I think it existed before in a comic somewhere. Pretty sure these guys didn't come up with it.
its a one off mention somewhere I mean th epa already has a preator so it having a version of it now would make sense
@@autumngottlieb3071 In the same comic that the Praetor first appeared in: starwars.fandom.com/wiki/Imperial_capital_ship_(Giel%27s_armada)
@@josiahshangrila7322 Ah. Thanks.
ah interesting. I love the praetor and am glad to see more of it but the design does seem slightly iffy. Like having this giant vulnerable fighter bay right at the bow where its quite literally the first thing that will get shot is kind of questionable
Oh man, I can't wait for the Assertor. Also Zsinj's roster definitely looks very fun.
I'm both excited and terrified of the Supership damage rework. I already pull my executors pretty quickly after shields go down so it won't change my gameplay, but now I've git something to actually be afraid of.
Zsinj having Vengeance and the Aggressor is such a fun reintroduction, I can't wait to play Zsinj now holy crap
That Harrsk thumbnail is dope as shit! Awesome work DarkLegion!
Please consider moving the Majestic's frontmost target point back slightly. Their placement makes spinning an unreasonably good move, since it is far too close to the end that nearly all shots targeting it will miss if it's moving at all.
Yeah but spinning? That's a good trick.
The Aramadia ssd looks glorious.
It appears that there is a new crimson victory model, looks great!
I'm not sure what you mean, the model hasn't changed from the public version
@@chickenhicken3520 ah must be a mistake on my part lol
Sounds awesome. Though with these newer models, the Praetor's textures in this is looking quite old
And that Star Destroyer not having modeled Broadside turrets seems weird to me. But I've not been in the loop of TR for a bit
Which Star destroyer is missing turrets?
@@skye1840 Around 4:49 there's one there with no turrets
@@Cooli167 That is a Tector-Star Destroyer which doesn't have any visible turrets in the mod, this is intended and we don't plan on changing it.
@@skye1840 Does it not have any weapons there?
@@Cooli167 It has medium turbolasers but they're not turreted as a nod to the tector being more well protected meaning no exposed turrets.
That Harssk portrait looks like a terminator Harrison Ford, ngl.
I was thinking, "So *that's* how Han Solo would look if the Empire hadn't booted him." 😀
I kinda like these changes. It’s a good way to make the many imperial warlords actually different despite being formed from the same faction. I usually prefer regular Imperial remnants but come 3.2 I’ll probably end up also liking and playing Eraidu Authority and Zsinj for my beloved Vengeance Class SSD.
its gnna be fun fighting antoher warlord, like maldrood shitting itself when an ea big dumb stack aproaches, but using good fighters (maldrood curently has some very good ones but that can change if they remake the fighter roster)
pa sitting in the back vs the eriadu authority since they can spam fighters while theirs need to be back on defense
Or szinj weird unit mix being a problem to everyone
I know this is likely not a high priority for the mod at the moment, if at all, but I thought it would be fair to ask.
When will the Sovereign SSD get a remodel/retexture?
I don't use the ship often but when I do it always sticks out like a sore thumb amongst all the other higher detail starships it is surrounded by or battling.
I think there is a new model and texture in the works that is close to completion. Do not qoute me on that though.
It is being worked on, though I wouldn't say it's particularly close to completion. Farshot is working on it more after he finishes the Mandator.
@@CoreyLoses so it's like the true sovereign - not particularly close to completion
With the reintroduction of the Torpedo Sphere it would bei cool if it could bombard trough planetary shields
It would also bei cool if the Torpedo Sphere could disable the Ion-canon Ship destruction, but I think that would make Eriadu way to strong
If it could shoot through planetary sheilds, that would be way to powerful. And partially invalidate sheilds.
It was designed to slowly overwhelm them. It would if modeled more correctly disable the shield after a set amount of time shelling it. forcing the defending player to zerg out. Though i don't think that could be coded at all, espescially the AI interactions with it.
@@Calamity4 it disables planetary shields in ground combat
Are there ever any openings to work on the mod? I don't know how much I'd be able to help, but I'd love too
I love the look of the new Greater Maldrood. I always want them to the frigate faction, but in practice they tended to end up focused on Secutors, especially with the AI in command.
yup secutor and allegiance spam
Dam the mod came a long way from pre 2.0😂 remember greater maldrood being announced🤣 and fighters in ground
Or when they experimented with single infantry units. Things have changed.
I still have the 2.2 demo where infantry squad movement is a bit more "fluid", NR troopers come in ~40 individual soldiers and Quasar Fires and Ton-Falks in orbit allow deployment of X-Wings and TIE Fighters on the ground and you could first play the new Greater Maldrood and Zsinj's Empire in 'The Hunt for Zsinj' somewhere on my PC.
This is amazing work - thank you for this.
Will the Empire itself be getting any of these new cool ships and is their roster being rebalanced at all?
Yeah base Empire and NR seems boring rn
Beautiful models, especially that Torpedo Sphere.
Just here to comment that I thought the thumbnail was of a zombified gordon ramsay for a second idk
I cannot wait for these updates, .2 is going to be dope. When is it coming again? A month or so right?
2 month ago if i am correct was 3.1, i doubt it will be earlier than in next 3-4 months.
We have no set schedule for the .2 release cycle, it'll be a few months at minimum.
It'll be a while until the next update, not within the scope of a month or a couple of months
@@chickenhicken3520 Three months it is!
I'll show myself out.
when ots ready, the dev team makes it out on their free time so no hard dates
Sounds like a damn good idea, instead of 4 Empires bring unique qualities that helped these factions stand out to the forefront. Keep up the good work
»When you understand a species' art, you understand that species.«
- Regarding game development the EAWX-team forms its own species.
One feels truely delighted to experience that passion and the massive effort you've put in that ridiculously old game... in private... with running support*... free for everyone. It is so artistically done.
* Imagine it's 2006 A.D. and you're buying a finished game 🤣
Just thank you for making possibly the best Star Wars game that is currently available.
(You may find my lack of faith disturbing but I honestly find it quite sad that this statement is already true for so long and may be for even longer.)
Why is there no official recognition for your work?
If just more people knew EAWX exists... 🤗 I'll keep telling them all!
You know the difference between an error and a mistake. 👍🏻
*[Insert rant here]
AD? CE
@@aliciadalbey1201Nah
By the Force, that Praetor is gorgeous.
Is it me. Or does the officer on the thumbnail look just like Two-face from Batman: The Dark Knight?
Anyone else getting a "Super Gladiator Star Destroyer" vibe from the Praetor Carrier?
Zann making a comeback.
Can't wait to check out PSA Carrie battleship and Zinj experimental ships! You guys always do a great job and continue to put in the effort thank you!....ps, I still eagerly awaiting the day u bring in the DSD1 spider Droid to FotR, Zinj and CSA as a convertible unit (stationary AA - mobile AT) and for Guzanti cruisers to deploy a Squadron of TIEs, would make for a more useful escort unit for carrier/fighter weak factions
I can never tell if I love or hate your version of the IPV-1. It's very high detail and cool, but IMO may take too much from the X-Wing series space zeppelins than it does from the Imperial Sourcebook (And base game EaW model) "Flattened teardrop with a Concorde Snout" It's so tall and narrow compared to what I fell in love with.
I would love to see the Imperial Escort Carrier added to Skirmish at some point. I absolutely love that ship.
It's on the merchant dock for EA in the current versions.
After listening to that i really want to play 3.2
This looks like a cool thing you guys are working on all I will add as a thought is If sometime in the future zero command ever becomes playable maybe going a more stealth and hard-hitting hit and run style would work as they were lore-wise meant to be more spec op focussed it seems anyways.
Zero Command probably will be their own faction, but we're not going to make it playable
@@nemesis1st yeah that fair enough we have enough imperial centric factions.
Wait if Zinj is getting the Vengeance-class SSD, then what does that mean for Captain Sysco of the Pentastar Alignment, as Jerec's ship in the lore is the Vengeance, under Sysco's captainship
It doesn't change anything for him. The unit lists are about the regular generic units, not hero flagships.
I net like the change, but I feel like there could/should be a trancision period, where the old Roster is still available to each faction, maybee don't change the roster for eara 1 but aply the changes after eara 2, since the Warlords didn't split from the greater empire (at least not officially) untill Dala took control over it and they still had the good old Imperial fleet doctrine during the reighn of Pestage and didn't have a reason and the time to develop a new fleet doctrine, mainly because they didn't jump at eachothers throats yet.
Anyway, this is just a suggestion, I hope you don't hate the idea of combining a bit of lore and gameplay like that :).
As we explained in the video, the point of these changes is entirely gameplay based. You could make a lore based argument for almost any Imperial faction to get almost every single unit, but the end result there is going to be factions that don't actually do anything differently from each other, and that is worse for gameplay. Making them keep their old rosters for some reason in era one wouldn't be a lore-gameplay compromise, it'd still be an arbitrary cutoff for all the rosters, it'd just be a different less fun one.
Sweet! This sounds like a great idea to make they unique ^_^
I think it would be pretty cool if when you intergrated another imperial faction you unlocked a portion of their roster
Im not just saying that as I want ISD IIs as the Pentastar
Love the work you and the team put into the mod. Is it possible for ground for invasions to have randomized landing zones? I think it’ll be a good change up as a defender and attacker to stay on their toes and not get stuck in the same pattern of ground battles.
It'd probably be doable in a really hacky way, but it also would mean people probably end up trying to game the system and reinvade for the best ones. Maps are built around specific ideas of how the map should flow, so it'd be a pretty massive change there as well.
The way I - someone with zero knowledge in coding and only a superficial understanding of EaW game mechanics - would do it, is take a page out of Phoenix Rising's book and make a unit that has landing zone creation as a toggleable ability, make it available only from capturable abandoned factories and give it abysmally slow movement speed to prevent people from trying to spawncamp the enemy base with their landers. I vaguely recall FotR's capturable factories going back and forth between spawning AT-PTs and AATs on the same map, though I don't actually know if this is because capturable factory types can be randomized each invasion, or if I just fought on different planets that shared a map but had everything on it beside Sensor Arrays swapped out. If I'm not crazy and it's the former, this might be a way to get randomized LZ's in this game.
Might be an interesting idea for a submod (provided I even got anything right), if someone on the team felt that, for whatever reason, they didn't have enough to do already, or anyone outside of it wants to pick this up.
That isn't really the same thing. What they're asking about I'd a randomized starting zone. Making there be different. Landing zones that are sometimes there and sometimes not would be much easier than all of that, but there'd be limited gameplay utility to that as well- maps are designed how they are for a reason, after all. The thing about using units as reinforcement points is it's really easy to have a unit be brought down in a prop or something where it gets stuck. That's why landing zones are something you have to be careful while making in the map editor.
@@CoreyLoses sorry, I was talking about the randomizing of the initial landing zone out of the current ones on the maps for example, if there’s 3 LZs . Obviously if there’s a LZ in the heart of the base it won’t be part it. No new locations. Hope that I explained it better.
Trenchant looks like a strangely proportioned Rendili Customs Corvette (Which is bigger than a Rendili Customs Frigate and I choose to believe this was Rendili being mad at the Anaxes War College Dreadnought classification being so much bigger than their Dreadnaughts.) Oh since Maldrood is getting the light Corvette will it share a model with the Trenchant or are they going to be different?
Will PA still have the Munificent Frigate or they will be turn into Influnces Unit ?
Believe they said in a stream it will be a influence unit.
@@shesdasilenttype1269 good to hear, I definitely like expanding the influence options, though having Munificents as Penta was fun
I love that ship
9:55 AYE TH AGRESSOR CLASS
HURAH FOR MALDROOD using small good ships vs dumb big triangles
Hey Corey, guys! Have you maybe heard something about problems with launching the modded game with up-to-date Nvidia drivers? It first came up like three versions of the driver ago, after I try to start the game I see the the title screen but then instead of menu it happens some sort of a driver crash my screens are getting "unplugged" and I can't get them to run again till the game crash entirely. So the last working version of a Geforce game ready driver is a 456.71, after an update game doesn't work. No problem with other titles, just EaWX
TYBER IS BACK YES
My loyalty will remain with the Empire!
Question: what happens to a faction's fleets that are in transit when they get absorbed by another faction?
Would be neat to see a independent raid fleet that still acts like they are controlled by the original Ai and just start attacking at random not really likely but would be neat
11:35 - @Corey I don't quite understand what you're saying here. Did you say "ads on air?" I assume not since that doesn't mean anything. Can you clarify?
He said "Adz on era". Meaning the warlords will get the adz corvette after a certain era as a reward for them surviving. (If you do not know it would be a reward due to its cheap cost, low battle value, and high ion damage.)
@@Calamity4 ahh got it now! Thank you!
Honestly everything seems nice and a good step for improving the replayability; the Mandator at the end looks really on point, also everything redone like the Torpedo Sphere looks good, I just don't quite end to like that Praetor Carrier, it is just like the design flows to a point and then someone took a perfect block out of it to fit numerous hangars.
So far it seems like it will be a lot of fun to try the new rosters.
That's basically what the Praetor Carrier is in-universe. This model is a palceholder, since Conner is redoing all the Praetor models and Skye had made a modified Praetor into a carrier version a while back.
@@CoreyLoses Where did the Praetor Carrier appear in-universe?
@@CoreyLoses Oh, so the models are being redone, nice to hear that. I though that it was going out just like that, since 3.2 looked like a ton of work bringing back old ships and introducing completely new ones.
Thanks for the response.
starwars.fandom.com/wiki/Imperial_capital_ship_(Giel%27s_armada)
It's an otherwise-unidentified modified Praetor in the comics, but the Imperials have a lot of room for us to explore cool background stuff like that.
@@CoreyLoses It's cool indeed
ive been trying to find more information on this, when warlords are defeated and you have the legitmacy you get units? where can I find a list of this
That Torpedo Sphere tho....
So many ships tho...
This looks amazing, holy shit. :D
UPDATE: Did you say "most triangular"? Interesting criteria..
For Penta when did that large ship (forgot the name (praetor?) have the top of the triangle be indebted?
@Corey With the Pentastar roster reworked, will the Enforcer finally be removed from the starting roster and become a research-option?
No, it was made really early and we designed their roster around the Enforced being a core part of it.
@@CoreyLoses Thanks for the answer! Will there be some more research options/ story events for the smaller factions one day?
Edit: Like the Valley of the Jedi for Pentastar
would it be possible to have it as an optation to use the older style in the new update. Or could we have that if you defeat or take a certain planet from one of the other imp factions you can build their ships at an increased cost and time?
So excited
It would be great if every planet got 6 to 8 slots so you can use most of the game mechanic. Its a pain to manage.
would suck attacking a build up planet though
@@samueldisturbing761 Jesus give you a clap for understanding the topic. When I type things I have the habit of typing too fast and not proofing. In my mind I typed it correctly. Anyway that is the fun part taking worlds because you know you will build it better then they could and its a challenge.
Is there a plan for working World Devastators back in?
They are working on it, no time table I believe
I think they have special plans for WDs, it'll take a while
WDs will return in 3.2 with new models and abilities
Good lord every single time I just want to build a new PC just for this game.
Suggestions from folks including Corey and the build I should go for?
Could you have a submod to disable persistent damage?
People are free to make that if they want to.
Eriadu Authority still have tector, or not? I noticed, that Corey change it for Allegiance, rright?
Been looking around, didnt see the Imperial Escort Carrier or Storm Commandos anywhere here. Or in the Current version for that matter. Was it cut?
They're going.to be available through some government mechanics
@@CoreyLoses Ah okay. Cool!
So what you're saying is that as the Greater Maldrood keep building more Crimson class?
Wasn't it mentioned at one point that Eriadu Authority would be removed to make room for other factions, and if so when should we expect for it to be removed? Or have plans changed?
Plans changed when a new game patch increased the faction limit. Eriadu endures
Will the Vindicator be availble to both Maldrood and Alignment?
are we going to get a new texture for the sovereign in this release?
lmao 12:18 most triangular, sounds about right.
So, can you clarify why the Enforcer frigate still has bulges? It looks terrible with bulges when it is not an Interdictor.
The official design actually has all four bulbs still on the Enforcer: starwars.fandom.com/wiki/Enforcer-class_picket_cruiser?file=Enforcer-class_picket_cruiser.JPG
The fluff for the ship is that power from the Immobilizer's hull layout was rerouted to improve the ship's weapon output.
Mandalorians? As you Said 5 months ago about the official Patch video will happen?
What?
Will the assertor have a super Lazer?
No. Fractal's stats for it has one but that element was not taken up by official sources.
Is zsinji losing a few ships like the victory 1,vanilla executor or is he keeping them there's just more being added that was confusing to me as I like warlord zsinji as a warlord who has a mixed focuse on imperial and more outlandish ships which gives a offensive to defensive edge after the A.I has suicided most of their heroes
These ships are the entire roster, it's not the old roster plus these extra ships.
@@CoreyLoses I appreciate it that was confusing me
Would love to see a magister class in the game someday!
Since it's fanon, it's unlikely
@@joelmcfly5172 *cough cough* submods *cough cough*
Why would Zsinj be able to make Vengeance SSD? Isn't Jerec a Pentastar hero?
You mean Captain Sysco? Jerec is a ground only hero, been that way for a while.
@@TheTrueKingofKoopas - It was still the ship Jerec used in Dark Forces 2.
Zsinj gets the Vengeance *class*. Not the specific member of the Vengeance class named Vengenace. Jerec/Sysco doesn't change because of this.
Bring me the Yevetha!!!
The Assertor 🤤
Is this video doctrinally accurate for the newer versions?
Yep
Please let us build more then one Bellator at a time... nothing quite like jumping in with 2 SSDs to wipe out a fleet. I get limiting the options for "real SSDs" like the executor with one at a time, but still. I just want to have fun and blow crap up with 2 bellators
If we made Bellators two at a time, that would mean the EA gets three SSDs at once, and also means we can't make Bellators use persistent damage.
@@CoreyLoses Breaks my heart 😅🤣🤣 Oh well. At least we get some new SSDs! Just make them cool please 😁
can warlord z get random pirate ship button? and or once you lose a hero that was random, get another chance to get a hero. always feel that once i lose a hero i have no more heros. and warlord z would hiring anyone. meaning random ship button seems worthy.
warlord z is love.
also my favorite heroes spawned elite fighter squads. makes them tripe important to omg. im going to lose this guy..
also finally, can all heroes get special abilities. many heroes are just relabeled isd2, etc. and/or can they be rescued when they die.
is it possible to have every playable faction generate academy style commanders?
love this mod. the above are just recommendations. thing i had on my wish list during some moments ingame.
Could someone explain what the traits mean on heroes?
The in-game guide to tiers and traits explain what all tiers and traits do.
@@skye1840 What in-game guide? I don't know where to find it.
YOOOOO DID I JUST HEAR THE ASSERTOR IS COMING? YESSSSS!
Is this Tyber Zann?
did i see a new isd model?
You did not
"we picked the ships that were most triangular in each category [for zero command]"
mono-pizza-slice faction? you need to make it playable 100%.
ZC not going to be playable
@@nemesis1st but Muh space triangles
If you're buffing the warlords...are you going to buff the Empire and NR? Their ai rarely seem to last as it is.
Ie. era 1 Empire could be able to spam cheap ships by a mechanic buffing Kuat, and NR aught to get some free ships to help as people start rebelling/defecting/fleeing from the Empire.
What makes you think we're buffing the Warlords? The roster reworks give them defined playstyles, but it's not a buff. Arguably, it's a nerf because they have more specific access. The layout of forces on the map is completely separate from rosters. Some of that will be changing in different ways.
Will the Pentastar Alignement lose access to the Munificent?
And shouldn't Zsinj keep the Quasar fire? They seem to have used it pretty heavily according to lore
The Munificent will be turned into an influence unit, not part of the PA's core roster.
As for Zsinj with the Quasar, you can make an argument for every Imperial having every single unit. As we mention in the video, the important point here was definiing different gameplay styles for the factions. Having access to Quasars alone would be nearly enough to give any given faction enough to reasonably call them fighter-focused, and would significantly shift the options available to Zsinj.
@@CoreyLoses Thanks for the answer. But Zsinj would still have limited access to the Quasar through Llon Banjer, right?
Yes, heroes fall outside typical strength/weakness considerations for factions.
@@CoreyLoses Excellent