For a bootleg, it has it's unique concept, not just a sprite edit or music swap. The main problem was this game was made far too late. For the Arcade from year 2001, it looks more like from the early 90s. I admit that the graphics from Neo Geo games don't help much with the quality and the music is using only YM2151 without any sample instruments. I'd say this game could have a chance to be a hit with a bit more effort put into it.
There actually seems to be a lot of graphics that were ripped and edited from other games, as well. It's actually fairly obvious since a lot of the art styles clash quite a bit.
From TV Tropes: SWAT Police is a 2001 arcade Run-and-Gun game published by Korean company ESD made via MAME, and a homage to older arcade shooters... right up to "borrowing" the backgrounds from them. Like many arcade shooters before it, SWAT Police follows an Excuse Plot, where this time the players are a pair of elite SWAT operatives, Cruise and James - apparently the only members available on their team - and they're up against a terrorist syndicate whose ranks include assorted machines and robots. Not to be confused with ESWAT, who sometimes goes by SWAT Police.
Boss-Only Level: The final stage simply consists of the Final Boss. Bottomless Magazines: Your default weapon is an MP5 Machine gun that fires unlimited rounds, and doesn't even need to be reloaded. Bullet Hell: In the later levels, when the game starts dispending swarms of mooks at you as well as sending robots who can rapid-fire their bullets all over the place. Fire-Breathing Weapon: This game has a flamethrower weapon, though unlike other shooters it's depicted as a weapon that shoots fireballs as projectiles. Unfortunate mooks immediately becomes a human pyre upon being hit, and it deals decent damage on robots and bosses too. Guns Akimbo: Used by some of the enemies. There's a human mook clad in black who uses two handguns at once, and a robot enemy with two Arm Cannons firing simultaneously. Hopping Machine: One of the less-recurring robot enemies is a four-legged Spider Tank who prefers hopping around instead of walking. Job Title: Well, your player characters are members of an elite SWAT unit. Lightning Gun: One of the best power-ups, which sends a charged bolt of electricity into the air where you stand before landing on an intended target. It can also travel in a Chain Lightning pattern hitting multiple targets and effortlessly clearing a whole screen's worth of enemies within seconds. Macross Missile Massacre: The game's rocket launcher gives you a generous default ammo count of 40, all which you can fire at rapid pace at enemies onscreen. It can even be boosted to between 60 or 80 rounds by picking up space cahces, which the game's pretty generous with. There's also the Homing Missiles which functions the same, but smaller, faster, and with the added ability to home in on enemies. Mecha-Mooks: Several robot-based enemies will show up during the game to attack you, alongside the human mobsters. From human-sized robot mooks to mechanical tanks and hovering Attack Drones. Rewarding Vandalism: You may be a SWAT officer taking on the mob, but that doesn't mean you can't damage some public facilities around the city. You can in fact shoot up windows and walls, storefronts, dumpsters, passing cars, destroy all sorts of public property and ruin the displays in the art museum stage, and the game award you points for doing so. Retraux: It's a shooter game played from a behind-the-back perspective, in the vein of Cabal and Blood Bros and made for arcade machines... released in 2001. There couldn't possibly be a demand for games like these back then, but here goes. Spider Tank: There are small, four-legged mechanical tanks which moves by hopping while taking potshots on you. The boss of the art museum stage is a huge spider-like tank, with twin pincers and a Cyber Cyclops-style single blue visor for it's head. Stuff Blowing Up: Once you get the rockets, you can expect plenty of explosions all over the place, which the game's pretty generous about. Defeated robot mooks also explodes upon being defeated. A Winner Is You: Your reward for beating the game is a simple "Congratulations" screen with your two protagonists.
6:00 Looks like it was very common among Korean videogame companies to steal or use sprites from Capcom or other Japanese videogames without permission.
+Gridseeker they also ripped off some SNK material (some backgrounds from Burning Fight and Mutation Nation, and the map from AOF 2) as well as Konami (the city skyline from the intro for Contra III: The Alien Wars/Contra Spirits and they even have a ''cover'' of One Night in Neo Kobe from Snatcher in the clothing shop stage)
that kinda makes sense; like in gun games, right? it would definitely test your reflexes and judgement to try to keep the innocents' bodycount minimal, and penalize you with either loss of health or money every time you do hit a civilian. these type of games never had that, but it would be a nice strategy-inducing touch.
This game seems surprisingly well designed. Makes me think of Taito's "Space Raiders". Either way, it looked fun, and I can appreciate the interesting perspective.
Sensei SCHLAUCHI brings us yet another unknown, underrated arcade gem! I actually enjoyed it...distressing there were so many SF-KOF wannabes then & FPS's by the wazoo now, but not enough Cabal-WildGuns clones. it's a game subgenre that deserves more love, IMO! "SPOILER WARNING"= @ 25:56= Using the bodies of Joe Gibson & Howard Powell of MERCS and the characters' heads and Judge Dredd's logo on ther game's intro? reeeeal original there, ESD!
I see that some of the sprites from Genocide 2 are in this game as well. I have a feeling somehow that the music in this game doesn't seem to be original at all.
is it me, or does she look suspiciously like Yuko with a different hairstyle? (I know you've played Valis 1 & the real Valis 2 for PC Engine and seen the ending on each, so I know you'll get my question)
Very fun looking cabal clone! Great video, I'd love to try my hand at this in the arcades, improbable as it is. This would be a good edition to some arcade game collection series, hopefully some company would look into that. I'd love to see a indie game maker make a great cabal style game of their own too. Good video!
true that! and I've also noticedthey ripped a lot of sounds from Jaleco games like Brawl Brothers, Peace Keepers & E.D.F. among others. I guess as long as the product's worth it...
actually they're wearing (or maybe perhaps, decided to do a body swap with the outfits that Joseph ''Super Joe'' Gibson and Howard Powell wear in Capcom's Mercs
2:09 THAT STREET IS FROM THE FIRST LEVEL OF BURNING FIGHT!!!!!!
For a bootleg, it has it's unique concept, not just a sprite edit or music swap. The main problem was this game was made far too late. For the Arcade from year 2001, it looks more like from the early 90s. I admit that the graphics from Neo Geo games don't help much with the quality and the music is using only YM2151 without any sample instruments. I'd say this game could have a chance to be a hit with a bit more effort put into it.
Some sounds are from Speedball 2 on Amiga 500, for example the "ough".
9:32 Yngwie Malmsteen - Far Beyond The Sun?
There actually seems to be a lot of graphics that were ripped and edited from other games, as well. It's actually fairly obvious since a lot of the art styles clash quite a bit.
Were there any Western-made clones of Cabal?
From TV Tropes:
SWAT Police is a 2001 arcade Run-and-Gun game published by Korean company ESD made via MAME, and a homage to older arcade shooters... right up to "borrowing" the backgrounds from them.
Like many arcade shooters before it, SWAT Police follows an Excuse Plot, where this time the players are a pair of elite SWAT operatives, Cruise and James - apparently the only members available on their team - and they're up against a terrorist syndicate whose ranks include assorted machines and robots.
Not to be confused with ESWAT, who sometimes goes by SWAT Police.
Boss-Only Level: The final stage simply consists of the Final Boss.
Bottomless Magazines: Your default weapon is an MP5 Machine gun that fires unlimited rounds, and doesn't even need to be reloaded.
Bullet Hell: In the later levels, when the game starts dispending swarms of mooks at you as well as sending robots who can rapid-fire their bullets all over the place.
Fire-Breathing Weapon: This game has a flamethrower weapon, though unlike other shooters it's depicted as a weapon that shoots fireballs as projectiles. Unfortunate mooks immediately becomes a human pyre upon being hit, and it deals decent damage on robots and bosses too.
Guns Akimbo: Used by some of the enemies. There's a human mook clad in black who uses two handguns at once, and a robot enemy with two Arm Cannons firing simultaneously.
Hopping Machine: One of the less-recurring robot enemies is a four-legged Spider Tank who prefers hopping around instead of walking.
Job Title: Well, your player characters are members of an elite SWAT unit.
Lightning Gun: One of the best power-ups, which sends a charged bolt of electricity into the air where you stand before landing on an intended target. It can also travel in a Chain Lightning pattern hitting multiple targets and effortlessly clearing a whole screen's worth of enemies within seconds.
Macross Missile Massacre: The game's rocket launcher gives you a generous default ammo count of 40, all which you can fire at rapid pace at enemies onscreen. It can even be boosted to between 60 or 80 rounds by picking up space cahces, which the game's pretty generous with. There's also the Homing Missiles which functions the same, but smaller, faster, and with the added ability to home in on enemies.
Mecha-Mooks: Several robot-based enemies will show up during the game to attack you, alongside the human mobsters. From human-sized robot mooks to mechanical tanks and hovering Attack Drones.
Rewarding Vandalism: You may be a SWAT officer taking on the mob, but that doesn't mean you can't damage some public facilities around the city. You can in fact shoot up windows and walls, storefronts, dumpsters, passing cars, destroy all sorts of public property and ruin the displays in the art museum stage, and the game award you points for doing so.
Retraux: It's a shooter game played from a behind-the-back perspective, in the vein of Cabal and Blood Bros and made for arcade machines... released in 2001. There couldn't possibly be a demand for games like these back then, but here goes.
Spider Tank:
There are small, four-legged mechanical tanks which moves by hopping while taking potshots on you.
The boss of the art museum stage is a huge spider-like tank, with twin pincers and a Cyber Cyclops-style single blue visor for it's head.
Stuff Blowing Up: Once you get the rockets, you can expect plenty of explosions all over the place, which the game's pretty generous about.
Defeated robot mooks also explodes upon being defeated.
A Winner Is You: Your reward for beating the game is a simple "Congratulations" screen with your two protagonists.
nobody notice the "far beyond the sun" theme by yngwie malmsteen in at the end of the stages?
6:00 Looks like it was very common among Korean videogame companies to steal or use sprites from Capcom or other Japanese videogames without permission.
+Gridseeker they also ripped off some SNK material (some backgrounds from Burning Fight and Mutation Nation, and the map from AOF 2) as well as Konami (the city skyline from the intro for Contra III: The Alien Wars/Contra Spirits and they even have a ''cover'' of One Night in Neo Kobe from Snatcher in the clothing shop stage)
“SWAT Police”? That’s redundant.
that kinda makes sense; like in gun games, right? it would definitely test your reflexes and judgement to try to keep the innocents' bodycount minimal, and penalize you with either loss of health or money every time you do hit a civilian. these type of games never had that, but it would be a nice strategy-inducing touch.
This game seems surprisingly well designed. Makes me think of Taito's "Space Raiders".
Either way, it looked fun, and I can appreciate the interesting perspective.
This is certainly a change of pace from the Cabal clones, especially with the shop feature.
Sensei SCHLAUCHI brings us yet another unknown, underrated arcade gem! I actually enjoyed it...distressing there were so many SF-KOF wannabes then & FPS's by the wazoo now, but not enough Cabal-WildGuns clones. it's a game subgenre that deserves more love, IMO! "SPOILER WARNING"= @ 25:56= Using the bodies of Joe Gibson & Howard Powell of MERCS and the characters' heads and Judge Dredd's logo on ther game's intro? reeeeal original there, ESD!
I think SWAT 4 does a better job of simulating SWAT operations.
I'm not completely sure though. Thoughts?
I see that some of the sprites from Genocide 2 are in this game as well. I have a feeling somehow that the music in this game doesn't seem to be original at all.
Nope. Stage 6 is a rendition of One Night in Neo Kobe City from Konami's Snatcher
is it me, or does she look suspiciously like Yuko with a different hairstyle? (I know you've played Valis 1 & the real Valis 2 for PC Engine and seen the ending on each, so I know you'll get my question)
Which was made by the same company as Cabal.
reminds me of the shoot em up "Bloodbrothers"
I slightly disagree. I think this game has more realistic physhics and it simulates SWAT action better than in SWAT 4.
Very fun looking cabal clone! Great video, I'd love to try my hand at this in the arcades, improbable as it is. This would be a good edition to some arcade game collection series, hopefully some company would look into that. I'd love to see a indie game maker make a great cabal style game of their own too.
Good video!
Cops making cash from havoc.. Nice :)
true that! and I've also noticedthey ripped a lot of sounds from Jaleco games like Brawl Brothers, Peace Keepers & E.D.F. among others. I guess as long as the product's worth it...
wow you REALLY go around hand out death on this game xD
They ripped the death grunts from Rushing Beat Ran/Brawl Brothers!
The map screen is stolen from AoF2
2001
it looks like a nam 1075 ripoff
cool
Great game that is sadly rewarded with a...bondage attire ending of the main guys...yeah, that...wow...lmao
actually they're wearing (or maybe perhaps, decided to do a body swap with the outfits that Joseph ''Super Joe'' Gibson and Howard Powell wear in Capcom's Mercs
1941