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Thanks. These tips are great. Awesome gameplay too.
how can you always look back without ending in a wall? thats pretty impressive
when you're watching a replay of a match you move the pov
if you play for a while you learn maps pretty well
So when rescuing. If we didnt avoid when he throw the axe = we got 1/4 damage, and when he pull back the axe = we got half damage and can die if he Normal attack, is this right?
When Fool's Gold has Full Presence, he can charge his throw and yes: throw = 1/4 damage, pull = 1/4 damage, then normal attack = 1/2 damage.
This is super helpful
Thanks. These tips are great. Awesome gameplay too.
how can you always look back without ending in a wall? thats pretty impressive
when you're watching a replay of a match you move the pov
if you play for a while you learn maps pretty well
So when rescuing. If we didnt avoid when he throw the axe = we got 1/4 damage, and when he pull back the axe = we got half damage and can die if he Normal attack, is this right?
When Fool's Gold has Full Presence, he can charge his throw and yes: throw = 1/4 damage, pull = 1/4 damage, then normal attack = 1/2 damage.
This is super helpful