Damage output is the main concern because that’s what he is trying to do! Sounds simple, but this essentially means not wasting turns buffing your characters if you don’t need it!
@fargoretro, thanks for the advice, it helped! Something I also realized is that it's important to reduce his hit points to 0 and keep at least one of my characters alive by the end of the battle. Another thing, you should try to be at a high enough level by the time you get to Chaos, and in order to be at a good level, you have to get a lot of experience points. And to get experience points, you have to defeat enemies.
@@xdonthave1xx I am only around level 25 in trolling. Any more levels are higher than I would need to defeat the final boss and would require going out of my way to leave trolling comments, AKA grinding. I would rather just troll on the videos I happen to come across along the way.
al·lot verb: allot; to give or apportion (something) to someone as a share or task. "equal time was allotted to each" Maybe you were looking for the words 'a lot'.
The fun thing is Ribbons and Pro Rings don't actually prevent the instant death attacks some enemies have on their regular attacks on the NES version (which is the only one I really have experience in.) Sorcerers are easily the most threatening enemy in the game, along with the one or two others that can do that.
Yeah, your equipment doesn't help with touch attacks in FF1. But even a Ribbon isn't a guarantee: spells can roll crits and can kill you even through immunities. And it works on bosses too.
The first time I fought Chaos in the NES version, I was at level 50 (the maximum level in that version). My Monk got a critical hit on his attack and killed Chaos in the first round. It was actually kind of disappointing. I had a whole strategy planned!
Just beat the Pixel Remaster version today, and hoo boy Temper + Haste on a barehanded Monk is brutal. Admittedly I didn't have a White Mage in my party so keeping him alive half the game was a job in and of itself. Chaos was the only major boss that lasted 4 rounds.
How to beat Chaos? Be lv50 (which is super easy to do), and have a BB/Master in the group. If he doesn't crit, Chaos might live until round 2 if your other members don't kill him off. If he does crit, Chaos is straight up dead immediately. Same applies to all the fiends too. It all boils down to "Hope the BB/Master gets his turn early and hope he crits".
One good leveling spot I discovered is the top floor of the ToF revisited/Chaos Shrine. If you have a Knight with Aegis Shield equipped and everyone else with Ribbons, try to run in to Gas Dragons. Their Poison attack isn't going to harm you that much with the armor I described above. They give great EXP. As for my Chaos strategy, buff characters with RUSE, INV2 and FAST until Chaos uses CUR4 (his fourth spell). Then I unload on him afterward. But that may only be NES version. I notice on the PS1 version, he uses his special attacks more often than his spells, so waiting isn't an option. Not sure of other versions.
The character without a ribbon will be vulnerable to the Chaos's CRACK spell, which has the Earth element, which is why I think WALL and ARUB are actually useful spells and should be cast on round one. My favorite place to level up is the floor with quad GasD --- ICE3, FADE, and NUKE wipe them out easily.
Gas dragons in the chaos shrine are the best monsters to level up on (if your party is poweful enough to withstand the poison attacks). Kyzoku trick right after you get the ship from bikke. Save at coneria inn. TURN OFF ( not reset). First battle will always be Kyzoku in the ocean. Same RNG trick with zombulls in the peninsula of power. Save with a tent or cabin. TURN OFF system. When you come back, the first battle in the peninsula will be with zombulls. Rinse and repeat. Phantom on the spiked square in ice cave is good, but the agamas spiked square in the volcano is almost just as fast.
I find it's usually best to focus on healing and buffing until Chaos does his Cure4 (which will always put him back at full HP) then once Chaos uses the Cure 4, your buffed up party will be in a much better position to out damage him before he uses the cure 4 again.
if you have temper and haste you can make anything work in the pixel remaster. temper is stackable, so throw 2 or 3 tempers and haste on a couple characters to wreck chaos
I would add that you can actually do the peninsula of power at like level 5 or 6. IF you have mages. A white mage with harm 2/Dia 2, and or a black/red mage with fire 2/fira. You can afford these spells at low level if you use the save in Coastal town-> hard reset -> go directly on boat-> fight pirates-> profit, trick. Than you use tents to save at the peninsula. Walk around until you get zombulls/zombie bulls. If you get anything else at these levels reset. Once you get 2-4 zombulls.....2 is better at level 5 or 6 but you can do 4 if your lucky. Have your white mage fire off harm/dia 2 because zombulls are undead and weak to it, have your black magic user cast fire 2. This has a high probability of killing all the zombulls if both spells go off. Rinse repeat until you are so high level the rest of the game is trivial. Four zombulls five like 4k gold and exp. Easily the quickest way to at least outfit your fighters and mages for the marsh cave and beyond.
No such thing as Adamant armor. You mean the Dwarfs will make you Excalibur from the Adamantium found in the Sky Castle. Other than that, great video mate.
@@TheReturnersHideout Protection is good and all. But all the protection spells in the world won't do you much good if you aren't dishing out enough damage to take out Chaos before he casts Cure 4.
@@gurvmlk and to think psych students in college actually use final fantasy as their argument for why an intellectual doesn't have friends, and cites that a black mage tries to overcome obstacles by casting more damage spells when the problem is your party needs heals. My answer was "you must not have played the game", with your reply in mind knowing the frustrations of that cure 4.
@@davidkwong3369 Victory means nothing without effort. If you earned your victory, then you accomplished something. If victory was handed to you, then you wasted your time.
I beat ff1 the dawn of souls ver a few months back and had the best time with it. Looks and feels way better than the pixel remaster. I was able to beat chaos at level 50 but it was a long battle and I was shock I even beat him. Wish I had these tips before but now maybe I might try the NES version. FF1 is so under rated
Use x fer so he can't heal himself and equip each character with a healing item. I had 2 knights a bl wizard with a cat claw and my white wizard with the masamune. 10 minutes later you should be done.
If you need a guide/help/strategy to learn how to beat chaos in final fantasy 1, on the original NES, you're not ready to play final fantasy 1 on the original NES.
@@erics8192 The hard part of the game is the start. Once you can get to Ninja it's... okay. At least Ninja knows Fast, which is one of the best spells in the game.
My first experience with the Giant's Hall was when I wandered into it without knowing it existed. I was just innocently exploring the Earth Cave as a young teen, when suddenly I was attacked by a giant. Then another one. And another one. And another one. By that point, I was committed, because surely the next step was the last encounter where that would happen. But then it wasn't, and it just kept going. Somehow, I actually managed to make it all the way through. And ever since that day, no matter how many years passed and no matter how much I forgot about the game, I never again wandered to the left when exploring the Earth Cave. That tunnel was burned into my mind for life.
"Here is the number one trick to beating Chaos!" *spends 3 minutes and 45 seconds discussing general late game tips* *uses remaining 40 seconds to say "do more damage to Chaos than he does to you"*
This made me think of the funniest way that I've ever seen any final boss in any video game get defeated. It's in FF2, the NES version of the game. It goes like this. 1: Cast a high level Wall on the boss. 2: Cast a low level Toad on the boss. 3: Watch as he dissolves. How does it work? Obviously the end boss is immune to the Toad effect, which counts as a kill in FF2. However, something interesting happens when a spell is reflected due to Wall. Namely, the hit animation for the spell runs on the enemy first, before it hits the party. Since the Toad's hit animation (on the NES version only) also causes the death flag to trip (because the enemy monster hops offscreen in its Toad form), when it is reflected off the end boss, it counts as your win.
That was a disappointing ending. After the excellent analysis, I thought he'd either give a tip I hadn't heard before (unlikely though that may be) or just give the correct answer: wait until he casts Cure4, then go all out. Chaos does NOT try to "do as much damage as possible", his script goes [Attack-Fire3-Attack-Ice3-Attack-Bolt3-Attack-Cure4-Attack-Swirl-Attack-Tsunami-Attack-Tornado-Attack-Quake-Repeat] so you wait until he fully heals, buffing while you do so, then unleash on him. Instead, this guy pulls a Goku and says "Just hit him as hard as you can as fast as you can." I mean, that's not wrong, but it's how you fight all bosses in every game except for the Dark Knight fight in FF4 LOL. P.S. Temple of Fiends Revisited is a horrid place to level because of GAS DRAGONS.
In my last 3 play throughs, Chaos’ script is not that at all, and never casted Cure 4. So my new strategy, based off of how my last few play through have been - just all out attack! I’m also referring to the NES version! The “do more damage” thing is more “stop wasting too many turns setting stuff up when you should be just attacking”
Your incorrect in what chaos does is completely scripted. Every turn he has 3 possibilities in what he can do. He can attack, use magic or use a skill. If he cast magic he uses spells in the following order ICE3>LIT3>SLO2>CUR4>FIR3>ICE2>FAST>NUKE. If he chooses a skill it will be CRACK>INFERNO>SWIRL>TORNADO.
I find dealing damage to Chaos tends to defeat them. Hope this helps!
Damage output is the main concern because that’s what he is trying to do! Sounds simple, but this essentially means not wasting turns buffing your characters if you don’t need it!
@fargoretro, thanks for the advice, it helped! Something I also realized is that it's important to reduce his hit points to 0 and keep at least one of my characters alive by the end of the battle.
Another thing, you should try to be at a high enough level by the time you get to Chaos, and in order to be at a good level, you have to get a lot of experience points. And to get experience points, you have to defeat enemies.
Trolling Level 99
Trolling Level 50. NES version capped at 50.
@@xdonthave1xx I am only around level 25 in trolling. Any more levels are higher than I would need to defeat the final boss and would require going out of my way to leave trolling comments, AKA grinding. I would rather just troll on the videos I happen to come across along the way.
Took over 35 years but we finally figured out the strategy, do allot of damage.
Thanks man 🎉
al·lot
verb: allot; to give or apportion (something) to someone as a share or task. "equal time was allotted to each"
Maybe you were looking for the words 'a lot'.
The fun thing is Ribbons and Pro Rings don't actually prevent the instant death attacks some enemies have on their regular attacks on the NES version (which is the only one I really have experience in.) Sorcerers are easily the most threatening enemy in the game, along with the one or two others that can do that.
Yeah, your equipment doesn't help with touch attacks in FF1. But even a Ribbon isn't a guarantee: spells can roll crits and can kill you even through immunities. And it works on bosses too.
The first time I fought Chaos in the NES version, I was at level 50 (the maximum level in that version). My Monk got a critical hit on his attack and killed Chaos in the first round. It was actually kind of disappointing. I had a whole strategy planned!
This! More damage done per round = easier boss battles. It’s simple!
I *JUST* beat the NES version yesterday for the first time and you’re making me want to go and play another version.
Just beat the Pixel Remaster version today, and hoo boy Temper + Haste on a barehanded Monk is brutal. Admittedly I didn't have a White Mage in my party so keeping him alive half the game was a job in and of itself. Chaos was the only major boss that lasted 4 rounds.
How to beat Chaos? Be lv50 (which is super easy to do), and have a BB/Master in the group. If he doesn't crit, Chaos might live until round 2 if your other members don't kill him off. If he does crit, Chaos is straight up dead immediately. Same applies to all the fiends too. It all boils down to "Hope the BB/Master gets his turn early and hope he crits".
Cast FAST on Monk, watch Chaos die.
That’s really it - damage output! Not wasting too many turns on defense, just go all out
@@TheReturnersHideout That's why I love my party of Red Wizard, Ninja, Monk, Monk. Chaos goes down round 1.
@mountainmgtow5421 oh I can absolutely imagine he does LOL!
@@mountainmgtow5421 You need cast FAST. How it's round 1? Round 3 at best
@@PAINNN666 Because the Ninja and red Wizard have higher agility than the Monks. My party is always Red Wizard, Ninja, Monk, Monk.
Loading screen tip be like:
"You win by bringing the enemy HP down to zero while keeping yours above zero."
One good leveling spot I discovered is the top floor of the ToF revisited/Chaos Shrine. If you have a Knight with Aegis Shield equipped and everyone else with Ribbons, try to run in to Gas Dragons. Their Poison attack isn't going to harm you that much with the armor I described above. They give great EXP. As for my Chaos strategy, buff characters with RUSE, INV2 and FAST until Chaos uses CUR4 (his fourth spell). Then I unload on him afterward. But that may only be NES version. I notice on the PS1 version, he uses his special attacks more often than his spells, so waiting isn't an option. Not sure of other versions.
I had a lot of trouble with Chaos last time I played the PR. Eventually I was to beat him.
The character without a ribbon will be vulnerable to the Chaos's CRACK spell, which has the Earth element, which is why I think WALL and ARUB are actually useful spells and should be cast on round one.
My favorite place to level up is the floor with quad GasD --- ICE3, FADE, and NUKE wipe them out easily.
Gas dragons in the chaos shrine are the best monsters to level up on (if your party is poweful enough to withstand the poison attacks).
Kyzoku trick right after you get the ship from bikke. Save at coneria inn. TURN OFF ( not reset). First battle will always be Kyzoku in the ocean.
Same RNG trick with zombulls in the peninsula of power. Save with a tent or cabin. TURN OFF system. When you come back, the first battle in the peninsula will be with zombulls. Rinse and repeat.
Phantom on the spiked square in ice cave is good, but the agamas spiked square in the volcano is almost just as fast.
nes version you can always make Choas Run away with fear spell
I find it's usually best to focus on healing and buffing until Chaos does his Cure4 (which will always put him back at full HP)
then once Chaos uses the Cure 4, your buffed up party will be in a much better position to out damage him before he uses the cure 4 again.
The trick is beating Chaos. 4 max level masters. 1 attack. Chaos dies.
if you have temper and haste you can make anything work in the pixel remaster. temper is stackable, so throw 2 or 3 tempers and haste on a couple characters to wreck chaos
I would add that you can actually do the peninsula of power at like level 5 or 6. IF you have mages. A white mage with harm 2/Dia 2, and or a black/red mage with fire 2/fira. You can afford these spells at low level if you use the save in Coastal town-> hard reset -> go directly on boat-> fight pirates-> profit, trick. Than you use tents to save at the peninsula. Walk around until you get zombulls/zombie bulls. If you get anything else at these levels reset. Once you get 2-4 zombulls.....2 is better at level 5 or 6 but you can do 4 if your lucky. Have your white mage fire off harm/dia 2 because zombulls are undead and weak to it, have your black magic user cast fire 2. This has a high probability of killing all the zombulls if both spells go off. Rinse repeat until you are so high level the rest of the game is trivial. Four zombulls five like 4k gold and exp. Easily the quickest way to at least outfit your fighters and mages for the marsh cave and beyond.
No such thing as Adamant armor. You mean the Dwarfs will make you Excalibur from the Adamantium found in the Sky Castle. Other than that, great video mate.
Ahhh dang it, yes I meant to say “Adamant Item” nice catch!
Dude! I have to try that next time I fight chaos! Damage defeats him?
Weird concept right? Lol - more so spending less time protecting, more time doing damage
@@TheReturnersHideout Protection is good and all. But all the protection spells in the world won't do you much good if you aren't dishing out enough damage to take out Chaos before he casts Cure 4.
@@gurvmlk and to think psych students in college actually use final fantasy as their argument for why an intellectual doesn't have friends, and cites that a black mage tries to overcome obstacles by casting more damage spells when the problem is your party needs heals. My answer was "you must not have played the game", with your reply in mind knowing the frustrations of that cure 4.
It is just a good game when you require skill to win and can't play on auto. You have to be aware of the situation and act! Classic
@@davidkwong3369 Victory means nothing without effort. If you earned your victory, then you accomplished something. If victory was handed to you, then you wasted your time.
I beat ff1 the dawn of souls ver a few months back and had the best time with it. Looks and feels way better than the pixel remaster. I was able to beat chaos at level 50 but it was a long battle and I was shock I even beat him. Wish I had these tips before but now maybe I might try the NES version. FF1 is so under rated
Agreed! I hope these tips help out, I know they helped me when I was going through it! Thank you so much!
Use x fer so he can't heal himself and equip each character with a healing item. I had 2 knights a bl wizard with a cat claw and my white wizard with the masamune. 10 minutes later you should be done.
My favorite leveling creature is Hyhenas they drop str + 1. Not the best exp but if I'm hitting lv 25 with 50 of those?
If you need a guide/help/strategy to learn how to beat chaos in final fantasy 1, on the original NES, you're not ready to play final fantasy 1 on the original NES.
Are you in Mayfield, KY? I’m in Murray.
Just run from him. A level 1 thief or black mage in the 1 or 3 spot can usually run on the first try.
Now how about if you're doing a solo thief run?
Best of luck lol!! Good equipment and high level for you!
that's rougher than a solo white mage considering how badly thief sucks in the NES version
Couldn't agree more. Especially when chaos can fully heal himself... oof, it hurts every time 😭. 😅
@dionelr it’s the WORST!
@@erics8192 The hard part of the game is the start. Once you can get to Ninja it's... okay. At least Ninja knows Fast, which is one of the best spells in the game.
giants hall is my grind
Great video Great videogame Great youTube player
Have you tried hitting him harder? 😂
My first experience with the Giant's Hall was when I wandered into it without knowing it existed. I was just innocently exploring the Earth Cave as a young teen, when suddenly I was attacked by a giant. Then another one. And another one. And another one. By that point, I was committed, because surely the next step was the last encounter where that would happen. But then it wasn't, and it just kept going.
Somehow, I actually managed to make it all the way through. And ever since that day, no matter how many years passed and no matter how much I forgot about the game, I never again wandered to the left when exploring the Earth Cave. That tunnel was burned into my mind for life.
"Here is the number one trick to beating Chaos!"
*spends 3 minutes and 45 seconds discussing general late game tips*
*uses remaining 40 seconds to say "do more damage to Chaos than he does to you"*
This made me think of the funniest way that I've ever seen any final boss in any video game get defeated. It's in FF2, the NES version of the game. It goes like this.
1: Cast a high level Wall on the boss.
2: Cast a low level Toad on the boss.
3: Watch as he dissolves.
How does it work? Obviously the end boss is immune to the Toad effect, which counts as a kill in FF2. However, something interesting happens when a spell is reflected due to Wall.
Namely, the hit animation for the spell runs on the enemy first, before it hits the party.
Since the Toad's hit animation (on the NES version only) also causes the death flag to trip (because the enemy monster hops offscreen in its Toad form), when it is reflected off the end boss, it counts as your win.
That was a disappointing ending. After the excellent analysis, I thought he'd either give a tip I hadn't heard before (unlikely though that may be) or just give the correct answer: wait until he casts Cure4, then go all out. Chaos does NOT try to "do as much damage as possible", his script goes [Attack-Fire3-Attack-Ice3-Attack-Bolt3-Attack-Cure4-Attack-Swirl-Attack-Tsunami-Attack-Tornado-Attack-Quake-Repeat] so you wait until he fully heals, buffing while you do so, then unleash on him. Instead, this guy pulls a Goku and says "Just hit him as hard as you can as fast as you can." I mean, that's not wrong, but it's how you fight all bosses in every game except for the Dark Knight fight in FF4 LOL.
P.S. Temple of Fiends Revisited is a horrid place to level because of GAS DRAGONS.
In my last 3 play throughs, Chaos’ script is not that at all, and never casted Cure 4. So my new strategy, based off of how my last few play through have been - just all out attack!
I’m also referring to the NES version! The “do more damage” thing is more “stop wasting too many turns setting stuff up when you should be just attacking”
Your incorrect in what chaos does is completely scripted. Every turn he has 3 possibilities in what he can do. He can attack, use magic or use a skill. If he cast magic he uses spells in the following order ICE3>LIT3>SLO2>CUR4>FIR3>ICE2>FAST>NUKE. If he chooses a skill it will be CRACK>INFERNO>SWIRL>TORNADO.