@@bo4-x2nwell they did it in a bad way, they want to make an engine that runs minecraft everywhere with c++ (the bedrock version) That’s why it’s very laggy and buggy, because they stopped optimizing versions for each platform, instead they did an all-in-one bad solution which sucks harder than cyberpunk in its first release
I used that same video to design the engine for the game I've been working on for a few years now. I restarted the engine many times to use opengl and then openal. Cool to see I'm not the only one who got their start in engineless game development from that video
Found ya on my timeline tonight. This was a really enjoyable video to watch. I'm brand new to programming. Learning python to make games with and having fun with it. This encouraged me to keep on going. Hope to see more videos like this.
I know it was 4 years ago, and that's already a great results, but for anyone using that as an inspiration, there are a few mistakes that beginner should be aware of in the the Game class: - Never increment with delta time because inaccuracies build up, always compare to a reference time. (this is important in game logic as well with any game engine) - Pass the delta time to your tick function because if your framerate drop your game will slow down. that also allow yout to make frame rate limit optionnal and configurable because most screens go beyond 100Hz nowadays. - Never have active wait, your while loop needs to sleep. or just don't limit your frame rate at all because you are not saving CPU cycle anyway by adding up nanoseconds instead of running tick.
it doesnt really change wether u put it in tick or run, at the end of the day the tick function would be carried out at the same rate,that is, (now - last time), which varies with the delta variable. I still use the same way and the frames work pretty fine
@@birbylikesfox1032 no. You should pass and use dt to calculations. Different machines have different components with different performance. So tie game code to framerate is stupid. Tie it to delta time instead.
Man this is sick, I took an intro CS class this year and we used a game engine called Game Maker, but halfway through I got bored and taught myself a bit of Python, and switched to JavaScript, made an online game with JS, and it was all because I was motivated by youtubers like you, keep killing it! It changes lives!
Hope you guys enjoyed this video! How do you think my game turned out? Want to learn how to make a game like mine? Check out my course here! www.fuelvin-academy.com/ Join my Discord for announcements, sneak peeks, and more! discord.gg/QXWMrSNg38
Eclipse is just an IDE. Comparing it to Unity doesn't really make that much sense. It would make more sense to compare it to VSCode. That said, if the only requirement was for this to be written in Java (they can't really enforce this Eclipse part - you could have just imported it as a project at the very end but write the whole thing in vim. Not that I would suggest that with Java) why not use some game-related libraries? Eg. for collision detection. There are some of them out there, eg. LWJGL
Yeah, I was gonna mention that. Searching "how to make games in Eclipse" doesn't yield anything since it's just an IDE. It's the equivalent of "how to write a story in Google Docs." But I do remember being confused about these things when I first started learning about coding. Things are a blob for the longest time until it clicks.
You compare making a game in Unity with making a game in Eclipse. One is a Game Engine, the other is an IDE. You could have used Eclipse together with a Java Game Engine such as libGDX or jMonkeyEngine (fact that you use Eclipse doesn't matter for the result). It got difficult because you chose to not use any game engine in Java
I did the exact same thing in my ap compsci class when I was a junior in high school. I had a whole semester to work on my game and I ended up making a Zelda-like. It was supposed to be a group project but I ended up doing the entire project except for the music all by myself. The premise was that you were a student who had been kidnapped by our teacher and locked in his basement and you had to go room to room fighting monsters and solving puzzles to find your way out. Now that I make games in godot I realize just how difficult it was comparatively to make a video game in Java.
Back when I was in college I took a “introduction to programming “ class, where I had to make a videogame using just python and some graphic/“game” library (pygame) which made it easier than starting from 0, but at that time I had some experience with Unity already, and going back from unity to write line by line in sublime text/vs code was really awful lol. At the end I got an atari game clone but it wasn’t that good.
@@logosking2848 not everyone has the skills to build and entire engine, I majored in animation and vfx, not in programming or cs, I use Unity bc I know how to use it and how to code in c#, and I’m not gonna learn how to make an engine because there are a lot of good engines out there already, Unity, Unreal, Godot, you don’t have to invent the wheel again and again, that’s pointless
I used to develop my games in java with eclipse (ya i like sufferin' myself). Then i instantly decided to use a game engine and im happy with that. Coding your own game engine will not worth unless you have some specific reasons.
Grass is a plant with narrow leaves growing from the base. A common kind of grass is used to cover the ground in places such as lawns and parks. Grass is usually the colour ‘green’. Grasses are monocotyledon, herbaceous plants. The grasses include the "grass", of the family Poaceae (also called Gramineae). Also sometimes it is used to include the sedges (Cyperaceae) and the rushes (Juncaceae).[1] These three families are not closely related but belong to different clades in the order Poales. They are similar adaptations to a common life-style. The true grasses include cereals, bamboo and the grasses of lawns (turf) and grassland. Uses for graminoids include food (as grain, sprouted grain, shoots or rhizomes), drink (beer, whisky), pasture for livestock, thatching thatch, paper, fuel, clothing, insulation, construction, sports turf, basket weaving and many others. Many grasses are short, but some grasses, like bamboo can grow very tall. Plants from the grass family can grow in many places and make grasslands, even if they are very cold or very dry. Several other plants that look similar but are not members of the grass family are also sometimes called grass; these include rushes, reeds, papyrus, and water chestnut. Seagrass is a monocot in the order Alismatales. Grasses are an important food for many animals, like deer, buffalo, cattle, mice, grasshoppers, caterpillars, and many other grazers. Unlike other plants, grasses grow from the bottom, so when animals eat grass they usually do not destroy the part that grows.[2] This is a part of why they are successful. Without grass, earth may wash away into rivers (erosion).
The first time I've ever seen a sponsor that is actually worth looking into, I've bought a lot of GDTV courses on Udemy (they go on sale A LOT!) But they are all pretty much aimed at beginners.
Great video! I can see the inspiration of some of the concepts from CodeAndMore. I also started my java game dev journey with those tutorials. I hope those kind of series would be more available because there is a shortage of java game devs Tip: u dont need to understand how the gameloop works. Once you start making more games,you will eventually understand it! Tho if anyone want i can explain it in the replies
I'm planning to learn to code games, while Java is not one of my first options would that explaining help with other languages. Right now I have very basic knowledge about coding and stuff btw
Java is not USED usually when making games but the language itself is powerful and really good for everything game related such as graphics. But there is no problem making a game with java.
I remember my computer science class I made a game in eclipse for fun and showed it to my teacher. She literally didn't give a shit and that made me so upset.
Reminds me of my first semester in degree college where my teacher wanted us to make a text-based game. I tried hardcoding it in C++ but in vain and I had to eventually make use of a third party software that allowed us to make such games easily. Seeing this video motivates me to hardcode something on my own again.
dang you are like the only reason I have hope of getting a full time job with my simple skills in coding (it helps me just knowing there's other people in the same place I am in right now)
i mean, eclipse is an ide, and doesnt really have anything with what libraries and api's you use? either way really enjoyed it! it took me back to HS when i was making software for the ti-84 calculator
Might want to use some kind of sleep method instead of a "busy wait". Basically tell the PC that you don't need to do anything for a few milliseconds instead of constantly getting the delta and checking it. There's a minimum time that you can sleep though that's OS dependent so if the time remaining on the frame is less than that you can do the busy wait instead.
Crystal Soldier: Amazing job warframe! :D i hope you post more tutorials like this in the future and right now im learning Unity and C#. and 2d game development in java =))
Bro we almost have the same experience, i also coded a game using only html css and js. The only difference is there's already a lot of tutorials but i swear i only copied what was needed and do everything from scratch so i learned fundamental game dev stuff like u did.
I watched your content since your shooter tutorial, and comparing this and that video, a lot has change for good. Great improvements, il just miss the old name.
It is difficult, but that's why IT companies like project in Java/CPP during interviews, because they know if you can make game in Java in eclipse editor, you know everything from scratch and you can make it in anywhere else.
Most IT companies wouldn't really care about the text editior/IDE especially for interviews; However creating a portfolio is pretty good for getting a job
As someone who loves overcomplicating stuff, I feel very related to this content. Obviously you could have saved a lot of time by using game engines, but it wouldn't be as rewarding as it was, and I'm sure you developed your programming skills significantly this way, probably that's why you got so much into it. I'm certain that from that moment on, you decided that you wanted to work 24h/day with a few coffee breaks hahahah
What they did was acceptable for a uni project but if you get a job writing code then you'll realise there are deadlines to meet and no hours/days/weeks to waste on implementing your own low quality version of a free (libre)/open source software library that you can import and start using in 10 seconds.
To be exact, Notch hasn't been working with pure Java. Minecraft is using a library called LWJGL (rendering engine) that uses JNA to hook into C code for communicating directly with the hardware. Further libraries, such as Netty (for networking), also partly uses JNA interfaces for greater performance
@@marcely1199 yup. i mean without using ready for use engines.. like unity godot, unreal even using libs you also need to code everything from scratch, lwgl doesnt do magic tricks
Pls, someone tell him that eclipse is just pretty old ide, it's not a game engine, it doesn't have any systems in it, it doesn't have ecosystem for deving anything, it's just editor.
A pro tip, if you want to avoid making a source folder for the assets, right-click on your project name -> New -> Folder and call it "res". Then, right-click the project name again but this time go to Properties -> Java Build Path -> Classpath, and then you press the button with the text "Add Class Folder". Once you're prompted with a popup, click the checkbox next to the folder you've made.
There's just no need to roast Eclipse - it's an IDE to write code, ofc it doesn't have any game making features in it, none IDEs do - like VSCode or Intellij too - you could write your game in notepad with java and compile it down to bytecode - that's what an IDE does for you and handle syntax and such, you load images in with code and handle all functionality with code. now if you were really planning on doing something fancy, you can write Eclipse plugins that would be able to generate content for you, handle images and whatnot, but you have to code it haha, Eclipse is very flexible but far from perfect. anyway good video - good job on writing a game from scratch and not using game engines!
eclipse has nothing to do with the game itself. its just a tool used to edit files/code and some editors or ide's have cool features that can speed up and make the process easy
At the beginning of the video, how are you comparing Eclipse to VS Code like it was some big drawback that you had to use Eclipse? VS code is a text editor, Eclipse is a fully fledged IDE with an emphasis on Java.
nice content! love that you moved from a scratch youtuber to a coding youtuber, best of luck!!!
Damn, that's pretty cool.
@@urbanevilfr and Coding with chris
No
wait he was in the scratch community? i only just recently started watching him
@Puppo it doesnt
Anyone: Java is not created to making games!
You and Mojang: 🗿
don't forget gameloft too
@@bo4-x2nwell they did it in a bad way, they want to make an engine that runs minecraft everywhere with c++ (the bedrock version)
That’s why it’s very laggy and buggy, because they stopped optimizing versions for each platform, instead they did an all-in-one bad solution which sucks harder than cyberpunk in its first release
🗿
fun fact: notch used eclipse to code minecraft
@@Bliviate fun fact: notch also used a PC to code minecraft
I used that same video to design the engine for the game I've been working on for a few years now. I restarted the engine many times to use opengl and then openal. Cool to see I'm not the only one who got their start in engineless game development from that video
man for a 15 year old you have talent.. keep it up :)
Me who knew backend and frontend, 5 programming languages at 12 years old and never got celebrated💀
@@Blitz61wasd I am now 13 but knew that in 12 too 💀💀💀
@@Blitz61wasd i made a C game engine in SDL2 at 13 (im still 13), now working on an ASCII 3D game engine
@@cirkulx congrats
Found ya on my timeline tonight. This was a really enjoyable video to watch. I'm brand new to programming. Learning python to make games with and having fun with it. This encouraged me to keep on going. Hope to see more videos like this.
I know it was 4 years ago, and that's already a great results, but for anyone using that as an inspiration, there are a few mistakes that beginner should be aware of in the the Game class:
- Never increment with delta time because inaccuracies build up, always compare to a reference time. (this is important in game logic as well with any game engine)
- Pass the delta time to your tick function because if your framerate drop your game will slow down. that also allow yout to make frame rate limit optionnal and configurable because most screens go beyond 100Hz nowadays.
- Never have active wait, your while loop needs to sleep. or just don't limit your frame rate at all because you are not saving CPU cycle anyway by adding up nanoseconds instead of running tick.
it doesnt really change wether u put it in tick or run, at the end of the day the tick function would be carried out at the same rate,that is, (now - last time), which varies with the delta variable. I still use the same way and the frames work pretty fine
@@birbylikesfox1032 no.
You should pass and use dt to calculations.
Different machines have different components with different performance. So tie game code to framerate is stupid. Tie it to delta time instead.
delta is probably a Game member variable so tick() has access to it
show some emotion bro i'm scared
Hahahahaha
😂😂😂
He’s AI
Bro is staring at my soul...
Didn’t even notice since I’m 🗿as well
Man this is sick, I took an intro CS class this year and we used a game engine called Game Maker, but halfway through I got bored and taught myself a bit of Python, and switched to JavaScript, made an online game with JS, and it was all because I was motivated by youtubers like you, keep killing it! It changes lives!
I love how i've come from watching your how to make an rpg game vids, to these videos that look really professional, keep up the good work!
Man, this is the best game video I’ve ever seen!
The editing is soo good! You’ve come so far!
Hope you guys enjoyed this video! How do you think my game turned out?
Want to learn how to make a game like mine? Check out my course here!
www.fuelvin-academy.com/
Join my Discord for announcements, sneak peeks, and more! discord.gg/QXWMrSNg38
congrats warframe... i mean fuelvin
That's really good. It makes me appreciate unity more.
GG
Hi
I just wanted to say how long did it take for you to learn how to code?
Eclipse is just an IDE. Comparing it to Unity doesn't really make that much sense. It would make more sense to compare it to VSCode.
That said, if the only requirement was for this to be written in Java (they can't really enforce this Eclipse part - you could have just imported it as a project at the very end but write the whole thing in vim. Not that I would suggest that with Java) why not use some game-related libraries? Eg. for collision detection. There are some of them out there, eg. LWJGL
Yeah, I was gonna mention that.
Searching "how to make games in Eclipse" doesn't yield anything since it's just an IDE. It's the equivalent of "how to write a story in Google Docs."
But I do remember being confused about these things when I first started learning about coding. Things are a blob for the longest time until it clicks.
because making your own stuff is fun
@@BaxzXD oh, fs. We're not saying it's a bad idea. It's just that the comparison isn't really fair since the two have different purposes.
And IDE is a fully fledged IDE. You have tools, plug-ins, and it’s a fancy environment to write code in. No idea what this guy was talking about
It's a basic 2D RPG. Why use a hardware rendering game engine for something that could've existed in 1990
Bro you are a genius and you need to acknowledge that right now
Love it warfame! You're very good at this 👍
You compare making a game in Unity with making a game in Eclipse. One is a Game Engine, the other is an IDE. You could have used Eclipse together with a Java Game Engine such as libGDX or jMonkeyEngine (fact that you use Eclipse doesn't matter for the result). It got difficult because you chose to not use any game engine in Java
I did the exact same thing in my ap compsci class when I was a junior in high school. I had a whole semester to work on my game and I ended up making a Zelda-like. It was supposed to be a group project but I ended up doing the entire project except for the music all by myself. The premise was that you were a student who had been kidnapped by our teacher and locked in his basement and you had to go room to room fighting monsters and solving puzzles to find your way out. Now that I make games in godot I realize just how difficult it was comparatively to make a video game in Java.
This was funny in a sense I didn’t understand
And also engaging
Good video lmao
I need that patience because recently it’s hard for me to study
Back when I was in college I took a “introduction to programming “ class, where I had to make a videogame using just python and some graphic/“game” library (pygame) which made it easier than starting from 0, but at that time I had some experience with Unity already, and going back from unity to write line by line in sublime text/vs code was really awful lol.
At the end I got an atari game clone but it wasn’t that good.
so basically you lack the skill to make a raytracing algorithm from scratch? :( idk get better lol. and before you ask, yes, i did
@@logosking2848 not everyone has the skills to build and entire engine, I majored in animation and vfx, not in programming or cs, I use Unity bc I know how to use it and how to code in c#, and I’m not gonna learn how to make an engine because there are a lot of good engines out there already, Unity, Unreal, Godot, you don’t have to invent the wheel again and again, that’s pointless
@@logosking2848 top 10 who asked moments
@@CarlosAMaldonado I was joking dw.
*laughs in pure python(no libraries)*
your voice changed daaaaaaaamn
keep up the good work
I remember following your zombie shooter video back in 2017. That was my first memory to coding, and that was from your video. Thank you.
An actual good sponsor. Straight to the point, and actually related to the video in a way.
I used to develop my games in java with eclipse (ya i like sufferin' myself). Then i instantly decided to use a game engine and im happy with that. Coding your own game engine will not worth unless you have some specific reasons.
Sure wish my school had offered classes like that... Our only computer classes taught how to type and use Microsoft office.
Grass is a plant with narrow leaves growing from the base. A common kind of grass is used to cover the ground in places such as lawns and parks. Grass is usually the colour ‘green’. Grasses are monocotyledon, herbaceous plants. The grasses include the "grass", of the family Poaceae (also called Gramineae). Also sometimes it is used to include the sedges (Cyperaceae) and the rushes (Juncaceae).[1] These three families are not closely related but belong to different clades in the order Poales. They are similar adaptations to a common life-style. The true grasses include cereals, bamboo and the grasses of lawns (turf) and grassland. Uses for graminoids include food (as grain, sprouted grain, shoots or rhizomes), drink (beer, whisky), pasture for livestock, thatching thatch, paper, fuel, clothing, insulation, construction, sports turf, basket weaving and many others. Many grasses are short, but some grasses, like bamboo can grow very tall. Plants from the grass family can grow in many places and make grasslands, even if they are very cold or very dry. Several other plants that look similar but are not members of the grass family are also sometimes called grass; these include rushes, reeds, papyrus, and water chestnut. Seagrass is a monocot in the order Alismatales. Grasses are an important food for many animals, like deer, buffalo, cattle, mice, grasshoppers, caterpillars, and many other grazers. Unlike other plants, grasses grow from the bottom, so when animals eat grass they usually do not destroy the part that grows.[2] This is a part of why they are successful. Without grass, earth may wash away into rivers (erosion).
The first time I've ever seen a sponsor that is actually worth looking into, I've bought a lot of GDTV courses on Udemy (they go on sale A LOT!) But they are all pretty much aimed at beginners.
I couldn’t help but laugh when I heard eclipse called bare bones software. :-). Good job on your project!
Great video! I can see the inspiration of some of the concepts from CodeAndMore. I also started my java game dev journey with those tutorials. I hope those kind of series would be more available because there is a shortage of java game devs
Tip: u dont need to understand how the gameloop works. Once you start making more games,you will eventually understand it! Tho if anyone want i can explain it in the replies
I'm planning to learn to code games, while Java is not one of my first options would that explaining help with other languages. Right now I have very basic knowledge about coding and stuff btw
Java is not USED usually when making games but the language itself is powerful and really good for everything game related such as graphics. But there is no problem making a game with java.
I remember my computer science class I made a game in eclipse for fun and showed it to my teacher. She literally didn't give a shit and that made me so upset.
This is very impressive, I wish I had an opportunity to do something like this when I was younger
Why eclipse when intellij exists😭 i can* feel your pain
looking at the code made me wanna cry but when you said "9th grade" i'd be like "Fooking geninus!!" Just awesome, I'm a fan!
I love coding games without engines... All my games are created without engine. The first game I made has 4000 lines of code in python.
Can we play it?
@@blackcitadel37 O yes you have link on my profile's page.
Reminds me of my first semester in degree college where my teacher wanted us to make a text-based game. I tried hardcoding it in C++ but in vain and I had to eventually make use of a third party software that allowed us to make such games easily.
Seeing this video motivates me to hardcode something on my own again.
dang you are like the only reason I have hope of getting a full time job with my simple skills in coding (it helps me just knowing there's other people in the same place I am in right now)
from scratch to java, that's what I like to see! Stay strong!
holy... you consider eclipse to be bare bones?!
YOU ARE DUCKING WARFAME WHAT YOU UPGRADED SO MUCH LOOOOOOL I FEEL THAT NOSTALGIC ENERGY LKSODJDJDK
I think imma try doing something like this in Java. Seems like pretty good experience
Eclipse is just the IDE. It's independent of the "game". The game is just Java, the code is the same in VS Code, Intellij, Netbeans, etc...
I like your editing style , very nice and neat
i mean, eclipse is an ide, and doesnt really have anything with what libraries and api's you use?
either way really enjoyed it! it took me back to HS when i was making software for the ti-84 calculator
Might want to use some kind of sleep method instead of a "busy wait". Basically tell the PC that you don't need to do anything for a few milliseconds instead of constantly getting the delta and checking it. There's a minimum time that you can sleep though that's OS dependent so if the time remaining on the frame is less than that you can do the busy wait instead.
Getting sum JDH vibes from this vid 👨🏼💻
Live it
Loving the Dankpods music in the background
I'm a fan of the battle mechanics! Nice job!!!
Finally, Warfame has a new video!
Crystal Soldier: Amazing job warframe! :D i hope you post more tutorials like this in the future and right now im learning Unity and C#. and 2d game development in java =))
Bro we almost have the same experience, i also coded a game using only html css and js. The only difference is there's already a lot of tutorials but i swear i only copied what was needed and do everything from scratch so i learned fundamental game dev stuff like u did.
I've used Eclipse in the past and made a game for roku. Really fun project ngl.
I watched your content since your shooter tutorial, and comparing this and that video, a lot has change for good. Great improvements, il just miss the old name.
I am just over half way done with a C# coding course and these videos are make me want to make my own games👍
I really really enjoy playing around with object oriented programming languages
It makes me feel better
Wait did you just say eclipse is not a full featured editor? Like my dude, that’s a whole IDE versus a modular text editor like VS code.
Fun Fact: Minecraft: Java Edition was initially developed using just Eclipse and LWJGL (a java game library).
It's still developed in Java to this day
The latest minecraft "Bedrock" which is multiplatform and is written in C++
@@milo20060 Java edition is still developed
It feels like your staring onto my soul throughout the video
bro dropping jokes with a straight face, instant sub
Bro you definietly deserve more subs! Keep up the good work man! 👍
Thank you so very much for sharing your progress :)
It is difficult, but that's why IT companies like project in Java/CPP during interviews, because they know if you can make game in Java in eclipse editor, you know everything from scratch and you can make it in anywhere else.
Most IT companies wouldn't really care about the text editior/IDE especially for interviews; However creating a portfolio is pretty good for getting a job
You better have gotten a 100% on this project holy cow
Me: "I only play games thats made in C++"
Me: "well.."
As someone who loves overcomplicating stuff, I feel very related to this content. Obviously you could have saved a lot of time by using game engines, but it wouldn't be as rewarding as it was, and I'm sure you developed your programming skills significantly this way, probably that's why you got so much into it.
I'm certain that from that moment on, you decided that you wanted to work 24h/day with a few coffee breaks hahahah
What they did was acceptable for a uni project but if you get a job writing code then you'll realise there are deadlines to meet and no hours/days/weeks to waste on implementing your own low quality version of a free (libre)/open source software library that you can import and start using in 10 seconds.
this was fun to watch. Im doing somthing similer in C++
xD your voice sounds like a text to speech bot, love your content keep it up!
Bro are you a robot like for real
I would love it when you start making Unity tutorials!!
Great video! This guy is so underrated.
nice vid
I came up with a solution before he said it, it could check if the player is on a collidable tile, it moves the player back before rendering.
1:33 "the most popular game development courses on Utimy"
in my opinion this is the right way to create games, i still use a graphical lib + c++ or C
or pure java like what notch did
To be exact, Notch hasn't been working with pure Java. Minecraft is using a library called LWJGL (rendering engine) that uses JNA to hook into C code for communicating directly with the hardware. Further libraries, such as Netty (for networking), also partly uses JNA interfaces for greater performance
@@marcely1199 yup. i mean without using ready for use engines.. like unity godot, unreal
even using libs you also need to code everything from scratch, lwgl doesnt do magic tricks
I jump into Java and make nonsense sometimes, love the content. Subbed
why is this guy so underrated
why
pls
tell
me
WHY!!!!!!!
Ima download it thanks for sharing!!
Pls, someone tell him that eclipse is just pretty old ide, it's not a game engine, it doesn't have any systems in it, it doesn't have ecosystem for deving anything, it's just editor.
A pro tip, if you want to avoid making a source folder for the assets, right-click on your project name -> New -> Folder and call it "res". Then, right-click the project name again but this time go to Properties -> Java Build Path -> Classpath, and then you press the button with the text "Add Class Folder". Once you're prompted with a popup, click the checkbox next to the folder you've made.
Fun fact: Minecraft was also created with no GE, like he did, but in 3d
holy shit i havent seen this channel in a good 2 years
your in your attic... but that audio is the best bro
keep making content like this lol. maybe devlogs???? :)))
It would be so cool if you built onto this game and made a shop and other stuff
I love how he just randomly roasts Eclipse from time to time
There's just no need to roast Eclipse - it's an IDE to write code, ofc it doesn't have any game making features in it, none IDEs do - like VSCode or Intellij too -
you could write your game in notepad with java and compile it down to bytecode - that's what an IDE does for you and handle syntax and such, you load images in with code and handle all functionality with code.
now if you were really planning on doing something fancy, you can write Eclipse plugins that would be able to generate content for you, handle images and whatnot, but you have to code it haha, Eclipse is very flexible but far from perfect.
anyway good video - good job on writing a game from scratch and not using game engines!
eclipse has nothing to do with the game itself. its just a tool used to edit files/code and some editors or ide's have cool features that can speed up and make the process easy
You really good at explaining thank you
very nicely done! I hope you got an A for your project!
Will there be more videos coming to Scratch?
dude, this is amazing!!
Good stuff! Making engines is fun 🙌
I will try suffering like you ^_^.
Nice video
This is really really nice tbh. But when it comes to handling ads and in game payments the engine really comes in handy
Still feels weird seeing your account changed to Fuelvin
this deserves for views man.
At the beginning of the video, how are you comparing Eclipse to VS Code like it was some big drawback that you had to use Eclipse? VS code is a text editor, Eclipse is a fully fledged IDE with an emphasis on Java.
You are underrated like WOW
You got sponsored! Let's goooooo!
Dude holds the record for most times said "game" In one RUclips video
Actual video title: I remade Undertale with no game engine.
Oh my god brother u must be a coding genius.
it worked! thank you so much!!