Why and How I use Mod Organizer 2 when making mods
HTML-код
- Опубликовано: 28 сен 2024
- In this episode, I demonstrate the benefits of using Mod Organizer 2 to isolate your mod's individual files from the overall Skyrim Data folder. I use MO2 in nearly all of my episodes so I wanted to show why it's useful & I recommend it to all modders. Personal preference. Happy Modding!
Beginner Basics Playlist: • Beginner Basics (for w...
Follow me on Twitch! / mrowrpurr
Suggest an episode! forms.gle/FCFF...
Intro music: www.bensound.c...
Mouse cursor: www.deviantart...
Background image: pixabay.com/it... by Stefan Keller (PD)
Firefox theme: addons.mozilla...
Skyrim Dragon Font: fontstruct.com... by gfhjk50 (CC-BY-SA)
Yoster Code Font: www.1001fonts....
Thanks for the guide!
Thank you for the tutorial. I use Vortex and wondering if a similar thing could be done in vortex. I tried it, created manually an empty mod folder, selecting the mod in Vortex Mod list and launching CK from Vortex hoping that CK would pick up and link it and place all my created stuff into the empty mod folder. It did not work. I may be doing something wrong.
My CK loads from modorg 2 but its not "instanced" i.e. it just points straight to the data directory of the base game. How do you make it follow instancing?
Hey, when I try to run CreationKit from Mod Organizer 2 as you described, it throws an Steam: Application load error. What might be the cause?
how can i make my creation kit see the mods in the mo 2 folders? when i launch it through mo 2 it only shows me data
You are incredible!!! Thank you, I have been moding for over a year now and there were so many thing bugging me about the creation kit and getting lost in all of the file. You have made my life so much easier and more enjoyable!
Huh thats pretty useful
This literally saved me hours of figuring this out backwards LOL. Thank you :)
I've been using MO2 like for 2 years, as user mostly, didn't know you could do all that in it.
Great job and insightful. Thanks
very helpful, thankyou