Map editor can preplace obstacles around the middle spawn area that will go away after certain time to prevent players from controlling the middle before agreed time. I dunno if that works tho.
Kataparuto IS EXACTLY the word Catapult. It's a loan word (which has taken a tiny bit of extra meaning) but you can see it's basically exactly the same word if you consider that consonants can't stand on their own and R doesn't exist (L -> r -> ru, T -> to).
Idea for similar map: Diplo King of the Hill, except all players are allied. Whenever a player takes the monument, they are immediately unallied with everyone (and vice versa). Think about the battle at the end if it was everyone vs teal
Not even 2 mins in, and I had to pause to share my laughter with the editor, long time watcher, new time talker, keep up the great entertainment! (from somebody who has never even played AOE2!)
I really like the 10x civs games. I also think a community scenario that would be fun would be one where buildings are 10x stronger, and nothing else. Could be called, "Building Nothing"
Now imagine what if one player chose Celts. Stronghold would have made those towers shoot a lot faster, infantry move 150% faster and siege units shoot much faster.
Not really relevant to this game, but with the 10x gold discount from the Portuguese it might not be worth it for civilizations like the Magyars and Malay to research all of their unique techs. At best it would be a waste of resources for a Magyar player and at worst it would make things more expensive for the Malay
Should be multiplied. Because the game wasnt meant to stack, mods and codes that let you stack bonuses usually multiply together when you do it. Thats what happens when you x256 tech code/mod at least.
It's additive. All the bonuses are stacked. It's like a programming problem where the state isn't updated in between, unlike techs which are run sequentially. Otherwise, the Bohemian pikemen would overflow and crash the game at 2^10 bonus on a 2^5 on a set that contains zero (and is secretly a floating point). We see this when unit health overflows it goes negative and it overflows at 2^16.
@@shanerooney7288 I used the wrong value for Bohemians. Multiplicative bonuses don't completely break basically. The Bohemian value would be 1.25^10=9.3x bonus damage. The Japanese attack speed bonus would be 17x. Check out the percentage health calculations. The memory calculation I was thinking about was considering how much memory each thing takes up. With buildings for example, if you stack bonuses or techs, you can see castles die upon being built because the values overflow, making a positive value look like a negative value.
Triggering the Wonder early really made this episode a waste. Inside of 40+ minutes of intense, crazy battles with OP units, we got 13. What a let down. All build up, no reward.
cool game but such a poor informative and not friendly way of showing players info. captureage is much better if you are into profesional age of empires
Atheism wouldnt be much improved by the relic % increase, its still pretty negligible. What would make atheism a worthwhile investment would be if it made ALL of your troops 30-50% harder to convert. Makes the tech make a lot more sense as well. Just spitballing.
I really wanted to see the Halbs against the Tarkans! Bohemian bonus damage and Japanese Attack Rate both x10 should buff them enough to compete against the tarkan maybe?
If we had Turks + Bohemians + Italians + Hindustanis + Burgundians + Spanish + Portuguese on these settings, Houfnice would produce (Turks), move (Bohemians), and fire (Spanish) much faster. Also, they'd have added damage (Burgundians), range (Turks), HP (Turks), and armor (Hindustanis). They'd benefit from Arquebus (Portuguese), and thanks to Italians, they'd be free.
I have tested this, the Spanish bonus is pretty irrelevant, as attack speed increases the projectile speed (I don't know why). The Celts make them truly broken with attack fire, the Turk bonus just making them more broken. The Burgundian bonus is just overkill as these units are multi-attacking at 300+. Ethiopians make them more broken as the AoE extends from the center of a TC to kill all farming vills.
@@danielmorton9956 Spanish bonus is for canon galleon only, but it works amazing. Faster projectile means they actually can hit moving targets but its maybe even better than arqebus tech for canons.
@@krystofcisar469 So I have tested. It works great in the regular game, I just don't see the value with bombards in 10x mod. I don't think the projectile properly scales and firing more projectiles is more effective. The Celt bonus speeds up the projectile as well for some reason. Arqebus straight up reduces accuracy if there are any high speed units or range bonuses.
I was annoyed by the cheating in this one. Apart from the early monument takeover, I am pretty sure half the players didn't enemy everyone else. And green seemed to have arranged some alliances. I am not sure on the details as it was so chaotic, but definitely took the fun out of it for me.
I would say for the future of this series you should spawn a gia that is fixed allies with everyone that has walls built that prevent anyone from getting vision of the center.
How should michi even work in this setting? Michi devides enemies and group allies but then you make everyone allies so where should the map be devided??
I feel like @T90Official has to make scenarios (with win conditions or the games goes on forever theoretically). Like in this game, the monument comes forth after 40 min, and all units in the middle go further out in the map (for no fast snipe monument). Style points if it's a monument being built (to count for 40 minutes).
The Axemen are actually broken when elite, green was allied to red. They have insane attack speed and range in this mode, where they should melt buildings when controlled right.
just imagine portuguese, aztecs, gujaras and koreans, super fast producing units that are entirely free >< Add chinese for free technologies and incas and malians for free buildings! EVERYTHING IS FREE! WOO
Those organ guns should have gone and wrecked teals production while the other guys kept him busy. The organ guns can't compete on the front line but they'd be perfect for raiding
vikings bohemians aztecs goths japanese malians teutons and slavs: get ready for the most disgusting halberdiers ever! 180 hp 6+80 attack Bonus vs cavalry: 287 Bonus vs. standard building: +50 (or 175 depending on whether the bohemians bonus applies 50 damage blast damage with 5 tile radius insane fire rate - 0.7 (4.3 times as fast as regular) 50 melee armour/70 pierce armour 0 cost, instant creation time. Onager who?
why Infantry? they have low stats. Compare your Halb vs Elephant FREE Battle Elephants (Malay) 12+34 att + 100% faster (Khmer) att 200%faster + take no bonus damage + 10 x harder to convert (Bengalis) 1320 HP (Vietnamese) 2+23/3+24p armour (Burmese) 250% creation + 400% bonus vs building (Gurjaras) Ignore armour & regen 200hp per min (Dravidians) Add (Italians) so I can Instantly age up to Castle Age for free with +40 free vils and spam down forward stables and let my Eles roam in your base in under 5 mins.
That Wasted edit deserves a like^^
we need more glorious highlight edits like that, it's the full ESPN experience
F
We truly need more
that was hilarious :b
Tarkan HP math:
100 base +50*10 for elite = 600
Frank bonus is 20%*10 means triple HP for 1800
Add Bloodlines for total of 1820 HP
@37:45 skipper
oooooh the bonuses are multiplicative with each others... that's what is happening
And yet, halbs kill them faster in this mode. +320 bonus attack and at +330% speed. They can do the 1840 before two full normal halb strikes.
so the final hp is also influenced by the order in which unique techs are being researched?
@@herpadjerpmaplurp3721 good question
Map editor can preplace obstacles around the middle spawn area that will go away after certain time to prevent players from controlling the middle before agreed time. I dunno if that works tho.
Also, if possible, add unique techs as part of ageing up requirements so at least castle age unique techs are researched.
it would be a scenario like forrest nothing etc, but it would work
Isn't something like that already exist in campaign
@dejuren 😂😂👏
Kataparuto IS EXACTLY the word Catapult. It's a loan word (which has taken a tiny bit of extra meaning) but you can see it's basically exactly the same word if you consider that consonants can't stand on their own and R doesn't exist (L -> r -> ru, T -> to).
It is michi but since everyone started allied there is no trees to separate enemies 11
ohhhhhh ur right
Big brain
I love how green blatantly cheats/ignores the rules, and T90 tells a story about what a great guy he is.
Players: We wanna play Michi
Devs: No we have Michi at home
These 10x techs mod games are just amazing 😍
Depends, sometimes its total bs some civs are total crap with this mod
ok
The boar edit omg lol
30:20
T90 is such a professional that he even catches the death of yellow.
definitely on purpose
Idea for similar map:
Diplo King of the Hill, except all players are allied. Whenever a player takes the monument, they are immediately unallied with everyone (and vice versa). Think about the battle at the end if it was everyone vs teal
Not even 2 mins in, and I had to pause to share my laughter with the editor, long time watcher, new time talker, keep up the great entertainment! (from somebody who has never even played AOE2!)
I've been laying in bed waiting for this video for hours now. How can sleep without a bedtime story!
I really like the 10x civs games. I also think a community scenario that would be fun would be one where buildings are 10x stronger, and nothing else. Could be called, "Building Nothing"
funniest moment: 28:24 when something rolled in from the right side of the screen :D
Xeco making wagons over Houfnice was painful.
we really need a game where its Koreans, Ethiopians, Celts, Mongols, Saracens, and Teutons. Just the most OP siege onagers ever
this was a ridiculous exciting disappointing mess and I loved it
Sad that the timer was so low by the time the action started, but it was still a fun video. Have any of these videos had navy?
Now imagine what if one player chose Celts. Stronghold would have made those towers shoot a lot faster, infantry move 150% faster and siege units shoot much faster.
What if the Hun unique tech Atheism meant that your units could not be converted?
1:40 new AoE meme template
Organ gunz go vrooom vrooom 🤣🤣
That was a hilarious to watch. I need more of this
Wait so if you leave a team, do you keep your allies' team bonuses?
Everyone shares everything. Alliance not required.
When you have weird settings, u get weird map :D I mean would be lot better if it would be either 10x shared civ bonus or 10x tech.
Couldn't you start it on post imp settings so everything is just researched at the beginning and then you wouldn't need treaty etc
Grey got wasted lol.
Anyone know what those Ox carts were for?
I met theviper in Heidelberg it was so cool
Everyone could build tarkans... their own fault for not building them earlier lol
Americans at September 2001: 21:42
Thanks hardy
Man we need more 10x!
It funnier 2vs2vs2vs2
Wow come on Crackers. basically crashing the game. And aggoing the middle early with castles. Dude lol...
Not really relevant to this game, but with the 10x gold discount from the Portuguese it might not be worth it for civilizations like the Magyars and Malay to research all of their unique techs. At best it would be a waste of resources for a Magyar player and at worst it would make things more expensive for the Malay
Hey guys remember when aoe4 came out and everybody said nah 😂
It was a really slow game... Untill it wasn't.
Super funny
I mean. Couldn’t you just put a ring of trees around the edge and ask people to agree not to chop it
Please.... are Viking berserkers health regen additive or multiplicative?
Should be multiplied. Because the game wasnt meant to stack, mods and codes that let you stack bonuses usually multiply together when you do it. Thats what happens when you x256 tech code/mod at least.
@@shino4242
Thus, they should Regen 34 HP every 0.1 seconds
It's additive. All the bonuses are stacked. It's like a programming problem where the state isn't updated in between, unlike techs which are run sequentially.
Otherwise, the Bohemian pikemen would overflow and crash the game at 2^10 bonus on a 2^5 on a set that contains zero (and is secretly a floating point). We see this when unit health overflows it goes negative and it overflows at 2^16.
@@danielmorton9956
Could you please better explain what you mean with the Bohemian math.
@@shanerooney7288 I used the wrong value for Bohemians. Multiplicative bonuses don't completely break basically. The Bohemian value would be 1.25^10=9.3x bonus damage. The Japanese attack speed bonus would be 17x. Check out the percentage health calculations.
The memory calculation I was thinking about was considering how much memory each thing takes up. With buildings for example, if you stack bonuses or techs, you can see castles die upon being built because the values overflow, making a positive value look like a negative value.
Man, I missed the stream :(
Triggering the Wonder early really made this episode a waste. Inside of 40+ minutes of intense, crazy battles with OP units, we got 13. What a let down. All build up, no reward.
Skorpions pew pew pew
cool game but such a poor informative and not friendly way of showing players info. captureage is much better if you are into profesional age of empires
stopped watching less then 4min in due to rules already being broken but heres a comment for the algo
Just imagine this... Farimba x10 and Lithuanian cavalry attack bonus per relic x10.
Is it 10x tech mod or 10x shared civ? Video title and the video say different things :P
10x civ bonuses? All shared?
Atheism wouldnt be much improved by the relic % increase, its still pretty negligible. What would make atheism a worthwhile investment would be if it made ALL of your troops 30-50% harder to convert. Makes the tech make a lot more sense as well. Just spitballing.
20 minute game and 20 minutes of poor T90 trying to do arithmetic.
You need one of your map script guys to build a map with a monument that can't be captured for 45min.
Truly, one of the games of all time
it definitely happened
i like the part when
When Teal said “It’s tarkin time!” I felt that
There missing someth
I really wanted to see the Halbs against the Tarkans! Bohemian bonus damage and Japanese Attack Rate both x10 should buff them enough to compete against the tarkan maybe?
dont think so, they would do 118 a hit i think every 0,3 secods.
If we had Turks + Bohemians + Italians + Hindustanis + Burgundians + Spanish + Portuguese on these settings, Houfnice would produce (Turks), move (Bohemians), and fire (Spanish) much faster. Also, they'd have added damage (Burgundians), range (Turks), HP (Turks), and armor (Hindustanis). They'd benefit from Arquebus (Portuguese), and thanks to Italians, they'd be free.
Mongolians - Drill: Siege Workshop units to move +50% faster.
Celts - Civ bonus: Siege weapons fire 25% faster.
Celts - Furor Celtica: Gives Siege Workshop units +40% HP
@@finnhvman on second thought, replacing Spanish with Celts is probably better. Then yeah, add Mongols. It’d get ridiculous.
I have tested this, the Spanish bonus is pretty irrelevant, as attack speed increases the projectile speed (I don't know why). The Celts make them truly broken with attack fire, the Turk bonus just making them more broken. The Burgundian bonus is just overkill as these units are multi-attacking at 300+. Ethiopians make them more broken as the AoE extends from the center of a TC to kill all farming vills.
@@danielmorton9956 Spanish bonus is for canon galleon only, but it works amazing. Faster projectile means they actually can hit moving targets but its maybe even better than arqebus tech for canons.
@@krystofcisar469 So I have tested. It works great in the regular game, I just don't see the value with bombards in 10x mod. I don't think the projectile properly scales and firing more projectiles is more effective. The Celt bonus speeds up the projectile as well for some reason.
Arqebus straight up reduces accuracy if there are any high speed units or range bonuses.
"Atheism to increase your own gold income from relics" is what I call a _creative_ idea.
True, maybe change the name first XD
A sentence that only exists because of AoE2
Gotta love 4Hardy
I was annoyed by the cheating in this one. Apart from the early monument takeover, I am pretty sure half the players didn't enemy everyone else. And green seemed to have arranged some alliances. I am not sure on the details as it was so chaotic, but definitely took the fun out of it for me.
need Gaia walls around monument for the way you wanted this to start
Great edit on the vil death
Thanks Hardy
I would say for the future of this series you should spawn a gia that is fixed allies with everyone that has walls built that prevent anyone from getting vision of the center.
Thanks for the editing hardy
Should'a put a stone wall around the monument.
Verbal agreements never go well in AoE2 diplo.
2:12 Clearly T90 needs Torpedo privileges.
Omfg that edit XD 10/10
the 10x mod makes for great videos. love watching them.
WASTED
Lmao the GTA Wasted edit is gold
How should michi even work in this setting? Michi devides enemies and group allies but then you make everyone allies so where should the map be devided??
I feel like @T90Official has to make scenarios (with win conditions or the games goes on forever theoretically). Like in this game, the monument comes forth after 40 min, and all units in the middle go further out in the map (for no fast snipe monument). Style points if it's a monument being built (to count for 40 minutes).
The Axemen are actually broken when elite, green was allied to red. They have insane attack speed and range in this mode, where they should melt buildings when controlled right.
Kataparuto is literally just catapult in katakana...
Hi mom, I made it! But at what cost...
When he said Frank Castle I was waiting for someone in twitch chat to make a punisher reference, but found myself very disappointed.
Looking forward to a saracen game when people find out they trade for a profit at the market.
They do, but I found it wasn't broken compared to just free or almost free units.
There should be just put rule that ir player takes middle too early others have to allied up and attack that player and kill it
A 4v4 version of this with 8 different civs sounds interesting. 2 teams with very different 10x civ bonuses
just imagine portuguese, aztecs, gujaras and koreans, super fast producing units that are entirely free ><
Add chinese for free technologies and incas and malians for free buildings! EVERYTHING IS FREE! WOO
and italians for the free age ups :P
I would love to see poles regenerating vils and poles/slavs trample damage cav/infantry with this mod
Kataparuto is the japanese pronounciation for "Katapult" i think
23:51 here, I saved you 20 minutes. This is the fun part
Those organ guns should have gone and wrecked teals production while the other guys kept him busy. The organ guns can't compete on the front line but they'd be perfect for raiding
i want to see yasama towers with korean range and chinese great wall :D
I guess T90 was happy that Atheism wasn't researched :D :D
If Crackers won I would have called for a ban from future community games. Broke two rules set up before the game.
think about khmer, celts and romans
scorpions with faster firerate, more range, more hp and multiple projectiles
That boar is the most editing I've ever seen in a video of yours.
As a non-player, I would expect Atheism to add resistance to conversions.
vikings bohemians aztecs goths japanese malians teutons and slavs: get ready for the most disgusting halberdiers ever!
180 hp
6+80 attack
Bonus vs cavalry: 287
Bonus vs. standard building: +50 (or 175 depending on whether the bohemians bonus applies
50 damage blast damage with 5 tile radius
insane fire rate - 0.7 (4.3 times as fast as regular)
50 melee armour/70 pierce armour
0 cost, instant creation time.
Onager who?
U forgot celts. There was recently some similiar game with 10x speedy halbs which was insanely good.
why Infantry? they have low stats. Compare your Halb vs Elephant
FREE Battle Elephants (Malay)
12+34 att + 100% faster (Khmer)
att 200%faster + take no bonus damage + 10 x harder to convert (Bengalis)
1320 HP (Vietnamese)
2+23/3+24p armour (Burmese)
250% creation + 400% bonus vs building (Gurjaras)
Ignore armour & regen 200hp per min (Dravidians)
Add (Italians) so I can Instantly age up to Castle Age for free with +40 free vils and spam down forward stables and let my Eles roam in your base in under 5 mins.
its just simple math problem 100%+20%*10=100%+200%=300% thats all there is to it
Hi Xeco! You did your best. Thanks for the great gameplay!
This would have been so much better with rules obedience. :(
It's awesome that we're getting more commie games on youtube. They're the best.
All these vils killed when you could have just researched loom...
turk/bohemian/mongol hufnice would be interesting to see
Imagine Byzantine building and castle hp bonus
Cool game, but it was too short : (
This is not the first time we've had people violating rules,
the hit markers on the boar kill at the beginning got me lmao
Hey T90 "michi" is a nickname for cat or kitty in Spanish