18 BRAND NEW Post Processing Combinations in Unity!

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  • Опубликовано: 7 ноя 2024

Комментарии • 5

  • @usercontent2112
    @usercontent2112 3 месяца назад +1

    Awesome tut!

  • @servhasvids
    @servhasvids 3 месяца назад +3

    These are so bad; post processing isn't as simple as "throwing some filters" onto things. Cheap lazy devs do this all the time and it makes me pull my hair out every time I see an overblown bloom and unnecessary chromatic aberration that destroys the entire clarity. Thankfully people who do these are incompetent, so they aren't making games worthy of playing.

    • @SmallHedgeHQ
      @SmallHedgeHQ  3 месяца назад +2

      I understand where you’re coming from. It can be frustrating when it seems most devs use a generalised/one size fits all approach to graphics. But that is not what I’m here to do. I strive to spark inspiration and deliver niche concepts surrounding the game dev tutorial scene. These ideas should be treated as a starting point, rather than a complete solution. For example, I pulled Chromatic Dizziness from SOMA as an inspiration and in the video I show how to approach making this similar effect in your own projects. All I’m here to do is spark inspiration, I love seeing what my viewers can create with these concepts.