Just for the record, Prince's Protection moves Namor to within range 1 of the attacking character (the Hulk). Not within range 1 of himself or the target.
Fun game! I think I would have gone with Dynamo after all defenders were on fire and just risk Mephisto going down. Dynamo could have hit basically the entire defenders team twice and reroll a sad roll to potentially spike and remove dynamo's incinerate. He would have been juiced for a bunch of disruption fields and the defends all would have been low and likely shocked. Mephisto likely survives on activation there
Alex was back and forth on that one because whichever one he didn't go with was very likely to go down, we talked a decent bit about that activation off camera. Mephisto with 0 tokens almost definitely dies if he doesn't go with him, since I had a couple models that could pretty easily play outside of Dynamo's disruption range. It was definitely not an easy call, but I do think keeping Dynamo alive might've been more valuable than Mephisto at that point in the game.
Yeah he didn't have the best turns in the world unfortunately, but it was imo still a neat showing of his ability to keep his team grouped up and shove a bunch of attacks onto other models that can take it better.
Great game that was a battle lol. Love seeing Mephisto and I- Hulk on the table together. Great job 👍
Glad you enjoyed!
Just for the record, Prince's Protection moves Namor to within range 1 of the attacking character (the Hulk). Not within range 1 of himself or the target.
Right, totally mixed that up, I don't think it changes much overall but it's a good catch regardless!
Fun game! I think I would have gone with Dynamo after all defenders were on fire and just risk Mephisto going down. Dynamo could have hit basically the entire defenders team twice and reroll a sad roll to potentially spike and remove dynamo's incinerate. He would have been juiced for a bunch of disruption fields and the defends all would have been low and likely shocked. Mephisto likely survives on activation there
Alex was back and forth on that one because whichever one he didn't go with was very likely to go down, we talked a decent bit about that activation off camera. Mephisto with 0 tokens almost definitely dies if he doesn't go with him, since I had a couple models that could pretty easily play outside of Dynamo's disruption range. It was definitely not an easy call, but I do think keeping Dynamo alive might've been more valuable than Mephisto at that point in the game.
Good game, disappointed that we didn't get to see Mephisto do anything, but that's just how the dice go some games...
Yeah he didn't have the best turns in the world unfortunately, but it was imo still a neat showing of his ability to keep his team grouped up and shove a bunch of attacks onto other models that can take it better.