MAYA TUTORIAL: Cartoon eyeLid rigging PT1
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- Опубликовано: 12 окт 2024
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link to part 1: • MAYA TUTORIAL: Carto...
link to part 2A: • MAYA TUTORIAL: Carto...
link to part 2B: • MAYA TUTORIAL: Cartoo...
link to part 3: • MAYA TUTORIAL: Carto...
link to part 4 : • MAYA TUTORIAL: Carto...
link to files: tinyurl.com/ptotgxd
These tutorials are the sole reason why my 3D characters' face rigs are as expressive and flexible as they are!
Can't thank you enough for this incredible resource!
thank you, I am glad that after all these years people still find this content useful
@@MarcoGiordanoTDYes Sir indeed, you inspired many generations of ambitious rigging artists ❤❤❤
Amazing, hope you will come back with some more cool tutorials for rigging/character td related stuff
This is a great tutorial, but it's a bit over my head as I'm relatively new to Maya. What is it that's keeping the joints from moving away from the surface of the eyeball? Is it the aim constraint? I thought aim constraints just keep an object oriented toward the source object but still allowed translation. But it seems that in this video the aim constraint is not allowing translation in the x-axis (or whatever axis goes out away from the eye).
Also, is something like this possible using a curve with clusters instead of joints?
Hi nice eye tutorial, you mentioned how you could make the eyelid slide along the eye if it was not spherical, how would you make it do that? :)
hi, what you need to do is after you rotated the bone normally with the setup on the video, you need to create a nurbs sphere(modelling the volume of the eye) and project the last bone of each little chain (aka the curve drivers) using a closest point on nurbs, and then use that position to drive the rest of the setup, i will make another part of the tutorial to show it sinceany people are asking for it
+Marco Giordano that would be awesome if you have the time to create a tutorial for that :D
+Marco Giordano you shoulden by any chance have made an tutorial with the eyelid with the slide along effect? ^^
+Blessern84 hi mate not yet but actually thanks for the reminder, first week of the year i am gonna have some free time so i will try to make it :)
+Marco Giordano awesome looking forward to see it :-)
After writing the script, you select the vertices, and then hit a button to apply the script. What button did you hit?
can you give me the time stamp please?
Amazing Tut. Thank you so much for this!
Hi thanke you for thebtutorial. I have a question about the world space ,do you know how can we access the translation and rotation of an object in world space you know i could find the world space translation of an object by typing this lin in script editorXfram -query -worldSpace -translation [insert name of Controller / Joint] ,but i have no idia about how to changing the translation of the object in world space,plz help .
Roya Ghasemi use decompose matrix node connected to the world matrix
Thanke you for answering so fast, but can you explain a bit more about it
Is there any adress ?
ruclips.net/video/yU_mTM9DyY4/видео.html
Marco Giordano,thank you for your help.
thanks for this tutorial....awesome
what did u at 4:26 ? i cant find this button in menu
Dragoneel Yuu it justs create a locator, nothing else :)
thanks for answer :D i skipped it when i couldnt find
anyone get error name "vtx" is not defined?
oh sorry i had a typo but then I got error in line 8 : object 1 is invalid
It's very lengthy and confusion to learn. Plz teach us manually and without script. Plzzz
I am sorry this was the case, but is not a basic technique and require the user to be comfortable in maya and rigging. Without scripting it would take days of manual work. Hope you might be able to revisit in the future.
@@MarcoGiordanoTD yes. It's not basic 😅.thank you.