Runner introduction starts at 1:00. Run starts at 1:26.. Darkman78 interviews Chrixiam98 at 52:38. Couch commentary is provided by MattyIce3131, 4shockblast, and Jovo. Prolix is host.
23:15 Because of this missing key, Compet-N players had to use a patch file for categories that required 100% kills. Not sure if that's still required now in the DSDA era
The mancubus fireball hit the ceiling/max height of that sector, that is also acting as a fake sky. In the original Doom 1, 2, Plutonia + TNT, projectiles that hit the ceiling/sky would still have the death animation of that projectile. Nowadays, most of the ports instantly let the projectile disappear so it feels more like a sky.
Runner introduction starts at 1:00.
Run starts at 1:26..
Darkman78 interviews Chrixiam98 at 52:38.
Couch commentary is provided by MattyIce3131, 4shockblast, and Jovo.
Prolix is host.
Love me some KingDime doom runs!!
I love so much GDQ that I was watching a movie and I stopped to see this run video!
2:20 If I didn't know better I'd say this was a masterfully precise dodge of the red key
TNT Evilution is a fresh air compared to Plutonia Experiment, but still really good run!
Final DooM TNT Evilution is the most underrated Doom Game IMO
They’re more of map packs. Plus thats Final Doom is, these two map packs
16:00 to 16:50 should be included in the SGDQ highlights.
fun to watch and lots of interesting stuff guys talk about :)
Amazing run!!!! Serious skill.
I don't think I would survive a minute in this game.
23:15 Because of this missing key, Compet-N players had to use a patch file for categories that required 100% kills. Not sure if that's still required now in the DSDA era
I wonder if we'll see Sigil next year? :)
I would love see that too
That would be an excellent addition! Even if just once.
Working on it as we speak ;)
Summer 2020 here. If you only knew what was going to happen
The final level of Zones of Fear megawad would be a nice speedrun to see.
3... 2... 1... Doooooooooooooom!
19:26 Explain that fireball to me.
The mancubus fireball hit the ceiling/max height of that sector, that is also acting as a fake sky. In the original Doom 1, 2, Plutonia + TNT, projectiles that hit the ceiling/sky would still have the death animation of that projectile.
Nowadays, most of the ports instantly let the projectile disappear so it feels more like a sky.
At work right now so I can't open doom builder at the moment. Asked 4Shockblast and he speculates that the fireball is hitting the ceiling.
I think that hit the invisible ceiling.
49:05
loved it
ty
Great
hyyyyyyyyype
Not without a mew under that truck it isn't :V
Dime, have you considered running "No Rest For the Living", Doom II's second episode from the BFG edition? Why or why not?
older than that. It originally came on the Xbox Arcade edition
why the punch is so strong?