Final Fantasy XIV | 7.0 DRK Full Rotation | 2.46 GCD

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  • Опубликовано: 7 июл 2024
  • Some things to note:
    - Target dummies can't break TBN. Each burst window should have one more Edge of Shadow than shown.
    - At 2.46, the rotation drifts about 0.5 seconds every two minutes. Salted Earth drifts especially badly. You must use 60s as they come up late in the GCD roll on odd minutes, but do not clip your GCD to avoid cooldown drift on even minutes or for Salted Earth.
    - I avoided doing any oGCD + pot weaves. Weaving pot after Living Shadow at the 6min window is slightly better if you can do it. You can also delay Living Shadow by one GCD instead if you are certain that your killtime won't cost a hit.
    - Pay attention to the specific order of the later burst windows, as they are specifically set up to avoid overcap. The first burst GCD in the 6min window MUST be Disesteem because its long application delay allows for spending mana before it triggers a gain that would otherwise cause overcap. This also requires weaving Edge as the first oGCD following it unless you have good ping.

Комментарии • 6

  • @aaaitsCass
    @aaaitsCass 26 дней назад

    thanks :3 helped a bunch

  • @solisimperium1203
    @solisimperium1203 24 дня назад +2

    just press the buttons omegalul

  • @thenumbertrenton
    @thenumbertrenton 25 дней назад

    Thank you! Also you got some strange keybinds, what's your e used for?

    • @apileofcats6051
      @apileofcats6051  24 дня назад +1

      E is move forward for me-I used ESDF movement instead of WASD. That adds a couple keys in easy reach on the left and makes it easier to hit higher numbers as well. The extra distance from ctrl/shift/alt doesn't matter for me because I have side buttons on my mouse bound to ctrl/alt for use as modifiers.

  • @kevincepeda3868
    @kevincepeda3868 22 дня назад

    With 2.46, i find the timing of my oGCDs coming off cooldown a bit awkward with my GCDs. I'd imagine this wouldnt be an issue with 2.5?

    • @apileofcats6051
      @apileofcats6051  21 день назад

      Yeah, that's one of the things about 2.46 specifically. You get 24 GCDs in 59 seconds, so your GCD roll is one second early when your 60s come back up. That moves your cooldowns from the first to the second weave slot. On the second minute your GCD is now two seconds ahead, which is the same thing as half a second late. Because you pressed GCD->oGCD immediately on your first use, you have to wait that half a second to press your oGCD again at the 120s burst. Simply put, it's a 120.5-second loop where your oGCDs swap between early-late weaves every minute and drift half a second on the 120s bursts. If you don't do that, you'll drift things really badly.
      2.50 divides evenly into 60 and 120s, so that doesn't happen. You press GCD->oGCD, and then you press that again exactly 60 seconds later every time. The exception to that is Salted Earth because 2.50 doesn't divide evenly into 90 (and neither does 2.46), so you're always seeing it drift around on consecutive uses.