Design and Prototype for iOS 17 in Figma

Поделиться
HTML-код
  • Опубликовано: 4 ноя 2024

Комментарии • 11

  • @andriagoshadze888
    @andriagoshadze888 Год назад +4

    You are best youtuber i've ever seen, Thank you so much for these

  • @w0mblemania
    @w0mblemania Год назад +4

    "Avoid using heavy textures, 3D effects and multiple shadows excessively."
    But that's exactly what DesignCode has built itself around over the last few years.
    As well as reinventing familar controls (e.g. toolbars) for the purpose of style over function, and setting everything to "11".
    Do as I say, not as I do? :p

  • @Erywon
    @Erywon Год назад +3

    This is a great video 👏

    • @DesignCodeTeam
      @DesignCodeTeam  Год назад +1

      This took a while to put together, thanks!

    • @Erywon
      @Erywon Год назад

      @@DesignCodeTeam thanks for this video

  • @Sammyvn92
    @Sammyvn92 Год назад +2

    Iam using Window how can I access some feature of icons of iOs 17?

  • @takethedamnphoto
    @takethedamnphoto Год назад

    There's a point where design starts getting out of hand no? Don't get me wrong, I think at 21:55 design is beautiful but I can't see someone taking an app designed like this seriously when trying to book a flight? Like am I booking a flight just to get some design pleasure out of it or am I really travelling?

    • @sneedsfeedNseed007
      @sneedsfeedNseed007 Год назад

      The momondo app pretty much looks like that with the same colour scheme

    • @feelcollins4358
      @feelcollins4358 Год назад

      ​@@sneedsfeedNseed007 Seems like Momondo doesn't use excessively bubbly rounded corners and over-the-top gradients (though they do use gradients). They still retain the corporate vibe despite using "fun" colors so I understand what OP meant by design getting out of hand

    • @Sanger2007
      @Sanger2007 10 месяцев назад +1

      See, This is where we need to look at the UX Part of the Process. This app is clearly not designed with a lot of focus on understanding the Target User and the Market of a product like this. Also, Certain Visual Decisions incite certain specific feelings. In my opinion, the problem here is 1) Not understanding the Market and User beforehand & 2) Not utilizing visuals that will actually feel more normal for an app of this kind & instead forcing a visual style that would have been more appropriate for an NFT Wallet. Understanding the Conceptualization behind Visuals is actually a very key skill to have, you don't want to design apps just to show that you can design the best gradients with the coolest effect.