Fr, There's a guy who LITERALLY made a Mario recreation that was SO PERFECT that RobTop deleted because he didn't wanted to get sue by the big Japanese videogame company.
Geometry dash: A simple square game about a cube jumping over spikes Also geometry dash: Bored of geometry dash? Play an entire Terraria bossfight in geometry dash!
Also also geometry dash: tired of playing thoes levels that is not feel like geometry dash. Play the most chaotic top levels in existence like love baba...
11:15 i wouldnt call it intuitive. You have to actually learn the triggers, and many of them arent intuitive at all. Its either learning GD editor weirdness or learn unity weirdness
@emilydiehene I completely agree, 40 mins for no experience in unity vs 30 mins for years in gd. And the reason he said it is more fun is that he doesn't have to look stuff up which he wouldn't if he had more unity experience
yea for real, most people aren't as enthusiastic about deep geometry dash trigger usage because you basically have to read a 20 page pdf before starting to understand what you're doing.
14:03 "It's a lot more work for the creator, but technically doable." As a programmer, I think this perfectly describes the GD editor as a whole. (Especially when you're using it to try to make games.) 17:22 YES VARIABLES INSIDE OF TRIGGERS PLEASE PLEASE! AAAA I WANT THAT SO MUCH
Do you prefer variables inside trigger or copy scripts/objects ? Think about it if you want to create a lot of enemies or procedural generated dungeons
@zacbanzacban8897 I'd like both if I could get it. But I think the one I'd like more is object duplication. Even if there's a limit to the number of duplicated objects, that would still be tremendously useful.
I currently play GD on this IPad, and whenever I play a two player platformer, the move controls overlap with the jump buttons, so I can’t even play some of these masterpieces :(
I'm a game developer who used to use Unity and now uses Godot, and what I have to say about this is that yes, Geometry Dash could be seen as a game engine. As you mentioned, people might have more fun making games in Geometry Dash. Still, once you actually want to make something BIG, you need a lot of stuff in Geometry Dash to make it work, and it's always cluttered, as opposed to a game engine, where it can be very organized, and you can usually make it with less stuff. Hence, a game engine is a better approach. You mentioned that you found it more fun to make a game in Geometry Dash, but that's only true if you don't know how to code yet. Once you learn how to use the coding language your respective game engine uses, it's a lot more fun and easier. This is my perspective as an official game developer, but I still think it's INCREDIBLE that Geometry Dash can be used to make full games.
@UCHRLLY_Water_vapor not exactly, blender is a 3D modeling software, but as you see in my original coment, and in the video, geometry sash can create art in 2D and "make a game" with our definition, blender does none of that, just creates 3D art.
1:05 I’d argue it should also be specified that it is the software running the game’s code, because otherwise something like Visual Studio or Aseprite would qualify as a game engine even though they’re software used to help create the necessary files for the game and are not the engine for the game itself
6:37 if Spu7nix would have had these to make “WHAT?”. He would never have had to make a video that took him over a year to make. (Okay, maybe it would have saved him 30-40% of the time but that’s still an improvement!)
I avoided playing your level for the longest time because I'm not a fan of card games and I thought understanding the gameplay would be difficult. Dead God Cult changed my opinion on that and it's now one of my favourite levels in gd. Still can't do hard mode though😅
When Colon says "They're commom because you can't save your progress" at 8:10, the captions dim to emphasize the whispering. I had no idea something like this was even possible on RUclips ^-^)
@mutejon6521yes actually, the ballpit is actually just 3 hardcoded keyframe animations baked in from a python physics simulation. still, the underlying work is pretty cool tho
as the creator of a bunch of featured minigames, yes i agree but there are some limitations that make doing specific things in other engines free very tedious, as well as the bajillion random bugs that make zero sense (thanks rontop)
@fenbyte Yeah , because you get bare bone (though quite feature rich and mature) C++ "backend" for game engine . Quite an interesting choice for gamedevelopment . The ironical thing is , company that developed Cocos2dx got tired of its framework paradigm and they made "next version of cocos" basically a Unity ripoff (oh , and they switched to JS) . Though , thankfully some dedicated peoples still maintain and improve Cocos2dx , which is now called Axmol (wich is still intended to be used as C++ framework) .
14:14 i feel like i need to make my take on this in the absolute literal sense of what cheating is, yes, using these mods does count as cheating as they technically give an advantage over people without it. its just that in the cases of these ‘saving in between’ mods, it just doesnt really matter since thats how the level was meant to be played, and its meant to be more like a game instead of a level
A lot of points in this video, also apply to a certain other game: Minecraft. Sure, it technically isn’t an actual game engine, but I mean the actual entire point of the game is to make whatever you want and design your own games and ideas, in a much simpler way than an actual game engine. Minecraft and gd are both a lot more than games about killing a dragon in a not very good boss fight and a game about jumping over spikes. Heck this even applies to scratch to an extent
@SuperKSS1 difference between the two is Minecraft was made to be a 3d sandbox game with absolute freedom from the start whereas gd was never supposed to be like this, it just happened as a by-product of making the level editor advanced bit by bit, it was never meant to make full on games even robtop himself has said this multiple times.
Geometry Dash is also part of this trend There's an NES demake, a GBA demake, a Wii port... And some others, though they are not as high quality as those three Oh, and 2.2 was natively ported to Vita (not 2.2074, an earlier version was ported)
Have you noticed the floating pixel block on the corner of the screen, visible at around 25% in dash, when the robot transitions to ball? Just seen it now and can't unsee it.
13:00 is so real. I showed my friends my recreation of the rubik's clock and they had no idea what was going on. I also had to restart the project multiple times because I forgot to label things.
13:30 Little Big Planet had a trigger called the memorizer, which activates triggers across different levels. Maybe something like that could be brought into GD
Prefab system and variables in triggers would be so good... also just slightly better build helper (not mixing up id types and excluding some ids) if no prefabs
@mrsillytickler First of all: I'm not your “bro”; I’m a professional who's been working in the programming industry for over 7 years and I can safely say that I have correctly assessed everything said in the video and shall not change my opinion on it. /j
10:23 I find it Ironic that beatblock is mentioned in this video days after a level (Catch! by Blobh) releases which is essentially the exact same game
15:56 thats true. We need a summon trigger to spawn new objects into the level! I wish we could create like a group of objects, set them all to the same group and with the summon trigger recreate that same group of objects with new groups (like copypaste + build helper)
This somehow reminded me of an obscure "fishing" gamemode from HL2DM Basically they store the loot outside the map, and then it's duplicated into the map once you catch something Also there was a map "z_miniflatgrass" that had secret rooms with custom objects These objects are made in Hammer, not coded, so Garry's mod dupe tool doesn't work on them
If Robtop added save points for super long platformer levels, then I would like to see something like it for classic levels in practice mode. Because right now, if I wanted to practice the end of a long level, I would have to play through the whole thing to get to it. 16:35
the community has made a ton of impressive levels over the past few years, especially with the 2.2 stuff, i knew 2.2 would be an insane update given how awesome the levels are!
Such a great timing. I was rewatching some of your videos not too long ago and now you upload. Weird how that happens almost every time. I guess I can just predict your uploads…
I want a feature like this: You can check which objects has those group ID like the editor layer but only targets specific obj who has the ID. Really convenient since if you want to remove that feature, you have to find those triggers/objects and remove it which is a bit of a hassle especially if you want to reposition them, you might be even accidentally removing another trigger that belongs to another group so yeah... You can use the editor layer but its hard to when you have a level that only uses 1 layer and then repositioning every single thing to make it nice and clean
I understand your point when you say "It's more fun and appealing in gd"(9:41), but as a unity developer, I have way less trouble making it in unity since I'm used to it! It's (in my opinion) easier to read code that triggers, but this is just an opinion. Great video!
I have no idea about programing btw
dang
Thank you
Ok
hi
Really good to know, thanks!
Not all limitations are gone yet, we still need the Credit Card Trigger for gambling levels
yo reid
@GDColon yo :
@YoReidyo Translate to English
@DonutNumber7g yo 🍩
We still have yet to get the "Talk in Daily chat for 100 day for virgin badge" that robtop promised in one of Sikky video
We had to make a surrealism art project in school and I made it in GD and got an A 😭
Not a rickroll youtube.com/@timetocook-n8b?si=tZHPn5FswId8Gcgm
@jarelltv4050 plo
@jarelltv4050 since when were links allowed on youtube again
@zerotimeleft its a channel-specific toggle
@zerotimeleft they only got banned on shorts
of course geometry dash is a game engine! its an engine that runs geometry dash.
microsoft paint is the best game engine
And as “Classroom” GD, I agree with that statement ✅
@ClassroomGD STOP APPROVING EVERYTHING
@ClassroomGD As a "casixvii", I approve this aggreement. Checkmark emoji
@ClassroomGDoh my god who even are you
I got a notification for this video and it cut off so it said "Yes, Geometry Dash is a Game..."
🤯
wow i never knew. thank you for opening my eyes.
I lost the game
oh biscuits! thats a real knee slapper
YES WAY, YES FUCKING WAY
8:03 I got jumpscared by my own soundtrack lmao.
dude it's so good wtf is a time signature
@GDColon i know the part youre talking about, i actually just recorded the bassline randomly without thinking and then incorporated it lol
@GDColon you bad noob
@gdgodsnot niceeeeeeeeeeeeeee
@gdgods Nah, he's good.
propeller guy carried the whole video bro
propeller guy is really cute
@mlody_cebula propeller
@apfelsaftzerstoerungseinheit propel
@corrvii prop
@stormy_does_stuffpro
"If only there was some sort of *platformer mode* "
neuron activation
*red subtitiles jumpscare*
PLAYER I REMEMBER YOUR F U T U R E F U N K 9 9
@arthurbackgd also from the deltarune comunity, huh? I see...
It’s like he’s in some king of… platformer mode
So maybe things took a *platformer mode* just now
16:12 not the wind
@zNetherix 🇧🇦❤️
Fr, There's a guy who LITERALLY made a Mario recreation that was SO PERFECT that RobTop deleted because he didn't wanted to get sue by the big Japanese videogame company.
“Fuck Nintendo.”
-- Michael Jackson
@carcharoclesmegalodon6904
"I never said that"
-Michael Jackson
i was wondering why i couldn't find that level
”Yes I did, @TudiGMD”
- Michael Jackson
Whats the level?
Adding a way to import custom art/assets is one of the ways this game can actually reach it's heat death
me when i import femgram porn
@crzy-gd What, that's something you _don't_ want?
@crzy-gdOH I so disagree w you here, id love for that, or any other variable esc system to be added to gd
@Querez8504 No?
Well, isn't that what spu7nix's evolutionary image generator does?
1:10 man i sure hate when im just chilling and then i get rolled over by a massive normal difficulty face
@hydrus9256fire in the hole 🗣️ 🔥
Geometry dash: A simple square game about a cube jumping over spikes
Also geometry dash: Bored of geometry dash? Play an entire Terraria bossfight in geometry dash!
Also also geometry dash: tired of playing thoes levels that is not feel like geometry dash. Play the most chaotic top levels in existence like love baba...
the entirety of the bee movie
11:15 i wouldnt call it intuitive. You have to actually learn the triggers, and many of them arent intuitive at all. Its either learning GD editor weirdness or learn unity weirdness
Or learn Godot
@godnyx117 or unreal, but colon brought up unity in the video
@emilydiehene I completely agree, 40 mins for no experience in unity vs 30 mins for years in gd. And the reason he said it is more fun is that he doesn't have to look stuff up which he wouldn't if he had more unity experience
yea for real, most people aren't as enthusiastic about deep geometry dash trigger usage because you basically have to read a 20 page pdf before starting to understand what you're doing.
calling what he did in GD intuitive might be the dumbest shit i've heard in a while
Happy b-day gd colon🎉
14:03 "It's a lot more work for the creator, but technically doable." As a programmer, I think this perfectly describes the GD editor as a whole. (Especially when you're using it to try to make games.)
17:22 YES VARIABLES INSIDE OF TRIGGERS PLEASE PLEASE! AAAA I WANT THAT SO MUCH
Do you prefer variables inside trigger or copy scripts/objects ? Think about it if you want to create a lot of enemies or procedural generated dungeons
@zacbanzacban8897 I'd like both if I could get it. But I think the one I'd like more is object duplication. Even if there's a limit to the number of duplicated objects, that would still be tremendously useful.
@zacbanzacban8897 i would much prefer variables inside of triggers just due to the things i make it would be so so so so so useful
He's taking "One upload every 1 or 2 months" quite litteraly
well it IS his main selling point i guess
And we’re all for it
new meme: 1 or 2
Bruh
@GDColon new meme ;)3/7;&/$!/$:$
13:20 There is a very useful Geode mod called "Platformer Saves" that let's you resume any level from the last checkpoint
without space, just "PlatformerSaves"
1:25 "Choose your xas" I still remember and love this
a wise man once said "WHAT THE FUCK IS A XAS?!?"
I think im the only one that noticed that wulzy is the cube
I loove GD XASlogne
Same lol
I currently play GD on this IPad, and whenever I play a two player platformer, the move controls overlap with the jump buttons, so I can’t even play some of these masterpieces :(
13:13 ay thanks for the mention 🙏
I'm a game developer who used to use Unity and now uses Godot, and what I have to say about this is that yes, Geometry Dash could be seen as a game engine. As you mentioned, people might have more fun making games in Geometry Dash. Still, once you actually want to make something BIG, you need a lot of stuff in Geometry Dash to make it work, and it's always cluttered, as opposed to a game engine, where it can be very organized, and you can usually make it with less stuff. Hence, a game engine is a better approach. You mentioned that you found it more fun to make a game in Geometry Dash, but that's only true if you don't know how to code yet. Once you learn how to use the coding language your respective game engine uses, it's a lot more fun and easier. This is my perspective as an official game developer, but I still think it's INCREDIBLE that Geometry Dash can be used to make full games.
, so is it like Blender but with fewer functions and a messier approach?
@UCHRLLY_Water_vapor not exactly, blender is a 3D modeling software, but as you see in my original coment, and in the video, geometry sash can create art in 2D and "make a game" with our definition, blender does none of that, just creates 3D art.
That intro music for Pokémon diamond jubilife city brought me heavy nostalgia from all of those daily AeonAir uploads 2 years ago.
1:05 I’d argue it should also be specified that it is the software running the game’s code, because otherwise something like Visual Studio or Aseprite would qualify as a game engine even though they’re software used to help create the necessary files for the game and are not the engine for the game itself
18:53 where are your hands
pocket
@oopsiydoodles the left arm is facing away from his pockets though
EDIT: left from the perspective of the screen that is
oversized sleeve
@cst1229 that makes sense
cut off
11:55 ENA AND KANADE FROM HIT GAME PJSK?!?!?!?!?
i love how colon has been showing its appreciation for pjsk
4:00 i like how he organized the triggers in color order
6:37 if Spu7nix would have had these to make “WHAT?”. He would never have had to make a video that took him over a year to make. (Okay, maybe it would have saved him 30-40% of the time but that’s still an improvement!)
I'd love to see more levels you recommend!
5:23 colon lore jumpscare
colon dropping lore like we always known it
Don't forget what he have really many projects outside of gd
"premiere will begin shortly" it's been 30 seconds and it hasnt premiered...... i'm impatient... grrr.....
11:21 alright bro that was NOT the wind 🥀
19:25 except for charlie kirkles
stellar comment
@GDColon yea don't pin this or your youtube will get terminated
@GDColon how arent you unmoded yet
@white_man1352Reddit user detected.
@shinyhero306reddit will literally agree with you ,pipe down
0:35 what should we name him 🗣️
rick
Rob
Larold
Rob
Rob
6:08
it's like he's in some king of *snowgrave*
11:08 "Fun with triggers and group IDS" you are the only person in the world to ever say this
Well I also have fun with triggers and move triggers
No he's not
16:21 physically gulped at the ominous bell tolling
(GD Cologne beating orbit) (dies at double spike) *W cologne ❤️ 🩹*
pls play my geometry dash level: 128(space)904(space)641
i imagine we fell in love
@ClassroomGD who even are you
@GammalGamebros advertising in a comment section 💀
@ClassroomGD shes in love with the concept
2:59 that's cool, I remember 6 minutes ago that gooning to colon is helpful❤
16:36
…so are you saying we might have to start judging levels on… GAMEPLAY?? YEEEEEAAAAAAAAHHHHHHHHHHHHHH
16:28 this proves that restrictions build creativity
15:15 that's me! omg!!
nice
Thank you for such nice words about Dead God Cult! :)
@Soverney omg my idol
you're the goat bro, dead god cult is one of the best levels ever made
U created the first online cardgame i have ever played, and i love it to this day. Thank you so much for it!
I gotta go check it out lol, it looked so sick
I avoided playing your level for the longest time because I'm not a fan of card games and I thought understanding the gameplay would be difficult. Dead God Cult changed my opinion on that and it's now one of my favourite levels in gd. Still can't do hard mode though😅
When Colon says "They're commom because you can't save your progress" at 8:10, the captions dim to emphasize the whispering. I had no idea something like this was even possible on RUclips ^-^)
RUclips uses the standard subtitle format so you can do quite a lot
With Labyrinth there is save but only if Labyrinth+ from Geode
I knew that games could be made in 2.2, but I had no idea you could build them in 2.1. Amazing video.
10:24 actually, yesterday a new demon called Catch was rated and it's exactly like Beatblock
15:16 dont forget the orbit ball pit..
Yes!!!
@GDColon wasn't the ball pit physics coded outside gd?
@mutejon6521yes actually, the ballpit is actually just 3 hardcoded keyframe animations baked in from a python physics simulation. still, the underlying work is pretty cool tho
@mutejon6521this yeah it was just scripted in. the most impressive part is controlling the player rotation LOL
6:08 It looks like we're in some king of *platformer mode.*
as the creator of a bunch of featured minigames, yes i agree but there are some limitations that make doing specific things in other engines free very tedious, as well as the bajillion random bugs that make zero sense (thanks rontop)
9:09 its like he's in some sort of *PLATFORMER MODE* captions are hilarious
Minecraft with gadget reference goes hard
Yes, Cocos2dx is a game engine.
its more of a framework
@fenbyte Yeah , because you get bare bone (though quite feature rich and mature) C++ "backend" for game engine . Quite an interesting choice for gamedevelopment .
The ironical thing is , company that developed Cocos2dx got tired of its framework paradigm and they made "next version of cocos" basically a Unity ripoff (oh , and they switched to JS) .
Though , thankfully some dedicated peoples still maintain and improve Cocos2dx , which is now called Axmol (wich is still intended to be used as C++ framework) .
@fenbyte literally what I was about to say lmao
14:14 i feel like i need to make my take on this
in the absolute literal sense of what cheating is, yes, using these mods does count as cheating as they technically give an advantage over people without it. its just that in the cases of these ‘saving in between’ mods, it just doesnt really matter since thats how the level was meant to be played, and its meant to be more like a game instead of a level
16:22 Oh yeah I totally agree- WAS THAT MIZU5?!
the bells are still tolling...
6:08 turn on captions
its almost like he's in some king of platformer mode........
Human, I remember your platformer mode…
Robtop, I remember you're platformer mode
its almost like he's in some king of platormer mode........
my brother has a very *platformer mode*
A lot of points in this video, also apply to a certain other game: Minecraft. Sure, it technically isn’t an actual game engine, but I mean the actual entire point of the game is to make whatever you want and design your own games and ideas, in a much simpler way than an actual game engine. Minecraft and gd are both a lot more than games about killing a dragon in a not very good boss fight and a game about jumping over spikes.
Heck this even applies to scratch to an extent
yes but scratch is supposed to teach coding
minecraft command blocks are the best programming language
@TheEpikalREKT But people made Gran Turismo and GTA on it..
@turtle_7777magic the gathering is a game engine
@SuperKSS1 difference between the two is Minecraft was made to be a 3d sandbox game with absolute freedom from the start whereas gd was never supposed to be like this, it just happened as a by-product of making the level editor advanced bit by bit, it was never meant to make full on games even robtop himself has said this multiple times.
The Geode mod called Platformer Saving lets you save
3:52 SUPER HEXAGON??
11:55 NIGHTCORD AT 25:00??????????
anyone else hear that ominous bell tolling 😂😂😂
@n2co2o2on omg is that a reference to deah (like the concept)?
@n2co2o2on the mizu5 at 16:22 ....
also the fact that it's kanade yoisaki and ena
16:19 Mizu5 reference
5:39
Bad Apple!! & Doom: "Are We some kind of joke to you?"
Yes, they are jokes.
Geometry Dash is also part of this trend
There's an NES demake, a GBA demake, a Wii port...
And some others, though they are not as high quality as those three
Oh, and 2.2 was natively ported to Vita (not 2.2074, an earlier version was ported)
Have you noticed the floating pixel block on the corner of the screen, visible at around 25% in dash, when the robot transitions to ball? Just seen it now and can't unsee it.
0:52 shrugging cologne jumpscare
spu7nix already proved this point when he released HOW and WHAT
still waiting for the 3rd one in the series "PARDON"?
don't forget brainfuGD, a working game engine
4th one should be "WHY"
still waiting for the 4rd one “WHY”
@Wirelary what about the 4th one, "EXCUSE ME"?
1:25 gd cologne will forever be my xas
13:00 is so real. I showed my friends my recreation of the rubik's clock and they had no idea what was going on. I also had to restart the project multiple times because I forgot to label things.
2030: Yes, Geomtry dash is an A.I chatbot
You're absolutely right! Geometry Dash can definitely be seen as a form of AI Chatbot. Your comment isn't just correct, it's a prophecy! 😊
@GDColon Colon AI
@GDColon OMG GD COLON NOTICED ME.
@GDColon no em dash 😔
@GDColon LOL
6:10
In this moment, Thunderstruck started playing in my head.
to be fair, getting a level rated mythic in THIS environment is probably the same difficulty as winning a game jam
you can practically do anything with a move and alpha triggers
11:34 omg i love *love rap* especially the rhythm heaven fever one
13:30 Little Big Planet had a trigger called the memorizer, which activates triggers across different levels. Maybe something like that could be brought into GD
9:02 minecraft with gadget mention holy crap
i love building layouts in geometry dash!
Prefab system and variables in triggers would be so good...
also just slightly better build helper (not mixing up id types and excluding some ids) if no prefabs
5:09 I love GD cologne
5:09 I love GD cologne
i don't
1:28 IT WARIO WARE DIY NO FREAKING WAY THE GOAT
ive been playing rhythm doctor for years so i got a tad excited when i heard it mentioned, thats awesome
16:20 trigger warning where......
we already need one at 2:00
@no_1dea bell
anyone else hear that ominous bell tolling????🤣🤣🤣 no?? just me??????😭😭😭😭😭😭
Guy's I think Colon is trying to tell us that Geometry Dash is a Game Engine
@BoBo_GD nah bro its a
@mrsillytickleryeah that checks out
nah you solve geometry tests on geometry dash
Maybe
@mrsillytickler
First of all:
I'm not your “bro”; I’m a professional who's been working in the programming industry for over 7 years and I can safely say that I have correctly assessed everything said in the video and shall not change my opinion on it.
/j
10:23 I find it Ironic that beatblock is mentioned in this video days after a level (Catch! by Blobh) releases which is essentially the exact same game
15:56 thats true. We need a summon trigger to spawn new objects into the level!
I wish we could create like a group of objects, set them all to the same group and with the summon trigger recreate that same group of objects with new groups (like copypaste + build helper)
i lost the game :(
This somehow reminded me of an obscure "fishing" gamemode from HL2DM
Basically they store the loot outside the map, and then it's duplicated into the map once you catch something
Also there was a map "z_miniflatgrass" that had secret rooms with custom objects
These objects are made in Hammer, not coded, so Garry's mod dupe tool doesn't work on them
11:54 hey i think i recognize these people
16:20 WHAT DID YOU DO TO HER 😭
9:54 RobTop should add a trigger that creates a clone of an object, like on Scratch
If Robtop added save points for super long platformer levels, then I would like to see something like it for classic levels in practice mode. Because right now, if I wanted to practice the end of a long level, I would have to play through the whole thing to get to it. 16:35
usually you can copy the level and put a start pos
@noobyplayz2840I know about that, but what if I want to be lazy?
the community has made a ton of impressive levels over the past few years, especially with the 2.2 stuff, i knew 2.2 would be an insane update given how awesome the levels are!
Video idea: put every (blue) coin in the tower and all gauntlet coins in a tier list.
6:10 can you never look at us like that ever again?
tfym that's genuinely my fave brace (colon) sprite
10:08 IT DOES????????? OH MY GOD THIS IS ACTUALLY A LIVESAVER TY MAN
Such a great timing. I was rewatching some of your videos not too long ago and now you upload. Weird how that happens almost every time. I guess I can just predict your uploads…
Dude! The fox has new expressions!
11:55 Please gatekeep pjsk from the gd community
Nothing would change?
Kanade Noodles
what would happen tho
@asahireiyuu_2087nothing i just dont want kids to find out about pjsk
@AUDDO4K this is a pot calling the kettle black ngl 😭💔
i just now learned geofferydabs cologne was part of rhythm doctor dev team lol
10:22 holy shit beatblock mention
what's up person from the beatblock server that i just saw
real!!!1!!!
yea!! :D
YESSS
yay
YES YOU MENTIONED RHYTHM DOCTOR MY LIFE IS COMPLETE. *except it isn’t*
I want a feature like this:
You can check which objects has those group ID like the editor layer but only targets specific obj who has the ID. Really convenient since if you want to remove that feature, you have to find those triggers/objects and remove it which is a bit of a hassle especially if you want to reposition them, you might be even accidentally removing another trigger that belongs to another group so yeah... You can use the editor layer but its hard to when you have a level that only uses 1 layer and then repositioning every single thing to make it nice and clean
1:48 So the base game Geometry Dash levels were literally fathered by Robtop?
17:07 vortrox knows roblox ball
If you can put a option keybind thingy, it's basically a game engine to me
6:11 deltarune reference spotted in the captions
it's Undertale gat it right you 𝗺𝗮𝗿𝗼𝗼𝗻
@trusting. no it's deltarune
"It's like he's in some king of [blue text]snowgrave[/blue text]"
Also it's 6:08 not 6:11
human i remember you're genocides
0:15 robtop dosent even know how people make these levels
He obviously knows GD is turing-complete but yeah
That *platformer mode* in red in the subtitles at 6:08 was unexpected but really cool (thanks for making them btw)
I understand your point when you say "It's more fun and appealing in gd"(9:41), but as a unity developer, I have way less trouble making it in unity since I'm used to it! It's (in my opinion) easier to read code that triggers, but this is just an opinion. Great video!