Space Engineers Tutorial: PCU & Grid Deletion
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- Опубликовано: 4 май 2023
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This is why it's important to name your grids and even sub-grids
Wait what, I thought you had to use the admin menu to delete things. Good to know. Thank you!
CONGRATULATION Keen House, this tutorials are amazing!
That is very useful feature! Thanks!
Important note here, the menu will confuse tires as a separate PCU block and show on the menu
What are the variable you can use to set the different limits ei; Global, Factions or players?
How do I get to the terminal info tab!!!!!!!! Update: I figured out how to access the terminal info tab so sorry about the outburst I just didn't see anything about how to access it.
@Keen/@Space Engineers How do I rename wheel sub-grids and the like?
Orrrrr... you could turn PCU limits off and never worry about it EVER again. (not recommended in multiplayer games unless you have a small group)
wheres that option?
@@ross411 as long as you're not on a server, (most servers have it on by default) you can turn off "pcu limits" in the advanced options when creating a new world or edit your save file before loading it.
@@Zerovanii_ as in i put it all the way to the left?
@@ross411 I can't remember exactly if the slider does that but I'm pretty sure there's an option to turn it off entirely in there somewhere, if you can't find it you might have to ask Google.
@@Zerovanii_ ill have a look
How do I get into the Created blocks info
This only works if the world settings allow this, so be sure to check the option there
wow
Okay but when you put up blueprints it uses your PCU sometimes…
Gotta love how armor blocks on console cost 2PCU💀
wut why
@@TustlePlays Because consoles have less processing power. The PCU limit reflects that accordingly.
@@KaffiRawr Okay I can understand that...for *older* consoles. But is this limit reflective across all consoles, including the more modern versions of the Xbox and PS?
whatever the heck numbers they're on now
Well done Keen...
@@TustlePlays I would think so. There are very few physics games and especially like SE with multiplayer. Game physics are often insanely demanding. It's probably to keep the mp server more stable also.
Sure does suck server admin still get stuck with all the pcu of NPCs
PCUs are unreflected and arbitrary values, rather limit by blocks ...
How about you make the game able to support more grids?
Because having a hard limit on how much of what we can build kinda defeats the purpose of a building game.
that is some notification spam my dudes
...views.
Where are your playstation tutorials?
Delete? Why, not sell it to me?? At Cloud's junkyard we'll turn your wasted CPU into new re-refined goods and restore your CPU! Coming to your SE server, likely not ever because I don't have a lot of spare time and I mainly play on a private rp server where the CPU limit is basically unreachable so this advertisement is completely and utterly useless and a waste of a comment, unless you take on the business idea of opening a scrap yard on your favorite server and offer the service that I cannot. This is a long sentence, have a great day :D
make dlc automatization for free pls
Stop begging.
get a job