could had been other night elven forces that found her that she signaled through her owl scout or something, however they all somehow ended up stranded which... yeah.
*The Naga side...* Illidan: We must fight our way to reach Tyrande in time! *The Night Elf side...* Malfurion: We must defend our base until Tyrande is safe!
@@ms.yawhaw8831considering what vashj told mayev about their story and her reaction, everyone probably thinks the highborne died when they got swallowed by the tides, which is common sense to assume, so he probably doesnt know either.
he's got some moronic comments he doesn't bother replying to because he fears it will be resulting in him losing his channel I'LL TAKE THAT ROLE THIS TIME
Is still doesn't cese to amaze me how you started the frozen throne saying that it's nice you get a shop in your base and yet when you need money you still don't think to sell items you won't transfer to help with furions income. Still good job looking forward to watching rest of the series.
Thank you for transferring the shadow orb. I appreciate that you took the time to try what I asked. Watching you play so far has been great. Keep up the good videos.
Oh god why do I always forget about the River Golem that gives the Claws + 15. Last time I played I didn't miss the Inferno Stone but didn't realize the big guy was right there. Wonder what the best item comp would be compounded with the items you can give with Furion. Mask of Death and Crown of Kings are obviously a given, the Shadow Orb can replace the Orb of Kil'jaeden (apparently its splash damage still works alongside the mask but it's not that good), and then there's the Claws, the Ring + 5, the Pendant and the Helm of Valor--which you can get at the last Blood Elf mission too. I hesitate to drop the Pendant because Illidan doesn't have that much mana otherwise (250 over 585 is around 40%) but the Ring + 5 is also pretty good at making you near unbeatable. Since I didn't remember the Claws I figured I could just replace the Orb after killing the Dragons in the portals mission (since there's no fliers in the last one) but as it stands I do think you need it. You will get more Claws later, too. Maaaybe the Ring? You lose like 33% of your tankiness. Edit: Oh forgot that the Shadow Orb gave +3 armor, yea definitely not dropping it. The Ring is prolly the most redundant but I guess you can always keep it to give to Akama (who wants all the survivability he can get) and then replace it with the Helm you find in BE6. But yea, best six is imo Shadow Orb - Mask of Death - Crown of Kings - Claws +15 - Pendant of Mana - Helm of Valor. You get +34 damage, +5.7 armor, +225 HP and +325 mana, and with the health you get back you're virtually unkillable.
I always liked the missions where you could play as the Naga. I often wished that they could have been added as a 5th race for skirmishes/online. I mean I can see why they didn't, they weren't really that fleshed out at this point, and balancing 4 races seems to be hard enough as it is without adding a 5th race to keep an eye on. Oh well, at least we have custom games.
Caldaris the Naga race is very powerful at ground and all of their units can cross water, but their lack of defense and air power, but i agree they deserve to be the 5th race at WC3 skirmishes
@@yurinalysis8034 It's something that could be sorted in Reforged. With all the new stuff the Naga have got in WOW (That is assuming that there is more, I haven't played it too much,) they could in theory be fleshed out a bit more. I agree that their defensive capability is awful, and obviously their only air is the Couatl so they at least need another one. Also, some of their units are completely overpowered (Like the Royal Guard, unless that remains a campaign only unit.)
@@Caldaris ive been watching jaborinos videos while replaying WC3 and seeing more custom stuff, had a few ideas regarding what theyre missing; -all structures must be built on shallow water except their ''town hall'' , which floods the vicinity similar to undead blight, however only the forge/lumbermill and coral beds can increase the flood. Naga only naturlly regenerate health on water except heroes, and move slightly faster on that too, however everywhere else theyre slightly slower than any other unit except their flying ones. this is to balance out the fact they can swim so no need to boats if thats relevant on base war maps. -Royal Guard could had been adapted into a hero with some changes to make them a little more diferent strenght based of course, a Sea Giant could also be made into a hero also strenght, as well as a Murloc type hero as agility, i think theres Murloc minibosses called ''Overlords'', could be the title.. -they needed a forge/lumber mill structure to house their upgrades and serve as lumber drop off as the others, call it ''Reservoir''. it could have global armor but 2 separated paths for damage like the orcs (which they share a lot of similarities on the specifics), as well as an upgrade to allow coral beads to give a small non stackable mana regen to nearby naga + upgrade to the towers for them to get +1 armor, +100HP, to allow their projectiles to hit multiple units near the main target, like orb of fire effect. -speaking of upgrades, their ''town hall'' could have an upgrade to the Slaves on level 3, turning them into ''Devotes'' based on the whole worshipping azshara lorewise, so theyre not simply forced labor but now doing it because they believe its their purpose in life (very likely brainwashed because eldritch lovecraftian stuff around the naga lore), this would cause them to harvest 20% more gold, 50% more lumber, while also getting an increase to base stats to match a basic unapgraded human footman, maybe a little less health, since the murgul slaves have nothing unique to them compared to the other races, this is it. also the ''submerge'' skill is an upgrade and works similar to nerubian units burrow but on water obviously, for all naga units. yes, flying ones too. -they needed a dedicated basic combat unit structure, idk what to name it but, aside from the Murgul Reavers, Snap Dragons are their tier 2 and Myrmidons tier 3. spawning grounds now have Dragon Turtles, Coatl which now get ''corrossive venom'' as an upgrade passive shared with snap dragons (and another unit down here) which has slightly lower DOT than the others but slightly reduces enemy armor instead of slowing, and the Crab creep, which could be like a weaker but faster siege unit like Orcs raiders, could have an upgrade to be able to hit flying units with a water jet-like attack. -Temple of Azshara is the caster structure, Sirens should have frost shield replaced with ''Siren Song'' which reduces units attack damage, and for the mastery instead of tornado they have ''wind sail form'' which turns them into aerial units with increased damage (still magic) but unable to cast spells at first, but can get an upgrade to allow them to cast parasite in that form similar to what NE druids get. (this is inpired by some depictions of sirens also having wings abd being able to fly) Parasite has ''twin gestation'' upgrade, also from revamp, which allows 2 minions to spawn, for balance reasons parasite DOT is reduced, equal it to Undead Disease DOT. their other caster would be Murgul Bloodgil, has electroball as starting cast, basically gives his attacks +5 damage and hit AOE, like a fire orb, tier 2 gets them the revamp campaign ''feeding frenzy'' skill which can only be casted on melee units and give them +20% attack speed, movement speed, and 15% damage lifesteal, and mastery gets them ''healing surge'' which heals up to 6 nearby units by 100HP and costs 25 mana per unit (150 at max) has a rather long CD. for a third caster they could have a Satyr, which are also corrupted night elves. NGL kinda out of ideas for spells for this one BUT one of their upgrades would allow them to walk on waters like Illidan does, so they wont be left behind. -Finally, they have one last structure, their ''ultimate'' one; ''Hydra Hatcher'', Hydras would be like grounded versions of Chimeras, but instead of getting the corrosive bile as an upgrade, they get ''fissiparty'', which allows them to duplicate into smaller weaker versions of themselves when they die (each count for half of the original upkeep of the unit which is 6.) they would also share the corrosive venom upgrade mentioned earlier.
To be fair this campaign in my opinion is one of the most flexible Campaigns on Warcraft history. You go from Ashenvale to Sargeras Tomb and from there to Lordareon and Dalaran and Fenris Island on Silverpine.
I find the Dragon Turtles for the Naga are practically all you need on normal. They're a jack of all trades since they deal siege damage, can attack air and devour units. The feeling of having them devour those heavy front line units, backing up and lobbing boulders at everything else is just satisfying. This only applies if you spam pure Dragon Turtles though and on Normal. Still, it's fun to watch.
we can walk on land, but would one rather go on foot or on a car somewhere maybe a few hundred of kilometers away? a windsail boat can move faster thn he can on foot and doesnt tire him at all.
i would prefer the Amulet of Spell or even the claws over the ring , illidan is a agility hero with evasion, so armor is not a crucial stat. In the human campaign, demon creeps from the outland have disgusting spells such as cripple and shadow strike, the orc warlocks also have stun, so spell block can be quite affective.
the naga can just ignore most of the defense force with cyclone and devour, making pushing into a base super easy if you take out all the abominations and spiders but I guess that brute force will work too, keep up the series it's amazing!
Are you guys sure about that..... I have played this game alot, and gotten those items, minus the shadow orb, (never thought to do that), but he never had those items on him when i got to him in the Alliance campaign.
@@MrRys huh.......might be due to fact i have original cd's.......i also haven't played the main camp in awhile using the new launcher, have only played, the Rise of the Blood Elves camp, and Curse of the Forsaken, (both can be found on the hive servers, Search for TomoRaider. So it might be a bug with the new launcher they use.....I know he always had the orb of Kil'Jaden, buy he never had anything else......Did it happen to work with Kael?? Or did you just try it with Illidain?
@@DestineysGuardian Yeah yeah… Normally I wouldnt be sure but i remember doing the Closing the gates Mission with no item Illidan, failing miserably cuz he kept getting killed, searching for tips online I found this tidbit and I actually went back, did this Mission again, got him all his items and breezing through the portal Mission. xD
I don't understand this campaign. Why are the Nagas agreed helping the Night Elves? They work with Illidan in order to destroy the Night Elves since they hate them so much. They should have turned their back on Illidan at this moment...
Illidan doesn't need the Talisman of Evasion. That item DOES NOT stack with Evasion. You should have given him the Boots of Quel'Thalas as Agility is Illidan's primary stat in which he gets plus damage, and this one... probably replaces his Ring of Protection. Yes, all his items will carry to the Blood Elves campaign. Illidan with: Shadow Orb, Orb of Kil'jaeden, Orb of Slow, Crown of Kings, Claws of Attack +15 (shouldn't even dropped, but if replaced with the Boots)/Boots of Quel'Thalas, Mask of Death This just gives him a lot of damage.
@@capitanmarmota8562 It makes your attacks deal splash damage too. It's pretty much like Orb of Fire, but with a better sound effect (same Spirit Tower sound effect. I really like their attack sounds.).
Helm of Valor > Boot of Quel'Thalas imo. You lose 2 dmg and 0.6 armor for 100 HP. Also Pendant of Mana is really useful if like Jay you keep Immolation aura on all the time :o
Maiev doesn't keep her stats on that Tug of War mission. Same [probably] goes for Illidan, Kael and Lady Vashj (especially) at the Undead's final mission. All are at Level 10 at default stats.
well no... you are loosing +15 damage because if you kept the claws and ditched the pendant or ring of protection you would have them... 15 dmg is +40% of his base damage (he is lvl 10 it won't get higher)... Ilidan is the type that mostly relies on the base damage because imolation and mana burn are not really as useful, the +250 mana won't help him that much
@@enzoluisasuncion3621 Naga have a real lack of units tbh, the effective compositions you could make are quite limited. I see the Royal Guards something akin to walking/swimming Frost Wyrms or Chimaera
4 года назад
@@masterexploder9668 Yeah they're equal to a level 6 or 7 strength heroes. 1k3 HP, 60 chaos damage, 1 AOE skill, 1 stun skill, 1 summon skill, 1 magic resistance passive.
Akyazı kapatır mısın acaba haritada gittin ya göremiyoruz bizim ingilizcemiz Türkiye iyi bir çok sevdiğini
4 года назад
I don't know how you can kill orange so easily, even on the first try. I just played this mission and couldn't kill them, after 3 tried I was like fuck it and ran Malfurion straight through their base, give the shadow orb to Illidan and kill red. So much easier since red never rebuilt lol
The curse of the blood elves missions Hero in the missions Kael,lady vajsh, ilidan Capter 1 Your leader ask you to repare the towers i forgot what was it called you need to repair 3 i think Lady vajsh appears in to help you and give you boats to sail across the seas Chaper 2 Your a guy tells you that your towers found a massive force of undead and you need to defeat all of them there are 5 undead bases 2 at the top 2 at the bottom 1 at the left center in this chapeter lady vajsh came to help you to defeat the bases she will give you allies and you will use vajsh to help too the allies she will give is 2 mermidons 1 mermidon thats like a guardian i think better that those blue mermidons and 2 serpents idunno i forgot the rests Chapter 3 Your leader puts you in jail for being helped by vajsh and when your in prison lady vajsh goes alone and help you and when you go to the end of the prisons you need to do tower defence so your people can get through the portal Chapter 4 Ilidan got caged by maieve and you need to help him from going into maieves base Chapeter 5 you need to help ilidan close the dimensional portals and defend him from the creatures from stopping ilidan you will be helped by a guy that can conceal itself while walking i forgot him Chapter 5 In this mission you need to kill magtheradon thats all its also hard too :/ Btw somehow i finish the game without items from the terror of tides till the curse of the bloodelves Next mission i forgot the name of the mission but your allies are undead
I admit that I never actually fully tested that (more so with newer versions), but I don't think that items do carry over the campaigns, the game just assumes that you picked the Crown of Kings, Pendant of Mana, Mask of Death, Claws of Attack +15 and Ring of Protection +5, and gives it to you first mission Illidan is playable in Blood Elf Campaign all these items (and Orb of Kil'jaeden). I know that my first play-through I rushed through it and did pick maybe half the items, but Illidan had them (all those mentioned above), when I got to control him later on.
It's very unbalanced, even more OP than Undead. Royal Guard are unbuildable for a good reason - couple of them alone can wipe out one base with those spells and Chaos damage. Humans and Orcs would not stand a chance.
She swept alone by the river but ended up having a wisp and an Archer at her side...
Elune must be protected her...
could had been other night elven forces that found her that she signaled through her owl scout or something, however they all somehow ended up stranded which... yeah.
*The Naga side...*
Illidan: We must fight our way to reach Tyrande in time!
*The Night Elf side...*
Malfurion: We must defend our base until Tyrande is safe!
I mean to be fair, Malfurion's force is one great big distraction and keeps three of the undead bases occupied.
well... Malfurion said he was going to reach Tyrande but Illidumb just said NOPE!!! I'm a gloryhogging asshole.
@@newfacepaula I mean he CAN reach her faster.
Little Swan's playGROWnd it's not like Malfurion can reach her(lore wise)
Undead also had air superiority which forced Malfurion to rely solely on Illidan's naval forces.
Malfurion: Illidan where did you manage to find those loadsome creatures? Illidan: Believe me brother you dont wanna know. ahahaha nice one
They were once Highborne brother, the ones loyal to queen bitch azshara.
He should have been like "uhmm these aquatic looking fish creatures with fins and gills? Why, outland of course!"
Does furion know about the nightelves of ashara? And if ya, does he wonder what happen to them?
@@ms.yawhaw8831considering what vashj told mayev about their story and her reaction, everyone probably thinks the highborne died when they got swallowed by the tides, which is common sense to assume, so he probably doesnt know either.
@@ms.yawhaw8831 Back then. Not, but i guess later during WoW phase yes, like Vanilla WoW.
40:54 You can see Illidan's foot prints in the portal or past it seems.
Illidan: "We shall see" Uhhh, I guess that depends on what you consider seeing, Illidan, all things considered...
He ll see in magic sense or whatever they call it in WoW
His magic sight is a gift from Sargeras. Allows him to see stuff in more ways than just a standard eyesight.
Myrmidon: *restrained giggling*
your warcraft videos are dope, so hyped for reforged that I have been binge-watching them!
Nice, glad you’re enjoying, I also am excited for Reforged
Dr.Wily about that...
he's got some moronic comments he doesn't bother replying to because he fears it will be resulting in him losing his channel
I'LL TAKE THAT ROLE THIS TIME
I always thought that malfurion was riding an oversized goat but now I realize that it's an elk
Is still doesn't cese to amaze me how you started the frozen throne saying that it's nice you get a shop in your base and yet when you need money you still don't think to sell items you won't transfer to help with furions income. Still good job looking forward to watching rest of the series.
Thank you for transferring the shadow orb. I appreciate that you took the time to try what I asked. Watching you play so far has been great. Keep up the good videos.
Oh god why do I always forget about the River Golem that gives the Claws + 15. Last time I played I didn't miss the Inferno Stone but didn't realize the big guy was right there.
Wonder what the best item comp would be compounded with the items you can give with Furion. Mask of Death and Crown of Kings are obviously a given, the Shadow Orb can replace the Orb of Kil'jaeden (apparently its splash damage still works alongside the mask but it's not that good), and then there's the Claws, the Ring + 5, the Pendant and the Helm of Valor--which you can get at the last Blood Elf mission too. I hesitate to drop the Pendant because Illidan doesn't have that much mana otherwise (250 over 585 is around 40%) but the Ring + 5 is also pretty good at making you near unbeatable. Since I didn't remember the Claws I figured I could just replace the Orb after killing the Dragons in the portals mission (since there's no fliers in the last one) but as it stands I do think you need it. You will get more Claws later, too. Maaaybe the Ring? You lose like 33% of your tankiness.
Edit: Oh forgot that the Shadow Orb gave +3 armor, yea definitely not dropping it. The Ring is prolly the most redundant but I guess you can always keep it to give to Akama (who wants all the survivability he can get) and then replace it with the Helm you find in BE6.
But yea, best six is imo Shadow Orb - Mask of Death - Crown of Kings - Claws +15 - Pendant of Mana - Helm of Valor. You get +34 damage, +5.7 armor, +225 HP and +325 mana, and with the health you get back you're virtually unkillable.
Ilidan being in 10.000 years friendzone is very depressing tbh
He was never in a zone in the first place, Tyrande liked Malfurion from the beginning.
I always liked the missions where you could play as the Naga. I often wished that they could have been added as a 5th race for skirmishes/online. I mean I can see why they didn't, they weren't really that fleshed out at this point, and balancing 4 races seems to be hard enough as it is without adding a 5th race to keep an eye on. Oh well, at least we have custom games.
Caldaris the Naga race is very powerful at ground and all of their units can cross water, but their lack of defense and air power, but i agree they deserve to be the 5th race at WC3 skirmishes
@@yurinalysis8034 It's something that could be sorted in Reforged. With all the new stuff the Naga have got in WOW (That is assuming that there is more, I haven't played it too much,) they could in theory be fleshed out a bit more. I agree that their defensive capability is awful, and obviously their only air is the Couatl so they at least need another one. Also, some of their units are completely overpowered (Like the Royal Guard, unless that remains a campaign only unit.)
@@Caldaris ive been watching jaborinos videos while replaying WC3 and seeing more custom stuff, had a few ideas regarding what theyre missing;
-all structures must be built on shallow water except their ''town hall'' , which floods the vicinity similar to undead blight, however only the forge/lumbermill and coral beds can increase the flood. Naga only naturlly regenerate health on water except heroes, and move slightly faster on that too, however everywhere else theyre slightly slower than any other unit except their flying ones. this is to balance out the fact they can swim so no need to boats if thats relevant on base war maps.
-Royal Guard could had been adapted into a hero with some changes to make them a little more diferent strenght based of course, a Sea Giant could also be made into a hero also strenght, as well as a Murloc type hero as agility, i think theres Murloc minibosses called ''Overlords'', could be the title..
-they needed a forge/lumber mill structure to house their upgrades and serve as lumber drop off as the others, call it ''Reservoir''. it could have global armor but 2 separated paths for damage like the orcs (which they share a lot of similarities on the specifics), as well as an upgrade to allow coral beads to give a small non stackable mana regen to nearby naga + upgrade to the towers for them to get +1 armor, +100HP, to allow their projectiles to hit multiple units near the main target, like orb of fire effect.
-speaking of upgrades, their ''town hall'' could have an upgrade to the Slaves on level 3, turning them into ''Devotes'' based on the whole worshipping azshara lorewise, so theyre not simply forced labor but now doing it because they believe its their purpose in life (very likely brainwashed because eldritch lovecraftian stuff around the naga lore), this would cause them to harvest 20% more gold, 50% more lumber, while also getting an increase to base stats to match a basic unapgraded human footman, maybe a little less health, since the murgul slaves have nothing unique to them compared to the other races, this is it. also the ''submerge'' skill is an upgrade and works similar to nerubian units burrow but on water obviously, for all naga units. yes, flying ones too.
-they needed a dedicated basic combat unit structure, idk what to name it but, aside from the Murgul Reavers, Snap Dragons are their tier 2 and Myrmidons tier 3. spawning grounds now have Dragon Turtles, Coatl which now get ''corrossive venom'' as an upgrade passive shared with snap dragons (and another unit down here) which has slightly lower DOT than the others but slightly reduces enemy armor instead of slowing, and the Crab creep, which could be like a weaker but faster siege unit like Orcs raiders, could have an upgrade to be able to hit flying units with a water jet-like attack.
-Temple of Azshara is the caster structure, Sirens should have frost shield replaced with ''Siren Song'' which reduces units attack damage, and for the mastery instead of tornado they have ''wind sail form'' which turns them into aerial units with increased damage (still magic) but unable to cast spells at first, but can get an upgrade to allow them to cast parasite in that form similar to what NE druids get. (this is inpired by some depictions of sirens also having wings abd being able to fly) Parasite has ''twin gestation'' upgrade, also from revamp, which allows 2 minions to spawn, for balance reasons parasite DOT is reduced, equal it to Undead Disease DOT. their other caster would be Murgul Bloodgil, has electroball as starting cast, basically gives his attacks +5 damage and hit AOE, like a fire orb, tier 2 gets them the revamp campaign ''feeding frenzy'' skill which can only be casted on melee units and give them +20% attack speed, movement speed, and 15% damage lifesteal, and mastery gets them ''healing surge'' which heals up to 6 nearby units by 100HP and costs 25 mana per unit (150 at max) has a rather long CD. for a third caster they could have a Satyr, which are also corrupted night elves. NGL kinda out of ideas for spells for this one BUT one of their upgrades would allow them to walk on waters like Illidan does, so they wont be left behind.
-Finally, they have one last structure, their ''ultimate'' one; ''Hydra Hatcher'', Hydras would be like grounded versions of Chimeras, but instead of getting the corrosive bile as an upgrade, they get ''fissiparty'', which allows them to duplicate into smaller weaker versions of themselves when they die (each count for half of the original upkeep of the unit which is 6.) they would also share the corrosive venom upgrade mentioned earlier.
To be fair this campaign in my opinion is one of the most flexible Campaigns on Warcraft history. You go from Ashenvale to Sargeras Tomb and from there to Lordareon and Dalaran and Fenris Island on Silverpine.
Really love this playthrough! Great to watch!
Btw, the last vid with Maiev picking up tomes triggered me
I find the Dragon Turtles for the Naga are practically all you need on normal. They're a jack of all trades since they deal siege damage, can attack air and devour units.
The feeling of having them devour those heavy front line units, backing up and lobbing boulders at everything else is just satisfying.
This only applies if you spam pure Dragon Turtles though and on Normal. Still, it's fun to watch.
The dragon turtles can't attack air.
I like how in the first mission Illidan flees in a boat and here he can walk on water like nothing.
we can walk on land, but would one rather go on foot or on a car somewhere maybe a few hundred of kilometers away? a windsail boat can move faster thn he can on foot and doesnt tire him at all.
Illidan:I CONTROL NAGA
Arthas: ew snake mens
snake men rocks 🐍🐍🐍🐍🐍🐍🐍🐍🐍⛎⛎⛎⛎⛎⛎⛎
Man I love this channel :D
Btw, hard is veryyy different to other difficulties. The base next to Furion is easily destroyable with starting army + Ballistas for towers on normal
i would prefer the Amulet of Spell or even the claws over the ring , illidan is a agility hero with evasion, so armor is not a crucial stat. In the human campaign, demon creeps from the outland have disgusting spells such as cripple and shadow strike, the orc warlocks also have stun, so spell block can be quite affective.
Also the fel orcs and demons mostly deal chaos dmg so the armour ring would be useless
They might hate each other kinda but deep inside they love each other and with care for one another❤
If illidan could make a portal too malfurion why didnt he teleport himself to tyrande grab her and teleport back
It was only a portal to outland. That’s the only portal spell he knows.
@@tad7895 He used the portal twice, the first went to Malfurion and the second went to Outland.
the naga can just ignore most of the defense force with cyclone and devour, making pushing into a base super easy if you take out all the abominations and spiders but I guess that brute force will work too, keep up the series it's amazing!
also i'm pretty sure maiev doesnt carry additional stats and items over to the next campaign, she only has one orb of venom
Must be frustrating to OCD people who like to wipe the map clean, because there is no way to reach the top green undead base lol.
There was also a tome of intelligence that was missed in the previous mission. The room next to the caged Paladin.
39:08... except that one time when you left with space "planet stabber" satan.
'Yes i know what paraside does' many of us dont know - i last played w3 good 10+ years ago. You could read this tips :]
When u transfer items to ilidan,you can get those items on the blood elven campaign
Yeah, this is quite important actually. Illidan is incredibly stacked later on if he picks up all the items on his side of the river
Are you guys sure about that..... I have played this game alot, and gotten those items, minus the shadow orb, (never thought to do that), but he never had those items on him when i got to him in the Alliance campaign.
@@DestineysGuardian definitely will have them... tested yesterday
@@MrRys huh.......might be due to fact i have original cd's.......i also haven't played the main camp in awhile using the new launcher, have only played, the Rise of the Blood Elves camp, and Curse of the Forsaken, (both can be found on the hive servers, Search for TomoRaider.
So it might be a bug with the new launcher they use.....I know he always had the orb of Kil'Jaden, buy he never had anything else......Did it happen to work with Kael??
Or did you just try it with Illidain?
@@DestineysGuardian Yeah yeah… Normally I wouldnt be sure but i remember doing the Closing the gates Mission with no item Illidan, failing miserably cuz he kept getting killed, searching for tips online I found this tidbit and I actually went back, did this Mission again, got him all his items and breezing through the portal Mission. xD
Yes you"ll get your items in the next campaign
I don't understand this campaign. Why are the Nagas agreed helping the Night Elves? They work with Illidan in order to destroy the Night Elves since they hate them so much.
They should have turned their back on Illidan at this moment...
The nagas working with illidan just follow his orders for promisse of more magic.It comes before they hate for the NE
And after that Maiev with Akama kills Illidan and Illidan is soon ressurected by Guldan and then he becomes the warden of Sargeras hahahaha.
@Peter St Plus Illidan, after his ressurection, kills alternate!Illidan.
helm of valor would've better on furion, also would've helped to have had illidan buy the special hero items from the goblin shop
That poor norther base lol it was always sarificed WHY JAY WHY GG m8 GN
Illidan doesn't need the Talisman of Evasion. That item DOES NOT stack with Evasion. You should have given him the Boots of Quel'Thalas as Agility is Illidan's primary stat in which he gets plus damage, and this one... probably replaces his Ring of Protection.
Yes, all his items will carry to the Blood Elves campaign.
Illidan with: Shadow Orb, Orb of Kil'jaeden, Orb of Slow, Crown of Kings, Claws of Attack +15 (shouldn't even dropped, but if replaced with the Boots)/Boots of Quel'Thalas, Mask of Death
This just gives him a lot of damage.
Nah, the orb of kiljaeden is garbage, only gives +5 damage
@@capitanmarmota8562 It makes your attacks deal splash damage too. It's pretty much like Orb of Fire, but with a better sound effect (same Spirit Tower sound effect. I really like their attack sounds.).
Helm of Valor > Boot of Quel'Thalas imo. You lose 2 dmg and 0.6 armor for 100 HP. Also Pendant of Mana is really useful if like Jay you keep Immolation aura on all the time :o
Maiev doesn't keep her stats on that Tug of War mission. Same [probably] goes for Illidan, Kael and Lady Vashj (especially) at the Undead's final mission. All are at Level 10 at default stats.
I never destroy every base like you jayborino
BIG LUCK - undead stuck on the edge of the river 25:16 ....
well no... you are loosing +15 damage because if you kept the claws and ditched the pendant or ring of protection you would have them... 15 dmg is +40% of his base damage (he is lvl 10 it won't get higher)... Ilidan is the type that mostly relies on the base damage because imolation and mana burn are not really as useful, the +250 mana won't help him that much
you should have also ditch the kill jaedens orb, is just garbage
@@capitanmarmota8562 ah yes definitely... I thought that one is undroppable... well
Also since he got the mask of death giving him 50% lifesteal...dmg is the way to go
6:57 hi Jayborino,what function Gnoll Hut?
Your turtles can devour u could start every fight with like 3-4 enemy units less.
Still salty you cant make Royal Guards :(
They are OP lol to bad can't train one :(
Royal Guard is pretty much a hero unit in everything but name.
@@enzoluisasuncion3621 Naga have a real lack of units tbh, the effective compositions you could make are quite limited. I see the Royal Guards something akin to walking/swimming Frost Wyrms or Chimaera
@@masterexploder9668 Yeah they're equal to a level 6 or 7 strength heroes. 1k3 HP, 60 chaos damage, 1 AOE skill, 1 stun skill, 1 summon skill, 1 magic resistance passive.
Akyazı kapatır mısın acaba haritada gittin ya göremiyoruz bizim ingilizcemiz Türkiye iyi bir çok sevdiğini
I don't know how you can kill orange so easily, even on the first try. I just played this mission and couldn't kill them, after 3 tried I was like fuck it and ran Malfurion straight through their base, give the shadow orb to Illidan and kill red. So much easier since red never rebuilt lol
Let's see if jay can easily defeat the
alliance campaign
Part 2 \(-_-)/ yey
can someone give link to the discord server?
No Maiev? Bad! Chapter 7 should be the last.
38:35 he could've portal her in and out?
Lol yeah or just drop her a Teleport to Town scroll.
The curse of the blood elves missions
Hero in the missions
Kael,lady vajsh, ilidan
Capter 1
Your leader ask you to repare the towers i forgot what was it called you need to repair 3 i think
Lady vajsh appears in to help you and give you boats to sail across the seas
Chaper 2
Your a guy tells you that your towers found a massive force of undead and you need to defeat all of them there are 5 undead bases 2 at the top 2 at the bottom 1 at the left center in this chapeter lady vajsh came to help you to defeat the bases she will give you allies and you will use vajsh to help too the allies she will give is 2 mermidons 1 mermidon thats like a guardian i think better that those blue mermidons and 2 serpents idunno i forgot the rests
Chapter 3
Your leader puts you in jail for being helped by vajsh and when your in prison lady vajsh goes alone and help you and when you go to the end of the prisons you need to do tower defence so your people can get through the portal
Chapter 4
Ilidan got caged by maieve and you need to help him from going into maieves base
Chapeter 5
you need to help ilidan close the dimensional portals and defend him from the creatures from stopping ilidan you will be helped by a guy that can conceal itself while walking i forgot him
Chapter 5
In this mission you need to kill magtheradon thats all its also hard too :/
Btw somehow i finish the game without items from the terror of tides till the curse of the bloodelves
Next mission i forgot the name of the mission but your allies are undead
both brothers loves same woman, interesting
@Player Dawn The Most Famous Warcraft Love Triangle.
and the woman loves her godess
Plays a song of dream chasing campaign
Is it possible to kill Tyrande in this mission?
In the escort human wagon mission, it is possible to kill Tyrande.
why cant illidan give tyrande to furion and then make passionate love and possibly find romance with maiev
A
Its irritates me to see you throw away the +15 dmg, instead dropping the +250 mana
I admit that I never actually fully tested that (more so with newer versions), but I don't think that items do carry over the campaigns, the game just assumes that you picked the Crown of Kings, Pendant of Mana, Mask of Death, Claws of Attack +15 and Ring of Protection +5, and gives it to you first mission Illidan is playable in Blood Elf Campaign all these items (and Orb of Kil'jaeden). I know that my first play-through I rushed through it and did pick maybe half the items, but Illidan had them (all those mentioned above), when I got to control him later on.
What
Lol
I was first :)
How is Naga NOT a playable skirmish faction? Is it because it has lesser structures and units?
Unbalance faction
It's very unbalanced, even more OP than Undead. Royal Guard are unbuildable for a good reason - couple of them alone can wipe out one base with those spells and Chaos damage. Humans and Orcs would not stand a chance.
chaos damage and they can build their structures in the water which is very unfair(to some extent?)
@@RebelWvlf It's unfortunate because I would love to play as them, even in Reforged.
They have great advantage in maps such as Naval Battle or Island hopping.