@@Skazzo That's one I've been interested in for a while but haven't gotten around to actually watching through. I remember vaguely bits and pieces of it from childhood. I'll have to get on it soon. Should I just start at 1?
@@Lthe1 Hell yeah It's so good. Then Aliesns! After that you can keep going with the series, but seeing the Xenomorphs and the hives and everything, definitely put me on my Space Bugs path
I would love a series on this, but then again I think that I have asked for a series on the last 4 games - but still this would be a great game for a series.
Having now played this I believe eco is, of course, the key. To that end... Nutrient Pustules. I will say no more, as it's more fun to find strategies on your own, imo.
Hey, Retromation, I've recently found a game demo for a game about to be released. It's called Serpent Rouge and I felt like you would like it. I'd love it if you'd do a video on it.
Lack of control is definitely a trait that people associate with auto-battlers, though? As you get less and less control, the game becomes more and more auto-battler-like.
@@Kenshkrix you do have control though, you can direct where the bugs go. Just because you cant control individual units doesnt mean youre letting things play out with no input like how auto-battlers work. Also even if the lack of fine control did make it more auto-battler-like, it would be like, being 0% to 2% of an auto-battler. You might as well say its a puzzle game, it shares at least as many traits with puzzle games as it does auto-battlers.
@@teneleven5132 There's a sliding scale of how games fit into genres nowadays. I wouldn't call this game "An Auto-Battler", but I wouldn't say it has "0 auto-battler traits" either. Saying "RTS with a bit of auto-battler DNA" seems reasonable to me.
This reminds me of when I was younger playing the og StarCraft campaign, got a lot of zerg vibes from these buggos
I love it, would love to see a series of this.
as a big fan of zergs, tyranids, slivers, and the like I enjoy this game a lot
Literally all of my favs. Let me guess, fan of the Alien series as well?
@@Skazzo That's one I've been interested in for a while but haven't gotten around to actually watching through. I remember vaguely bits and pieces of it from childhood. I'll have to get on it soon. Should I just start at 1?
@@Lthe1 Hell yeah It's so good. Then Aliesns!
After that you can keep going with the series, but seeing the Xenomorphs and the hives and everything, definitely put me on my Space Bugs path
I would love a series on this, but then again I think that I have asked for a series on the last 4 games - but still this would be a great game for a series.
ohh i adore this already!! hope to see a bit more still
Having now played this I believe eco is, of course, the key. To that end... Nutrient Pustules. I will say no more, as it's more fun to find strategies on your own, imo.
would love to see more of this, it looks super fun!!
Would love more of this game
I´d like to see more of this. :) Looks really funny.
Yeah... the goo really reminds me of Zergs 😂
More autobattlers the better
I'd love to see a series!
This game is fun to watch
thank you
Bugs! I love it!
I love bugs
how
Bugs!!
I am
Retro there's an inspect button
The devs are taking, "This isn't a bug, this is a feature..." waaaayyy too seriously
Hurray Buggos!
Let's do some more at least main story
Hey, Retromation, I've recently found a game demo for a game about to be released. It's called Serpent Rouge and I felt like you would like it. I'd love it if you'd do a video on it.
bugs, i hate bugs!
how
Comment
This isn't really an autobattler. It has 0 of the traits people associate with auto-battlers. Good game though.
Lack of control is definitely a trait that people associate with auto-battlers, though?
As you get less and less control, the game becomes more and more auto-battler-like.
@@Kenshkrix you do have control though, you can direct where the bugs go. Just because you cant control individual units doesnt mean youre letting things play out with no input like how auto-battlers work.
Also even if the lack of fine control did make it more auto-battler-like, it would be like, being 0% to 2% of an auto-battler. You might as well say its a puzzle game, it shares at least as many traits with puzzle games as it does auto-battlers.
@@teneleven5132 There's a sliding scale of how games fit into genres nowadays.
I wouldn't call this game "An Auto-Battler", but I wouldn't say it has "0 auto-battler traits" either.
Saying "RTS with a bit of auto-battler DNA" seems reasonable to me.