You can literally only place towers down on the areas where we currently have the logs and nowhere else. (no line of sight blockers, though) Also, the bloons just turn left as soon as possible, going straight to the exit, similarly to the bloons taking the shortest route on last resort.
@YoshiAteTooManyYoshiCookiesI love the first part of the idea But then it seems your Idea is to not use the entire map. I would suggest instead to make the blooms split through the different paths and the converge at the end
@@Oxawott To be fair, it's hard to use a lot of the map when you're trying to make a literal expert map out of it. And no, I don't mean Infernal or Dark Castle difficulty, I mean literally any actually remotely challenging expert map.
i just had this crazy thought earlier of a monkey that instead of popping the outer layers, it exclusively pops the insides then works its way up to the outer layer, allowing it to effectively shut down being pierce capped by insides in ultra late-game
31:11 They sort of did! AS the path length gets longer, they make the bloons travel faster. Try using sandbox and sending round 1 vs 4, 1 is way faster because its the big loop
It may not seem like it, but Sauda is actually really good on this map if you can make it through the early game. Because the 4 different paths are counted as different tracks, when you use sword charge you get 4 different Sauda's so she annihilates almost everything on the main straightaway
Though I do believe that comes with the caviat that you kinda have to set up a strong defence near Sauda, since she has no corners or loops for her to take advantage of, only a straight line. (Well only the long loop is a double back, but the bloons are faster on the long loop)
@@russt2793 Yes. You definitely need to be careful with her. But some slows or stuns to activate her extra damage and clump things up for both abilities and I think she's viable. My comment was meant to be more that she was better than you may expect, rather than expecting her to be optimal or anything
They should put an easter egg that if you click on the lamp 24 times it makes the lamp start flickering the lamp's light and an engigneer appear in the map to retire the lamp for free!
Hey Chris! Been a fan of the channel for a long time and wanted to express my gratitude for these videos! On a side note, build two crossbow masters in sandbox and test each crosspath and I think youll be quite surprised by what you see! Keep up the great content!
i feel like this map will default to moab shove and tack zone or even flying fortress be default... wouldn't be surprised with apache comanche + maim moab as basic tactic, and 400 mermonkey for that additional pierce for dense rounds or something
@YoshiAteTooManyYoshiCookies i meant it more in a way to go heli to stall, since helipad can be put on less restricted parts of the map, since most important parts will probably have problems with everything bigger than super monkey footprint... so i'd probably try 4 overrides below track + alchems, maybe Etienne for camo detection, and a lot of stall like x4x glue and x4x ice monkey... dunno how that would end in chimps budget, but something similiar deals quite well on deflation round 100 where you can't afford any stall, which probably has half the budget, so maybe there is some leeway
Bro made a Full List 😭 OR you know if you didnt fail basic Numeracy, You know every multiple of 4 is Straight. So whatever multiple of 4 in the Round your on -1 is Small Loop, -2 is Mid Loop, -3 is Full Loop....
I did my Chimps BB run using Sauda, (freshly buffed) Archmage, Permaspike+Alch+Village and some assistance from Icicle Impale, Shatter Shells or Relentless Glue. I also made sure to use many Sauda Abilities especially in the (4n + 0) rounds to save up some spikes
Rather they all have loops and rotation is every 3 rounds so 1, 4, 7, 10, 13 etc are big loop 2, 5, 8, 11, 14 etc are mid loop 3, 6, 9, 12, 15 etc are small loop
if you get the carrier flagship, you could place two towers on them that would ignore map geometry. that could be a great place to put snipers, though i cant remember how the spots would interact with the track.
Its literally just a straight line with extra steps i hate this map its the laziest shit ever Worst part is the trees hiding the end of the track so you dont know if your gonna survive or not
One thing most people didn't seem to notice about this map is that bloons move faster when on the longer loops
The longest loop does look like it’s iced over tbf, so that makes sense
one of the first things i noticed lmao
This map made Resort's difficulty go from 0/10 to 9/10. I like that, and it's design is kinda pretty.
IMO best advanced map in terms of visuals. Ironic, considering that my favourite expert map in terms of visuals is literally fire themed.
@YoshiAteTooManyYoshiCookies Fire and ice, it gets the job done!
@@SoldierMan755 As a fan of the Freezeflame and Shiverburn galaxies in the Super Mario Galaxy games and the core in Celeste, I agree.
Amazing irony to turn one of the esiest maps in the game in a ballbustling hard one
Awesome move NK
not going to lie now i want to see them turn logs into an expert map
Going from Logs to Exponents.
You can literally only place towers down on the areas where we currently have the logs and nowhere else. (no line of sight blockers, though) Also, the bloons just turn left as soon as possible, going straight to the exit, similarly to the bloons taking the shortest route on last resort.
@YoshiAteTooManyYoshiCookiesI love the first part of the idea
But then it seems your Idea is to not use the entire map.
I would suggest instead to make the blooms split through the different paths and the converge at the end
@@Oxawott To be fair, it's hard to use a lot of the map when you're trying to make a literal expert map out of it. And no, I don't mean Infernal or Dark Castle difficulty, I mean literally any actually remotely challenging expert map.
@YoshiAteTooManyYoshiCookies are they yoshi cookies or yoshi’s cookies?
i just had this crazy thought earlier of a monkey that instead of popping the outer layers, it exclusively pops the insides then works its way up to the outer layer, allowing it to effectively shut down being pierce capped by insides in ultra late-game
"and test the newest paragon in the newest map last resort!" ARE YOU KIDDING ME?!?
If you play normal resort at least you can still do the double tack shooter Strat. You can farm a bunch of money and put a tack shooter paragon.
I think they're trolling like charles flying with his helicopter into everything
@PabloRialFdez don't say that about the greatest plan
@@raymondsanders885 you are absolutely right
31:11 They sort of did! AS the path length gets longer, they make the bloons travel faster. Try using sandbox and sending round 1 vs 4, 1 is way faster because its the big loop
It may not seem like it, but Sauda is actually really good on this map if you can make it through the early game. Because the 4 different paths are counted as different tracks, when you use sword charge you get 4 different Sauda's so she annihilates almost everything on the main straightaway
thats so awesome
Sauda my beloved, even when it seems like she might be bad on Advance and expert Maps the level 10 ability comes in clutch
Though I do believe that comes with the caviat that you kinda have to set up a strong defence near Sauda, since she has no corners or loops for her to take advantage of, only a straight line.
(Well only the long loop is a double back, but the bloons are faster on the long loop)
@@russt2793 Yes. You definitely need to be careful with her. But some slows or stuns to activate her extra damage and clump things up for both abilities and I think she's viable.
My comment was meant to be more that she was better than you may expect, rather than expecting her to be optimal or anything
@@hillrp1 yeah, cause to be fair, Sauda is the usually go to, to help out with maps in general.
Chris never upgrading the village to primary mentoring after surrounding it with primary towers was frustrating to no end. Great video, though!
I was upgradign it, but then I died, so it unupgraded and I forgot :P
I like how they've taken an idea to turn easy maps to advanced ones by layering them in snow. Very cool
They should put an easter egg that if you click on the lamp 24 times it makes the lamp start flickering the lamp's light and an engigneer appear in the map to retire the lamp for free!
Nah, why don't make 46 times(because this is update 46)
@blueclover12345 why not make it 69 times because that number is funny
People seem to not realise that Lia can hover above the tracks. You can position her very well on any map
Hey Chris! Been a fan of the channel for a long time and wanted to express my gratitude for these videos!
On a side note, build two crossbow masters in sandbox and test each crosspath and I think youll be quite surprised by what you see!
Keep up the great content!
They said it was perfect to try the paragon, and you can't put it in the only place where it would make sense...
Yeah they gotta be pranking us
Just put it in the same spot as the overdrive in the update trailer. It's a truly amazing spot, trust.
5:43 38 is divisible by four now?
love the videos, you and ISAB got me into btd6, I love you both so much, and you keeping up the content is inspiring to not give up
Might be the best looking track. I like it a lot
Holy crap. This is gonna be rough
Now we need elite monkey meadow
baboon prairie
0:56 if bloon had logic
i feel like this map will default to moab shove and tack zone or even flying fortress be default... wouldn't be surprised with apache comanche + maim moab as basic tactic, and 400 mermonkey for that additional pierce for dense rounds or something
Did you really just say tack zone on THIS MAP?
@Colgate365 small footprint, 3 overrides, and stall, should be sufficient with moab press, glue and arctic wind or something
Using MOAB Shove without upgrading it? Really? Isn't it supposed to be a stepping stone to the tier 4 that trivializes round 40?
@YoshiAteTooManyYoshiCookies i meant it more in a way to go heli to stall, since helipad can be put on less restricted parts of the map, since most important parts will probably have problems with everything bigger than super monkey footprint... so i'd probably try 4 overrides below track + alchems, maybe Etienne for camo detection, and a lot of stall like x4x glue and x4x ice monkey... dunno how that would end in chimps budget, but something similiar deals quite well on deflation round 100 where you can't afford any stall, which probably has half the budget, so maybe there is some leeway
Full loop- 1 5 9 13 17 21 29 33 37 41 45 49 53 57 61 65 69 73 77 81 85 89 93 97
Md loop- 2 6 10 14 18 22 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98
Sm loop- 3 7 11 15 19 23 31 35 39 43 47 51 55 59 63 67 71 75 79 83 87 91 95 99
Straight- 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100
it just alternates i think that was obvious
thanks 🙏🏿
God, 36, 40, 60, 76, 80, 100 on the straight part
Bro made a Full List 😭 OR you know if you didnt fail basic Numeracy, You know every multiple of 4 is Straight. So whatever multiple of 4 in the Round your on -1 is Small Loop, -2 is Mid Loop, -3 is Full Loop....
@volticlink3828 I just made this so you can easily prepare for certain rounds on certian paths at a glance. Like 63, 90 and 98
Spike storms wirh smart spikes upgrade probably go really hard on round 100 since all the spikes would be on the short track
Maybe I'm a sadist but I really enjoy watching other people struggle while playing this game.
I think the bloon speed is faster on the longer loops.
I love the sound like source-engine clipping during fast forward bits
The carrier flagship is Amazon on this map. You can put a MAD going directly down the track
5:40 “not divisible by 4 but 38 will be” hehehehe
It's Resort but you need to actually try.
they really made a nice challenge out of this.
"Frozen banana farms" lol
I did my Chimps BB run using Sauda, (freshly buffed) Archmage, Permaspike+Alch+Village and some assistance from Icicle Impale, Shatter Shells or Relentless Glue. I also made sure to use many Sauda Abilities especially in the (4n + 0) rounds to save up some spikes
The speedups is nice but it does make me feel unese cuz it's so flashy
CUT MY LIFE INTO PIECIES, THIS IS MY LAST RESORT 🎶🎶🎶
wonder if a few moab presses couldve helped out for 98 on that first run? idk looked pretty brutal
Rather they all have loops and rotation is every 3 rounds
so 1, 4, 7, 10, 13 etc are big loop
2, 5, 8, 11, 14 etc are mid loop
3, 6, 9, 12, 15 etc are small loop
just so you know
you can fit a spike factory in the very top right.
thats what i had to do.
The one map sjb can’t cheese by spamming middle path spike factory lol
5:40 "37 is not divisible by four but 38 will be."
38 isn't divisible by four, round 40 60 80 and 100 are which is slightly more of an issue
"oh so you think 'Resort' is too easy huh? Well how about this then?!"
- Ninja Kiwi
Hmmm as you have Rosalia I thought you'll do something like carrier flagship + sky shredder thing and use the discount
Art: 🥶 👍
Music: 🥶 👍
Gameplay: 💀
For adding the tack shooter paragon they added a terrible stage
Any idea if the carrier flagship + cripple moab sees over the tea platform
2:25 leah my favourite hero
Why?
@@chriscote601
1. Is not the repetitive Sauda/Geraldo feeling.
2. She is fun.
Need to see you try a 2TC on this map, just for the banter and rage
Can't wait for logs but there's so many logs you can't shoot blons
4-2-0 village and a 5-2-0 glue gunner and a 5-2-0 heli
Any news when does the collection event start?
Uneducated guess of next week
Well sense you beat it in chimps that means you can 2tc on this map right :)))
this seems more like an expert map then advanced becuz remember ANCIENT PORTAL is in the same difficulty as this (might even be a true expert map(
Lol. I think this map is correct and ancient portal is intermediate or perhaps even beginner since it gives hero buffs
I died in round 40, because i did not know that the MOAB takes the short way😲
Reminds me of Workshop but easier
Another Heli map honestly
Easiest Advanced Map: Ancient Portal
Hardest Advanced Map: Last Resort
At 2:23 what that sound
Next video? 2TC on ice resort 😎
if you get the carrier flagship, you could place two towers on them that would ignore map geometry. that could be a great place to put snipers, though i cant remember how the spots would interact with the track.
They use some map editor thingu
submit that first run to isab to salvage LOL
25:48 didnt try merm bottompath
My game has not gotten the update yet😢 I play on mobile
It should be out already unless you play the Netflix version.
This map is pretty "Cool"
I hate it too
Is there anyone that also doesnt have The update yet?
Should've called it Freezort
Now for a 2tc on this map
I can imagine SJB saying…
I WANNACRY.
(yes I play geometry dash and you can’t stop me)
Summon the dead spread the demons
WANNACRY is NOT a geometry dash reference (joke)
This map needs a overhaul.
And people said this map would be easy 💀
Its literally just a straight line with extra steps i hate this map its the laziest shit ever
Worst part is the trees hiding the end of the track so you dont know if your gonna survive or not
When is the update
Should be out now. Well it's been out
@theradlad5615 Will update. Monkey time? Will monkey around. Pop balloon? Balloon deflated.
SJB, BABE
Super jombo bombo ❤️❤️🔥🔥🔥🔥🕊️🕊️🕊️🕊️🔥🙏🙏🙏🔥🔥🥰🥰🔥❤️❤️🔥🔥🙏🙏🙏🙏❤️❤️❤️🚨🚨🚨🚨
They ruined one of the best maps
the rosalia cope is still strong i see
Worst hero, cope harder
Ess 2 tha Jay Bee = []D [] []V[] []D [] []\[] '
Tier 4 spam demon 😭
it‘s literally just single lane ouch, extremely easy
Easier ouch? More like easier workshop.
Now 2tc on this map
lol :(
A reskin
ฅ(=^• ω •^=ฅ)
What a doghsit map. Not interested in playing it at all
And of course it's not a black border run.
Next time make a video where you Black Border it
28 min ago and early
Nobody cares shut up bot
3 views is crazy
FIRST
NOBODY CARES
First