Heya, mod creator here. I am really glad to see you like the mechanics I created :D I will take your feedback into account and see what I can do with it. Heres my running commentary and some other points i wanted to clarify: - this mod is still early in development and i have 70+ cards planned so far - I do plan on adding zombie cards and also custom encounters. - Pack rat is planned to be customised, but the way i have sun working at the moment makes that more difficult than it would be otherwise. - The card choice by cost is also something i plan to add but have not gotten around to doing so yet, and cards of vanilla costs will also be added. - The card choice by tribe however is something I have implemented completely now, its a shame you didnt come across it in your runs. - 42:08 the mycologists just dont double up sigils of a card, thats a vanilla thing. - I have no idea why the infininut spawned on the enemy side, there isnt anything special about it that would prompt it so i can only assume thats a pirate boss thing. - I do want to add some custom boons and add more methods of sun production, custom items too - At some point I may try to add a custom boss but that is still quite a big undertaking for me at the moment. - Once I add more cards, it shouldnt be as slow to play, because other costs will also be utilised - Also there are a handful of cards already designed to increase sun generation but you didnt really come across many of them. - There also may or may not be some more side deck options on their way ;D I will be adding a handful of updates soon so stuff may be changing around.
It feels like a common thread that the biggest thing missing in mods are the Leshy encounters, probably because they're way harder to balance and provide challenging but not impossible encounters.
@@zepht I don't know if it is possible to simply change the art of the normal cards, so that you wouldn't have to program Leshy to use a new 'deck'. If only for a temporal "solution". While we are at it, maybe the pack rat could become Crazy Dave (the only character I can think of in the series that has an assortment of items to sell in general).
The mod is incredible... though, it's missing something... defensive plays are important in PvZ, but quite bad in Inscryption, except certain cards... it could do with adding another lane, and adding the support mechanic from Plants VS Zombies Heroes, which allowed you to add a sun producing plant or defensive plant in the same lane as a regular plant. Though... the fledgeling mechanic is really clever, since there are several plants that are stronger versions of others, such as Spikeweed and Spikerock. Side note: Really cute that they added a cameo of Solar Flare with the goat eye. To those curious, she's one of the heroes from PvZ Heroes, and a fan favourite plant. Bit of a shame that Peashooter doesn't become Green Shadow though...
40:29 - Yeah, that's actually faithful to the real Plants vs Zombies. That's why I thought that taking the twin sunflower and transwer it's 3 sun per turn sigil to an attacking unit would've been a good move. You passed up a lot of "generate sun" sigils in fact
The scariest part about this mod is that those plants have bones inside. All joking aside, it is a really well made mod! A unexpected amount of details went into it.
Never mine the bones, they have blood too. And I don't think the sap from plants would count given the context of the game. I agree, it is faithful to the original PvZ.
I've been thinking a lot about how a PvZ mod would work, I always thought it would be cool. This... is so much better than I ever could have imagined. Bravo, seriously, to the mod creator. This is *awesome.* I love all of the little details, and since it's still indev any of the small things that still need a fix (Bonelord and cost picks for example) are being worked on as well, so it's not like they're going to stay issues for long. Seriously, what a great mod. I love the little Sun counter, I love the Sunflowers interacting with the goat eye, I love the spell cards (I was on the fence about them when I originally saw them but they look super cool now that I've seen them played), all of it. Massive props.
Sifd, for the Grimora Mod, a warning for the final fight with Grimora. Her first phase involves her copying any card that dies over to her side thanks to her quill. After a while, it does eventually stop, but it's a long while. Her second phase has 2 giants that take up 2 spaces each. They're 1/10s with fly-blocking and poison immunity, and attack both lanes they occupy. If you use the sigil that forces cards to attack their adjacent cards, then you can force them to hit themselves. Her third phase starts off with 2 Bone Prince's horns on the far left and far right, with Bone Prince's horns in the backlines too. In the middle 2 slots is the Bone Lord, a 4/10 with fly-blocking. It's intense and even though I was confident I myself built up a good deck, I couldn't beat that third phase. Good luck if you ever decide to revisit the Grimora Mod, because it's been rebalanced and has more cards added to it. Also, the events are more beneficial compared to before.
@@gabrielalmeidaramos5675 Yeah, I agree. They do need more time to balance stuff out. Atm I'd say it's like, 70% there. Just wish there were more map variations and more event opportunities at least.
17:55 is a reference to PVZ Heroes, a PVZ card video game mechanically similar to inscryption in that it’s got attack and health and plays in lanes. The selectable Hero Solar Flare looks similar to that.
i think the hammer being treated as a "cheat" is pretty dumb when doing anything that isnt Leshys Cabin, like in act 2 and 3 the hammer is always available, and during mods like this or the mag mod the hammer is pretty necessary, it isnt even against the source material here, the trowel in pvz is unlocked pretty soon after the tutorial and is used to remove units to make space for others, yknow, like the hammer
At 33:00 instead of resetting you could've played spikeweed in the 3rd column. That would've made the mole move there and take 2 damage and only the right egg would come up. In the next round you hammer the right sunflower, play spikerock in column 4. This way the mole would survive with 1hp which would prevent the egg from dodging therfore it would die to the spikerock. This way you could've come back from your mistake. When looking further the biggest problem would be a 2 attack enemy in column 2. That however could be defended with a sunflower or incase of a flying enemy with the squirrel in a bottle to tank (A attacking plant would make the mole die, thefore you would deal 1 damage, but the egg would survive, which would mean you get down to 1hp, so this strat would work as well, except against a flying enemy). In reality a 1/1 elk fawn would've spawned, which could've either be tanked or blocked by a sunflower.
3:39 this is a reference to the credits song of the original PVZ, and the lyrics are "I'm just a sun flower, but see me power an entire infanty, you like the taste of brains, We dont like zombies"
thank you sifd for showcasing the mod. Sunflower power the entire infantries is giving me nostalgia I think the reason twin sunflower is 3 sun is to contrast the PvZ game where the cost is 3 times the regular sunflower, I think the mod can buff it to generate 4 because in theory twin should give double from the regular sunflower. i like how they keep the flavor by making some sigil nontransferable.
Old comment but if you truly argue that the hammer isn't fair or it doesn't make sense, PvZ literally had a shovel that destroyed planets which is literally the hammer of PvZ.
This is so reminds me of plant vs zombies heroes, which is PVZ card game Maybe I should go back playing PVZ heroes again, it's been 2 years since the last time I played it
heroes has a really active even if small competitive and casual scene which I am still a part of! It's honestly really cool stuff even if the game hasn't been updated in far too long.
why do you hate the flying fan? it makes you able for one turn to hit leshy with all your units, thing that can make you win turns before compared to having to kill the units, like yeah in general a flying card is bad but sometimes is useful, so as an item that affects the 4 units you have you can use it when it is useful.
Agreed. It's a tactical instant win, back when the ant enemy where Leshy constantly play ants was tougher the fan was a boon to let me bypass needing to sometimes kill multiple layers of 3 attack powered ants while also staying alive.
42:14 Sifd, that's not how mycologist work, they combine their stats and sigils, but a card can't have 2 times the same sigil if it isn't like that, like spikerock
It's a thing that I will be going through with the vid, so expect a lot of edits... Spikeweed: when a zombie enters the spikeweed, it takes costant damage. Thus, the Sentry sigil. Jalapeno: It's a instant use plant, acting like a grenade, but for a lane in the original game. Thus it can't be buffed not have it's sigil transfered. Red Stinger: The fact ti it has the Bell Ringer Attack modifier is a reference on how it works in PvZ2, The closer to the house, the more offensive it becomes. The farther from it, the more "I'm gonna protect myself and not shoot cuz I'm smart" it's gonna become. Thus, it's basically a Bell Tentacle. Chomper: The fact it has Touch of Death is based on the game, like Red Stinger. It eats a zombie, thus insta-killing it, but it takes time with every bite. They need to CHEW the zombie, so yea... Edit #1: The Gold Leaf, in PvZ2, can create a "Sun tile". You put a plant there, and the tile will periodically produce Sun. Edit #2: The Scardy Shroom, in PvZ1, hides when a zombie gets close. The Escape Root, in PvZ2, can be tapped. Tap another plant to switch their places. The Coffee Bean, in PvZ1, is just a method to wake up the shrooms in that game, cuz the shrooms sleep in the day. In PvZ2 the shrooms already got their coffee, it seems. Edit #3: The Homing Thistle is basically a plant whose purpouse is to target the closest zombie to the house. Edit #4: Infi-nuts basically are like Wall-nuts, but after it "dies" it regenerates Health, even when not attacked. It's an HOLOGRAM, so yea. The Toadstool is basically a Chomper, but that drops Sun after it finished chewing zombies. And it's a premium plant. The Threepeater just shoots three ways... Edit #5: Aight, the Sunflower became Solar Flare all of a sudden, WHY??? Edit #5.5: So, if you have the Ghost Eye, you get Solar Flare instead of the normal Sunflower? Edit #5.6: Spikerock is an Evolution of the Spikeweed... It used to be a Purple seed packet in PvZ1, you plant it on a normal Spikeweed, and BOOM! You get Sharp rocks that are very resistant! Now, in PvZ2 they can only witstand 3 hits. Edit #6: The Pumpkin can be planted atop of plants to defend them more. Cherry Bombs are just Bombs. Bonk Choyies are just Melee units that can punch also behind them. Edit #7: The Seashroom is just a Shroom that you can plant on the pool levels of PvZ1
Sorry if I bother you, but how did you make it so that you wouldn't have any "Inscryption" cards (Coyote, Wolf, etc.) in modded runs? Like, in card choices, trading with trader, etc.
12:06 you could just not use that other mod that removes vanilla cards, then you could have both vanilla cards and modded ones, wich I believe is how most mods are actually meant to be used in the first place.
I have a question for anyone who is reading this. Bravo is used in England, USA or other countries? Bravo is an spanish word and I thought It was only used in muy country Spain, but Sifd says it and now I'm confused
Bravo is a word used in most places that speak English. It is used to say something was good. It's mostly used when talking about actors, but is used other times as well
Heya, mod creator here.
I am really glad to see you like the mechanics I created :D
I will take your feedback into account and see what I can do with it.
Heres my running commentary and some other points i wanted to clarify:
- this mod is still early in development and i have 70+ cards planned so far
- I do plan on adding zombie cards and also custom encounters.
- Pack rat is planned to be customised, but the way i have sun working at the moment makes that more difficult than it would be otherwise.
- The card choice by cost is also something i plan to add but have not gotten around to doing so yet, and cards of vanilla costs will also be added.
- The card choice by tribe however is something I have implemented completely now, its a shame you didnt come across it in your runs.
- 42:08 the mycologists just dont double up sigils of a card, thats a vanilla thing.
- I have no idea why the infininut spawned on the enemy side, there isnt anything special about it that would prompt it so i can only assume thats a pirate boss thing.
- I do want to add some custom boons and add more methods of sun production, custom items too
- At some point I may try to add a custom boss but that is still quite a big undertaking for me at the moment.
- Once I add more cards, it shouldnt be as slow to play, because other costs will also be utilised
- Also there are a handful of cards already designed to increase sun generation but you didnt really come across many of them.
- There also may or may not be some more side deck options on their way ;D
I will be adding a handful of updates soon so stuff may be changing around.
Proud of you Zep 👍
@@nicovenant there may or may not be a mockup of that already o3o
Fantastic mod, one of my absolute favorite. All of this planned content sounds great! I can't wait to try it out for my self!
The sidedeck cards are gonna be the night shrooms right?
I must say this is probably the best mod i've seen so far, and i dont even like crossover mods normally! Great work!
The only thing missing in this mod is Leshy playing different types of Zombies instead of what he normally plays
UNLEASH THE Butter-on-my-head ZOMBIES!!
It feels like a common thread that the biggest thing missing in mods are the Leshy encounters, probably because they're way harder to balance and provide challenging but not impossible encounters.
Worry not that is being worked on. i have made 2 zombie cards so far and there are many more to come. :D
i swear to god mr zepht, you are making a godly mod
@@zepht I don't know if it is possible to simply change the art of the normal cards, so that you wouldn't have to program Leshy to use a new 'deck'. If only for a temporal "solution".
While we are at it, maybe the pack rat could become Crazy Dave (the only character I can think of in the series that has an assortment of items to sell in general).
Oh wow, I totally thought the modder would use regular energy as a stand in for the sun, but no, he programmed an entirely new cost system. Bravo!
Maxing out at 6 would be a huge waste
Gotta make it perfect, ya kno? >:D
He's missing zombies
The way Leshy said "So much value..." after the spikeweed killed the moon came off as sarcastic, and I love it.
The fact they added evolutions of the plants is A+
Yea it's these details that make mods good
In pvz you actually can use a shovel to take away plants, so thats basically what the hammer does.
The mod is incredible... though, it's missing something... defensive plays are important in PvZ, but quite bad in Inscryption, except certain cards... it could do with adding another lane, and adding the support mechanic from Plants VS Zombies Heroes, which allowed you to add a sun producing plant or defensive plant in the same lane as a regular plant. Though... the fledgeling mechanic is really clever, since there are several plants that are stronger versions of others, such as Spikeweed and Spikerock.
Side note: Really cute that they added a cameo of Solar Flare with the goat eye. To those curious, she's one of the heroes from PvZ Heroes, and a fan favourite plant. Bit of a shame that Peashooter doesn't become Green Shadow though...
Man, imagine if there a smal chance of peashooter evolve to green shadow when gived evolve sigil,a 5 attack 2 health
@@YourFriendlyShapeShifterFriend I would have been happy with the heroes being related to having the goat's eye.
@@MinuHex that even better. :D
11:56 in the actual game there is a shovel that you can get rid of plants with
I completely forgot about that
Doesn’t it cost sun tho?
@@hbarchromeE why would a shovel need sun
@@hbarchromeE no
@@hbarchromeEAnother bar for my super armor NICE
40:29 - Yeah, that's actually faithful to the real Plants vs Zombies. That's why I thought that taking the twin sunflower and transwer it's 3 sun per turn sigil to an attacking unit would've been a good move. You passed up a lot of "generate sun" sigils in fact
Oooh, I didn't knew that picking the googly eyes makes the sunflowers turn into the Solar Flare, from Plants Vs Zombies Heroes.
one card game paying homage to the other. beautiful!
The scariest part about this mod is that those plants have bones inside.
All joking aside, it is a really well made mod! A unexpected amount of details went into it.
Never mine the bones, they have blood too. And I don't think the sap from plants would count given the context of the game. I agree, it is faithful to the original PvZ.
@@phantomzo8209 Truly horrifying
@@phantomzo8209they can bleed marrow, or even oil. If it bleeds, it works.
Sap is valid as long as it bleeds.
This mod is so good I just assumed it'd be a poorly made reskin but this is great
Yea, not expecting a fully functional new currency, props tho devs
I like the idea that sigil transferring makes sense because there have been plants that looked like they been combined
I've been thinking a lot about how a PvZ mod would work, I always thought it would be cool.
This... is so much better than I ever could have imagined. Bravo, seriously, to the mod creator. This is *awesome.* I love all of the little details, and since it's still indev any of the small things that still need a fix (Bonelord and cost picks for example) are being worked on as well, so it's not like they're going to stay issues for long.
Seriously, what a great mod. I love the little Sun counter, I love the Sunflowers interacting with the goat eye, I love the spell cards (I was on the fence about them when I originally saw them but they look super cool now that I've seen them played), all of it. Massive props.
The very first thing i said when i first saw the game was "it's really similar to Plants Vs Zombies Heroes"...
And now we have this. Awesome!
Samee!!
Sifd, for the Grimora Mod, a warning for the final fight with Grimora.
Her first phase involves her copying any card that dies over to her side thanks to her quill. After a while, it does eventually stop, but it's a long while.
Her second phase has 2 giants that take up 2 spaces each. They're 1/10s with fly-blocking and poison immunity, and attack both lanes they occupy. If you use the sigil that forces cards to attack their adjacent cards, then you can force them to hit themselves.
Her third phase starts off with 2 Bone Prince's horns on the far left and far right, with Bone Prince's horns in the backlines too. In the middle 2 slots is the Bone Lord, a 4/10 with fly-blocking.
It's intense and even though I was confident I myself built up a good deck, I couldn't beat that third phase.
Good luck if you ever decide to revisit the Grimora Mod, because it's been rebalanced and has more cards added to it. Also, the events are more beneficial compared to before.
Ow man Grimora's devs ain't joking, I think it's better let the mod dry in the sun for a bit
@@gabrielalmeidaramos5675 Yeah, I agree. They do need more time to balance stuff out. Atm I'd say it's like, 70% there. Just wish there were more map variations and more event opportunities at least.
he's already done the final grimora fight (up to the giants) and seen all this so idk why youre commenting this
17:55 is a reference to PVZ Heroes, a PVZ card video game mechanically similar to inscryption in that it’s got attack and health and plays in lanes. The selectable Hero Solar Flare looks similar to that.
I hope you play more of this mod! I love how unique it is and how the games gives you a way to evolve all of your cards
i think the hammer being treated as a "cheat" is pretty dumb when doing anything that isnt Leshys Cabin, like in act 2 and 3 the hammer is always available, and during mods like this or the mag mod the hammer is pretty necessary, it isnt even against the source material here, the trowel in pvz is unlocked pretty soon after the tutorial and is used to remove units to make space for others, yknow, like the hammer
"I think the hammer being treated as a cheat..." Despite literally nobody calling it a cheat?
@@impossiblehanley2732 sifds begrudgance to use it is what makes me think this mostly
@@inversefireman He only doesn't use it during the prosector boss and use it any other time.
My favorite thing about Sifd is when he calls Leshy stupid. Makes me laugh every time.
At 33:00 instead of resetting you could've played spikeweed in the 3rd column. That would've made the mole move there and take 2 damage and only the right egg would come up. In the next round you hammer the right sunflower, play spikerock in column 4. This way the mole would survive with 1hp which would prevent the egg from dodging therfore it would die to the spikerock. This way you could've come back from your mistake.
When looking further the biggest problem would be a 2 attack enemy in column 2. That however could be defended with a sunflower or incase of a flying enemy with the squirrel in a bottle to tank (A attacking plant would make the mole die, thefore you would deal 1 damage, but the egg would survive, which would mean you get down to 1hp, so this strat would work as well, except against a flying enemy).
In reality a 1/1 elk fawn would've spawned, which could've either be tanked or blocked by a sunflower.
3:39 this is a reference to the credits song of the original PVZ, and the lyrics are "I'm just a sun flower, but see me power an entire infanty, you like the taste of brains, We dont like zombies"
Hell yeah.
-Insert insightful comment about how well done this mod is here-
Also, idea, replace the hammer with the shovel from the game.
Legend has liked comments 2 years later
You are the most indecisive RUclipsr I’ve ever watched. That’s a compliment.
39:22 parents when i bought an sunflower yesterday and go play football with my friends:
Wow this translated over to cardplay really well. Glad to see puff shroom still getting love after so many years
EA: refuses to update PvZ Heroes. Inscryption modding community: hold my peashooter.
I love PvZ, so I think this is my favorite mod I've seen here. Thank you Zepht for making the mod, and to Sifd for bringing it to our attention!
One of my friends helped on the mod I think, I forgot his name
Incryption mods are getting insane mechanics
They are getting smarter...
54:50 "So much Value..." XD
I was hoping for zombies on Leshy's side!
I actually know someone who worked on this mod
Lol my friend Zep made this, I'm so proud of him
why thank you :3
I used to play so much PvZ when I was younger, great game. Pretty fun mod here too!
It's good to remember, simple but well done its best than complex but jamky, I took as an example this mod vs Grimora's
My favorite part of the video was at 54:56 when Leshy says "So much value" immediately after getting one shot by the spikerock
This is hilariously amazing.
imo this is the best mod youve showcased so far that doesnt change the entire game
puts moon on board dies instantly leshie: ... so much value
13:17 It's "advanced darkness" but you still got the same point across so it's alright
Love from a KingEnder04 and Vaush fan!
thank you sifd for showcasing the mod. Sunflower power the entire infantries is giving me nostalgia
I think the reason twin sunflower is 3 sun is to contrast the PvZ game where the cost is 3 times the regular sunflower, I think the mod can buff it to generate 4 because in theory twin should give double from the regular sunflower.
i like how they keep the flavor by making some sigil nontransferable.
38:50 Easy go: hooking the Alpha, playing Spikerock in 3rd slot, both Raven Eggs die, you get profit
MFW I have to face Crazy Dave, Scrybe of Plants:
3:38 the refrance tho
Iy would be so good to combo the sun sistem and the bones for zombies so you basically play both
damn I loved the pc version of plants vs zombies back in the days. The mod looks nice
Old comment but if you truly argue that the hammer isn't fair or it doesn't make sense, PvZ literally had a shovel that destroyed planets which is literally the hammer of PvZ.
I love that the eye turns sunflowers into solar flare from pvz heroes
This mod was really fun!
The 5th scrybe is the Crazy Dave
Please use this mod again, i love it
I think Double Strike would work better on the Repeater. This looks fun though, can't wait to see the progression!
Me with the console version:
😭🔫
I miss inscryption videos :(
Love the doomshroom!
i love it when he says "i love it"
👀
I hope the moon becomes zomboss or smth
the hammer should have been replaced by a shovel
Nice vid Sifd❤
Could you please play one run with all mods that you have shown so far? Would be really funny to know how they react to each other.
I don't think they actually work together, but if it could be done, ow man...
This is so reminds me of plant vs zombies heroes, which is PVZ card game
Maybe I should go back playing PVZ heroes again, it's been 2 years since the last time I played it
heroes has a really active even if small competitive and casual scene which I am still a part of! It's honestly really cool stuff even if the game hasn't been updated in far too long.
Nice i love pvz and inscryption glad to say there's a pvz mode
This is just amazingly wel made
13:21 - "This is not normal darkness, this is advanced darkness"
Plans vs zombies 🧟♂️🌻
20 mins into the video and its a banger already
A real nail biting good time
29:43 bruh. Are you talking about putting the spike rock on the sea shroom. Why not the spike rock on your already infininut? Ans flame it?
The only thing this mod needs is to replace the hammer with the shovel than it would be lit.
It would be great if Leshy used zombies
why do you hate the flying fan? it makes you able for one turn to hit leshy with all your units, thing that can make you win turns before compared to having to kill the units, like yeah in general a flying card is bad but sometimes is useful, so as an item that affects the 4 units you have you can use it when it is useful.
Agreed. It's a tactical instant win, back when the ant enemy where Leshy constantly play ants was tougher the fan was a boon to let me bypass needing to sometimes kill multiple layers of 3 attack powered ants while also staying alive.
42:14 Sifd, that's not how mycologist work, they combine their stats and sigils, but a card can't have 2 times the same sigil if it isn't like that, like spikerock
Sifd out of context:
Hehehe I'm devious
WoW its amazing
Finally a dlc for the secret 5th scribe:
Crazy Dave
It's a thing that I will be going through with the vid, so expect a lot of edits...
Spikeweed: when a zombie enters the spikeweed, it takes costant damage. Thus, the Sentry sigil.
Jalapeno: It's a instant use plant, acting like a grenade, but for a lane in the original game. Thus it can't be buffed not have it's sigil transfered.
Red Stinger: The fact ti it has the Bell Ringer Attack modifier is a reference on how it works in PvZ2, The closer to the house, the more offensive it becomes. The farther from it, the more "I'm gonna protect myself and not shoot cuz I'm smart" it's gonna become. Thus, it's basically a Bell Tentacle.
Chomper: The fact it has Touch of Death is based on the game, like Red Stinger. It eats a zombie, thus insta-killing it, but it takes time with every bite.
They need to CHEW the zombie, so yea...
Edit #1: The Gold Leaf, in PvZ2, can create a "Sun tile". You put a plant there, and the tile will periodically produce Sun.
Edit #2: The Scardy Shroom, in PvZ1, hides when a zombie gets close.
The Escape Root, in PvZ2, can be tapped. Tap another plant to switch their places.
The Coffee Bean, in PvZ1, is just a method to wake up the shrooms in that game, cuz the shrooms sleep in the day. In PvZ2 the shrooms already got their coffee, it seems.
Edit #3: The Homing Thistle is basically a plant whose purpouse is to target the closest zombie to the house.
Edit #4: Infi-nuts basically are like Wall-nuts, but after it "dies" it regenerates Health, even when not attacked. It's an HOLOGRAM, so yea.
The Toadstool is basically a Chomper, but that drops Sun after it finished chewing zombies. And it's a premium plant.
The Threepeater just shoots three ways...
Edit #5: Aight, the Sunflower became Solar Flare all of a sudden, WHY???
Edit #5.5: So, if you have the Ghost Eye, you get Solar Flare instead of the normal Sunflower?
Edit #5.6: Spikerock is an Evolution of the Spikeweed...
It used to be a Purple seed packet in PvZ1, you plant it on a normal Spikeweed, and BOOM! You get Sharp rocks that are very resistant!
Now, in PvZ2 they can only witstand 3 hits.
Edit #6: The Pumpkin can be planted atop of plants to defend them more.
Cherry Bombs are just Bombs.
Bonk Choyies are just Melee units that can punch also behind them.
Edit #7: The Seashroom is just a Shroom that you can plant on the pool levels of PvZ1
Sorry if I bother you, but how did you make it so that you wouldn't have any "Inscryption" cards (Coyote, Wolf, etc.) in modded runs? Like, in card choices, trading with trader, etc.
Vanilla Dead mod
54:50 Perfect comic timing
Next time just take the lost and not reset 🙏🏻
He even said in yesterday's video he would only reset if he lost because of glitches 😂
Boss Fight: *starts*
Sifd: *funny "aaaahhh" noise*
When I played this mod I got lucky in the wolf pelt trade at the beginning, I got a fecundity spikeweed
Its funny that the end deck is kinda small from all those failed trials
15:23 They need to make Crazy Dave the pack rat!
12:06 you could just not use that other mod that removes vanilla cards, then you could have both vanilla cards and modded ones, wich I believe is how most mods are actually meant to be used in the first place.
@sifd PLEASE FOR THE LOVE OF GOD ACTUALY RESPOND TO MY COMMENTS IF YOU ARE GOING TO READ THEM, THIS HEARTS ONLY BUISNISE IS INCREDIBLY DUMB
somone allegedly responded but their comment is not even visible for some reason, how does that happen
Right before Sifd decide to burn Red Stinger twice I already screaming YOLO
inscription pvz mod part 2 please please please please please please please please 🙏
well it's still a work in progress, wasn't expecting it to get played so early in development tbh
It is advanced darkness not evil darkness
Also, giving Fledgling to the sunflowers makes it to give more sun each turn
Was it advanced darkness or evolved darkness?
Sifd! The "goat eye" males sunflowers look cuter. Just notice it!
Plants vs Zombies my childhood game :))
You feared the yolo therefore you lost the yolo
It is not "plants vs zombies mod" Sifd it's "Plants Vs Zombies 2 mod".
actually it is just a general plants Vs zombies mod, not either game specifically
This mod just gives PvZ: Heroes Vibe
It's ADVANCED DARKNESS
I have a question for anyone who is reading this. Bravo is used in England, USA or other countries? Bravo is an spanish word and I thought It was only used in muy country Spain, but Sifd says it and now I'm confused
Bravo is a word used in most places that speak English. It is used to say something was good. It's mostly used when talking about actors, but is used other times as well
Thx I didn't know it, but the meaning is the same than in spanish
Dude no way PvZ Heroes 2.
Jalapeno is relatively cheap in the original game but to compensate it had a really long cooldown.
Sifd you literally run the modding community how do you feel about that?
Edit: Also try this with 5 lanes