There is a video explaining how they did it on the “Game Hut” channel, but basically they are playing this so fast that it sounds like 4 channels playing at once. The only downside to this was that they would have a slight loss in quality, luckily this was perfectly fine for what they were doing because either this was impressive with how the DAC works on the genesis.
Not to say the original version from the film is bad, it's pretty good, but the Amiga version has a thousand times more punch and jazzy variety to it. Amazing what 4 little sample channels can do, and even more amazing the techniques used to squeeze this mod into the Genesis.
@B3ro1080 The song was composed on a Commodore Amiga, which is what this video is playing. The Genesis game used a cool method of sampling in order to fit the song on the cartridge in somewhat decent quality.
@@Nitroxity it’s quite amazing to see how the Genesis could scale the quality of this track to something that’s playable by the soundchips of the Genesis and how this track properly loops without restarting entirely. Imagine this being a pcm track, then you’d need to put this game on the SEGA-CD, which can easily loop any pcm track with higher quality than the Genesis soundchips. Why do that when you can use the Amiga console to compose Genesis music?!
As cheesy as this version may be it’s definitely a hell of a lot more preferable than having to ironically like the original version due to Randy Newman’s voice lol
This game is truly impressive. Amiga music, 3d doom level, mode 7 racing level, massive sprites, all with extremely smooth animation. The only thing wrong with this game is the difficulty spikes.
The guy who made this has a channel called Game Hut where he explains how they did it. This is actually 1 giant sampled track! An actual recording if you will. Something no one thought was possible on Genesis.
It's not a giant sampled track. It's a track using samples, pretty much how any music was made on Amiga. The music was actually made on an Amiga. The impressive thing was how he was able to replay the song on a Mega-Drive (in a far lower quality, as you hear from this original one), since the sample playing abilities of a Mega-Drive is really awful. But IIRC it was basically the same way you play a 8 channel song on the 4 channel Amiga. You add the results of every channel, divide by the number of the channels and play the median of all of them. Yes, sound are numbers in computing terms :D
@@rafaellima83 I realize the track itself was made with multiple samples but I took it that they were all crammed into 1 to make it work. That the megadrive in a sense is playing it like a single low quality mp3 file. In the way Gamehut shows it, it looks like a single channel. Which made sense to me since I don't think the megadrive uses multiple channels for samples. It's channels are usually for FM and PSG, and maybe 1 for sampled sounds. And never at the length it's used in Toy Story. Now Snes forsure uses multiple channels for samples since it was designed that way, suprised if MegaDrive does too.
@@Lightblue2222 It uses a single channel, but it's not a single sample. What you have here are multiple samples and a text showing when and how they should be played. I am not sure if the Mega-Drive PSG can do pitch changing on a sample like the Amiga does. The Mega-Drive routine is basically playing an Amiga MOD file, which is a music file with samples and a text which is read sequentially, telling what samples, with what pitch and effect should be played at each "tick" of the song. So it's like you have different samples for different instruments and play them altering their pitch, making proper music which is not just a big sample, but made of different samples. That's how like 99% of Amiga games do music. What the Mega-Drive routine does, I believe, is calculating what would be played by each of the 4 channels if the Mega-Drive had 4 channels, adding all the values then dividing by 4 to get an average of all 4 channels and playing it on the single Mega-Drive sample channel (Which by itself is already at a lower frequency rate than any Amiga channel :D ) That's why it loses so much quality, but it still works anyway. Jon Burton, the guy from the Gamehut channel who coded Toy Story actually used to make games for Amiga before doing Sonic 3D Blast, Mickey Mania and Toy Story on the Mega-Drive :D
@@rafaellima83 thx for clarification. My knowledge is super limited, but enough to be interesting to me. I hear MegaDrive can't even adjust volumes for its samples, so it probably doesn't adjust pitches like snes and Amiga. But it might.. besides this Toy Story track, my fav sampling on the MegaDrive is in Skitchen. Lots of small guitar sound samples mixed with FM, and really rocks out.
To be fair the SNES sound hardware could easily pull this off at slightly higher quality The only reason this was possible just from how it was programmed is cause the CPU is spending most of its cycles playing this back. It's whg goh don't hear this when there's actual game to be played. Now if this got retrofitted with the XGM driver you'd be able to run this on game, albeit at a bit lower quality
@Atheist Deprogramming I am not sure about the "Higher Quality". From what I understood, this is the original Amiga version of the music. The SNES can reproduce samples pretty much the same way an Amiga can... the SNES advantage is that it has 6 channels against just 4 on the Amiga... the SNES disadvantage is that it can only use up to 64kb samples at one time (All samples being used at a time cannot go beyond 64kb) , while the Amiga can, well, use whatever amount of memory you have (With songs on games going up to the 200-300kb range or even more.) So while the SNES could indeed reproduce this without eating all the CPU cycles like the Mega-Drive needs to do, I doubt it would sound THAT good. But not even the Mega-Drive sounds *that* good, check out the game and you'll see the quailty isn't even near as good as this one. I really don't think any 16 bits system (Not even the X68000) could play a mod with that much quality except the Amiga.
From VGM Sound Sources currently: About 3 of the main instruments like the sax and choir aswell as the percussion for the track were found. Most of them being from the Korg 01R/W. There's still three instrument sources missing however, like the electric guitar, organ, and bass. So for now, the track can partially be restored.
Why do I picture this being played by a jukebox in a 50's diner sung by a greaser who wants to win back the girl who left him as he sips on a milkshake which, by the time the hook comes in, he downs in one gulp, tosses a coin to his server, gets on the table in the center of the restaurant and starts singing to everyone; girls lining up to cheer him on, some couples are dancing together while others are sharing milkshakes, and then the girl enters the restaurant with another guy just as the chorus kicks in while the employees and some of the audience joins in the style of a soulful choir adding that "UMPH" to the song which causes the girl to notice him make a scene and starts falling in love with him all over again, causing her to leave the other guy and dance with the greaser on the table, everyone having the time of their life (even the guy she just left, who meets a new girl who helps mend his broken heart)? ... No? Just me? Okay...
@@PKSuperStar256 Not completely. Here's some epic despacito fun facts: on je Megadrive the only proper timing source are the horizontal interrupts. The GBA is more like the Soundblaster Pro 2.0 minus OPL3. It has DMA driven PCM audio with proper sample rate timing. Only the mixing is done in software. This makes regular sound effect mixing quite a light load, as you just average the samples. And don't forget the ARM7 CPU that wipes the floor with the 68K.
Except on the Mega-Drive it sounds worse and it eats so much CPU power to play this that they could use this kind of music only on the main menu. This was actually composed and played on an Amiga, which was a 1985 system, years before either the Turbografx 16 or the Genesis/Mega-Drive.
@@therollingcreeper1 and that's probably why you see the Mega-Drive struggling to keep a steady framerate on a simple credits roll, since the nearly the whole CPU is being used to play that song
Can you please upload a version that is 2-3 minutes long so It can easily be slipped into playlists, mixes etc. Thank you! Every other HQ version has been pitched differently or altered.
Letra Yo vivía muy bien y con lujos, todo poseía no tenia que desear pues todo fue de mi elección pero sin avisar, como bomba aterriza un un intruso Mi vida tranquila de pronto comienza a cambiar, caaambios, extraños que hay en mi caaambios, caaambios extraños que hay en mi y no hay duda alguna Me quede sin una amistad, mis amigos ya no están, y el remedio que me queda es aguantar. Fui temido, y respetado, pero se acabo, y perdí el amor de quien he amado yo Quiero contarte de los caaambios extraños que hay en mi caaambios caaambios extraños que hay en mi y no hay duda alguna. caaambios caaambios Saludos a mis Ñ compañeros
Please note that this is being played on 1 DAC CHANNEL. God bless Jon Burton
Fun fact: Jon Burton is one of the founders of TT(Traveller's Tales)
There is a video explaining how they did it on the “Game Hut” channel, but basically they are playing this so fast that it sounds like 4 channels playing at once. The only downside to this was that they would have a slight loss in quality, luckily this was perfectly fine for what they were doing because either this was impressive with how the DAC works on the genesis.
Not to say the original version from the film is bad, it's pretty good, but the Amiga version has a thousand times more punch and jazzy variety to it. Amazing what 4 little sample channels can do, and even more amazing the techniques used to squeeze this mod into the Genesis.
@B3ro1080 The song was composed on a Commodore Amiga, which is what this video is playing. The Genesis game used a cool method of sampling in order to fit the song on the cartridge in somewhat decent quality.
True but admittedly, I prefer the sound of this more. ^^'
@@Nitroxity it’s quite amazing to see how the Genesis could scale the quality of this track to something that’s playable by the soundchips of the Genesis and how this track properly loops without restarting entirely. Imagine this being a pcm track, then you’d need to put this game on the SEGA-CD, which can easily loop any pcm track with higher quality than the Genesis soundchips. Why do that when you can use the Amiga console to compose Genesis music?!
As cheesy as this version may be it’s definitely a hell of a lot more preferable than having to ironically like the original version due to Randy Newman’s voice lol
This game is truly impressive. Amiga music, 3d doom level, mode 7 racing level, massive sprites, all with extremely smooth animation. The only thing wrong with this game is the difficulty spikes.
The guy who made this has a channel called Game Hut where he explains how they did it.
This is actually 1 giant sampled track!
An actual recording if you will.
Something no one thought was possible on Genesis.
I remember game hut
It's not a giant sampled track. It's a track using samples, pretty much how any music was made on Amiga. The music was actually made on an Amiga.
The impressive thing was how he was able to replay the song on a Mega-Drive (in a far lower quality, as you hear from this original one), since the sample playing abilities of a Mega-Drive is really awful. But IIRC it was basically the same way you play a 8 channel song on the 4 channel Amiga. You add the results of every channel, divide by the number of the channels and play the median of all of them.
Yes, sound are numbers in computing terms :D
@@rafaellima83 I realize the track itself was made with multiple samples but I took it that they were all crammed into 1 to make it work. That the megadrive in a sense is playing it like a single low quality mp3 file.
In the way Gamehut shows it, it looks like a single channel.
Which made sense to me since I don't think the megadrive uses multiple channels for samples. It's channels are usually for FM and PSG, and maybe 1 for sampled sounds. And never at the length it's used in Toy Story.
Now Snes forsure uses multiple channels for samples since it was designed that way, suprised if MegaDrive does too.
@@Lightblue2222 It uses a single channel, but it's not a single sample.
What you have here are multiple samples and a text showing when and how they should be played. I am not sure if the Mega-Drive PSG can do pitch changing on a sample like the Amiga does.
The Mega-Drive routine is basically playing an Amiga MOD file, which is a music file with samples and a text which is read sequentially, telling what samples, with what pitch and effect should be played at each "tick" of the song. So it's like you have different samples for different instruments and play them altering their pitch, making proper music which is not just a big sample, but made of different samples. That's how like 99% of Amiga games do music. What the Mega-Drive routine does, I believe, is calculating what would be played by each of the 4 channels if the Mega-Drive had 4 channels, adding all the values then dividing by 4 to get an average of all 4 channels and playing it on the single Mega-Drive sample channel (Which by itself is already at a lower frequency rate than any Amiga channel :D )
That's why it loses so much quality, but it still works anyway.
Jon Burton, the guy from the Gamehut channel who coded Toy Story actually used to make games for Amiga before doing Sonic 3D Blast, Mickey Mania and Toy Story on the Mega-Drive :D
@@rafaellima83 thx for clarification. My knowledge is super limited, but enough to be interesting to me.
I hear MegaDrive can't even adjust volumes for its samples, so it probably doesn't adjust pitches like snes and Amiga.
But it might.. besides this Toy Story track, my fav sampling on the MegaDrive is in Skitchen. Lots of small guitar sound samples mixed with FM, and really rocks out.
Calm down woody, were your friends
This song on the Sega Genesis is definitely the best version
im not even a toy story fan but this slaps SO HARD
Is it weird that I find the instruments 1000x more fitting than the Randy Newman original? Those fucking horns at the beginning man
holy crap that is high quality
I remember growing loving the toy story ost on sega for some reason. Now i remember why ❤
This game is an example of what happens when Genesis does what Super Nintendon't
But Genedid😎 (1 year later and this comment is absolute filth but im keeping it up anyways 😔)
To be fair the SNES sound hardware could easily pull this off at slightly higher quality
The only reason this was possible just from how it was programmed is cause the CPU is spending most of its cycles playing this back. It's whg goh don't hear this when there's actual game to be played.
Now if this got retrofitted with the XGM driver you'd be able to run this on game, albeit at a bit lower quality
@Atheist Deprogramming I am not sure about the "Higher Quality". From what I understood, this is the original Amiga version of the music. The SNES can reproduce samples pretty much the same way an Amiga can... the SNES advantage is that it has 6 channels against just 4 on the Amiga... the SNES disadvantage is that it can only use up to 64kb samples at one time (All samples being used at a time cannot go beyond 64kb) , while the Amiga can, well, use whatever amount of memory you have (With songs on games going up to the 200-300kb range or even more.)
So while the SNES could indeed reproduce this without eating all the CPU cycles like the Mega-Drive needs to do, I doubt it would sound THAT good.
But not even the Mega-Drive sounds *that* good, check out the game and you'll see the quailty isn't even near as good as this one.
I really don't think any 16 bits system (Not even the X68000) could play a mod with that much quality except the Amiga.
@@rafaellima83 ruclips.net/video/BXo3DrXHY8w/видео.html listen to this, snes can sound good lmfao
@@rafaellima83 ruclips.net/video/e36KmINaIQM/видео.html
"This is my favorite version of the song
And there is no doubt about it!"
4:27 best part
Now we just need someone to source the samples back to their original synths and wait for the magic
All it would take is figuring out which MIDI synthesizer was used for the samples and just re-record them.
@@AoBomberman the fact is that the early MODs used real hardware synth samples, ST-01 for example :)
The sax sounds like M1
And then remix the entire soundtrack with it.
From VGM Sound Sources currently:
About 3 of the main instruments like the sax and choir aswell as the percussion for the track were found. Most of them being from the Korg 01R/W.
There's still three instrument sources missing however, like the electric guitar, organ, and bass.
So for now, the track can partially be restored.
Alex kidd: i still sega's favorite mascot
So this is what Jeffiot is playing in his videos all the time!
Why do I picture this being played by a jukebox in a 50's diner sung by a greaser who wants to win back the girl who left him as he sips on a milkshake which, by the time the hook comes in, he downs in one gulp, tosses a coin to his server, gets on the table in the center of the restaurant and starts singing to everyone; girls lining up to cheer him on, some couples are dancing together while others are sharing milkshakes, and then the girl enters the restaurant with another guy just as the chorus kicks in while the employees and some of the audience joins in the style of a soulful choir adding that "UMPH" to the song which causes the girl to notice him make a scene and starts falling in love with him all over again, causing her to leave the other guy and dance with the greaser on the table, everyone having the time of their life (even the guy she just left, who meets a new girl who helps mend his broken heart)?
... No? Just me? Okay...
I mean, I can't say that's what I pictured when listening to this, but that works too ;)
@@MoldyPond
If you don't mind me asking, what were you picturing with this version?
So basically the plot of toy story with a few elements changed.
You are a sad, strange little man.
BRO CHILL
I Miss This So Much it's so nostalgic 😭😭😭
Yes we just need someone to source the samples back to their original synths and wait for the magic
The 16th bit version of strange things are happening to me❤😂🎉😊😅🎉
Abcddd
It sounds more like a GBA track now xD
Because the process used in the Genesis to play this is the same as the GBA, except it has two PCM channels instead of one for stereotypes sound.
@@PKSuperStar256 Not completely. Here's some epic despacito fun facts: on je Megadrive the only proper timing source are the horizontal interrupts. The GBA is more like the Soundblaster Pro 2.0 minus OPL3. It has DMA driven PCM audio with proper sample rate timing. Only the mixing is done in software. This makes regular sound effect mixing quite a light load, as you just average the samples. And don't forget the ARM7 CPU that wipes the floor with the 68K.
@@fungo6631, right. I meant to say similar. Thanks for the correction! : )
@@fungo6631 ARM7 is pretty fast compared to M68000 LOL
@@Mizu2023 Indeed. It wipes the floor with the 68k.
The Only Version of This Song Whitout Copyright
1:22 2:39 3:56
When your sega genesis eats the turbografx 16
Except on the Mega-Drive it sounds worse and it eats so much CPU power to play this that they could use this kind of music only on the main menu.
This was actually composed and played on an Amiga, which was a 1985 system, years before either the Turbografx 16 or the Genesis/Mega-Drive.
@@rafaellima83 There is a similarly done remix of Youve got a Freind in Me used for the credits.
@@therollingcreeper1 and that's probably why you see the Mega-Drive struggling to keep a steady framerate on a simple credits roll, since the nearly the whole CPU is being used to play that song
0:07
The best version of the Toy Story game, Genesis does what Nintendon't.
i like Toy Story
Can you please upload a version that is 2-3 minutes long so It can easily be slipped into playlists, mixes etc. Thank you! Every other HQ version has been pitched differently or altered.
seconding this.
Sera Genesis music composers - Strange Things (Main Menu) (From “ Disney’s Toy Story - Sega Genesis Game”)
6:30 this is the part you came here for
Gonna be the twintail sega genesis
phoenix nights vibes
Shantae sega genesis
Woody Buzz Rex RC Rockmobile are good
Letra
Yo vivía muy bien y con lujos, todo poseía no tenia que desear pues todo fue de mi elección pero sin avisar, como bomba aterriza un un intruso
Mi vida tranquila de pronto comienza a cambiar, caaambios, extraños que hay en mi caaambios, caaambios extraños que hay en mi y no hay duda alguna
Me quede sin una amistad, mis amigos ya no están, y el remedio que me queda es aguantar.
Fui temido, y respetado, pero se acabo, y perdí el amor de quien he amado yo
Quiero contarte de los caaambios extraños que hay en mi caaambios caaambios extraños que hay en mi y no hay duda alguna. caaambios caaambios
Saludos a mis Ñ compañeros
Salu2 :3
Cars 2 sega genesis