Modding BG3: How to add cloth physics manually

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  • Опубликовано: 22 ноя 2024

Комментарии • 8

  • @yohane...shoukan2416
    @yohane...shoukan2416 8 дней назад +1

    Oh wow. I got a lot of blender tips form this vid. As a noob in blender, this is super helpful, thanks! Physics and weight painting is such a pain, especially if you're working with a custom body (BCB).
    I remember trying to get Orin's Belt as a separate object and even copy the exact cloth params from vanilla, but it keeps crashing my game so I ended up using the "cloth" mesh from the vanilla GR2 file and removed the jewel part (had 2 parts: one for the jewel and another for the cloth part like this vid). Removed params altogether. Instead I did it the old fashioned way and just kept the clothproxymapping instead. But now the dangly jewel bit looks a bit "clothy" but at least it moves so there's that. I shame I wasn't able to make mine work like you did, but now I can maybe try again.

  • @ShockMihail
    @ShockMihail 11 дней назад +1

    Thank you for a guide. It's very useful.

  • @nikjima
    @nikjima 20 дней назад

    Your guide made something that seemed like witchcraft to me completely doable, thank you.

    • @lyniaYT
      @lyniaYT  19 дней назад

      Glad it worked for you!!

  • @ElisaSarah
    @ElisaSarah 16 дней назад

    Pleeeeease make a hair guideeee

    • @lyniaYT
      @lyniaYT  11 дней назад

      Maybe one day lol. I'm not great at doing hair.

  • @gentleman_6599
    @gentleman_6599 11 дней назад

    why you didn't use the official toolkit?

    • @lyniaYT
      @lyniaYT  11 дней назад

      I haven't learned how to use it yet