Unity 2D Aim and Shoot at mouse position Tutorial

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  • Опубликовано: 23 дек 2024

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  • @jacksonkalvin1205
    @jacksonkalvin1205 2 года назад +23

    Hey dude, I've been doing a bunch of your tutorials recently, and I just wanted to thank you.
    I was stuck for quite a while on my 2d platformer, and now I'm making a whole bunch of progress thanks to these videos!

  • @gab0thebab068
    @gab0thebab068 9 месяцев назад +2

    Thank you for providing an explanation for each line instead of just telling us what to write!

  • @duckman1824
    @duckman1824 2 года назад +8

    I searched up tutorials for a solution, because my Fireball wasn't moving until I noticed that I haven't set it to any speed value but then I saw how you made it. And Thank your for the tutorial so my fireball also turns to the mouse position!

  • @Jaskier13
    @Jaskier13 9 месяцев назад +12

    Hey guys, for those of whom this does not seem to work, also ensure that your camera is set to orthographic and not perspective. I faced the same problem and struggled so you don't have to. So best of luck with your games, travellers!

    • @Henry-zq2td
      @Henry-zq2td 8 месяцев назад

      Bro.. you don't know how much I love you right now!

    • @CardboardBones
      @CardboardBones 7 месяцев назад

      I appreciate it, thank you!

    • @Pixelnando
      @Pixelnando 6 месяцев назад

      thank you so much

  • @petrcermak1594
    @petrcermak1594 4 месяца назад

    Truly a lifesaver even after two years

  • @HylianLegend
    @HylianLegend 2 года назад +18

    If you place your cursor behind the weapon and near/on the player the projectile doesn't shoot correctly. Do you know how to fix this possibly? Also, while moving (say right) and shooting the opposite direction (left) the bullet is somehow overtaken by the player, and doesn't properly fire.

    • @maxn9022
      @maxn9022 Год назад +2

      same problem(

    • @candyandcarmel
      @candyandcarmel Год назад +3

      hey! if you dont really care about having the gun looking sprite visible, then you can just change the x in bulletTransform to 0

    • @HylianLegend
      @HylianLegend Год назад +1

      @@candyandcarmel thanks!

  • @O5rrrk
    @O5rrrk 4 месяца назад

    Jesus man. I just found your video. It's amazing how great it works :D Thanks for that man! I definitely come here more often xd

  • @dwjaguar3665
    @dwjaguar3665 2 года назад +2

    Man, you've saved me, thank you a LOT!! big fannn

  • @acez28
    @acez28 2 года назад +1

    Yes!!!
    This is what I've been looking for
    Thanks a bunch man

  • @jjopilis6634
    @jjopilis6634 4 месяца назад

    Thank you so much for this tutorial it will be extremely helpful for developing the game I'm in the midst of working on

  • @RubensASMR
    @RubensASMR Год назад +2

    Thanks!!! I managed to convert it to visual code for my game I'm making.
    +1 like :)

  • @PropaneMuncher5000
    @PropaneMuncher5000 2 года назад +3

    Im getting an error on this line of code: mainCam = GameObject.FindGameObjectsWithTag("MainCamera").GetComponent(); the error says"'GameObject[]' does not contain a definition for 'GetComponent' and no accessible extension method 'GetComponent' accepting a first argument of type 'GameObject[]' could be found (are you missing a using directive or an assembly reference?)" could you help me out?

    • @Spider-Man_12345
      @Spider-Man_12345 2 года назад

      I'm having the same problem, did you ever figure it out?

    • @Spider-Man_12345
      @Spider-Man_12345 2 года назад +6

      He addresses this problem later in the video at 10:00, you have to make sure that you don't have an "s" in "FindGameObjectWithTag".

    • @jpr7857
      @jpr7857 2 года назад

      @@Spider-Man_12345 Thnks !!!

  • @kubix_to_miszcz9975
    @kubix_to_miszcz9975 Год назад +2

    Can you halp me? I wrote scripts correct but it doesn't work. Do you have any ideas why? Even weapon doesn't rotate.

  • @Autta_GUM
    @Autta_GUM Год назад +1

    Can anyone help? My character goes from left to right. When he turns left, the RotatePoint turns with him. Because of that, when he turns left, everything reverses; and the bullets just go into my character.

  • @mdarix4236
    @mdarix4236 2 года назад +1

    Thank you, you helped me for my school project :)

    • @RandomMan10
      @RandomMan10 Год назад

      yo are u doing something called a personal project?

    • @mdarix4236
      @mdarix4236 Год назад

      @@RandomMan10 it was a test for school

  • @theboredbraxton6900
    @theboredbraxton6900 4 месяца назад +1

    Thanks for the video Blakeyyy! However when I play the game, clicking right click only spawns in bullets, they don’t go forward at all, any ideas why? Once again thanks for the video!

  • @deadadam666
    @deadadam666 Год назад

    exactly the info i needed - thanks

  • @NathanSimmonds
    @NathanSimmonds Год назад

    Many thanks! This was clear and concise.

  • @robelso5646
    @robelso5646 2 года назад +10

    I had a problem with my gun point rotating weirdly to my cursor, but after a lot of crying and praying I found that I made the simple mistake of confusing WorldToScreenPoint with ScreenToWorldPoint
    mousePos = mainCam.WorldToScreenPoint(Input.mousePosition);
    instead of
    mousePos = mainCam.ScreenToWorldPoint(Input.mousePosition);
    lol don't be stupid like me also great tutorial it was extremely helpful :)))

    • @morebblakeyyy
      @morebblakeyyy  2 года назад +1

      Good problem solving, thank you😁

    • @rvanallahverdiyev8575
      @rvanallahverdiyev8575 2 года назад +1

      Thanks Bro i love you

    • @astroidfrog644
      @astroidfrog644 2 года назад

      Mine said "ScreenToViewportPoint"

    • @potatolegacy
      @potatolegacy Год назад +1

      THX man

    • @swinub9317
      @swinub9317 Год назад +1

      Dude you just saved my life I was just about to have the moist life threatening, oxygen taking, the most intense panic attack/suicidal thoughts that even the voices in my head would go quiet. I am very thankful to you my sir, my savior you just opened my eyes wider to this cruel world in more extreme level than Jesus has ever done. Even words can't describe the amount of piece this man has gotten in my life. I can now happily die in piece.

  • @Monkeyboy8008
    @Monkeyboy8008 Год назад +1

    Have you made another tutorial on how to make the bullets destroy the enemies? I've been looking around at other tutorials and none of them seem to be working

  • @Pattarek
    @Pattarek 13 дней назад

    Great Tutorial.

  • @jjopilis6634
    @jjopilis6634 4 месяца назад

    I’m having issues with the object the bullets fire from actually following my player? It just stays still even though it’s a child of the object, can anyone help me because I’d love to try to get more work done

  • @PlagenShiki
    @PlagenShiki 2 года назад +1

    This doesn't seem to work for me. I did things step-by-step, and while the little black sprite moves a bit, it is only a bit up and down. It won't follow the mouse completely.

  • @Tecrispi
    @Tecrispi 4 месяца назад

    I'm trying to add bullet spread/inaccuracy for a bit of randomisation when you shoot (the direction the bullet goes) but I can't figure out how?

  • @sirdoomtrain90
    @sirdoomtrain90 Год назад +1

    What if i want to hold a button to lock movement?

  • @ililililil8385
    @ililililil8385 10 месяцев назад

    Good tutorial! I'm wondering what would be the best approach for making a spreadshot effect that builds off this shooting tutorial?

  • @naslb1rsey199
    @naslb1rsey199 2 года назад

    this video so clear and Understandable I hope it continues :D:D:D

  • @Mr2019Gtag
    @Mr2019Gtag 27 дней назад

    Thank you this help A lot!

  • @aarononeale7727
    @aarononeale7727 2 года назад +1

    when having your cursor inbetween the player and the aiming block the projectile shoots down. do you know how to fix this possibly?

  • @_arcadian._
    @_arcadian._ 2 года назад +3

    I have a bit of an issue with my rotation point. Since my character has a rotation flip because they walk, when the rotation goes to -1, my block starts to work opposite of the mouse. How can i make it so the rotation point references the Player rotation value? Thanks in advance

    • @ratonotota1508
      @ratonotota1508 2 года назад

      I had the same issue but Because I had to flip the gun, you just need to make the rotation angle negative when the player is flipped
      if(playerisflipped = true
      {
      transform.rotation = Quaternion.Euler(0, 0, -rotAngle);
      }
      else {
      transform.rotation = Quaternion.Euler(0, 0, rotAngle); }

    • @risinguppercot8414
      @risinguppercot8414 Год назад

      @@ratonotota1508 for me i had to change the x value to negative aswell as the rotation angle
      if (isFacingRight == false)
      {
      rotZ = Mathf.Atan2(rotation.y, -rotation.x) * Mathf.Rad2Deg;
      transform.rotation = Quaternion.Euler(0, 0, -rotZ);
      }

  • @galberger3937
    @galberger3937 9 месяцев назад

    Hi.
    How can i make the player stay in his place and only the gun will move?
    how to make circles that spawn with different sizes?

  • @Eaaaaaattmyasss
    @Eaaaaaattmyasss 2 года назад

    you are a legend , i love you

  • @johnviti6245
    @johnviti6245 6 месяцев назад

    i have a propel the roation point isnt following my mouse instead its doing what ever my mouse does but on the other side if i am at the left of my player the rotation is on the right and if i move up my aim the rotation goes down any way to fix it?

  • @dogonumnum
    @dogonumnum Год назад

    thank you so much! This video really helped!

  • @isimsizanimator1291
    @isimsizanimator1291 Год назад

    mine bullets go opposite of my character if i go left they go right

  • @LuisRodriguez-wv4ol
    @LuisRodriguez-wv4ol 8 месяцев назад

    Hi dude, nice video but I have a question, how can I make the shoot at mouse position with a rectangle? I noticed the incorrect face of the rectangle (side face) points the mouse

  • @foxxtronix6556
    @foxxtronix6556 Год назад

    praying you still respond, this is the exact type of shooting i wanted but couldn’t find and finally found it. but im at 4:51 in the video and my gun doesn’t move with the mouse like it should

  • @candyandcarmel
    @candyandcarmel Год назад +1

    New to to game developement so sorry if this question is stupid: Why do we need a vector3 if we are in a 2d enviroment? Also what does the whole RotZ thing do in the script?

    • @gerardgarcia3088
      @gerardgarcia3088 Год назад +1

      a Vector2 only have x and y but a vector 3 have x,y and z

  • @ivannugiban5692
    @ivannugiban5692 Год назад

    Works nice! Thank you

  • @DevBro857
    @DevBro857 3 месяца назад

    if you dont get it to point in the right pos just add 90 degres

  • @Xionic420
    @Xionic420 2 года назад

    my bullettransform is following the camera and the camera is in the middle of the world please someone help

  • @trtl_playz
    @trtl_playz 3 месяца назад

    how do i get the bullets to die on collision

  • @vintrex11
    @vintrex11 12 дней назад

    how do i assign it into two cameras?

  • @miskasstories8035
    @miskasstories8035 8 месяцев назад +1

    Hey, i have stumbled apon a problem in which the rotating thingy gets flipped too when i flip my character, since its a child of its. Is there a way to fix this without rewriting my entire movent Code? And sorry for my broken english

    • @miskasstories8035
      @miskasstories8035 8 месяцев назад

      Im working on a 2d sidescorller btw so this is why i have to flip my player

    • @gabrielgauthier5611
      @gabrielgauthier5611 8 месяцев назад

      @@miskasstories8035 I resolved this issue with this :
      //Method for the mouse position
      private void Aim()
      {
      _mousePosition = mainCamera.ScreenToWorldPoint(Mouse.current.position.ReadValue());
      Vector2 lookDirection = _mousePosition - _rigidbody.position;

      //Switch the rotZ and x look direction with the direction the player is facing
      if (!_isFacingRight)
      {
      _rotZ = Mathf.Atan2(lookDirection.y, -lookDirection.x) * Mathf.Rad2Deg;
      AimingPoint.transform.rotation = Quaternion.Euler(0, 0, -_rotZ);
      }
      else
      {
      _rotZ = Mathf.Atan2(lookDirection.y, lookDirection.x) * Mathf.Rad2Deg;
      AimingPoint.transform.rotation = Quaternion.Euler(0, 0, _rotZ);
      }


      }
      Hope it helps !

    • @jinium
      @jinium 6 месяцев назад

      ​@@miskasstories8035 Are you flipping your player by multiplying the local scale by -1?

  • @mrfhg9367
    @mrfhg9367 2 года назад +1

    is there any way to change the center of the rotating weapon? Mine is below the player

  • @yf-maxi
    @yf-maxi 10 месяцев назад

    I added this code in the update function to flip the weapon when it goes above the player's head or below their feet so it's always facing the right direction. weaponRotation is just a sprite renderer I made the the top of the script. And the Weapon tag is on the game object with the weapon sprite. I hope this helps anyone trying to achieve the same thing.
    weaponRotation = GameObject.FindGameObjectWithTag("Weapon").GetComponent();
    if (rotZ > 90 || rotZ < -90)
    {
    weaponRotation.flipY = true;
    }
    else
    {
    weaponRotation.flipY = false;
    }

  • @micflop3394
    @micflop3394 Год назад

    Someone please help it doesnt let me put the * symbol or theres an error but when i delete it theres more errors

  • @Zaddy.Griff.
    @Zaddy.Griff. 11 месяцев назад

    this is great and thank you but the problem im having is the point that the bullet shoots at isnt the player its this point on the screen even tho it is a child of the player
    oh and it doesnt move

  • @matygamer6733
    @matygamer6733 Год назад

    I am trying to add this code to my player, and I get a bunch of errors. Can anyone help?

  • @SarahNarkum
    @SarahNarkum Год назад

    thank you very much for your tutorial! do you have one on/know how to make the bullets hurt/kill enemies?

  • @HalfTangible
    @HalfTangible Год назад

    So, I have my fire point and such set up, and it fires bullets like I want, but the firepoint rotates in place when I want to rotate it around the player object.
    Is this a common issue?

  • @casimirberke
    @casimirberke 9 месяцев назад

    theres no delay on the bullets for me, despite the fact I have time between firing at 4?

  • @EnzoGOAT
    @EnzoGOAT Год назад

    It's not working

  • @susheh866
    @susheh866 Год назад

    for some reason is says all compiler errors have to be fixed and i dont know why because i did everything you said to do

  • @Yu-Yu-Jia
    @Yu-Yu-Jia Год назад

    Can you help me to understand how to change the bulletTransform with diffrent weapon , thx

  • @monkeypwners
    @monkeypwners 4 месяца назад

    How do you delete the bullets after some time?

  • @cheeseburgersimulator
    @cheeseburgersimulator 2 года назад

    Mine says Object reference not set to an instance of an object

  • @yuriiiiiiiiiiiiiiii
    @yuriiiiiiiiiiiiiiii 2 года назад +1

    The shooting works fine but I can't seem to figure out how to detect when the bullet hits an enemy, any help?

    • @krinspah8399
      @krinspah8399 2 года назад +1

      void OnTriggerEnter2D(Collider2D other)
      {
      if(other.CompareTag("Enemy"))
      {
      DestroyProjectile();
      }
      }

      void DestroyProjectile()
      {
      Destroy(gameObject);
      }
      Add a trigger to your bullet on the inspector, and make sure your enemy matches the tag, in my case its enemy

  • @petross_128
    @petross_128 11 месяцев назад

    Hey man! Thanks for the video can you possibly create a tutorial how to detect collison with terrain and enemies?

  • @Great-Dao-of-Elegance
    @Great-Dao-of-Elegance Год назад

    I have an error which says that "object reference not set on an instance" the error is from the line
    "mainCam = GameObject.FindGameObjectWithTag "
    The bullet doesn’t move and stays from the position where I fire it from.
    Also I had to set the private Camera mainCam: to public in Shooting.cs for RotatePoint gameobject and drag the main camera towards the script. Because the gun won't move otherwise as it also shows the same error.
    I can’t do it with the Bullet script because when I drag the camera towards the bullet's script it says type mismatch.

    • @unamusedrowlett6303
      @unamusedrowlett6303 9 месяцев назад

      Hey dunno if your still stuck but if I had to guess, its because the Tag on Camera is called something else. His code tracks the Tag of the camera rather than the actual game object.

    • @Great-Dao-of-Elegance
      @Great-Dao-of-Elegance 9 месяцев назад

      @@unamusedrowlett6303 I solved it by just copying another different tutorial lol but thanks for the effort

  • @gamesquad6743
    @gamesquad6743 2 года назад +1

    Can you do a boss fight tutorial?

  • @89-muhamadravyanto2
    @89-muhamadravyanto2 2 года назад

    at first it works fine with the mouse when not moving but when iam moving the gun rotating but iam not touching mouse at all

  • @IM-ws5if
    @IM-ws5if 2 года назад

    Thanks brother, but I have a problem when the player moves to the left, move the bullet against the movement of mouse

  • @krus4
    @krus4 Год назад

    If someone can help than thank you because every time I shoot the Canfire gets disabled can anyone help

  • @Gazntyno
    @Gazntyno Год назад +2

    This is a great tutorial! The only issue I'm having is that since my game is set up like a 2D platformer like Mario whenever I change direction ( from right to left ) the bullet transform flips and I end up shooting inward instead of out outward. I was wondering if anyone has found a fix for this as I am a beginner game developer with minimal programming experience. Any help would be greatly appreciated :)

    • @TheGamingRedCat
      @TheGamingRedCat Год назад +1

      I know this is late but maybe you could try running an if statement for this:
      if(playerFlipped == true)
      rotation *= -1;
      (basically just invert rotations to counteract player flip)
      probably inefficient but if you want to then you could do that (might not work actually im not sure lol)

    • @Quarkes
      @Quarkes Год назад

      Brackeys have made a tuturial where he talks about enemy pathfinding, where he needs to flip the graphics of the enemy maybe that could work.

  • @Rat-du3jo
    @Rat-du3jo Год назад

    i am have a error that says Assets\Bullet.cs(9,13): error CS0246: The type or namespace name 'Rigidbody2d' could not be found (are you missing a using directive or an assembly reference?) anyone know how to fix it

    • @Butcherboy438
      @Butcherboy438 2 месяца назад

      did you add a rigidbody to the bullet?

  • @AbhilashKundu-fg3zg
    @AbhilashKundu-fg3zg Год назад

    In my gameobject the gun always stays +90deg in Z axis(if my cursor pos is perpendicular to the 0 deg in z axis)

    • @AbhilashKundu-fg3zg
      @AbhilashKundu-fg3zg Год назад

      Ahh i fixed it. I took out the black box(gun) along the Y sxis from within the parent player object.
      After i reset the position of the gun (black box) i moved it along the y axis, it worked. Is it because Y axis is the default to follow along the rotation through Z axis?

  • @ImethFernando
    @ImethFernando Год назад

    really great tutorials here
    thank a lot,
    but there is an error coming up with the current version on unity saying that the name rotation does not exist and im not sure how to fix this

  • @drewster237
    @drewster237 2 года назад

    I'm a bit late to the party, but can anybody tell me why my cursor thing is going crazy? Also, the bullet shoots in the opposite direction. Cheers!

  • @SuperCosmicSpaceMagnet
    @SuperCosmicSpaceMagnet Год назад

    So invaluable for my coursework - thanks so much!
    Why are you using Vector3 here though? I thought trying to use Vector3 in Unity2D caused the universe to implode.

    • @morebblakeyyy
      @morebblakeyyy  Год назад +1

      Vector2 would’ve been fine here! Wouldn’t affect this situation using vector3, but for clarity it probably would’ve been better for vector2. Luckily the universe was fine in this case though

    • @SuperCosmicSpaceMagnet
      @SuperCosmicSpaceMagnet Год назад

      Ah okay. Thanks so much for the reply! Programming is an anathema to me, so having videos like this that clearly articulate everything step-by-step are immeasurably helpful. I was never taught C#, so I'm learning by doing. Without resources like yours I'd very literally be failing my degree right now because of this one module. @@morebblakeyyy

    • @morebblakeyyy
      @morebblakeyyy  Год назад +1

      @SuperCosmicSpaceMagnet no prob! I’m still learning everyday, it’s a never ending journey. Best of luck with your module!

  • @aryanshrivastava4733
    @aryanshrivastava4733 Год назад

    but object is not firing

  • @reimy_el8702
    @reimy_el8702 Год назад

    Thank god man you saved me a lot

  • @chesteeer
    @chesteeer Год назад

    The only bad thing I noticed is that when the bullet is fired it never disappears, does anyone know how to make it so that when the bullet collides with an object it is destroyed?

    • @0xff6
      @0xff6 Год назад

      just add Destroy(this.gameObject, 5);

    • @ICatchBullets
      @ICatchBullets 10 месяцев назад

      I know this is a late response but if you want to make the bullet disappear you will need to do one of two things. Add a float variable to the bullet script that defines the lifespan of the bullet and the create a function to lower that lifespan until it reaches zero and then destroys the object (ie. bulletLifetime -= Time.deltaTime; If(bulletLifetime

  • @TheDreadGodlyPirates
    @TheDreadGodlyPirates Год назад

    Hey @MoreBBlakeyyy Loved the tutorial but i have an issue where you cans see the bullets and they are just stuck in one position so could you please help that would be great!

    • @foxxtronix6556
      @foxxtronix6556 Год назад

      is it the layers? also if you know anything about my issue help would be awesome, i’m at 4:51 rn and my gun or whatever should move and turn and point to the mouse but it isnt

  • @Gacut
    @Gacut 2 года назад +1

    This tutorial is awesome! Do you plan to make something similiar in new InputSystem? I would like to add this behaviour to my game!

    • @bblakeyyy
      @bblakeyyy 2 года назад

      Thank you! Yeah at some point, I’m not a fan of the new input system and kind of want them to add some more documentation before I do some tutorials on it, just for some added support for people who watch the videos

  • @duckman1824
    @duckman1824 2 года назад +1

    thank you so much

  • @alef_ah8331
    @alef_ah8331 2 года назад +1

    Nice and Quick

  • @skvirascz_
    @skvirascz_ 2 года назад

    I followed exactly the video, but after I turn it on and I want to shoot, the bullet doesn't appear. What should I do?

    • @morebblakeyyy
      @morebblakeyyy  2 года назад

      Check the hierarchy in game, it might be instantiating but it’s just behind the camera, or invisible, etc. If that’s not the case, there must be some code that’s not running correctly. Double check capital letters etc

  • @sheepsqad
    @sheepsqad Год назад

    can you make an shotgun with code or not?

  • @terza1458
    @terza1458 5 месяцев назад

    Thank you!

  • @t.b.g158
    @t.b.g158 2 года назад +4

    Thank you So much Mate!♥
    But can you make a tutorial about Animation in Unity and how to deel with? And keep it simple like you always do♥

  • @simonstechhacks
    @simonstechhacks Год назад

    Is the bullet supposed to make clones? I have no way to delete this so idk, I also made sure the bullet isnt in the Heirarchy and its in assets

    • @airconditioningac
      @airconditioningac Год назад

      I have a lot of bullets in my game so I had to make a new variable specifically for the clones and use the Delete function to prevent too much lag, so maybe this solution could work out for you
      // before the voids with your other variables
      private GameObject bulClone;
      public float bulletLife; // this is in seconds
      ...
      // under voidUpdate()
      if(Input.GetMouseButton(0) && canFire)
      {
      canFire = false;
      bulClone = Instantiate(bullet, bulletTransform.position, Quaternion.identity);
      Destroy(bulClone, bulletLife); // destroys the bullet clone after set number of seconds
      }
      I hope this helped with your problem :)

    • @NotKosyKebab
      @NotKosyKebab 11 месяцев назад +1

      thank you!@@airconditioningac

  • @maslowpoet
    @maslowpoet 2 года назад +1

    Can you help me understand how to adjust the force value when the player is moving and firing at the same time? so that the bullet is not overtaken by player movement? thanks! great video (i've now subscribed ^^)

    • @justinbuchanan4714
      @justinbuchanan4714 Год назад

      you need to sow down the player speed or speed up the bullet's speed

  • @yuvalgabay1023
    @yuvalgabay1023 Год назад

    i really strugling here. im new into game making and i making a platfromer whit some shooting. trying to put a gun on my guy. want it to rotate around him 360 degrees,
    3 problems arise 1: i cant get the gun to rotate around my player whit out the gun spining all around, its that or the gun rotate around its self(like a wheel).
    2: phisycs for some reasoning affects my gun even if doesnt have a rb or the rb is on knimatic.
    1: turing is way to fast and if my mouse is on the player he becoms a hlicopter. i have no idea what to do
    tried rotate around ,rotate axis and evert qaun
    what i neeed to do

    • @UrrutiaTitular
      @UrrutiaTitular Год назад

      The same thing happens to me, have you solved it yet?

    • @dospiir8045
      @dospiir8045 Год назад

      for the turning too fast problem, you can add a public float sensitivity, and then multiply the rotZ * sensitivity in the transform.rotation

  • @taterino2722
    @taterino2722 2 года назад

    I noticed that if the parent's sprite/shape isn't a square, the 'gun' stretches when rotating. How can this be fixed without having to make the player object evenly shaped?

    • @NotKosyKebab
      @NotKosyKebab 11 месяцев назад

      hi, did you ever find a solution to this?

  • @darijus4094
    @darijus4094 2 года назад

    Hi could you help me with this: NUllReferenceException: Object reference not set to an instance of an object Shooting.Update ()

  • @davidpepice
    @davidpepice 4 месяца назад

    simplemente genial master!!!!

  • @imraptorr1066
    @imraptorr1066 2 года назад

    really usefull but i cant see the bullet, can you help me please?. The Bullet exists and i can see it on the Scene window just not on the Game window

    • @bblakeyyy
      @bblakeyyy 2 года назад

      What’s most likely happening is that it’s behind the camera on the Z axis.
      You need to add an offset in the script where you instantiate the bullet, so you combine a new vector 3 with where you currently spawn it
      So something like
      Vector 3 tempPos = new vector3(0,0,10)
      Instantiate(bullet, transform.position + temppos, quaternion.identity)

    • @imraptorr1066
      @imraptorr1066 2 года назад

      @@bblakeyyy yes it is some error of the z axis but this script didnt solve it. It makes perfect sense but it doesnt work

  • @camburger6397
    @camburger6397 Год назад

    i made my script just like yours and my bullets will fire, but they wont move

    • @hanerez
      @hanerez 6 месяцев назад

      You probably dont setted the force variable in unity inspector

  • @rezar722
    @rezar722 Год назад

    How do you andjust the speed of the bullet? Great video btw, helped me a lot:)

    • @koditom
      @koditom Год назад

      Increase the force.

  • @chenpead
    @chenpead Год назад

    ty man i added these to my mobile game but does this work on mobile?

    • @morebblakeyyy
      @morebblakeyyy  Год назад

      Will need to use mobile touch api to convert this, have a look through the Unity docs :)

  • @DevBro857
    @DevBro857 3 месяца назад

    transform.rotation = Quaternion.Euler(0,0, rotZ + 90);

  • @z7l717
    @z7l717 2 года назад +1

    Thanks You Help Me

  • @donyjunior
    @donyjunior Год назад

    This method only works correctly today if u add 180 to rotZ value.

    • @morebblakeyyy
      @morebblakeyyy  Год назад

      Not necessarily. Method is the same as release date but more dependant on rotation of your sprite, it’s configurable dependant on the situation

    • @cgull4546
      @cgull4546 Год назад

      thanks bro, i had an issue where the square spawned in a weird spot compared to my mouse, but your comment saved my dumbass hours. it was 270 for me instead but still.

  • @sisupitkanen1693
    @sisupitkanen1693 Год назад

    If anyone sees this pls help me my bullets arent moving their just sitting in the air!

  • @Yaya0605
    @Yaya0605 9 месяцев назад

    Better than Brackeys

  • @Ohbori
    @Ohbori 2 года назад

    9:25

  • @gamesquad6743
    @gamesquad6743 2 года назад +1

    First

  • @djeka415
    @djeka415 2 года назад +1

    thank you👍